59.2k PlaneFlightX Comments

  • How do I compute range for prop aircraft 3.1 years ago

    I know @klm747klm747 has a lot of info on this.

    +2
  • M1A2 Abrams v4.0 3.1 years ago

    @SpiritusRaptor It means they want you to tag them on the creation when you post it.

    +1
  • Landing Gear.mp4 3.1 years ago

    @Cereal It's for my SWL-120.

    +2
  • Boeing 717 Update 2 3.1 years ago

    It looks so good!

  • What does the “damper” setting on wheel suspension do? 3.1 years ago

    @BeastHunter Higher damper reduces bounce. No damper has more bounce.

    +2
  • What does the “damper” setting on wheel suspension do? 3.1 years ago

    Reduces the bounce. Spring strength increases the overall strength, and damper slows down the movement.

    +2
  • #Question 3.1 years ago

    First unwritten rule: If you ask, then you don't.

    +2
  • Free to use MovingMapDisplay [Non Functional] 3.1 years ago

    Now make it work
    meh if you have yes free time it's possible. Possible, not easy.

    +1
  • Teaser: Regional Revamp 3.1 years ago

    T

  • How to make an Autopilot? 3.1 years ago

    Autopilot... complicated but explainable.

    Lemme explain the basics in a p̶a̶r̶a̶g̶r̶a̶p̶h̶ short essay. I will be using the SWL-10's autopilot (wait, you can use that!) for this example. For the SWL-120 the basics will be the same.

    The first thing we want to do is make a system which allows us to select a target heading, altitude, and vertical speed. You have done this. Now, we want to incorporate our current heading, vertical speed, and altitude. Then we want to find the difference between the two and then clamp that difference, so we get a number which smoothly goes to 0 as we approach all of our targets. Something important to note is Unity works in metric (meters, meters per second) instead of imperial (knots, feet).

    Another good thing - A while ago, I made several YouTube videos about the development of the SWL-10, specifically focusing on the funky trees, and I think one or two were almost exclusively about the autopilot. I'm not sure if they include all the information, but I'll make a video or two when I make the SWL-120's autopilot.

    Here is the video about the autopilot. I'm pretty sure some info is missing, but let me know and I'll help you.

    Oh, and here's the SWL-10. The autopilot is in the bottom few variables (the video will help), and some numbers might need tuning. I'd also recommend looking at the code in the four "physics wings" around the aircraft.

    I'd also like to have a look at the funkyness in the cockpit of this regional airliner you're building.

    One last thing - if you're really stuck, then I'd recommend waiting a month or two, until I can make a video on the SWL-120's autopilot, because in that video I'll try and make sure the entire video is dedicated to completely explaining how the autopilot works, and then coding and testing it.

    +2
  • Driving An AI Car 3.1 years ago

    @Mekomara Neither did I, until I asked myself the question and started experimenting.

    +3
  • Lost Jundroo game 3.1 years ago

    The devs should put it back up, or at least make it available to download somehow.

  • Rotator 3.1 years ago

    @JayAr not at all.

    +1
  • Rotator 3.1 years ago

    What you do is scale the wing down, not resize it. Change the scale to like 0.1,0.1,0.1. @Phoebe @JayAr

    +1
  • Future airliner concept art 3.1 years ago

    hmmm

  • Twin Prop (HUD + ILS) 3.1 years ago

    @zwen Cool. The SWL-120 is mostly based off the 787 and 777, with the autopilot panel based off the 777.

  • How can I send a craft from my iPad to my Computer? 3.1 years ago

    If you have a couple, then upload and download them. You can delete them off the site after. If you have, say, a few thousand (like I did when I wanted to remove SP from my old iPad), then I used some third party software which could read my iPad.

  • Question regarding interactionType variables. 3.1 years ago

    @topfuel300 Just checked, instead of putting floor(A9) in the setter, put 0. I also noticed the rotator didn't work, simply put 1 (or -1) in the "max" section. Another important note is the priority. Set the priority of the variable setter (not the button) to -1, to ensure the button takes priority.

  • Question regarding interactionType variables. 3.2 years ago

    @topfuel300 Maybe send me the file so I can see for myself what is happening.

    +1
  • Question regarding interactionType variables. 3.2 years ago

    Have a button with the interactionType of Continuous, and then have a variable setter (in the global list) setting the variable to 0.

  • Sarahs Blessing CBD Fruchtgummis Reviews Dose It Work Or Not? 3.2 years ago

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    Doughnuts are usually deep fried from a flour dough, but other types of batters can also be used. Various toppings and flavorings are used for different types, such as sugar, chocolate or maple glazing. Doughnuts may also include water, leavening, eggs, milk, sugar, oil, shortening, and natural or artificial flavors.[1]: 232 [2][3][4][5]

    The two most common types are the ring doughnut and the filled doughnut, which is injected with fruit preserves (the jelly doughnut), cream, custard, or other sweet fillings. Small pieces of dough are sometimes cooked as doughnut holes. Once fried, doughnuts may be glazed with a sugar icing, spread with icing or chocolate, or topped with powdered sugar, cinnamon, sprinkles or fruit. Other shapes include balls, flattened spheres, twists, and other forms.[4][5][6] Doughnut varieties are also divided into cake (including the old-fashioned) and yeast-risen type doughnuts.[6][7][8] Doughnuts are often accompanied by coffee or milk. They are sold at doughnut shops, convenience stores, petrol/gas stations, cafes or fast food restaurants.

