@LunarEclipseSP @Tingly06822 This is the suspension used on Porsche 911 GT3 improved version. Although it is simple to use, it is obviously not very part efficient.
Takicraft Corporation always stuns me with the abundant details he has put into the car. The design language of Takicraft screams utilitarianism and simplicity which fits with the theme of Simpleplanes. This kit car is no different. However, this car would not be Takicraft Corporation's product if there are no suspension design mishaps. The rear shock was connected solid to the wheel hub which made the rear suspension completely immovable. After fixing the issue with relative ease, the rear suspension geometry make the rear wheel gain positive camber under stress which harms the rear end grip during cornering. The front suspension features a pushrod design. Although cool looking, the lack of damping in the hinge rotators caused severe porpoising problem at high speeds. In order to fix the issue, the front suspension was modified to a more conventional design. The performance of the car was also problematic when testing on Nordschleife. The rear end tends to get unstable at higher speeds due to the rear suspension geometry design problem mentioned earlier. The drag reduction was not done properly which limited the top speed of the vehicle. The lack of steering assistance also contributes to poor driving experience. As the first build I have seen that demonstrates the idea of a kit car, this is an amazing build that I will definitely recommend. However, some additional polish may be necessary to elevate this car to the god tier which it belongs.
This is awesome. Since I am a huge fan of Wip3out, I think I should make my own attempt on making an AG racer. My only issue with this build is the handling. I am so used to the handling of Wip3out and BallisticNG that I am quite uncomfortable with the handling of this machine. However, I think this is a personal issue rather than the problem with the build.
@DatRoadTrainGuy19
I seriously don't know. I just hate it when things do not make sense. Whenever I download any replica, I will have an expectation of how it should behave. If that build fail to meet those expectations, my brain just fries. That of course, means that if you build any plane that mimics Ace Combat physics, it better behaves like a plane in Ace Combat. For any good car build, one of the expectation is I want the car's head point exactly where I want it to. A realistic and well tuned suspension design is the key to achieve this goal when the terrain is not exactly flat. You may think that a gyro is the solution to my request but that thing messes with my brain even more.
Also, if you know me personally, you will know that I am a very stubborn guy. So I would not mind if you hate me because of that.
@FluffyWaffle45 Well, I guess the fast and slow distinction comes from different build philosophies, the speed of your car uses Gold Prix as reference while mine used Nordschleife. You used all the physics trick this game has to offer while my car is much more grounded to reality. However, I do hope this car can help you understand proportions and scales better. This improved understanding can help your car look more realistic and beautiful. Also, I think the suspension work on this car is something you can study. I have tried something new and it worked wonders.
I upvoted for encouragement since it is much better than my first build. However, the suspension does not work at all due to a missing hinge. The shock should be connected to the wheel hub via a small rotator or a hinge instead. The reason why your suspension still flexes is that the hinges do have a little flex. I hope the suspension would be better on your next car post.
@FluffyWaffle45 The reason why I care about the size is that I would like to test your car on Nordschleife. But since your car is too big, that is impossible. One potential solution to the problem is to draw the side profile out before building. Once your car gets shorter, it would also get narrower.
@LunarEclipseSP @Tingly06822 @KSB24 @DatRoadTrainGuy19 @MVC @Samdom123 @ThomasRoderick
Sorry for the ping but I found that I have forgotten something about the car that I would like to change.
I think you need to make your cars with correct proportions to make them more appealing. Your current builds are too wide. I have yet to figure out how to implement Ridge Racer simple drift physics.
Perhaps it would be great if Ian Yashima can teach you about how to code the walking algorithm. But since he only speaks English and Japanese, there might be language barrier.
To be honest, although it is a brilliant build, I was slightly disappointed that you did not use any funky trees to create special AI to make it more deadly. I may have missed your touch on AI but I cannot see the apparent changes. Perhaps use variable system if you did make any notable changes.
To test the combat proficiency of this plane (and its pilot), I pitted it against my F-15C AI enemy and AI enemy modified from F-16C made by @Tohu piloted by AI. And they seems to have similar combat effectiveness despite not having ace pilot in them (OP missiles I assume).
