61.1k PlaneFlightX Comments

  • [Solved]Whats the code for a HUD that can be turned off and on? 3.3 years ago

    Do you want the HUD to be invisible when off and visible when on?

  • VR Hover Jet - 2022 3.3 years ago

    I have no idea why I was tagged, and also only the first 3 people in a comment get tagged. Please do not tag me on any future posts, unless I request a tag on a teaser (of which there are none for this post).

  • Navy 3.3 years ago

    @WolfHunter9111 Ask me 3 years ago. Here's another mod with agro ships.

    +1
  • Semedian Swanson CAC230-300 "Whaler III" 3.3 years ago

    @SemedianIndustries "Hold the output forever" huh. Try looking at the code for the SWL-10. Its autopilot controls (and other adjustable values) use once.

    On the topic of wingflex, what I'd do is output the liftForce from the physics wing on each side and then scale that number down and use it in the rotators. It allows for real wing flex taken directly from the lift force of the actual physics wing without a huge line of code.

  • Semedian Swanson CAC230-300 "Whaler III" 3.3 years ago

    Amazing plane! I just tried it out, and every switch does in fact work. I have some recommendations to make it even better:
    - Make the buttons for the autopilot once instead of toggle
    - The wings excessively wiggle when I roll hard

    Other than that, there aren't any issues.

    Keep up the good work!

  • Airliner Economy Seat 3.3 years ago

    hmm I found some seats to put in a full interior for the SWL-120. Might even make them functional. Just gotta visit Nasa for unrelated reasons one sec.

  • Wolfswagon 4954 ''TimberWolf'' 3.3 years ago

    Finally you posted something!

  • Detailed Wings - SWL-120 Progress Update Part 3 3.3 years ago

    @BaconAircraft Thanks for the kind words, I appreciate it.

  • Bug thread for v1.12.128 (current version) 3.3 years ago

    Let's say you have a part outputting to a variable. This part is the only source of that variable. If that part is destroyed, every single line of code using ANY variable breaks. A constant nullreferenceexception is also in the debug console.

    For example, if that type of part breaks, then I have an engine stuck at full power even if I turn off AG 1, which should stop the engine.

    +1
  • Detailed Wings - SWL-120 Progress Update Part 3 3.3 years ago

    @Titaninfernal1 Right, I was about to say I'd make a tutorial video.

    About the wings, I can tag you, but I won't explain much.

  • Detailed Wings - SWL-120 Progress Update 3 3.3 years ago

    @BeastHunter lol you have like 11 tags so far on my list.

    +3
  • Controlling AI Vehicles 3.3 years ago

    @L3FTxR1GHT There is a link to the build at the top of the post. In giant text.

    +1
  • XML edit 3.3 years ago

    There is a script called MassEdit (found here), but it has stopped working for me for some reason.

  • I think I ended up remaking the twin prop… 3.3 years ago

    Will every single switch work?

    +4
  • Boeing 717 Update 2 3.3 years ago

    @ReturnOfJeffChandler The 717 is based off the MD80, they share the same fuselage and similar wings, tail etc. The MD80 is in turn based off the DC-9.

  • How do I compute range for prop aircraft 3.3 years ago

    I know @klm747klm747 has a lot of info on this.

    +2
  • M1A2 Abrams v4.0 3.3 years ago

    @SpiritusRaptor It means they want you to tag them on the creation when you post it.

    +1
  • Landing Gear.mp4 3.3 years ago

    @Cereal It's for my SWL-120.

    +2
  • Boeing 717 Update 2 3.3 years ago

    It looks so good!

  • What does the “damper” setting on wheel suspension do? 3.3 years ago

    @BeastHunter Higher damper reduces bounce. No damper has more bounce.

    +2
  • What does the “damper” setting on wheel suspension do? 3.3 years ago

    Reduces the bounce. Spring strength increases the overall strength, and damper slows down the movement.

    +2
  • #Question 3.3 years ago

    First unwritten rule: If you ask, then you don't.

    +2
  • Free to use MovingMapDisplay [Non Functional] 3.3 years ago

    Now make it work
    meh if you have yes free time it's possible. Possible, not easy.

    +1
  • Teaser: Regional Revamp 3.3 years ago

    T

  • How to make an Autopilot? 3.3 years ago

    Autopilot... complicated but explainable.

    Lemme explain the basics in a p̶a̶r̶a̶g̶r̶a̶p̶h̶ short essay. I will be using the SWL-10's autopilot (wait, you can use that!) for this example. For the SWL-120 the basics will be the same.

    The first thing we want to do is make a system which allows us to select a target heading, altitude, and vertical speed. You have done this. Now, we want to incorporate our current heading, vertical speed, and altitude. Then we want to find the difference between the two and then clamp that difference, so we get a number which smoothly goes to 0 as we approach all of our targets. Something important to note is Unity works in metric (meters, meters per second) instead of imperial (knots, feet).

