5,049 MysteryTimeTraveler Comments

  • ZSU-23-4 Shilka (AI Ground Target) 2.6 years ago

    @Higuy453 BRRRRRRRRT lmao

    @Kurzweil some people have coded ones that do aim and fire missiles but this one works with a "dead" unit so it probably needs something different

    @EnterpriseCustom could you elaborate?

    @DeltaBravoSix ya flying high makes the rounds easier to jinx

    @Mriedb it should still work but it doesnt work for some people for some reason. I'm not sure why but I'll keep you posted if I do

    @JaphetSkie not really since it works off of the game hostile AI "start firing" range

    @AerospaceGeek I was working on one and got sidetracked. It can be used on an AI but not necessarily a playable ship.

    +3
  • Beta 1.9.204 4.1 years ago

    pls allow fuse for cannons to be adjusted in game somehow
    or proximity fuses

    +2
  • BRP Battleship Visayas BB-01 4.2 years ago

    @Wi1dSk7 @ThomasRoderick @Maxwing1 tanku lmao

    +2
  • Update 1.9 - High Caliber 4.0 years ago

    can we have a designer mod for iOS or something other than the gray circle?

    +1
  • AIM-130 Peregrine with Nuclear Warhead 4.2 years ago

    @TheCreatorandDestroyer99 @WolfSpark @MrPorg137 @ArcturusAerospace @TheMachinist Uploaded

    +1
  • Mark 8 Unguided Kinetic Penetration Rod 5.1 years ago

    Actually, it's not Mach 24. Theres a different way to accelerate it to Mach 24. Powderkeg used a different method as normally launching a projectile like this would only achieve Mach 10 according to USAF calculations
    ][
    "In the case of the system mentioned in the 2003 Air Force report above, a 6.1 m × 0.3 m tungsten cylinder impacting at Mach 10 has a kinetic energy equivalent to approximately 11.5 tons of TNT (or 7.2 tons of dynamite)"
    ][
    Also Depleted Uranium is less dense than Tungsten and it's self sharpening properties result in less mass in impact from mass loss when traveling through the atmosphere
    ][
    It's also lacking an RCS system which would likely mean the accuracy is pretty limited, likely not for any sort of precision strike

    +1
  • MHTK Air Defense System M55 (2.7:2) 5.4 years ago

    @KerlonceauxIndustries don’t pull another NSSF

    +1
  • XM-258 Ballista HLRASHSLAM 5.4 years ago

    cat walks on keyboard
    HLRASHSLAM

    +1
  • XM-255 Trident Major (Nuclear-Powered Missile) 5.5 years ago

    Ya, nuclear powered propulsion is only good for subsonic Missiles

    +1
  • New Beta - v1.10.103 3.6 years ago

    What about missile exhaust scales?

    Custom missiles resizing them give smol exhaust

  • ZSU-23-4 Shilka (AI Ground Target) 3.7 years ago

    @Shootingstar07 it's fine to post it

  • ZSU-23-4 Shilka (AI Ground Target) 3.7 years ago

    @Shootingstar07 working on a ZU-23-2 and an M163

    Gepard meybe but im looking into maybe stuff from WWII

  • AI Controlled SPAA Automatic Shilka Teaser 3.7 years ago

    Uploaded
    https://www.simpleplanes.com/a/j40xqF/ZSU-23-4-Shilka


    @LePetitMarseillais It's intended to be spawned as an AI and doesn't drive but I can release a version later on that players can use

  • ZSU-23-4 Shilka (AI Ground Target) 3.7 years ago

    @Shnippy @LePetitMarseillais @TheKugelblitz Uploaded.

  • AA missile base soon 3.7 years ago

    It’s like the SAM from Olympus Has Fallen

    https://youtu.be/qzsmzLEK3O8

  • airplanes not allowed 3.7 years ago

    They’re also capable of shooting down any AI you spawn that wanders into their range

  • Automatic AI CIWS Shoots MIRVs at Night 3.7 years ago

    https://www.simpleplanes.com/a/e3K64m/Autoleading-AA-Turret

    Modification of this turret by
    @NumbersNumbersTheMan

  • UH-88 Hippie 3.9 years ago

    @BnanaX all you gotta do is drag the base into the trash

  • Update 1.9 - High Caliber 4.0 years ago

    @Hellosss38 wat for iOS?

  • A mathematical insight into why Maywar isn't on mobile. 4.1 years ago

    we should prolly have like an island like the tank test map 1 with open plains or desert on mobile with vehicles because its hard to test close air support with all the ridges and mountains in krakabloa

    it always gotta be down the line rather than across it because u gotta go in really steep for an across

  • First Nuclear Weapon (No mod) 4.2 years ago

    @MrPorg137 in due time, comrade

  • First Nuclear Weapon (No mod) 4.2 years ago

    @MintLynx thonks

    I heard you did it first lmao, whoops

    I was making the Peregrine Missile and messing with a manual proximity detonation using cannons and made it massive af and scaled down for S & giggles

  • AIM-10 Cobra 5.1 years ago

    @tressa1 no u lel look at your stuff lmfao

  • AGM-111 5.1 years ago

    Idk, longer rod would be better for aerodynamics

  • AIM-10 Cobra 5.1 years ago

    @tressa1 no u lmao

  • PN Cruiser Benigno Aquino 5.3 years ago

    Thx 👍

  • Admiral Lazarus-class CVN 5.4 years ago

    Nice 👍

  • M-240 Super Doodlebug 5.4 years ago

    Wings don’t fold tho

  • Rodion UH-3 Ioanna 5.5 years ago

    @ColonelStriker
    tries to take off
    propeller Hits tree
    crap

  • R-102 Mergellus (AW101 Merlin) 5.5 years ago

    @hellgaming ya, I was able to fly through the rivers in Snowstone smoothly. Except when i tried to squeeze it through a gap too small. Rip

  • ADM-160 MALD 5.6 years ago

    I deployed it in an RP battle against CNAS and I failed lmao. I launched them from F16s.

  • Admiral Dominus Class Stealth Cruiser 5.6 years ago

    The only problem i have with tumblehome hulls is that when they get breeched. It’s very hard to keep the ship stable and can cause it to capsize 😛

  • Hornet Missile Attack Drone 5.7 years ago

    How do I stop spin?
    EVERYTIME I change vtol it smashed into the ground

  • Wolfenstein-Panzerhund (1960) 5.7 years ago

    Oh crud buckets, time to pull an Italy.
    I’m kidding but daaannngggg