Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
@AndrewGarrison
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
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A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
Where's the bug report form?
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Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts. This video shows most of the bugs
Amazing plane, however the camera for the pilot should have auto center off. I couldn't interact with switches in the middle console before I turned it off. This can easily be addressed with an xml update.
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(EDIT: I found the second camera for look around. Not sure why there isn't just one, but hey, it's your plane)
Hi, I think I have some missing mods.
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A while ago (before you removed your mods) I started an archive project to keep a copy of every mod ever created (well at least most, I can't keep going back in time.) Here is a screenshot of the mods you created that I have. I can upload them to google drive so you can copy them, if you'd like.
@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Very nice! I would recommend having some cameras at the back of the wing (one forward and one at the back, so two wing cameras total
), using a control grip and other VR parts in the cockpit, and changing the cockpit cameras to not have auto centre. Other then that, it's a nice plane!
Just putting it here - about the user who copied this plane, it got removed, but this is the comment I wrote:
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He modified nothing. He's reuploaded my SWL-10 twice, each time having like two small parts removed and nothing really changed. I reported the first time, it was removed, and he did it again a few hours later. I'm reporting him.
I have a question about 2x point bonus thing. What happens when it ends? Do you lose points you got from the bonus? Do you continue to get a 2x bonus on the plane you had the bonus on? Or is it where you keep points, but the bonus doesn't affect new upvotes?
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
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When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
@AngularMomentum They are new wheels with the latest beta. No mods, and I didn't make them. New feature with beta.
+1YourInput = whatever input you have
+1Put this code in the light or other output: clamp01(YourInput = 0)
Bug: You can't move a cylinder grip. Even on a basic setup with a default control base, and a default cylinder grip, I can't move it. I placed a joystick on top of the cylinder grip, and that works (moving the whole setup on the joystick base).
+1@AndrewGarrison
If you could upload the plane unlisted and tag me on it I could take a look.
Nice plane! There's some potential for use of the variables system for the lights, and other systems around the plane. I have made some tutorials on this, and the first one is quite useful for engine startups and other realistic startups without activation groups.
@AndrewGarrison Latest beta (1.12.121), and my device is My new gaming PC, running Windows 11 Home. Interesting is when I downloaded someone else's plane, the bug didn't occur to the wheels.
.
A bug which wasn't noted in this update is when damage is taken, and damage is shown (by pressing F11 or in the menu), any switch, button (or the new grippable parts), is selected by, say, hovering the cursor over them, the blue highlight will stay highlighted until damage is hidden. When damage is shown again, they will again be highlighted (not erased when damage is hidden)
Even I made some garbage planes. My first few years of planes (before discovering the website) were a bunch of engines, wings, blocks, and wheels, mirrored together. I think only one of them ever flew. Now, I make amazing planes and write advanced code for complicated systems.
+1@AndrewGarrison
Where is the bug report form?
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Another bug is all custom wheels revert to their default paint settings.
@CarrotSlicingCat Yes, but I'd like to know what the craft is.
T
@rexzion @MrShenanigansSP @jamesPLANESii In the game, it says 1.12.120... (I am on beta)
Where's the bug report form?
+1.
Bug list I have (non-exhaustive)
- I cannot click and drag a custom throttle using a control base and a cylinder grip.
- When adding a tooltip to a yoke, the tooltip is displayed when the mouse cursor is on the left side, and "Pitch Roll" is displayed as the tooltip when the mouse cursor is on the right side.
- (Bug from previous update) When damage is taken, and the damage is shown using F11, any button/switch (and now the new selectable parts) highlighted since this is permanently highlighted. Hiding and showing damage again does not clear the highlighted parts.
This video shows most of the bugs
@CarrotSlicingCat I'd like to know what it is before I make a decision about testing it.
What is the plane in question?
Where RTX 3090
@BaconEggs Ok.
+2.
Great plane, and I really like the use of the variables system for things like the engine startup and similar. Fun lil thing to fly.
