@SpiritusRaptor
I Improvemented the program I used to make this
Therefore, I only have to modify the program and draw a !72-dot illustration to complete it.
There are some important changes to what I was saying here.
First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
@Nerfaddict
The movement related behavior is like this (the image is only for the left leg)
Unfortunately, walking-only FTs are no longer left. In addition to walking, this includes running, crouching, and jumping. here
@asteroidbook345
As it says in the control table (I found a mistranslation, I fixed it, but it was drawn like that before), it only works when AG8 is off
Did you forget?
If that doesn't work, it won't work forever on your device
@Strucker
I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@FatEgg
I seem to have misunderstood the meaning.
When adding an exterior, I think that you can connect safely by shifting the coordinates for each part.
If it's still the same, check the exterior connections one by one and disconnect any extra connections.
In your case, the outer arms of the upper and lower arms are connected.
@FatEgg
frame6 uses connection editing to connect the rotators directly.
Therefore, it is possible to add arms and legs, but Nudge connection cannot be used.
Gyro changes stability and yaw power, find a stable spot.
For the rotator, enter everything in degrees except your finger.
It is easy to use the excel sheet described above for simple FT formula editing.(If you don't have Excel, you can use Google Sheets instead)
@SgtRXMT
Does that mean my work doesn't work correctly on your device?
It didn't work on my friend's Android device because of the smooth(x,l) function.
@ThatsAHotTopic
I've done a lot of debugging, and I've posted it after making sure it works perfectly on all my devices(Windows & iOS, all versions are 1.9.205.0. I don't have any other OS so I can't confirm). If it doesn't work in your environment, it's probably due to OS differences or your Simple Planes version is old.
@jamesPLANESii
The bug has not been found so far and is working correctly, at least on my PC and iPhone 6s. (Sometimes, Android users report bugs, but I can't confirm because I don't have it.)
The problem is the more fundamental part, and I can't find a solution with the current Simple Planes features.
(If you change your body type, it may not be suitable for walking, the effect of 0 weight parts on the gyro, etc.)
@jamesPLANESii
The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
There is a specification (may be a bug) that some flight data such as GS refers to the player's thing when spawning as an AI aircraft.
This video uses its use to remotely control an AI aircraft. RC car controller
(It may not work well depending on the environment.)
This syntax determines whether a rocket is selected by comparing the number of remaining weapons of the selected weapon with that of the rocket.
Therefore, if there is another weapon with the same ammo capacity, it will adversely affect operation.
@Notaleopard
Almost all inputs are controlled by a funky tree.
It's possible to expose the rotator (just change the scale)
but I don't think it's easy to understand
(because I've stitch together the things written in outside software.
Too long to view in overload)
@WalrusAircraft
First, convert multiple images included in the animation into binary data one by one using opencv.
Second, calculate the time when each dot changes based on the data obtained there.
Third, convert it to a funky tree standard.
Fourth, generate the xml data with the required number of beacon lights arranged.
Finally, enter funkytree in the input of each beacon light, and it is complete (all the operations up to this point are automatically done by the program)
@jamesPLANESii
I'll fix the problem in the near future, but I don't think I'll publish it.
(I don't want to upload the exact same thing in terms of both function and appearance.)
@jamesPLANESii
The reason why I made this is probably as you think.
When I saw that previous work, I was impressed.
But there was a synchronization gap due to the specifications of simplePlanes
Now that I can use funky tree, I think it can overcome this problem , so I made this work
@Starlight
Use the following FT to reduce the rate of change of the output value smooth(output , speed)
When using it for "sin(x)" etc., I think it will work if you do the following sin( smooth(Time , input) * maxspeed)
List of applicants for tagging
@Hellosss38 @robloxweponco @tylerdeveneuxmusic
List of applicants for tagging
@Strucker @Bob9998 @thefalkenreich
List of applicants for tagging
@FatEgg @ACEPILOT109 @CookieCrumz
List of applicants for tagging
@thefalkenreich @Planeacceleration @ThatsAHotTopic
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+1@Spikerya @Starmang10 @ArcturusAerospace
@ThatsAHotTopic
I did not know that, Thx
List of applicants for tagging
@Spikerya @Starmang10 @ArcturusAerospace @thefalkenreich @Planeacceleration @ThatsAHotTopic @FatEgg @ACEPILOT109 @CookieCrumz @Strucker @Bob9998 @thefalkenreich @Hellosss38 @robloxweponco @tylerdeveneuxmusic @Bobofboblandia @Evenstsrike333 @Thenewdownloader @Ruffes123 @USSR @Inuyasha8215 @Roswell @TurtlesThatFly
With reference to this
+1@Homemade
of course
@Homemade
Yes, it is.
@SpiritusRaptor
I Improvemented the program I used to make this
Therefore, I only have to modify the program and draw a !72-dot illustration to complete it.
There are some important changes to what I was saying here.
+1First, about non-mobile support.
Since it still uses CCTV and Lights, it can not be read in the mobile version, but I decided to prepare a version with that part removed.
(I plan to put a link in the description section of the official version)
Next, with regard to the number of parts, we abandoned mounting because the development of a multifunctional LCD was not successful. Therefore, the number of parts seems to be considerably less than the estimate (if it goes well, it is less than 2000 parts).
The frame is ready for now.
Most controls are ready, but instruments and other systems are incomplete.
@JaphetSkie
Probably due to physics setting.
Try with highest setting.
