@OscarLima also a small tip to help with making it fly better is to put the CoM further from the CoL. I would also recommend building with fuselage blocks instead of these ones. The fuselage parts are easier to shape and can hold extra fuel and weight. If you remove the fuel from the wing parts towards the back of this plane, it will fly much better :)
This is really nice! It looks good and flies pretty decent. Two things could make it a little better: 1. Having the CoM further from the CoL will give it better manoeuvrability. Try to either add a little more weight to the nose or remove some from the rear. 2. The twin booms seem a little short so making them a little longer would definitely improve its looks. Overall though great job!
This is a pretty good build! The proportions of parts is a little off. Some parts seem too big (canopy) and some too small (fuselage and verticale stabilisers). Apart from this though it looks nice and has good detailing on it. I like the changes you made to the gun to have it be a little more realistic but the ammo count feels a little too low. Most of the recent US fighter which use a 20mm have between 450-600 rounds of ammo. That’s just nit picking though. Overall very good job!
@KH2B yup it’s just practice and experience! It took me very long to figure out how to do that when custom wheels were introduced. Better have that knowledge earlier. If you ever need some other tips or help, feel free to ask :)
For one of your first uploads this is excellent! A small tip though: when making tail dragged undercarriage, set the wheel traction to manual and to 50%. It will make takeoff and landing smoother :)
@typeZERO No that’s not really what I mean. Warhead weight would both effect the agility but also damage an explosion could cause. Furthermore, I don’t really like the idea of a damage setting. Missiles work through explosive wave pressure and shrapnel. The larger the warhead, the greater the explosion but that doesn’t necessarily mean the shrapnel will have as long of a travel distance because that depends on their velocity. So warhead weight would change what the pressure wave does and blast radius would change the range at which the shrapnel is effective. This is all pretty complex though but, in my opinion at least, better than the ace combat style which can take multiple direct hits to score a kill. Basically I agree with half of your point but blast damage scaling isn’t the right way to change weapon power in my opinion.
@typeZERO oh I thought it just took many hits to shoot the plane down since it was in range of the shrapnel for multiple explosions. If the three variables “damage radius”, “warhead weight” (which would have effect on manoeuvrability), and proximity to detonate could be changed either directly or in XML files, it would make missiles much more realistic. If that’s what your video shows then I 100% support it!
@typeZERO it was the first game I got back when the first PSP came out. I think I shared my view on this in another post but I think that adding missile explosion radius is a good idea. Also choosing the weight of the warhead might be a better idea than missile damage. Since a “good hit” on a fighter sized aircraft is almost a 100% guaranteed kill, it would be better if missiles were less likely to get a good hit. The further away the missile explodes, the less damage it does to the plane. At the moment, getting any kind of hit with a missile is an almost guaranteed kill in SP but taking distance from the explosion into account in regards to damage would be a good idea. The ace combat idea of multiple missile hits on one target to get a kill takes away realism
@Hellosss38 I would try to reduce the weight as well as add more power. It’s very heavy for a 5 seater aircraft and has an extraordinarily heavy amount of fuel. The shape itself is cool but it would be even better if it worked. Some gear would also make this much better :)
It doesn’t exactly fly though. Am I missing something?
Edit: correction: it flies but only if you spawn it above 6000ft because that’s how much it will altitude it will lose before it achieves speed to retain level flight
Interesting idea but I think it should be a little refined. Most planes will crash if the missile gets a “good hit”. Making the missiles less reliable in getting a good hit is an interesting idea. This way if it would detonate at too great a distance from the plane it could do it some damage but not render it inoperable or even completely destroy it. I saw a post from someone recently which made a missile system that did just this but it was too unreliable and the missiles had an odd flight pattern
The game itself is harmless and has nothing which could be interpreted as inappropriate for a 9 year old. There is no communication with other players through the game itself but that is possible on the website. The moderators are very good at making sure that any inappropriate content stays off the website as well so as long as your child doesn’t make an account, it should all be age appropriate :)
@SCPMTF12 lol calling America sinful but defending China. China also invaded Vietnam with worse intent. The United States wanted to stop the spread of communism and the southern part of the country wanted to remain free. Thus, they were defending half of a country from an oppressive dictatorship. Yes there were war crimes committed there but they were on all sides. That doesn’t make the US a monster for what they did. Also, I am from a former Oppressive Socialist country and I sure am glad communism was eradicated from there. It was Yugoslavia and Yugoslavia was supposedly the most free and advanced socialist nation in the world.
