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Update v1.12.123/124 - SimplePlanes & SimplePlanes VR

Dev PhilipTarpley  4 months ago

Update v1.12.123 has been released for all platforms. It may take some time to be delivered to your device, depending on storefront.

We've got a handful of the new features to highlight for 'ya, so let's get started...


It's got several great-looking new tires to help you more closelier match the many varieties of crafts you'll see around here.


Now you can get up real close, and check out all that custom handy-work when you're in those highly detailed cockpits.


It may not be to scale, but it'll help 'ya keep your bearings when you've got some dead-reckoning to do.

We hope you enjoy this update! The above highlights were captured using the very impressive Fc-912C by Leehopard.

We want to thank all the beta testers for helping us track down and fix a lot of bugs, which are not listed below.

Here are the full release notes for SimplePlanes & SimplePlanes VR v1.12.123/124:


  • Added various new tire/rim combos to snazz up your craft's contact patches.
  • (VR) Kneeboard has been updated with a map on the back to view the relative island locations (not to scale).
  • Added zoom to first person cameras!
  • Added curve direction to labels (Horizontal or Vertical).
  • (VR) Added a 'Grip Toggle' setting that can change the grip button behavior to act like a toggle button rather than a press-and-hold button.
  • Added the ability to interact with levers, flight sticks, throttles, yokes, and the cylinder grips via mouse or touch input.  This is currently an advanced building feature and is configured via XML.
  • Updated the VR level menu to support enabling/disabling mods and loading custom levels/maps.


  • Upgraded to Unity 2020.3.26f1
  • Expanded SpecChars font assets to add various infrequently used characters to prevent warnings
  • Added button to hide instrument panel
  • Added tooltips for levers
  • Added tooltips for flight sticks, throttles, yoke, and the cylinder grip
  • Added hideRims XML attribute to <ResizableWheel.State> that will hide the wheel's rims when set to true. Default is false.
  • Instrument panel visibility is persistent for the game session.
  • Slightly improved the readability of gauge textures in some cases.
  • Changed fog to linear in LevelMenuVR so it would work on Oculus Quest.
  • Updated ww2 opponent craft model for better visuals and flight.
  • (VR) Prevent starred aircraft XML from being unloaded from the web cache so they can be loaded even if the device is not connected to the Internet.
  • Disabled TMP Dynamic Font Warnings.
  • (VR) Allow web cache to grow in size to accommodate starred aircraft.
  • Tweaked DOTween settings to prevent it from generating a warning on startup.


  • Fixed a null-ref related to the part damage visualizer
  • Fixed a bug where the sliders in part properties would sometimes jump to their maximum values.
  • Fixed a bug with the Brown Pearl's sails drawing on top of the water.
  • Label input dialog should now support all characters that the label itself does.
  • Fixed a bug with glass parts rendering on top of the UI in the main menu.
  • Fixed color banding on Parachute base
  • Fixed a couple bugs related to part materials that were introduced in v1.11.
  • Fixed a bug where some dialogs could be attached to the loading screen canvas instead of their intended canvas.
  • (VR) Fixed a bug where a starred craft's XML might not be pinned if the XML revision has changed since it was starred

For now, please continue to use this post to give feedback/report bugs.

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    For bug reporting, please use this bug report thread and give detailed information regarding the issues you're seeing. Any time you have an issue, it is also very, very helpful (and therefore more likely to be fixed sooner) if you could upload a simplified version of a craft which exhibits the issue(s) you're experiencing, in addition to describing the bug to us in that craft's description, if possible.

    Bugs reported in the thread here (dedicated to the release itself) will be more likely to get buried in the general discussion about the new release, but that dedicated bug thread will be monitored more closely for such reports.

    Pinned 4 months ago
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    7,588 Flanker715

    hello developers, unfortunately I do not know where to see the answers to the questions, but I will ask it here, is it planned to improve the sounds of all engines and make these sounds realistic?

    3 days ago
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    1,680 Nowhere

    @zaynzairulzahha yes

    4 days ago
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    Was the USS Tiny Two always there?

    9 days ago
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    300 363636

    Please add some more islands or land for the iOS users, or a map creater just like SR2. The map we have now is toooooooooooooooo boring.

    +2 one month ago
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    300 Hunsolo

    Yer would be great to have the same water physics as SR2 has and head lights that can illuminate the Area you’re in are you driving or flying through the canyons at night 😀

    one month ago
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    10.2k bosscai

    I cant wait to see new UPDATES!!!!!!!!

    +2 one month ago
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    1,957 MrResource

    Will something like upload with screenshots ever implemented? Noticed that not having that sorta thing kinda kills things made on Android if you don't know how to add screenshots.

    one month ago
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    Ooh, new tires?

    2 months ago
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    Oh hey didn’t think I’d get a reply from a dev, and thanks :) @PhilipTarpley

    2 months ago
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    0 0912


    2 months ago
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    290 Bishobe

    @PhilipTarpley this says, Updated the VR level menu to support enabling/disabling mods and loading custom levels/maps. how do you access this?

    +1 2 months ago
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    Thank you dev this update fix my Simpleplane and I hope you do more good

    +1 2 months ago
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    @Dogepro1086 No, there is not, unfortunately

    2 months ago
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    I said mobile like a phone or tablet @MidnightSun

    2 months ago
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    @Dogepro1086 use a PC

    2 months ago
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    Is there any way you can add mods to mobile?

    2 months ago
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    Could you/the devs possibly implement a map part so we can see where to go on mobile platforms?

    +3 3 months ago
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    5,026 Bobyo

    @PhilipTarpley Hey so, this isn't a bug, more of a suggestion for the game. Autopilot fix. So, why am I asking. Let's just say the autopilot button is more of an auto crash button. It slowly makes your aircraft go down even though your plane has a thing where it will go upwards. So what if, you select your altitude. Say you are at 2000 feet. And you want to go to 5000 feet. Hit the autopilot button and put in what altitude you want. In this case 5000. Again, I know that's not a bug, but I just think it's a good idea.

    +2 3 months ago
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    Every plane i try to spawn on the Wright Airport or the North Runway almost immediately explodes, this only seems to happen with ai planes. My guess is that maybe they're spawning lower than they should be, the version i'm playing in is 1.12.123 btw.

    3 months ago
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    I hope the mobile version will add desert island@PhilipTarpley

    +3 3 months ago
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    290 Bishobe

    @PhilipTarpley how do you enable mods in the VR level menu?

    3 months ago
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    Another bug: If you set a rotator to 125 degress, it displays 124 (but still gets set to 125)

    3 months ago
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    If you change a slider's position after changing it with with a lever, when you move it with the lever again it will shift to it's original position and back.

    Step by step (tested on this plane)
    1. Change into cockpit view and move the trim lever all the way down
    2. Press the reset button
    3. Change the lever's position again

    You should notice the trim slider and gauge quickly shift to it's position from before you pressed the button and then back to the correct one (also works if you move the slider with the mouse or keyboard on the second step). It's a pretty minor issue but still annoying.

    +1 3 months ago
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    oh, also a smaller suggestion. maybe make vtol nozzles allocatable to a vtol engine like Wheels to car engines

    Vtol engines are the most versatile engines but only being able to use them for one thing kind of sucks.

    3 months ago
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