@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
@ShiroNyan
To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
War thunder moment
+8Best suspension ever seen
+4@LunarEclipseSP @Tingly06822 @KSB24
+3@LunarEclipseSP @Tingly06822 This is the suspension used on Porsche 911 GT3 improved version. Although it is simple to use, it is obviously not very part efficient.
+3Takicraft Corporation always stuns me with the abundant details he has put into the car. The design language of Takicraft screams utilitarianism and simplicity which fits with the theme of Simpleplanes. This kit car is no different. However, this car would not be Takicraft Corporation's product if there are no suspension design mishaps. The rear shock was connected solid to the wheel hub which made the rear suspension completely immovable. After fixing the issue with relative ease, the rear suspension geometry make the rear wheel gain positive camber under stress which harms the rear end grip during cornering. The front suspension features a pushrod design. Although cool looking, the lack of damping in the hinge rotators caused severe porpoising problem at high speeds. In order to fix the issue, the front suspension was modified to a more conventional design. The performance of the car was also problematic when testing on Nordschleife. The rear end tends to get unstable at higher speeds due to the rear suspension geometry design problem mentioned earlier. The drag reduction was not done properly which limited the top speed of the vehicle. The lack of steering assistance also contributes to poor driving experience. As the first build I have seen that demonstrates the idea of a kit car, this is an amazing build that I will definitely recommend. However, some additional polish may be necessary to elevate this car to the god tier which it belongs.
+3"I just did a little modification to your plane."
The modification:
+3This is beyond any creation. This is the perfect combination of art and engineering ingenuity.
+3This is just amazing. Even more amazing than my VF-1A which can fully complete three stage transformation. (And please check it out QAQ).
+3This is awesome. Since I am a huge fan of Wip3out, I think I should make my own attempt on making an AG racer. My only issue with this build is the handling. I am so used to the handling of Wip3out and BallisticNG that I am quite uncomfortable with the handling of this machine. However, I think this is a personal issue rather than the problem with the build.
+2@DatRoadTrainGuy19
I seriously don't know. I just hate it when things do not make sense. Whenever I download any replica, I will have an expectation of how it should behave. If that build fail to meet those expectations, my brain just fries. That of course, means that if you build any plane that mimics Ace Combat physics, it better behaves like a plane in Ace Combat. For any good car build, one of the expectation is I want the car's head point exactly where I want it to. A realistic and well tuned suspension design is the key to achieve this goal when the terrain is not exactly flat. You may think that a gyro is the solution to my request but that thing messes with my brain even more.
Also, if you know me personally, you will know that I am a very stubborn guy. So I would not mind if you hate me because of that.
+2I see you took suspension work quite seriously this time since it drives much better than your Porsche.
+2I am kinda sad that you gave up on the suspension. I hope my Allundra F5 EVO can give you some inspiration.
+2@FluffyWaffle45 Well, I guess the fast and slow distinction comes from different build philosophies, the speed of your car uses Gold Prix as reference while mine used Nordschleife. You used all the physics trick this game has to offer while my car is much more grounded to reality. However, I do hope this car can help you understand proportions and scales better. This improved understanding can help your car look more realistic and beautiful. Also, I think the suspension work on this car is something you can study. I have tried something new and it worked wonders.
+2I upvoted for encouragement since it is much better than my first build. However, the suspension does not work at all due to a missing hinge. The shock should be connected to the wheel hub via a small rotator or a hinge instead. The reason why your suspension still flexes is that the hinges do have a little flex. I hope the suspension would be better on your next car post.
+2Perhaps MAPA needs to verify if it is AI safe.
+2@FluffyWaffle45 The reason why I care about the size is that I would like to test your car on Nordschleife. But since your car is too big, that is impossible. One potential solution to the problem is to draw the side profile out before building. Once your car gets shorter, it would also get narrower.
+2I would be happier if your cars have realistic size and good side view proportions. The flow of the lines can get some additional work.
+2@LunarEclipseSP @Tingly06822 @KSB24 @DatRoadTrainGuy19 @MVC @Samdom123 @ThomasRoderick
+2Sorry for the ping but I found that I have forgotten something about the car that I would like to change.