@Nerfaddict
The movement related behavior is like this (the image is only for the left leg)
Unfortunately, walking-only FTs are no longer left. In addition to walking, this includes running, crouching, and jumping.
here
@asteroidbook345
As it says in the control table (I found a mistranslation, I fixed it, but it was drawn like that before), it only works when AG8 is off
Did you forget?
If that doesn't work, it won't work forever on your device
@MRMDAWURM
+1Seems like my original Mech, but I won't tell you the details yet
@asteroidbook345
It's a typo. It works with Trim
@Strucker
+1I added an image to the description, but if you make it dense, unintended connections will easily occur, so it is better to move the parts of the part to be edited and move them apart.
@FatEgg
+3I seem to have misunderstood the meaning.
When adding an exterior, I think that you can connect safely by shifting the coordinates for each part.
If it's still the same, check the exterior connections one by one and disconnect any extra connections.
In your case, the outer arms of the upper and lower arms are connected.
@FatEgg
frame6 uses connection editing to connect the rotators directly.
Therefore, it is possible to add arms and legs, but Nudge connection cannot be used.
Gyro changes stability and yaw power, find a stable spot.
For the rotator, enter everything in degrees except your finger.
It is easy to use the excel sheet described above for simple FT formula editing.(If you don't have Excel, you can use Google Sheets instead)
Use CCTV MOD
@Hellosss38
I forgot to write it. Squatting with Landing Gear
@SnoWFLakE0s
ネット関連は全くの素人なので当分はできそうにないですね…
一応調べてはみますが…
excel形式の方は説明を英訳さえすれば出せる状態になっているので
とりあえずはそっちになりそうです
@SgtRXMT
understood.
Debugging takes a lot of time and effort but is important
@SgtRXMT
Does that mean my work doesn't work correctly on your device?
It didn't work on my friend's Android device because of the smooth(x,l) function.
@ThatsAHotTopic
I've done a lot of debugging, and I've posted it after making sure it works perfectly on all my devices(Windows & iOS, all versions are 1.9.205.0. I don't have any other OS so I can't confirm). If it doesn't work in your environment, it's probably due to OS differences or your Simple Planes version is old.
@SgtRXMT
Is the following FT not working? Should work with SimplePlanes version 1.9.205.0
This formula is essential to me.
smooth(Time,Throttle)
@jamesPLANESii
The bug has not been found so far and is working correctly, at least on my PC and iPhone 6s. (Sometimes, Android users report bugs, but I can't confirm because I don't have it.)
The problem is the more fundamental part, and I can't find a solution with the current Simple Planes features.
(If you change your body type, it may not be suitable for walking, the effect of 0 weight parts on the gyro, etc.)
@jamesPLANESii
+1The translation software seems to be wrong.
The development itself is done by myself, but a few users have helped with the operation test and idea of the function.
There is a specification (may be a bug) that some flight data such as GS refers to the player's thing when spawning as an AI aircraft.
This video uses its use to remotely control an AI aircraft.
RC car
controller
(It may not work well depending on the environment.)
This syntax determines whether a rocket is selected by comparing the number of remaining weapons of the selected weapon with that of the rocket.
Therefore, if there is another weapon with the same ammo capacity, it will adversely affect operation.
The following syntax seems to work on mobile,
It will not work well if there are multiple armaments
(ammo(SelectedWeapon)=ammo("Rocket"))&(ammo(SelectedWeapon)>0)
At least in my environment it works with
SelectedWeapon = ("Rocket")
but this syntax somehow doesn't seem to react on Mobile environment...
At least in my environment it works with
SelectedWeapon = "Rocket"
,but this syntax somehow doesn't seem to react on Mobile environment
Isn't this what you are looking for?
+1The design is tentative and is likely to change in the future
@TrislandianAlliance @TheSlimeInATor
I used the one I made before.
Here
@Starmang10
Complex FT doesn't seem to work on some devices
@Notaleopard
Almost all inputs are controlled by a funky tree.
It's possible to expose the rotator (just change the scale)
but I don't think it's easy to understand
(because I've stitch together the things written in outside software.
Too long to view in overload)
@ThePilotDude
There's no particular reason, I just put it on a whim
@WalrusAircraft
+6First, convert multiple images included in the animation into binary data one by one using opencv.
Second, calculate the time when each dot changes based on the data obtained there.
Third, convert it to a funky tree standard.
Fourth, generate the xml data with the required number of beacon lights arranged.
Finally, enter funkytree in the input of each beacon light, and it is complete (all the operations up to this point are automatically done by the program)
@jamesPLANESii
+2I'll fix the problem in the near future, but I don't think I'll publish it.
(I don't want to upload the exact same thing in terms of both function and appearance.)
@jamesPLANESii
The reason why I made this is probably as you think.
When I saw that previous work, I was impressed.
But there was a synchronization gap due to the specifications of simplePlanes
Now that I can use funky tree, I think it can overcome this problem , so I made this work
+5@ArcturusAerospace
Allow, but please write that you used Things here in the description
@ZHUAREVONI On some devices, it seems that FunkyTree may not work properly due to bug.
@ZHUAREVONI
There seems to be a bug that smooth (x, l) does not respond on some terminals
@ZHUAREVONI
For test purposes only. If you need other operations than those described in the description, add them yourself.
@Starlight
+3Use the following FT to reduce the rate of change of the output value
smooth(output , speed)
When using it for "sin(x)" etc., I think it will work if you do the following
sin( smooth(Time , input) * maxspeed)
@Homemade
+1Thx!
It was difficult to switch each behavior smoothly