@MRFOXY09 Erm....
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You can view more information here, but the plane will be over 4000 parts and will use at least 3 mods. I am planning on making several variants, such as a flying cockpit.
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Also it is a good idea to use the reply function, I didn't see your message until I came across this forum.
@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
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In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
@jamesPLANESii No idea, I do not know why it isn't and I believed a switch was always clickable, with no option to disable it. Might be some broken 1.12.123 things.
Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally. Craft for inspection. Device used.
@UniversalSpace I understand, just thought it would be helpful.
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I can't help you anymore though, due to my lack of knowledge on making labels do insane things.
Here's the updates:
1.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
Bug 3 of 3: (Not from beta but still a bug)
The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
.
If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).
Bug 2 of 3: (Sorta fixed it but not really)
A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.
Bug 1 of 3:
A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.
Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
@AndrewGarrison
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
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A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
Where's the bug report form?
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Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts. This video shows most of the bugs
@MRFOXY09 Erm....
.
You can view more information here, but the plane will be over 4000 parts and will use at least 3 mods. I am planning on making several variants, such as a flying cockpit.
.
Also it is a good idea to use the reply function, I didn't see your message until I came across this forum.
Also, this post tells me I need to stop making random let's plays on Minecraft and make more variables tutorial videos.
+1@BeastHunter @X99STRIKER Remember to set the interactionType of the switches. I mention that in this video
+2.
In the case of the mentioned post which can be found fixed here, you want it set to Toggle. If the switch/button is controlling a default AG, then interactionType does not need to be added. However if you set the input to something other than an AG, interactionType needs to be set or the switch/button will act like it is set to Continuous.
@MRFOXY09 Like this? (Excuse my professional drawing skills)
@F1849 Too many parts, plus I'm going to make a flying cockpit for mobile anyway.
@Iamanoob If it's unlisted then it's fine, I don't see it at all. It's public posts which the community can see which are the problem.
why
+1It's also useful for ILS systems
@jamesPLANESii No idea, I do not know why it isn't and I believed a switch was always clickable, with no option to disable it. Might be some broken 1.12.123 things.
Switch for lights can not be clicked
I can't get the DX11 tab to show up.
+3Button with a variable
Piston on the ground
Look at this for ideas
@Soardivision160th Actually - I'm currently working on a better one. You can check out my current one (few small bugs) here!.
@realSavageMan First ever comment by you
I'm working on a custom autopilot with adjustable altitude, heading, and vertical speed. I am going to make a tutorial.
+1@BeastHunter Hmmmm...
+2Open the plane's xml file in a text editor, find the part with the attribute of scale="0,0,0", and change it to something else, like scale="1,1,1". Save the file, and load the plane in the designer.
+2Bug Report: Cylinder Grips cannot be interacted with at all. No highlight, nothing. Video of behaviour. Note the time it seemed to move with the cursor is when I throttled up normally.
+2Craft for inspection.
Device used.
@UniversalSpace I understand, just thought it would be helpful.
+1.
I can't help you anymore though, due to my lack of knowledge on making labels do insane things.
If you want a FA-18C, check out this post.
+2Use This HUD. For screens, not sure. It's definitely possible, but waayyyy out of my range.
+1T
rrrrrrr when truck
SP Physics weird.
+1Here's the updates:
+11.11 Beta
1.11 Final
1.12 Beta (A while ago)
1.12 Final (A while ago)
Note: 1.12 just added VR features, and some tiny tweaks
1.12.120 (Beta)
- New wheels
- Some other stuff
1.12.121 Final is coming soon, likely next week.
Sees YouTube link
+1It doesn't start with dQw, and is therefore not a rick roll
Clicks link
DUDUDUDUDUA
aaaaaaaaaaaaaaaaaaaaaa
Looks nice
Part, accept the fact I dictate where you go on this aircraft, and what connections you make with your fellow parts. Stop defying my authority
@Phoebe True. When I first made the switch, I was horrible. Then I got better after a year and now I make excellent builds quickly.
To take this a step further and get truly accurate RPM, divide the value by 1000 and then put that on a standard, unmodified RPM dial. Then you have a dial which accurately displays RPM.
+1It needs to be a boolean.
+2EjectionAct > 0
I was looking for a vehicle to use with this city mod, and I finally found one! Great job, very realistic, and finally something the right scale for the roads of the city.
+1@X99STRIKER yes
Bug 3 of 3: (Not from beta but still a bug)
The blue selection thing which appears when interacting with any of the new interactable parts (switches, buttons, levers, yokes, throttles etc.), it normally disappears. This is fine and is as intended.
.
If I take damage, and show damage (F11 or the button in the menu), every single interactable part I click/hover on retains its blue selection thing until I hide damage. When I show damage again, all the things I touched are blue again (the selection thing).
Bug 2 of 3: (Sorta fixed it but not really)
A yoke has a tooltip, right? If I set a yoke's tooltip to something, say "Captain's Yoke", one side has that as the tooltip, but the other has a tooltip of "Pitch Roll". Upon further investigation I realized the yoke actually has two of these "Posed Grip" modules, and I was only giving one a tooltip. But the fact is, if a tooltip (at least on a yoke) is left empty, a tooltip called "Pitch Roll" takes its place.
Bug 1 of 3:
A problem with the new setup of interacting with the yoke, throttles, and control grips (and similar) introduced with the update is you can't actually move a control grip with the mouse cursor. I can't test this in VR (I don't have it), but I am pretty sure this works in VR, but not on PC.
@AngularMomentum They are new wheels with the latest beta. No mods, and I didn't make them. New feature with beta.
+1YourInput = whatever input you have
+1Put this code in the light or other output: clamp01(YourInput = 0)
Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
+1@AndrewGarrison
If you could upload the plane unlisted and tag me on it I could take a look.
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
.
A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
+1@AndrewGarrison
Where is the bug report form?
.
Another bug is all custom wheels revert to their default paint settings.
@CarrotSlicingCat Yes, but I'd like to know what the craft is.
T
@rexzion @MrShenanigansSP @jamesPLANESii In the game, it says 1.12.120... (I am on beta)
Where's the bug report form?
+1.
Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts.
This video shows most of the bugs
@CarrotSlicingCat I'd like to know what it is before I make a decision about testing it.
What is the plane in question?