61.1k PlaneFlightX Comments

  • Hunda RA621H 3.4 years ago

    @BaconAircraft @OrderlyHippo And on top of that, they should be happy about the free advertising!

    +4
  • Lucky 7 3.4 years ago

    @CarrotDynamics It's 4 I think

  • Lucky 7 3.4 years ago

    How 'bout 6?

  • This Is What I Deal With On A Daily Basis 3.4 years ago

    @7 Yeah it's not. At least the full version (4000 parts 10000+ performance cost) won't. I am going to make a flying cockpit version, which will be curatable.

  • I need Grandmother's "Map" map 3.4 years ago

    I have a massive archive of every mod ever created
    (which I could download), but unfortunately the Grandmother folder is empty. However if someone provides a link, I'd like to get a copy for my archives.

    +2
  • moyai 3.4 years ago

    🗿

    +1
  • building habits idk 3.4 years ago

    I use the right side. After I do the initial mirror, I add details from random sides.

    +1
  • [CLOSED] Meme challange 3.4 years ago

    And then SpicyNinja returns with something which gets even more upvotes

    +5
  • Useless Box 3.4 years ago

    @Hazerz I'm in the funky trees lab discord server, and he's completely remaking it from scratch. Yes, he did add a section on variables, but he is completely remaking the whole website.

    +2
  • Useless Box 3.4 years ago

    @Hazerz That's fine, I do realize all the earlier vids were actually part SWL-120 progress updates, and part variables tutorial video. I need to create a more refined tutorial.

    Actually, here's something even better (you'll have to wait a while, I'm not sure when it will be out): Snowflake0s is updating the FT guide to be completely different. I helped refine it, and I can say with confidence it will help you and users like you understand the variables system, as well as all of funky trees.

    +1
  • Useless Box 3.4 years ago

    @Hazerz Watch my three variables tutorial videos. Filter my posts by videos, and find them.

    +2
  • Useless Box 3.4 years ago

    @Hazerz True

  • SWL-120 Progress Update 1 3.4 years ago

    @ILoveAirplanes If you want to fly something with a detailed cockpit, check out the SWL-10.

  • SWL-120 Progress Update 1 3.4 years ago

    @ILoveAirplanes I don't know, however I can guess around 2000-ish. The cockpit itself is very detailed too. I will try and make the performance cost of the flying cockpit less than 5000, so it can be curated.

  • SWL-120 Progress Update 1 3.4 years ago

    @ILoveAirplanes I don't know what you mean. The cockpit has walls, plus this is a more recent forum post.

  • Basic Wing With Flaps 3.4 years ago

    @CaptFoxworth19 Of course it is. In fact I'm building that right now. Here's a picture.

    +1
  • I Can't Stop Watching This 3.4 years ago

    @MRFOXY09 The old wing for the SWL-120.

    +1
  • Just Like A Flight Simulator - SWL-120 Progress Update 2 3.4 years ago

    @ILoveAirplanes Again, I need to write a paragraph about this in the next big forum update. The plan is for this plane to technically be VR compatible, even if the performance cost is too much. I will also post several different versions, including a flying cockpit. So yes, it will be VR compatible, even if it has too much of a performance impact. So the answer to your question is no, however you can download another version of it to get the cockpit experience.

    +1
  • Basic Wing With Flaps 3.4 years ago

    @KDnotSpy I guess it is...

    +1
  • Scout Weka but it's only chassis XDDDDD 3.4 years ago

    I get 60 fps all max settings with the original.

    +1
  • How to Use the Variables System in SimplePlanes - Part 1 3.4 years ago

    @Hazerz That's not mine, it's one I was adding a startup sequence to for someone.

    +1
  • SWL-10 With Autothrust 3.4 years ago

    @pilotman10 I might... the SWL-10 realistically wouldn't have autothrust, however the SWL-120 certainly will! Is it the same code for each plane or do you have to tune it to the plane?