This build is really good! A few things could make it better though. The turret and wing bombs both seem a little too big for the rest of the aircraft so maybe changing the size of those would be beneficial. I really love the turret aiming on this build and the wings are very good too!
I absolutely love it! The racing seaplanes of that era were some of the most beautiful aircraft ever made. This one and the Supermarine S.6 series are my favourites
@ThirdReichSSFuhrer In that case I would suggest taking it down. In the rules it says you should only post what you build yourself or builds of others if you make enough changes and give credit. This breaks the rule and a mod could give you a strike for having it up
Now this is a super cool build!
@OscarLima also a small tip to help with making it fly better is to put the CoM further from the CoL. I would also recommend building with fuselage blocks instead of these ones. The fuselage parts are easier to shape and can hold extra fuel and weight. If you remove the fuel from the wing parts towards the back of this plane, it will fly much better :)
@QinQianWen everyone can build in their own way so fair enough :)
@OscarLima I’m glad you got that fixed :)
Excellent! This is extremely cool. The plane looks great and the idea is good too
This looks very cool! It accelerates too fast but other than that it’s great and fun to fly
Looks pretty cool! For some reason, I expected this to be built by sleddriver lol
Pretty neat! Simple but well made
@Diloph you managed to actually make it look good hahaha
RIP biplane
Beautiful replica of a rather odd looking plane
This is so cool!
This is pretty neat. Very creative use of parts
@trolman oh lol I didn’t realise. Usually I use these ^^ as arrows.
This is really nice! It looks good and flies pretty decent. Two things could make it a little better: 1. Having the CoM further from the CoL will give it better manoeuvrability. Try to either add a little more weight to the nose or remove some from the rear. 2. The twin booms seem a little short so making them a little longer would definitely improve its looks. Overall though great job!
This is a pretty good build! The proportions of parts is a little off. Some parts seem too big (canopy) and some too small (fuselage and verticale stabilisers). Apart from this though it looks nice and has good detailing on it. I like the changes you made to the gun to have it be a little more realistic but the ammo count feels a little too low. Most of the recent US fighter which use a 20mm have between 450-600 rounds of ammo. That’s just nit picking though. Overall very good job!
@trolman ?
@Saleplouck I’m really glad then! I’m happy you kept building!
I thought I recognised it! You made a lot of other cool aircraft since this one that I’m gonna have to check out
Wow this is fantastic! Such a smart idea
@KH2B yup it’s just practice and experience! It took me very long to figure out how to do that when custom wheels were introduced. Better have that knowledge earlier. If you ever need some other tips or help, feel free to ask :)
Hey it actually flies now and you can takeoff and land! Nice changes you made :)
For one of your first uploads this is excellent! A small tip though: when making tail dragged undercarriage, set the wheel traction to manual and to 50%. It will make takeoff and landing smoother :)
Now your next goal is 747,100
@typeZERO No that’s not really what I mean. Warhead weight would both effect the agility but also damage an explosion could cause. Furthermore, I don’t really like the idea of a damage setting. Missiles work through explosive wave pressure and shrapnel. The larger the warhead, the greater the explosion but that doesn’t necessarily mean the shrapnel will have as long of a travel distance because that depends on their velocity. So warhead weight would change what the pressure wave does and blast radius would change the range at which the shrapnel is effective. This is all pretty complex though but, in my opinion at least, better than the ace combat style which can take multiple direct hits to score a kill. Basically I agree with half of your point but blast damage scaling isn’t the right way to change weapon power in my opinion.
