@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@Tingly06822 I have figured out why your suspension is unusuallly soft. The mass of your suspension is 0 which SP do not really like. At least it need to have some mass. I am now making a new suspension kit that has anti-roll capability.
@LunarEclipseSP I have a question, can I update this one since I have made some changes to the suspension system to incorporate anti-roll mechanism (Yes, the car do handles a lot better).
@KSB24 Some testing I have done indicated the suspension was to blame. I suggest you try the suspension setup I used in Nord Challenger which does improves the driving dynamics a lot. Or you should try to modify the suspension to a normal Mcpherson so the camber does not change much during cornering.
@jamesPLANESii Indeed, the tires are a lot grippier than the real tires (I don't like tire screeching). But I think it makes the driving somewhat harder since there is no transitional region between best grip and no grip. So at 2:54, you can see that I suddenly lost the rear end because I steered a bit too hard.
I think this thing may break your phone @ThomasRoderick
+1Thx mate@ThomasRoderick
+1挂架最好还是自己做,简飞提供的是西方挂架,不准确,我自己的空战测试也表明自己做的挂架是可行的,你可以去看看我的飞机上的挂架,那是我自己做的。
+1Thx man. I think it deserves more attention @ThomasRoderick
+1@GrandPrix Upon reading my original comments, I realized I forgot to mention some points of suspension design. I apologize in advance.
You mentioned your suspension is very bouncy, which means there is not enough damping. Add damping always helps.
Another issue I found that can cause issues (but not necessarily) is small hinges and rotators. Simpleplanes seems to dislike those small parts especially when calculating the damping and constraint between two parts connected via hinges. This will make your suspension surprisingly weak because those swing arms are flopping. To remedy this issue, one of the dimensions must be close to 1. I learn this the hard way when making suspension for Allundra F5 Evo.
Also, remember to adjust the weight of your car with overload.
I think your suspension design also played a role here. The rear is unreasonably stiff so when there is any body roll, the rear wheel will catch air and lose grip. Because the spring in the editor is not compressed, you need to leave room for the spring to compress when it spawns in. One good example of this measure is the Lancia 037 I built. The suspension is very floppy so I left a lot of space for it to compress. I also integrated anti-roll designs to make the car handle better. Your car may not need that amount of travel but some amount is necessary.
Another thing. You can use funky trees to simulate the caster angle through angle of slip feedback. Again, the Lancia I built has the exact algorithm I use. It may be hard to read so I suggest you paste it to a notebook to read it.
Honestly, everything thing you do is magic. Since we are no magicians ourselves, we cannot say anything other than yes. I am always curious about how you research vehicle interiors. Do you use some other games or do you just rely on photos?
@Luky44 I might try the entire Quattro S1 lineage including the original Sport Quattro to the ugly RS 002. I may have to see what @dussts wish to build. If he wishes to focus more on JDM then these cars will probably come out of my hands. But I think more likely, I will try Stratos since that car has much more interesting shapes than the blocky Quattro.
I have a car in the works for you.
More, MOOOREEEE! (Full size please)
@dussts Dangit, I did not caught it until you pointed out. Thank you though. Not sure if I should post an updated version.
@dussts Do you approve the potato title?
@Erc90F4RU Damn, by comparison, I spent half a week on my XP-79. And what's worse is that since that was an X plane, it did not receive as many upvote as you did.
God, how quick time flies. It has been 6 years since I made my own take on VF-1A.
@Rocketguy2079 I think I have explained very well in the community post.
Just a curious question, since F-15E has very limited dogfighting capability, would you consider doing a S/MTD modification to the F-15E so it can have better mobility? I have already done a version I wonder how you would approach it.
得把重心后移,然后编写一个线传操纵系统,再加个矢量推力就完美了。最终版发出来的时候找人拍点好看的截图。
@KSB24 @FoxtrotCharlieCharlieX @SoraShirasagi @L3FT2R1GHT @YoboyTrimix @Rocketguy2079
I think it is about time for you to try out designer suite. I have found some good 3D model of this car online. So if you can obtain screenshots of its isometric view, you can create more accurate recreation of this car.