Amazing plane, however the camera for the pilot should have auto center off. I couldn't interact with switches in the middle console before I turned it off. This can easily be addressed with an xml update.
+3.
(EDIT: I found the second camera for look around. Not sure why there isn't just one, but hey, it's your plane)
Get the craft here
@Kakhikotchauri1 I've uploaded them to Google Drive, [link removed].
+2.
Please let me know when you have downloaded them, so I can delete them.
Hi, I think I have some missing mods.
+1.
A while ago (before you removed your mods) I started an archive project to keep a copy of every mod ever created (well at least most, I can't keep going back in time.)
Here is a screenshot of the mods you created that I have. I can upload them to google drive so you can copy them, if you'd like.
I have a new phone! Great, let's just get our stuff from our old ph---
+10(we'll be right back theme intensifies)
@TalonB24 Okay, I understand now. If I see you create more "variations" of my plane I'll just ignore it. Have fun flying it!
@TalonB24 Thank you!
Also, did this plane show up in the search results on the Quest's airplane browser in the game?
@TalonB24 Why wouldn't it show up in VR?
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If you have SP VR, this plane is curated, so it should be available to download on the quest 2 or on PC VR.
@SupremeDorian I'd like you (or another mod) to take a look at this. This user joined very recently, and their only four posts are other people's planes with like 1 or 2 parts removed, and some paint changed. In fact, they copied my SWL-10 three times (third one was removed I think), and copied two other people's planes.
Would have been nice to see an interior, but still a very nice exterior! Good job.
Very nice! I would recommend having some cameras at the back of the wing (one forward and one at the back, so two wing cameras total
+1), using a control grip and other VR parts in the cockpit, and changing the cockpit cameras to not have auto centre. Other then that, it's a nice plane!
Just putting it here - about the user who copied this plane, it got removed, but this is the comment I wrote:
+1.
He modified nothing. He's reuploaded my SWL-10 twice, each time having like two small parts removed and nothing really changed. I reported the first time, it was removed, and he did it again a few hours later. I'm reporting him.
I was going to make one of these as well, so I could tune an autopilot.
@ExpMC It's limited to 5000 performance cost, not a specific part count.
+1I have a question about 2x point bonus thing. What happens when it ends? Do you lose points you got from the bonus? Do you continue to get a 2x bonus on the plane you had the bonus on? Or is it where you keep points, but the bonus doesn't affect new upvotes?
+1@Kittyhawk208 Good idea.
@jamesPLANESii @BeastHunter Then there's like all the advanced builders who just have a single part with calculateDrag true, the rest are false. To improve performance.
+4@IceCraftGaming Possibly
+1Very nice! I see you took the prototype ILS, as the final one I used in my SWL-10 has more than just Wright. The autopilot could also have a few improvements, like heading and vertical speed, but these are advanced things even I am still improving. Still, it's a very nice and detailed plane.
BeastHunter you are already on the tag list lol
when plane
Uses this mod
Looks like someone's working on a truck
JUST GET IN THE ** PLACE
+1.
The nudge and part connections tools are your friends.
@EdamCheese6 Mine actually isn't working that well. I can't enter a number less than 10000 because the number entry system goes from left to right and doesn't accept the first number being a 0. Also there are a few other bugs.
+2.
When I post any teasers using this new system (and the plane itself), I will be sure to credit you.
@EdamCheese6 Okay, thank you. I am trying to make a system where I can program multiple waypoints into a 'computer', and in the cockpit, there is a map of the SimplePlanes islands, and the waypoints show up on that map, connected by lines, like a flight path/plan. I just failed at getting the number input system correctly working.
@EdamCheese6 Have you made the post yet?
@MOPCKOEDNISHE Ok, I understand
+2@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
Very nice plane!
Random question - I did the math, and from the upvotes on your posts as of now, you should have 10810 points? Did you delete some old planes?
+3@SteamPunkPilot Yeah, my very high-end computer will barely be able to run it. Several versions will be made.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
@EdamCheese6 A separate post would be awesome. I know a little bit of how it would work, but I think other people would also benefit.