    Another good thing - A while ago, I made several YouTube videos about the development of the SWL-10, specifically focusing on the funky trees, and I think one or two were almost exclusively about the autopilot. I'm not sure if they include all the information, but I'll make a video or two when I make the SWL-120's autopilot.

    Here is the video about the autopilot. I'm pretty sure some info is missing, but let me know and I'll help you.

    Oh, and here's the SWL-10. The autopilot is in the bottom few variables (the video will help), and some numbers might need tuning. I'd also recommend looking at the code in the four "physics wings" around the aircraft.

    I'd also like to have a look at the funkyness in the cockpit of this regional airliner you're building.

    One last thing - if you're really stuck, then I'd recommend waiting a month or two, until I can make a video on the SWL-120's autopilot, because in that video I'll try and make sure the entire video is dedicated to completely explaining how the autopilot works, and then coding and testing it.

    +2
  • Driving An AI Car 3.3 years ago

    @Mekomara Neither did I, until I asked myself the question and started experimenting.

    +3
  • Lost Jundroo game 3.3 years ago

    The devs should put it back up, or at least make it available to download somehow.

  • Rotator 3.3 years ago

    @JayAr not at all.

    +1
  • Rotator 3.3 years ago

    What you do is scale the wing down, not resize it. Change the scale to like 0.1,0.1,0.1. @Phoebe @JayAr

    +1
  • Future airliner concept art 3.3 years ago

    hmmm

  • Twin Prop (HUD + ILS) 3.3 years ago

    @zwen Cool. The SWL-120 is mostly based off the 787 and 777, with the autopilot panel based off the 777.

  • How can I send a craft from my iPad to my Computer? 3.3 years ago

    If you have a couple, then upload and download them. You can delete them off the site after. If you have, say, a few thousand (like I did when I wanted to remove SP from my old iPad), then I used some third party software which could read my iPad.

  • Question regarding interactionType variables. 3.3 years ago

    @topfuel300 Just checked, instead of putting floor(A9) in the setter, put 0. I also noticed the rotator didn't work, simply put 1 (or -1) in the "max" section. Another important note is the priority. Set the priority of the variable setter (not the button) to -1, to ensure the button takes priority.

  • Question regarding interactionType variables. 3.3 years ago

    @topfuel300 Maybe send me the file so I can see for myself what is happening.

    +1
  • Question regarding interactionType variables. 3.3 years ago

    Have a button with the interactionType of Continuous, and then have a variable setter (in the global list) setting the variable to 0.

  • Sarahs Blessing CBD Fruchtgummis Reviews Dose It Work Or Not? 3.3 years ago

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  • Twin Prop (HUD + ILS) 3.3 years ago

    @zwen This is very cool, and I will certainly be interested in using it for the SWL-120.

    By rest, I mean the other buttons, like the numpad and vnav and rnav.

  • Twin Prop (HUD + ILS) 3.3 years ago

    @zwen Nice! I'd love to have this system (all of it) in the SWL-120. Would it need fine tuning?

    I'm also wondering, how do the rest of the buttons work? I got the altitude, heading, and speed AP working, but I'm not sure how to use the rest.

  • Twin Prop (HUD + ILS) 3.3 years ago

    @pilotman10 What I mean is for players who can't run the main version, I will remove the fuselage and wings (leaving just the basic parts to make it fly the same as the main version) and then the cockpit will still be there.

  • A.59 Regional Air 3.3 years ago

    I've added the code to the landing gear, which can be found here. Please note only the right gear has the codes, and the support braces need the inputs changed or something.

    +1
  • Into the stars! 3.3 years ago

    You have to get past the blockade of my destroyers first.

    +3
  • Twin Prop (HUD + ILS) 3.3 years ago

    @pilotman10 There will be a flying cockpit version of the SWL-120.

  • I have a question..... 3.3 years ago

    hullage

    +8
  • A.59 Regional Air 3.3 years ago

    The landing gear coding is relatively easy. If I have time over the next few days I'll add the landing gear codes for you (it's pretty easy for me, plus the codes are already written).

    +1
  • A.59 Regional Air 3.3 years ago

    This looks pretty good! I have a few recommendations which could make it even better. The slats could go with the flaps, as is on a real plane. Adding some funky trees code to the landing gear would also make it function a little better, especially on extension.

    If you're not sure about how to make the slats extend with VTOL down, then click the button next to the "invert" label on the settings for the flap rotators, to make both the flaps and slats work with VTOL up.

    +1
  • Poll 3.3 years ago

    A

  • Twin Prop (HUD + ILS) 3.3 years ago

    @pilotman10 Oh, I'm not doing an autopilot for this plane.

  • Twin Prop (HUD + ILS) 3.3 years ago

    @pilotman10 It takes a while because I have a lot to do. I think a year is a little too long, I'm hoping to have this out by Christmas (maybe on Christmas). I have to finish the wings, work on the fuselage, make the passenger cabin, and then the cockpit has so many parts. For example, take a look at this cockpit and then spread that level of detail to the entire cockpit. In addition, these wings still need a lot of work, like rivets.