@CaptFoxworth19 I half made one a while ago and scrapped it due to inexperience. After I'm done the SWL-120 wing remake, I'll make a tutorial about the whole process. I personally am still learning; this is a basic rectangular wing I made as part of my "lessons" from a friend.
@7 Yeah it's not. At least the full version (4000 parts 10000+ performance cost) won't. I am going to make a flying cockpit version, which will be curatable.
I have a massive archive of every mod ever created
(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@ILoveAirplanes I don't know, however I can guess around 2000-ish. The cockpit itself is very detailed too. I will try and make the performance cost of the flying cockpit less than 5000, so it can be curated.
@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
@pilotman10 I might... the SWL-10 realistically wouldn't have autothrust, however the SWL-120 certainly will! Is it the same code for each plane or do you have to tune it to the plane?
How to make wings rigid:
Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
From what I read, I am assuming you need some code which outputs, say, 1, when you are above the ground, and 0 when you are on the ground.
Very simple. Use the code "clamp01(AltitudeAgl < 12)". Change 12 to whatever number works best for you, as 12 is only an estimate.
I think the only thing I like about the idea of SP2 is it would be more performance optimised. I have a $4000 PC with a $700 CPU ($4000 total) and SP uses like 30% of it.
@jamesPLANESii I think I'm basically making X-Plane but SP. And yes, everything will work, such as an advanced autopilot, and a waypoint system, among many other things.
hmmm muffler
+1I made it even better.
+1I tried that now, and I didn't notice any difference.
Note this is when I zoomed out in orbit or chase view.
@hpgbproductions Okay, thank you, will do.
@LEDOverCharge My PC specs are these. I'm the one who tested it and flew it, at a measly 30 FPS.
+1Way better than my plat special
+1ooooof
The text parts use tags. A very handy resource which many people use can be found here.
Little question, how do I make it so the volume decreases as I zoom out? Every other part in the game does it, why not this?
Mate, I can run 8000 parts. Or even 20200 parts. Part count will not deter me from downloading anything.
@CaptFoxworth19 I half made one a while ago and scrapped it due to inexperience. After I'm done the SWL-120 wing remake, I'll make a tutorial about the whole process. I personally am still learning; this is a basic rectangular wing I made as part of my "lessons" from a friend.
+1Random thing, but the link to the PID controller information isn't defined. It just links back here, like the url wasn't pasted in.
+1If you'd like, I can host the source code on my drive. I already have a copy saved too.
+1If @klm747klm747 made a car.
@Hazerz What I meant is it doesn't show people your (the account of Hazerz) favorites.
+2@Hazerz Yes, however that link takes you to your own favorites, for example I see my own favorites.
+2@Hazerz I know that link, I was talking about the user who asked in the beginning.
+1@Hazerz That doesn't work. It takes you to your own list.
+2Tags:
@X99STRIKER
Tags:
+1@X99STRIKER
@BaconAircraft @OrderlyHippo And on top of that, they should be happy about the free advertising!
+4@CarrotDynamics It's 4 I think
How 'bout 6?
@7 Yeah it's not. At least the full version (4000 parts 10000+ performance cost) won't. I am going to make a flying cockpit version, which will be curatable.
I have a massive archive of every mod ever created
+2(which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.
🗿
+1I use the right side. After I do the initial mirror, I add details from random sides.
+1And then SpicyNinja returns with something which gets even more upvotes
+5@Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.
+2@Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.
+1Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.
@Hazerz Watch my three variables tutorial videos. Filter my posts by videos, and find them.
+2@Hazerz True
@ILoveAirplanes If you want to fly something with a detailed cockpit, check out the SWL-10.
@ILoveAirplanes I don't know, however I can guess around 2000-ish. The cockpit itself is very detailed too. I will try and make the performance cost of the flying cockpit less than 5000, so it can be curated.
@ILoveAirplanes I don't know what you mean. The cockpit has walls, plus this is a more recent forum post.
@CaptFoxworth19 Of course it is. In fact I'm building that right now. Here's a picture.
+1@MRFOXY09 The old wing for the SWL-120.
+1@ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.
+1@KDnotSpy I guess it is...
+1Original Here
Get The Flaps Here
@WiFly Yeah I think that's obvious lol
I get 60 fps all max settings with the original.
+1@Hazerz That's not mine, it's one I was adding a startup sequence to for someone.
+1@pilotman10 I might... the SWL-10 realistically wouldn't have autothrust, however the SWL-120 certainly will! Is it the same code for each plane or do you have to tune it to the plane?
VTOL Supertonk go brrrr
How to make wings rigid:
+1Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
Step 3: Rigid wing.
Issue
It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.
+2In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.
These two small features (which I think should be quite simple to make) would greatly improve the building experience.
From what I read, I am assuming you need some code which outputs, say, 1, when you are above the ground, and 0 when you are on the ground.
Very simple. Use the code "clamp01(AltitudeAgl < 12)". Change 12 to whatever number works best for you, as 12 is only an estimate.
I think the only thing I like about the idea of SP2 is it would be more performance optimised. I have a $4000 PC with a $700 CPU ($4000 total) and SP uses like 30% of it.