1,219 Novaxomix Comments

  • AI Cruise Missile 1.3 years ago

    does it attack targets?

    +6
  • AI bomber - work in progress 1.3 years ago

    Oh my god, this is gonna explode when it is posted

    +5
  • Why do AI aircraft keep trying to kamikaze me? 2.1 years ago

    I can tell you the Actua exact reason, the aircraft you are using is at least easy to control for the AI and the Ai is programmed to try its best to point directly at its target, and will only miss if its plane is slightly unstable, and after that it will circle back to try to point at the target again. but i will admit i have never seen a tanker kamikaze anything, usually you set it on a vector and it flies that vector perfectly.

    +5
  • Danger Dart 1.2 years ago

    @SpeedDemon23 i will post a tutorial in th forums and link you too it, until then look at some of the FT codes i have created for using all-moving tail surfaces

    +3
  • [RD Cockpits] SR-72 Darkstar 1.4 years ago

    yu shoud provide some instruction on how it is flown because i seem to be having issues flying at hypersonic speeds...

    +3
  • Tutorial Plane 1.6 years ago

    now all we need to do is strap a 7 stage HoverDrive engine to this thing....

    +3
  • The Flying Saucer 1.2 years ago

    this thing is incredible

    +2
  • [RD Cockpits] SR-72 Darkstar 1.3 years ago

    as a heads up it is darn near impossible to get this plane to mach three at specified altitudes, changiing the Scramjet startup minimum speed to 1000 instead of 1030 allows you to engage at slightly below and then make it fairly easy to transition to hypersonic flight

    +2
  • How do I make an input last a pre determined time, then cut out for the rest of the time? 1.3 years ago

    @temporaryplanetester it worked, Thanks!

    +2
  • Junkers Ju-87 B-2 "Stuka" 1.3 years ago

    @Novaxomix Nevermind, accidentially removed a bomb and caused a drag imbalance

    +2
  • Help with machineguns 1.3 years ago

    i am not sure its possible, once a weapon has been disconnected from the main cockpit cotrolled parts, it becomes uncontrollable, best you could do is attackh a winch with a massive speed and length to connect the two together, and that is the only way a weapon becomes useful after disconnect

    +2
  • X-05 FlyByWire (updated) 1.4 years ago

    this is my favorite plane for many reasons, but it has only one minor issue with psm, Yaw causes the plane to roll as well and yaw is also fairly weak, not allowing a pugachevs cobra very easially,

    +2
  • Non XML Fighter Challenge [DISCONTINUED] 2.3 years ago

    @LieutenantSOT yes but finetuner has a more precise input than usual, and overload uses scaling as well, and you can turn off aircraft collisions

    +2
  • LimitlessSpin 2.3 years ago

    @WNP78 i a lot of us would really like to see this in the game

    +2
  • My plane has a seizure when pitching down 1.1 years ago

    @ToeTips often the planes ted to work better for higher speeds, once you know XML it will bea way easier to diagnlose the problem

    +1
  • My plane has a seizure when pitching down 1.1 years ago

    Sometimes a plane on low physics wil do a weird glitch like that, the only way to make it better is to either fly faster, or make the plane less maneuverable, my v-823-90 had a similar issue

    +1
  • Venture Aeronautics Project D410 "Snipe" 1.2 years ago

    @TheFlightGuySP i have a potentially good screenshot of this: direct lnk:https://i.postimg.cc/qRYJYfkD/Screenshot-2023-03-01-1-58-48-PM.png

    +1
  • What is your Favorite Plane/Lego Model 1.2 years ago

    of mine? depends on they type
    Heavy Bomber: my K-91 Ghost
    Air Superiority Fighter:my V-823-90 Raven Mk.2

    +1
  • My game lagged and.... 1.2 years ago

    @CooperFilms001 oh, ok

    +1
  • My game lagged and.... 1.2 years ago

    @CooperFilms001 i did not, i just pulled up too hard

    +1
  • Junkers Ju-87 B-2 "Stuka" 1.3 years ago

    it loves rolling to the right

    +1
  • Question about formations 1.3 years ago

    @gokaxoj287 explin what is going on?

