@TheMaus Correct. The only thing which comes close to a kit is I used a website called PCPartPicker to pick the parts I wanted. It found the best prices in different stores, and it ensured all the parts were compatible with each other.
@MrShenanigans Well first I have the engine output its thrust to a variable, and then have the input for that engine also be a variable, and then I compare the input to thrust. If the input is greater than the thrust, then have a label do a boolean selector. And do some math to the input or thrust to get some numbers. It's complicated to explain in a comment, but maybe I'll make a tutorial.
So you're telling me each individual screen in the seats doesn't have a 2073600 part display? Awww.
.
MM That would be high. My 11900k is trembling at the thought of such a high part count.
I have a contribution I would like to make to this amazing mod - I have some changes I would make to the description to make it easy to understand. If you add me as a contributor I can make the changes.
And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
For the yaw (as well as car pedals) I would just plug in a set of usb rudder pedals, and I assign left toe brake to brake (car) and right toe brake to pitch.
SimplePlanes accounts are not tied to game purchases. If you buy the game through Steam you have access to it on any Windows or Mac device. I don't know how android or iOS work but you will have to purchase the game on Steam to use it on your PC.
I don't think it's possible to do that in this type of format. I'd recommend putting the label on a piston set to Activate1 and have the text just have the code you want to display. So put the label on a piston set to Activate1 and have this code in the label: STATS<br>Speed: {IAS}<br>Altitude: {Altitude}
Hi,
This is another amazing mod which has become slightly outdated. The sound is excellent, and I have used these on my SWL-120, but the fuel dial is broken (100% or 0%), and the paint is also slightly broken. I'd also love for these to output to variables, similar to the in game engines. It's just that nothing in game matches the engine sound in these, and they are slightly becoming out-of-date.
Appreciate anything you can do.
@Formula350 That's a long comment.
.
I actually don't own SP on Android, and I recently copied all my stuff off my iPad (which is a piece of garbage), but I'm sure other players might use this info.
Good plane, and I have some positive and constructive feedback.
.
Pros
.
Pretty detailed, I like how you put a semi-realistic checklist in the craft instructions. I checklist and instructions is key for someone who has never flown this plane before. Overall build quality is medium (high is like having 5000 parts for stuff like rivets, every single function of the real thing included), and looks nice.
.
Recommendations
.
I would recommend moving the checklist to a physical one, so as not to clog up the craft instructions. So have craft instructions list the action controls, and then have what to do with those controls be in a physical checklist.
.
Another thing I noticed is the prop blades. I did my preflight, lined up, flaps were down, and I went to take off... except I went backwards. VTOL controls flaps and prop pitch with no activation groups.
.
I ended up doing a no flaps takeoff, and the flight handling is what one would expect from a plane like this. It rolls a little sensitively, but most planes on SP have this problem.
.
Overall, good job, with a few recommendations.
@SnoWFLakE0s I do think SP needs some way of making 'variable subassemblies'. I am building my new plane, the SWL-120, in different files for reasons (engines, fuselage, nose, cockpit interior, landing gear, etc, and I keep copying variables across using a text editor, which isn't easily available on iOS and Android.
The core of my Radio Selection works similarly to this. I have so many, I edit the variable by having the plane's xml file open in a text editor. Whenever I have a value were I can increase and decrease that value (variable) using buttons, I have a variables list similar to this.
.
TL;DR We developed similar code independently of each other.
@LarryTad Yeah sure it could probably be considered a testbed or something... literally a long/short tube with wings and random engines.
+1@realSavageMan Oh yeah.. just realized,
.
In reality they are standard curved ovals.
@LarryTad What do you mean?
+1agree
Haha I can see the link before I click
+169th updoot
@MrShenanigans I think you mean switches outputting to variables. Read the pinned comment (and the post) in this post.
Whenever I make the smallest change to any piece of work (not just SP), I Ctrl+S
@TheMaus Correct. The only thing which comes close to a kit is I used a website called PCPartPicker to pick the parts I wanted. It found the best prices in different stores, and it ensured all the parts were compatible with each other.
+3@BreadCarbs $3500
@BreadCarbs No
@KingHandspider Pretty good, the actual engine is just about done, I am going to make a post in a few days.
+1@MrShenanigans Well first I have the engine output its thrust to a variable, and then have the input for that engine also be a variable, and then I compare the input to thrust. If the input is greater than the thrust, then have a label do a boolean selector. And do some math to the input or thrust to get some numbers. It's complicated to explain in a comment, but maybe I'll make a tutorial.
