Just came back to here to look at something.
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I too hope SP will someday add a turnable nob. For now, I've used magnets and rotators with buttons to make a similar equivalent.
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I do have a question - I'm planning on integrating your ILS into the displays in the cockpit of my SWL-120, and I was wondering - how many decimal points does my input system need to be able to be fine-tuned to? Currently it's .5 of a number, but does it need to be any more?
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Also, is there any way to easily change the glideslope? I really think 5-7 degrees is good for SP, even though 3 is the norm for IRL.
Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
I just tested it at Wright, and it's pretty good! I will say the glideslope is shallow, so I'd recommend changing that to be a bit bigger (5 degrees maybe). I'm not at home right now so I can't fully test it. I would also like to use a slightly modified version of this in my SWL-120.
I just logged on now as well and noticed the tutorial Imgur images have been fixed (they show up now) I really appreciate your efforts to keep a great mod great and keep the tutorial available. This mod has just the right amount of customization for wings. Not too much where I spend 1 hour making 1 part, yet not too little where I can't even change it. While there is a fuselage slicing thing to make wings of a similar shape in vanilla now, I will stick with these wings because my planes are pretty high part count anyway, so most mobile users wouldn't have access anyway.
Nice timelapse! Fuselage slicing is so useful. I made an airliner fuselage with seats in like 14 parts for the fuselage and 5 parts per seat. Still working on being even more efficient.
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Make sure you turn on fuselage smoothing. It causes no performance impact and makes the fuselage extra smooth.
I just got around to testing it,
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It's very nice! And one part as well... Very useful for making detailed, low part count cockpits.
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I found the glideslope code to be bugged, is this still in development?
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Localizer code looks nice. I really like the inclusion of DME. I am going to do that on mine.
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On further inspection of the variables, I can see yours is very different to mine. The way I did mine was of course trigonometry, but differently. I don't think I fully explained it in my SP let's plays, but my ILS post should help a bit.
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I've tagged you on the latest version of the SWL-10 (unlisted, please don't share blablabla) so you can try that out and poke around in the variables. I recommend you explore the variables in a text editor or similar. The checklist on the left side of the captain's seat has all the instructions, I would provide labelled diagrams on the cockpit controls on the final post. Note the APP (Autopilot Approach Mode) isn't working yet, but I'm getting there. Use the button/switch tooltips in combination with the checklist to fly.
@zwen I am interested in a collaboration, just not right now as I'm really busy with school, finishing structural parts of a plane, going on a trip ect. So maybe in a few weeks.
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That HUD looks amazing! I would like to use it in my SWL-120, which will be similar to the 787.
The same issue occurs for all parts with sliders for me. No idea how to stop this and I didn't submit a bug report because I don't know what causes the issue.
I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
Just came back to here to look at something.
.
I too hope SP will someday add a turnable nob. For now, I've used magnets and rotators with buttons to make a similar equivalent.
.
I do have a question - I'm planning on integrating your ILS into the displays in the cockpit of my SWL-120, and I was wondering - how many decimal points does my input system need to be able to be fine-tuned to? Currently it's .5 of a number, but does it need to be any more?
.
Also, is there any way to easily change the glideslope? I really think 5-7 degrees is good for SP, even though 3 is the norm for IRL.
Why did I make this
There is a way to create folders yourself using xml, but the original forum got deleted.
+2Exception quality for someone of your points. I would recommend turning off the auto centre on the cameras because I couldn't look around in the cockpit (i.e. to click controls). Great use of the craft instructions page, and overall a pretty good plane.
+2I'm in School Year 1 or something idk.
@jamesPLANESii What do you mean?
@jamesPLANESii True
@TheVexedVortex I know, I'm not going to say my age, but I'll say it's older than 13.
@bruhmoment99 Yeahh I'm building a PC with an i9 11900k to run this
@edensk It just seems like it's a little shallow.
I just tested it at Wright, and it's pretty good! I will say the glideslope is shallow, so I'd recommend changing that to be a bit bigger (5 degrees maybe). I'm not at home right now so I can't fully test it. I would also like to use a slightly modified version of this in my SWL-120.