    +1
  • T-95 1.3 years ago

    it bounced on stawn and blew up

    +1
  • Venture Aeronautics Project D410 "Snipe" 1.3 years ago

    this thing handles amazingly well

    +1
  • gentlemen, i come to inquire an answer with a proper ol debate 1.3 years ago

    Mobile friendly vehicles tend to get more downloads and then just pc compatible builds

    +1
  • help, i do not get it 1.3 years ago

    The beginning of your argument is an equation, it needs to be Boolean, replace your -Pitch with !Pitch

    +1
  • Building tips? 1.3 years ago

    When attempting to built a cockpit, always build it last because the mirror button tend to mess it up

    +1
  • Successfully made an FT code for fully Throttle controlled rotators 1.3 years ago

    @Bryan5 if you put this FT code as an input for a rotator, the rotator changes speed with the throttle similar to a car engine or prop engine

    +1
  • GR-NS 05 Lysis I 1.3 years ago

    holy cow this thing flies awesome

    +1
  • Gyroscope too weak 1.3 years ago

    the simplest non xml solution is more gyroscopes

    +1
  • Plane will not go straight on road. 1.3 years ago

    its an unustal issue with the physics engine, your best bet is to use your rudder to counter it

    +1
  • Help 1.3 years ago

    @Australianbulider676 The rotator directly attached to the crank arm for your engine has a variable setter that broadcasts its current rotation angle, you set that variable to a custom name and set the input of the rotator directly attached to the wheels to match that orientation

    +1
  • yo, anyone know some hypersonic designs? 1.3 years ago

    my V-11 that i built a while ago might work, it has been a long time since i have tested it though, and SP loves changing how things perform on me.

    +1
  • Delta-7 (made with 7 parts only) 1.4 years ago

    im gonna try to make this more speed capable with input reduction via IAS, similar to mt V-18, but better suited for smaller airplanes.

    +1
  • Caesar 120mm 1.5 years ago

    It’s only inaccurate when the target is maneuvering (expected), or the higher elevation of the gun, the less accurate its shot becomes

    +1
  • Viper 1.6 years ago

    @Novaxomix i did the math and according to your explanation and the stats i see your plane must weigh 1.48 pounds, accordng to you lbf rating compared to its thrust to weight rating

    +1
  • Viper 1.6 years ago

    the heck is that power to weight ratio

    +1
  • linear actuators: landing gear 1.6 years ago

    @V ok then

    +1
  • linear actuators: landing gear 1.6 years ago

    the fine tuning necessary for making something hover so smoothly, thats all that seems to impress me for some reason.

    +1
  • Tutorial Plane 1.6 years ago

    @epicfard True, so true

    +1
  • Tutorial Plane 1.6 years ago

    YOOOO PLANE CRAZYYYYYYY

    +1
  • Missile control 2.1 years ago

    @AEGIS you have a few options, you can use a winch like the ones used in https://www.simpleplanes.com/a/56aL9q/Modern-Torpedoes-Pack, but they need to be started up, you need to increase their max range a LOT as well as their speed, just to make sure the winches don't break while in use, you will need to start them up a while before launching the missile. Another option is adding a cockpit(NOT MAIN), this will allow complete independent control if done right. For control, gyroscopes will force your missile to maintain a perfect nose up orientation, but you can use this to your advantage by using rotators to rotate the missile around the gyroscope., to make sure your missile stays in the air while it is flying, you need to add massive wings, you can make these weightless then scale them down, make sure that the wings are symmetrical airfoils, otherwise your missile will want to fly into oblivion and crash your game(had to learn that the hard way).

    +1
  • The Arsenalbird 2.2 years ago

    moves insanely well for such a large build

    +1
  • Blow up Ice Base From Wright Isles! 2.3 years ago

    slightly overshoots

    +1
  • Modern Torpedoes Pack 2.3 years ago

    @MintLynx it was my physics settings, thanks, but i have another issue, the mark 48 can fly now

    +1
  • How do i build an auto attack build, like the one in the droplet? 2.3 years ago

    @Griffon1 i do not expect it to fire on its own, but what i want is something that does a strafing run, flying away an around so as to be a difficult target to shoot at. but thanks for the help!!!

    +1
  • SimplePlanes 2.3 years ago

    @Zott this is an amazing build, it is a formidable opponent, even for a prop plane

    +1
  • Inifinite glider 2.3 years ago

    yes it does, literally no drag

    +1