  • Tonk 3.4 years ago

    VTOL Supertonk go brrrr

  • Wing flex problems 3.4 years ago

    How to make wings rigid:
    Step 1: Make the wing which works, with control surfaces and stuff (a default wing)
    Step 2: Open Overload (the plane icon with 2 arrows) and locate the text which says "Wing-(some number)". Change that to Wing-2. You will need to reconnect the wing afterwards.
    Step 3: Rigid wing.

    +1
  • Bug thread for v1.12.128 (current version) 3.4 years ago

    Issue

    It's not really a bug, more like something a lot of builders need: The ability for fuselage blocks to allow inputs greater than 10 (or 5 for rise and run). I'm working on a wing and while I do scale things up a bit, I keep needing to change the scale, which messes up other things.

    In addition, I would like the ability to type numbers in (like 55.6432) to the fill sliders for the new fuselage slicing feature. I am always doing trial-and-error using Overload, and it gets annoying, especially when it gets laggier due to some cache, causing me to restart the game.

    These two small features (which I think should be quite simple to make) would greatly improve the building experience.

    +2
  • You are free to Help with an interesting idea 3.4 years ago

    From what I read, I am assuming you need some code which outputs, say, 1, when you are above the ground, and 0 when you are on the ground.
    Very simple. Use the code "clamp01(AltitudeAgl < 12)". Change 12 to whatever number works best for you, as 12 is only an estimate.

  • Issues and recommendations for SP2 3.4 years ago

    I think the only thing I like about the idea of SP2 is it would be more performance optimised. I have a $4000 PC with a $700 CPU ($4000 total) and SP uses like 30% of it.

  • List of Planes 3.4 years ago

    @Hazerz mmm... maybe. A lot of them are still new enough where I think they're okay.

    +1
  • Will there be an SP2? Part 2 3.4 years ago

    The problem with a new game is stuff from the old one wouldn't work on the new one, like crafts.

    +6
  • Mother of God… 3.4 years ago

    But what's the problem?

    +1
  • How to Use the Variables System in SimplePlanes - Part 2 3.4 years ago

    @RaendyLeBeau Thanks! That's why I make these.

  • List of Planes 3.4 years ago

    @Hazerz As I was told, put the link to the image (blablabla.png) in the code for a text link, for example: [![](Imagelink)](desired link).

    +1
  • Neu Racer 3.4 years ago

    5 Upvotes
    2 Shown
    It's amazing how many people delete their accounts or get banned...

  • SWL-10 With Autothrust 3.4 years ago

    Nice work! Ignoring the problems with the plane itself (wheel colors, the fact the wheels aren't the new ones), the autothrust code is amazing!

    +3
  • These planes might end up being my LAST EVER POSTS. ~~TEASER + NEWS~~ 3.4 years ago

    Do all the detailed controls in those cockpits work? If not I can do them.

  • Help with rotators 3.4 years ago

    Erm.... You did. "Clicking seven".

  • Help with rotators 3.4 years ago

    ReinMcDeer literally said Activate6, not 7
    Also I would say sum(clamp01(Activate6)), to stop it going backwards.

    +2
  • Any way to have more than 8 buttons? 3.4 years ago

    Mate, the variables system allows you to make a flight simulator. For example. Upcoming.

    +1
  • Any way to have more than 8 buttons? 3.4 years ago

    @BeastHunter Actually this one explicitly talks about using it for extra AGs.

    +2
  • Graphing Device 3.4 years ago

    @MeuseFlugzeugbau Glad you figured it out. The equation(s) go(es) in the variable setters, in one of the three values.

    +1
  • I Can't Stop Watching This 3.4 years ago

    @CaptFoxworth19 It's still in development. Like 1 year to go.

  • SimplePlanes VR Planned Updates 3.4 years ago

    @CarrotDynamics There is no rule saying that.

    +1
  • Boeing-777 200LR 3.4 years ago

    @IceCraftGaming Yes it is...

    +1
  • Custom Variable Input 3.4 years ago

    Oh I see.... What is the purpose of the variable setter?

    +1
  • Custom Variable Input 3.4 years ago

    Nice, but why didn't you just use Activate9 in the piston?

  • A question about curation 3.4 years ago

    No, we don't.

    +4