+1I just logged on now as well and noticed the tutorial Imgur images have been fixed (they show up now) I really appreciate your efforts to keep a great mod great and keep the tutorial available. This mod has just the right amount of customization for wings. Not too much where I spend 1 hour making 1 part, yet not too little where I can't even change it. While there is a fuselage slicing thing to make wings of a similar shape in vanilla now, I will stick with these wings because my planes are pretty high part count anyway, so most mobile users wouldn't have access anyway.
Thank you for updating this!
@MOPCKOEDNISHE Thank you so much! Here is one of my projects with this amazing mod.
@MrSilverWolf when builds finished?
Is this the same color bug with the variable wings? I just love Variable Wings and don't want to stop using it.
@MrSilverWolf This, This, This, and This, just to name a few.
What happened to the other 230974230452987540235728203475023 builds you made a teaser of?
+2Nice timelapse! Fuselage slicing is so useful. I made an airliner fuselage with seats in like 14 parts for the fuselage and 5 parts per seat. Still working on being even more efficient.
+1.
Make sure you turn on fuselage smoothing. It causes no performance impact and makes the fuselage extra smooth.
@zwen Using the frequency switch is fine. Make sure to credit me.
The RTX 2980 doesn't exist. I guess you mean 2080?
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It's 100% the drag. Deactivate all but a few big structural parts.
I just got around to testing it,
.
It's very nice! And one part as well... Very useful for making detailed, low part count cockpits.
.
I found the glideslope code to be bugged, is this still in development?
.
Localizer code looks nice. I really like the inclusion of DME. I am going to do that on mine.
.
On further inspection of the variables, I can see yours is very different to mine. The way I did mine was of course trigonometry, but differently. I don't think I fully explained it in my SP let's plays, but my ILS post should help a bit.
.
I've tagged you on the latest version of the SWL-10 (unlisted, please don't share blablabla) so you can try that out and poke around in the variables. I recommend you explore the variables in a text editor or similar. The checklist on the left side of the captain's seat has all the instructions, I would provide labelled diagrams on the cockpit controls on the final post. Note the APP (Autopilot Approach Mode) isn't working yet, but I'm getting there. Use the button/switch tooltips in combination with the checklist to fly.
@zwen I am interested in a collaboration, just not right now as I'm really busy with school, finishing structural parts of a plane, going on a trip ect. So maybe in a few weeks.
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That HUD looks amazing! I would like to use it in my SWL-120, which will be similar to the 787.
I am making a checklist someone can pick up and read within the cockpit.
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Is SPVR still taxing on the CPU, or is it also GPU?
where front gear
@Stickman The 1.12 beta, which is currently available with the lack of a blog post.
+4@BellKitsu You can use it, but please credit me.
I guess this is open source. I'll post some other files from the development stage later.
@vonhubert Ahh, I see now.
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I would also like to be tagged when you post any planes with the autopilot.
@vonhubert I don't really understand what you mean.
@vonhubert That's okay, just make sure you give credit.
The ILS is just about done, I'm releasing a video on it this Sunday, so stay tuned!
+1@vonhubert Thanks!
+1@BeastHunter Go to SimplePlanes in the steam library, click on properties, and select betas, then select public test.
+1@BeastHunter I just checked the beta, no new parts.
+1For those who don't know, the ILS is the dial with the two needles just below the autopilot controls and right of the primary instruments.
I really love this; my only issue is it is in metric...
+13The same issue occurs for all parts with sliders for me. No idea how to stop this and I didn't submit a bug report because I don't know what causes the issue.
+3@McDonnellDouglas No, but I uploaded a section
@Leepicthebaconeepic Ai eats processing power like it's unlimited.
+4U got a nasa pc to run this?
+5If you use smooth(x, 1), make sure the piston's speed is set to a high value like 200% or higher.
+1message.txt
I remember this
Pretty good!
here
@ZackAttack330 Ok
@bruhmoment99 Yeah I committed a crime and used mod parts
I had a similar idea! I'm planning on making a working checklist for my new planes, so people can learn how to fly it in-game. It would have variables which control how many pages are flipped.
+5I don't even have a VR-capable computer right now, but I'm planning on building a beast with an i9 and a 3060.
I challenge you to make this function like a real one.
+1@Amazingaviator12 Ok, This plane is called the SWL-10, and I'll tag you on its release.