@typeZERO oh I thought it just took many hits to shoot the plane down since it was in range of the shrapnel for multiple explosions. If the three variables “damage radius”, “warhead weight” (which would have effect on manoeuvrability), and proximity to detonate could be changed either directly or in XML files, it would make missiles much more realistic. If that’s what your video shows then I 100% support it!
@typeZERO it was the first game I got back when the first PSP came out. I think I shared my view on this in another post but I think that adding missile explosion radius is a good idea. Also choosing the weight of the warhead might be a better idea than missile damage. Since a “good hit” on a fighter sized aircraft is almost a 100% guaranteed kill, it would be better if missiles were less likely to get a good hit. The further away the missile explodes, the less damage it does to the plane. At the moment, getting any kind of hit with a missile is an almost guaranteed kill in SP but taking distance from the explosion into account in regards to damage would be a good idea. The ace combat idea of multiple missile hits on one target to get a kill takes away realism
Brilliant gun! Looks good and functions well too
Oh lol sorry I accidentally made an unlisted post of mine a successor to this. Whoops!
Simple but very cool!
@Hellosss38 okay good to hear. As long as it can maintain level flight around 200mph it should be good
@MBR6753 well your efforts 100% paid off!
@Hellosss38 I would try to reduce the weight as well as add more power. It’s very heavy for a 5 seater aircraft and has an extraordinarily heavy amount of fuel. The shape itself is cool but it would be even better if it worked. Some gear would also make this much better :)
@Hellosss38 I left an edit to my previous comment. The plane seems far too underpowered for its weight
It doesn’t exactly fly though. Am I missing something?
Edit: correction: it flies but only if you spawn it above 6000ft because that’s how much it will altitude it will lose before it achieves speed to retain level flight
Interesting idea but I think it should be a little refined. Most planes will crash if the missile gets a “good hit”. Making the missiles less reliable in getting a good hit is an interesting idea. This way if it would detonate at too great a distance from the plane it could do it some damage but not render it inoperable or even completely destroy it. I saw a post from someone recently which made a missile system that did just this but it was too unreliable and the missiles had an odd flight pattern
The game itself is harmless and has nothing which could be interpreted as inappropriate for a 9 year old. There is no communication with other players through the game itself but that is possible on the website. The moderators are very good at making sure that any inappropriate content stays off the website as well so as long as your child doesn’t make an account, it should all be age appropriate :)
It’s always nice to see players come back after a few years!
This looks really good but i can’t seem to figure out how to take off vertically. Is there some way or does it not work?
I always forget how massive these fish can get. They’re real monsters
This is actually really cool! I’d love to see you use this system to make a replica of an existing howitzer or cannon
Hey I saw you mentioned me in a comment but the post it was on was deleted.
This is real cool! It looks very realistic
@SCPMTF12 lol calling America sinful but defending China. China also invaded Vietnam with worse intent. The United States wanted to stop the spread of communism and the southern part of the country wanted to remain free. Thus, they were defending half of a country from an oppressive dictatorship. Yes there were war crimes committed there but they were on all sides. That doesn’t make the US a monster for what they did. Also, I am from a former Oppressive Socialist country and I sure am glad communism was eradicated from there. It was Yugoslavia and Yugoslavia was supposedly the most free and advanced socialist nation in the world.
@RodolfoTassinari you don’t necessarily need the mod for that. Just increase weight in the nose
@Xeurith no problem! I’m looking forward to seeing your future builds
This build is really good! A few things could make it better though. The turret and wing bombs both seem a little too big for the rest of the aircraft so maybe changing the size of those would be beneficial. I really love the turret aiming on this build and the wings are very good too!
@Alta2809 sounds cool! Is it for that soviet bomber challenge?
I absolutely love it! The racing seaplanes of that era were some of the most beautiful aircraft ever made. This one and the Supermarine S.6 series are my favourites
@ThirdReichSSFuhrer In that case I would suggest taking it down. In the rules it says you should only post what you build yourself or builds of others if you make enough changes and give credit. This breaks the rule and a mod could give you a strike for having it up