  • Twin Prop (HUD + ILS) 3.2 years ago

    @zwen This is very cool, and I will certainly be interested in using it for the SWL-120.

    By rest, I mean the other buttons, like the numpad and vnav and rnav.

  • Twin Prop (HUD + ILS) 3.2 years ago

    @zwen Nice! I'd love to have this system (all of it) in the SWL-120. Would it need fine tuning?

    I'm also wondering, how do the rest of the buttons work? I got the altitude, heading, and speed AP working, but I'm not sure how to use the rest.

  • Twin Prop (HUD + ILS) 3.2 years ago

    @pilotman10 What I mean is for players who can't run the main version, I will remove the fuselage and wings (leaving just the basic parts to make it fly the same as the main version) and then the cockpit will still be there.

  • A.59 Regional Air 3.2 years ago

    I've added the code to the landing gear, which can be found here. Please note only the right gear has the codes, and the support braces need the inputs changed or something.

    +1
  • Into the stars! 3.2 years ago

    You have to get past the blockade of my destroyers first.

    +3
  • Twin Prop (HUD + ILS) 3.2 years ago

    @pilotman10 There will be a flying cockpit version of the SWL-120.

  • I have a question..... 3.2 years ago

    hullage

    +8
  • A.59 Regional Air 3.2 years ago

    The landing gear coding is relatively easy. If I have time over the next few days I'll add the landing gear codes for you (it's pretty easy for me, plus the codes are already written).

    +1
  • A.59 Regional Air 3.2 years ago

    This looks pretty good! I have a few recommendations which could make it even better. The slats could go with the flaps, as is on a real plane. Adding some funky trees code to the landing gear would also make it function a little better, especially on extension.

    If you're not sure about how to make the slats extend with VTOL down, then click the button next to the "invert" label on the settings for the flap rotators, to make both the flaps and slats work with VTOL up.

    +1
  • Poll 3.2 years ago

    A

  • Twin Prop (HUD + ILS) 3.2 years ago

    @pilotman10 Oh, I'm not doing an autopilot for this plane.

  • Twin Prop (HUD + ILS) 3.2 years ago

    @pilotman10 It takes a while because I have a lot to do. I think a year is a little too long, I'm hoping to have this out by Christmas (maybe on Christmas). I have to finish the wings, work on the fuselage, make the passenger cabin, and then the cockpit has so many parts. For example, take a look at this cockpit and then spread that level of detail to the entire cockpit. In addition, these wings still need a lot of work, like rivets.

  • Twin Prop (HUD + ILS) 3.2 years ago

    @pilotman10 I'm going to use this ils with my own autopilot (and your autothrust), so probably in a year.

  • SWL-10 With Autothrust 3.2 years ago

    @pilotman10 um.. I'm not sure about the yt shoutout, but I will certainly credit you.

  • Problems Mapping Throttle On T-Flight HOTAS One 3.2 years ago

    Please remember to use the reply function, I didn't realise you wrote a message.

    I'm glad it works!

    +1
  • Problems Mapping Throttle On T-Flight HOTAS One 3.2 years ago

    It's possible, go into controls, select the joystick, and click calibrate. Then adjust the zero until the positive axis turns into the whole input. I had the same problem with mine. (Different setup, but same problem).

    +2
  • Calling All Skilled Cockpit Builders! 3.2 years ago

    @Croissant My video explains how to do that.

  • Bruh 3.2 years ago

    This looks good! I'll spotlight it when it releases.

  • SWL-10 With Autothrust 3.2 years ago

    @pilotman10 Thank you, I've saved this code for when I need it.

  • BogdanX Moment 3.2 years ago

    Budget BogdanX

    +3
  • Titled. 3.2 years ago

    hmmm
    hmmmmmmmmmmmmmmm
    hmmmmmmmmmmmmmmmmmmmmmmmmmm

  • Let’s talk about wheels 3.2 years ago

    ayo point 1 is now a thing

    +2
  • HOW TO AVOID UPVOTES 3.2 years ago

    You have a stack of upvotes.

    +3
  • SWL-10 With Autothrust 3.2 years ago

    Hi, so I'm getting closer to the point where I'm going to work on the autopilot, and I have a question. I never really clarified this.

    The SWL-120 will have a dedicated speed setting, just like the heading adjuster on the -10, but specifically for speed. My question is : is this autothrust code the same for each plane, or does it have to be refined for each different plane?

  • [OFF TOPIC] My storage....... 3.2 years ago

    I have 6 planes in my list (the rest are archived).
    And 800GB of free storage.

    +1
  • Two questions about SPVR 3.2 years ago

    That second one could be really useful, say, while landing my ultra detailed plane in the cockpit, while recording that perfect wing view landing.

    +3