Or maybe I should try myself?
I do not know why this livery feels cheap. Maybe it is because the sponsor stickers did not distribute around the places where they should be. Also, the coloring could use more work.
@YoboyTrimix I was away for a while. Sorry for the suspension.
@L3FT2R1GHT This is exactly what I expect. Simple stuff is certainly acceptable.
Link to Plane
@MichaelMotors232 I think blocky may not be the right word. Choppy is the better description. The sections of the car do not flow together which made the car looks like a Frankenstein. But it is a start. I would still insist that drawing a side profile of the car you are trying to build will greatly help with improving the design.
Looks like somebody sat on it. Also, This is my attempt 7 years ago.
@Rocketguy2079 Thanks, I think I need to build something to push myself to plat after 7 years of playing this game
@KSB24 I think you can feel the pain when you see the proportions of FluffyWaffle's original design.
@KSB24 What is the symptom? Did you checked the collision?
Would you like a second chance since I had just posted the scoring metric?
Also, expect me to judge harshly since I also played Ridge Racers before and I know the car you are trying to build.
@Rocketguy2079 I think so??? There are some difference between this version and the older version which may impact the performance of the vehicle. But since it is a livery challenge, I think I can let it slide. You may need to add a wing piece to the front if you wish to keep the performance consistent. The wing is hidden in the big wedge that defines the slope of the front intake channel. I think the modification on this car is easy enough for you to implement into your own build.
@MTindustries Just check my profile.
@LUPIN Well, I guess I can use that for you and give you the XML file then
https://www.simpleplanes.com/Forums/View/1454422/So-Jundroo-accidentally-added-1-part-custom-images-to-the-game
@Tingly06822 I am indeed a simracing guy, but I spend most of my time playing BeamNG and Automation. The reason why the mouse control works is that I programmed speed sensitive steering. The steering input reduce with speed. In addition, I also implemented automatic counter steering for added stability. In this way, the car is easy to drive while behaving realistically. The lap is far from perfect but I am not risking it with Simpleplanes physics. Maybe for your next project, I can potentially collaborate with vehicle dynamics tuning.
@Tingly06822 Lap time is 6:21 if you wish to skip the video.
@Tingly06822 I can give you the suspension used in the car if you want.
@Tingly06822 I have figured out why your suspension is unusuallly soft. The mass of your suspension is 0 which SP do not really like. At least it need to have some mass. I am now making a new suspension kit that has anti-roll capability.
Where is my Sherman M1? 谢尔曼M1呢?
Wobbly front suspension is driving me crazy, I will tune it a bit to make it behave better
@LunarEclipseSP I have a question, can I update this one since I have made some changes to the suspension system to incorporate anti-roll mechanism (Yes, the car do handles a lot better).
Need to reduce the weight to a realistic level and add first person camera.
拿这个刷纽北
Now we just need to see you do a lap in this car
@FlyingPatriot
Do you think the credit should go to the kit or the car?
@TakicraftCorporation
Here is the link to the car I have built out of this kit
The car
But it can also be the fact that I am so used to driving cars that has godly amount of grip.
@KSB24 Some testing I have done indicated the suspension was to blame. I suggest you try the suspension setup I used in Nord Challenger which does improves the driving dynamics a lot. Or you should try to modify the suspension to a normal Mcpherson so the camber does not change much during cornering.
Good design but the driving dynamics is unsatisfying
@jamesPLANESii Indeed, the tires are a lot grippier than the real tires (I don't like tire screeching). But I think it makes the driving somewhat harder since there is no transitional region between best grip and no grip. So at 2:54, you can see that I suddenly lost the rear end because I steered a bit too hard.
@FlyingPatriot