I think you need to make your cars with correct proportions to make them more appealing. Your current builds are too wide. I have yet to figure out how to implement Ridge Racer simple drift physics.
+2I think I will assemble it and send it around the Nordschleife.
+2@MikeWallace 可以考虑找找高达大佬 @Ian_Yashima 来学习一下。但是他只说英语和日语所以交流可能会有点麻烦。
Perhaps it would be great if Ian Yashima can teach you about how to code the walking algorithm. But since he only speaks English and Japanese, there might be language barrier.
+2To be honest, although it is a brilliant build, I was slightly disappointed that you did not use any funky trees to create special AI to make it more deadly. I may have missed your touch on AI but I cannot see the apparent changes. Perhaps use variable system if you did make any notable changes.
To test the combat proficiency of this plane (and its pilot), I pitted it against my F-15C AI enemy and AI enemy modified from F-16C made by @Tohu piloted by AI. And they seems to have similar combat effectiveness despite not having ace pilot in them (OP missiles I assume).
+2@WinsWings
+2This is not an entry. I do not know why the auto credit decided to link to your challenge.
@Tohu
+2Here it is.
@Tohu I think I will post my modification to your F-16 so you can see what Fly by Wire system can do to your plane.
+2@Freerider2142 Just verified, that problem only occurs when the frame rate is low.
+2More like no need for description.
+2@WolfHunter9111
+2Thanks for the support. I think General Resources would not hesitate to upgrade it with coffin system.
I am also building an F-15 but with a twist.
+2I have made one a long time ago but it was no where close to this one. Thank you for not forgetting this weird plane.
+2THICC
+2That camera is sick. I think people would love it more if you have a cockpit
+2God almighty group C
+2The logo is not PLAAF. It is Vietnam Air Force
+2翻译:原作外形准确并配有矢量喷口,但原作者在飞机配平和水平尾翼的混控上没做对。所以我改善了这些问题并添加了由歼11B启发的涂装,还做了导弹挂架使它可参加空战。VTOL向上伸出加油管,VTOL向下以获得更多推力。好好玩。
+2hmm, maybe you should make the Ridge Racer 2 PAC-MAN
+11100 yards. If you participate in long range shooting, this distance should be familiar.
+1@hpgbproductions I have made some modifications to the machine so that the handling become similar to that of old Wip3out. Can I post the machine I have modified? Also, can you explain how you have achieved limited auto terrain following pitch control? It is the work of the helicopter rotor (ground effect)?
+1@ReinMcDeer Then I suggest you try my method of using F/A-18E/F tail stablizers as canard. In that way, you can make the plane even more maneuverable since they are very large.
+1@FluffyWaffle45 The size has been much more accurate (Although still a bit too large) but you still have to work on proportions. The car appear to be too long, narrow and tall like a sub-sandwich. The wheel wells also need to be improved. Wheel wells are the first thing you draw when you draft a car since it would determine most of things of your car. Your car would not run if the wheels are not fitted properly.
+1There has been improvements.
+1@ShiroNyan
+1To be honest, I would be happier if you stop spam posting for a while and really devote effort into making a car that is much better than what you have already built. I would treat the down time as "Cooking Time" in that regard.
Also, here is the link to the tutorial for creating custom rim. I think it is a good skill to have for a car builder. You can also disassemble the wheel of my Aquila CR1 challenge car to see how custom wheel is built. It is surprisingly simple once you get the hang of it.
哎,我要是Rich Text技术好一些,我就用label做皇牌空战3的HUD了。我还是自己研究一下之后再找大佬请教。
+1Much too square and lacks elegance.
+1@LunarEclipseSP If only, and if only the F/E-15 is a thing. It would be a ground attack power house.
+1I cannot imagine potential intellegence of your police stuff if we have proximity sensors in SP
+1@Rocketguy2079 But it does not grip the upvotes on the car itself. :(
+1@FluffyWaffle45 If your cars are a bit smaller, it can probably beat this record.
+1Link to car
+1@GrFrog Okay, After some careful inspection, I think it will take a while before I can get the suspension to work.
+1