+1why
Presses undo
+2Video ends
So you're telling me each individual screen in the seats doesn't have a 2073600 part display? Awww.
.
MM That would be high. My 11900k is trembling at the thought of such a high part count.
Plane
Thank god my new planes have autopilot, just set that to 5000ft @ 0 degrees @ 300 knots and note how long the plane flies for
+3why
@Sm10684 mmm no
@jamesPLANESii All right i9 11900k vs this thing let's go
Wow it only took 2 minutes
+4FBI OPEN UP
+3@Keanu No, don't make an android version. Mod support has ended over a year ago yet people are still asking for android versions.
If you have the original file, just create a text file, write the name of the mod in it, and rename the file to [your mod name].spmod-info.
Number 6
+1@MOPCKOEDNISHE Okay, I understand. I will write the changes in an unlisted post and tag you when I am done.
I have a contribution I would like to make to this amazing mod - I have some changes I would make to the description to make it easy to understand. If you add me as a contributor I can make the changes.
yo I just built a pc with an 11900k should be enough
+3@MOPCKOEDNISHE Thank you!
And about the fuel consumption - not a problem. I can just grab a stock engine and have that nudged inside these engines. I'd rather have a working fuel indicator with no fuel consumption than no working fuel indicator with fuel consumption.
+2tiny wheels
@jamesPLANESii lol I came here for the same reason
+5For the yaw (as well as car pedals) I would just plug in a set of usb rudder pedals, and I assign left toe brake to brake (car) and right toe brake to pitch.
SimplePlanes accounts are not tied to game purchases. If you buy the game through Steam you have access to it on any Windows or Mac device. I don't know how android or iOS work but you will have to purchase the game on Steam to use it on your PC.
+1I don't think it's possible to do that in this type of format. I'd recommend putting the label on a piston set to Activate1 and have the text just have the code you want to display. So put the label on a piston set to Activate1 and have this code in the label: STATS<br>Speed: {IAS}<br>Altitude: {Altitude}
T
Fly around with hypermaneuverability at mach 10
+1I just put hemispheres as rivet/screw/bolt heads.
Hi,
+1This is another amazing mod which has become slightly outdated. The sound is excellent, and I have used these on my SWL-120, but the fuel dial is broken (100% or 0%), and the paint is also slightly broken. I'd also love for these to output to variables, similar to the in game engines. It's just that nothing in game matches the engine sound in these, and they are slightly becoming out-of-date.
Appreciate anything you can do.
T
+1@IceCraftGaming arghhhh
+1This is the best
+2In terms of detail, this is the best
Is it okay if I use the fan spinner in my SWL-120?
@KingHandspider You were planning on making the same idea?
@Formula350 yup
@MrShenanigans It's not done yet, but I will release a tutorial on it soon.
@jamesPLANESii Wait they are square? So that's why I spend 20 minutes connecting one part to another in my very small overhead panel.
@Formula350 That's a long comment.
.
I actually don't own SP on Android, and I recently copied all my stuff off my iPad (which is a piece of garbage), but I'm sure other players might use this info.
Good plane, and I have some positive and constructive feedback.
+3.
Pros
.
Pretty detailed, I like how you put a semi-realistic checklist in the craft instructions. I checklist and instructions is key for someone who has never flown this plane before. Overall build quality is medium (high is like having 5000 parts for stuff like rivets, every single function of the real thing included), and looks nice.
.
Recommendations
.
I would recommend moving the checklist to a physical one, so as not to clog up the craft instructions. So have craft instructions list the action controls, and then have what to do with those controls be in a physical checklist.
.
Another thing I noticed is the prop blades. I did my preflight, lined up, flaps were down, and I went to take off... except I went backwards. VTOL controls flaps and prop pitch with no activation groups.
.
I ended up doing a no flaps takeoff, and the flight handling is what one would expect from a plane like this. It rolls a little sensitively, but most planes on SP have this problem.
.
Overall, good job, with a few recommendations.
@SnoWFLakE0s I do think SP needs some way of making 'variable subassemblies'. I am building my new plane, the SWL-120, in different files for reasons (engines, fuselage, nose, cockpit interior, landing gear, etc, and I keep copying variables across using a text editor, which isn't easily available on iOS and Android.
+1The core of my Radio Selection works similarly to this. I have so many, I edit the variable by having the plane's xml file open in a text editor. Whenever I have a value were I can increase and decrease that value (variable) using buttons, I have a variables list similar to this.
+1.
TL;DR We developed similar code independently of each other.