68.4k PlaneFlightX Comments

  • Airline 3.9 years ago

    @MRFOXY09 Erm....
    .
    You can view more information here, but the plane will be over 4000 parts and will use at least 3 mods. I am planning on making several variants, such as a flying cockpit.
    .
    Also it is a good idea to use the reply function, I didn't see your message until I came across this forum.

  • Answered question. 3.9 years ago

    Also, this post tells me I need to stop making random let's plays on Minecraft and make more variables tutorial videos.

    +1
  • Answered question. 3.9 years ago

    @BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
    .
    In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.

    +2
  • Airline 3.9 years ago

    @MRFOXY09 Like this? (Excuse my professional drawing skills)

  • SWL-120 Progress Update 1 3.9 years ago

    @F1849 Too many parts, plus I'm going to make a flying cockpit for mobile anyway.

  • TAL-1 VR (not mine) 3.9 years ago

    @Iamanoob If it's unlisted then it's fine, I don't see it at all. It's public posts which the community can see which are the problem.

  • Despair 3.9 years ago

    why

    +1
  • An Actual Use of Trig 3.9 years ago

    It's also useful for ILS systems

  • Quad Bike 3.9 years ago

    @jamesPLANESii No idea, I do not know why it isn't and I believed a switch was always clickable, with no option to disable it. Might be some broken 1.12.123 things.

  • Quad Bike 3.9 years ago

    Switch for lights can not be clicked

  • Guide: Ray Tracing 3.9 years ago

    I can't get the DX11 tab to show up.

    +3
  • Parking brakes? 3.9 years ago

    Button with a variable
    Piston on the ground
    Look at this for ideas

  • Autopilot question 3.9 years ago

    @Soardivision160th Actually - I'm currently working on a better one. You can check out my current one (few small bugs) here!.

  • AS-720 3.9 years ago

    @realSavageMan First ever comment by you

  • Autopilot question 3.9 years ago

    I'm working on a custom autopilot with adjustable altitude, heading, and vertical speed. I am going to make a tutorial.

    +1
  • What’s y’all’s favorite thing about SP? 3.9 years ago

    @BeastHunter Hmmmm...

    +2
  • Can we Bring back those parts which weve scaled to make it invisible? 3.9 years ago

    Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.

    +2
  • Bug thread for v1.12.128 (current version) 3.9 years ago

    Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally.
    Craft for inspection.
    Device used.

    +2
  • How to create a functional HUD or generally screens? 3.9 years ago

    @UniversalSpace I understand, just thought it would be helpful.
    .
    I can't help you anymore though, due to my lack of knowledge on making labels do insane things.

    +1
  • How to create a functional HUD or generally screens? 3.9 years ago

    If you want a FA-18C, check out this post.

    +2
  • How to create a functional HUD or generally screens? 3.9 years ago

    Use This HUD. For screens, not sure. It's definitely possible, but waayyyy out of my range.

    +1
  • Yet another project! 3.9 years ago

    rrrrrrr when truck

  • 1.12 update is out already? 3.9 years ago

    Here's the updates:
    1.11 Beta
    1.11 Final
    1.12 Beta (A while ago)
    1.12 Final (A while ago)
    Note: 1.12 just added VR features, and some tiny tweaks
    1.12.120 (Beta)
    - New wheels
    - Some other stuff
    1.12.121 Final is coming soon, likely next week.

    +1
  • The SimplePlanes TV Show 3.9 years ago

    Sees YouTube link
    It doesn't start with dQw, and is therefore not a rick roll
    Clicks link
    DUDUDUDUDUA
    aaaaaaaaaaaaaaaaaaaaaa

    +1
  • F-14D Tomcat update 3.9 years ago

    Looks nice

  • Random Connections 3.9 years ago

    Part, accept the fact I dictate where you go on this aircraft, and what connections you make with your fellow parts. Stop defying my authority

  • Why is the controls for building so bad on the PC? 3.9 years ago

    @Phoebe True. When I first made the switch, I was horrible. Then I got better after a year and now I make excellent builds quickly.

  • How to connect a jet engine's thrust to a gauge 3.9 years ago

    To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.

    +1
  • How do we use custom activation groups in parts such as parachutes and tailhooks? 3.9 years ago

    It needs to be a boolean.
    EjectionAct > 0

    +2
  • New Flyer Low Floor Rigid Buses 3.9 years ago

    I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.

    +1
  • When's a good time to post planes? 3.9 years ago

    @X99STRIKER yes

  • Bug thread for v1.12.128 (current version) 3.9 years ago

    Bug 3 of 3: (Not from beta but still a bug)
    The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
    .
    If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).

  • Bug thread for v1.12.128 (current version) 3.9 years ago

    Bug 2 of 3: (Sorta fixed it but not really)
    A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.

  • Bug thread for v1.12.128 (current version) 3.9 years ago

    Bug 1 of 3:
    A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.

  • After The Beta 3.9 years ago

    @AngularMomentum They are new wheels with the latest beta. No mods, and I didn't make them. New feature with beta.

    +1
  • A Funky Trees problem 3.9 years ago

    YourInput = whatever input you have
    Put this code in the light or other output: clamp01(YourInput = 0)

    +1
  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.9 years ago

    Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
    @AndrewGarrison

    +1
  • Help me on this FT 3.9 years ago

    If you could upload the plane unlisted and tag me on it I could take a look.

  • Pilatus PC-12 NGX 3.9 years ago

    Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.

  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.9 years ago

    @AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
    .
    A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)

  • Y'all planes are better than mines 3.9 years ago

    Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.

    +1
  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.9 years ago

    @AndrewGarrison
    Where is the bug report form?
    .
    Another bug is all custom wheels revert to their default paint settings.

  • I need a tester 3.9 years ago

    @CarrotSlicingCat Yes, but I'd like to know what the craft is.

  • Just a Normal Teaser 3.9 years ago

    T

  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.9 years ago

    @rexzion @MrShenanigansSP @jamesPLANESii In the game, it says 1.12.120... (I am on beta)

  • SimplePlanes/VR v1.12.121 (BETA) is now live on Steam. GoG/Google Play (1.12.120) 3.9 years ago

    Where's the bug report form?
    .
    Bug list I have (non-exhaustive)
    - I cannot click and drag a custom throttle using a control base and a cylinder grip.
    - When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
    - (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts.
    This video shows most of the bugs

    +1
  • I need a tester 3.9 years ago

    @CarrotSlicingCat I'd like to know what it is before I make a decision about testing it.

  • I need a tester 3.9 years ago

    What is the plane in question?