@AWACSgodess just place it where you want it to be, connect the rotator to your plane and it should work. I'm not gonna teach you how to connect things in sp...
For the defensive turrets I used a missile with no power and 360° detection range, so the ai fires the missile, switch to the cannons and keep FireWeapons pressed. After that you just need an auto aim and angle limitation for cannons.
I don't know if it's hard to do, but some more inputs would be great : brakes in wheels, launch weapons, countermeasures, and maybe custom inputs for VTOL RCN nozzles.
You need 2 software to make it work, I use freepie and vjoy. In freepie you need to load a script to convert Trackir inputs, then use vjoy to create a virtual joystick. Open SP and you'll have a new device in the controls tab and you should be able to add controls in "LookBack" and "LookUp" just by turning your head.
Beautiful ! I love it ! I just think there are one or two things that can be easily improved. I don't like the steam effect, I think it's even better with nothing, the boat is boucing a bit too much, I think you just need to add buoyancy only on 2 or 3 parts, not more. I also noticed the engine toggles off regularly on big waves, I think you can fix it just by editing the propeller. Other than that it's one of the best ship on the site, congrats !
Very nice build, the most beautiful plane ever made IRL (in my opinion). I flew it a bit and I assume the Roll rate should be better, I also had to move the camera down to aim correctly and I think you should add marks on some dials to be able to read it. I like the instability of the plane, it really feels like a delta, it's hard to handle first, but it becomes easier as soon as you get used to it. The part efficiency is good, congratulations dude !
Ok, after a few test, finally the speed is good. I can send you a realistic engine I made for my spit soon, I used FT formulas with the propeller pitch to simulate the loss of energy during climb. You also can add lookBackTranslation = 0.15,0 in the CameraVantage tab of your camera, this will give you a better visibility when you look back.
Very nice build ! Good part efficiency. The flight model is good, I agree with ChiChiWerx except on two points : You should add at least damperMultiplier = 3000 on each rotators the camera is attached to to smooth a bit the camera movements, and the plane is way too fast ! I was flying 600km/h with no dive, at sea level, 60% Throttle, and full fuel load. Also with such a constant high speed, the Pitch rate is too high. Other than that it's a very good build, congrats !
I have the same bug than CRJ900Pilot, but the stock ships are flying only when I toggle off the ocean in the ocean menu, I also noticed that the weapons of ww2 destroyers are sometimes detached to the ship.
Nice but insane part count, you don't need a 10 cm logo with 60 parts or these very detailed hinges ! The shape is perfect but nobody will play with a 4000 parts Puma.
No conflict with the weather settings of the Ocean mod ?
+1@AWACSgodess just place it where you want it to be, connect the rotator to your plane and it should work. I'm not gonna teach you how to connect things in sp...
+1For the defensive turrets I used a missile with no power and 360° detection range, so the ai fires the missile, switch to the cannons and keep FireWeapons pressed. After that you just need an auto aim and angle limitation for cannons.
+1@CongTheWawa No, in the variables tab of your build.
+1Game crash two seconds after spawn...
+1You can build something by yourself for refuel. But a rearm thing should be great !
+1@shipfinder568 Click and drag to push it
+1@ValkyrieXB71 No mobile version.
+1@DCLDCL How to install mod on Mac
+1@DCLDCL https://www.simpleplanes.com/Forums/View/492162/How-to-install-mods-on-PC-Mac
+1@DCLDCL No I can't, and yes you can download it without the steam workshop, just open the file with SP after download.
+1@WarHawk95 54 parts instead of 5-6...
+1@ForwardUntoDawn Clouds don't render correctly since the 1.11 update.
+1I don't know if it's hard to do, but some more inputs would be great : brakes in wheels, launch weapons, countermeasures, and maybe custom inputs for VTOL RCN nozzles.
+1Insane !
+1@AndrewGarrison Buttons don't work when attached or related to a Joystick Base.
+1Very nice ! Do you think you can add an Invert option for the SimpleThrottle part ? To make it retracted by default.
+1@ForwardUntoDawn Same assets in "Brass Brigade".
+1Looks nice but, why did you use this HUD ?
+1You need 2 software to make it work, I use freepie and vjoy. In freepie you need to load a script to convert Trackir inputs, then use vjoy to create a virtual joystick. Open SP and you'll have a new device in the controls tab and you should be able to add controls in "LookBack" and "LookUp" just by turning your head.
+1Who's the pilot, Jimi Hendrix ?
+1I love the smoke effect when you start engines ! Nice video !
+1Nice ! Don't forget to put all your objects on the "Terrain" layer, otherwise some builds will go through the ground.
+1@Kangy the"○" symbol is circular (with Roboto font) and bigger than °, so the resolution is better.
+1Beautiful, I love the color !
+1@Fdbrocks Read description on Youtube.
+1@Fdbrocks No, it was the in the Korean War !
+1@ThomasRoderick Do not spawn in air, it's too light, don't exceed 150kmh (93mph)
+1@brians1209 Sorry, only if I upload it myself... Lot of work in it !
+1Wow ! Beatiful !
+1Beautiful ! I love it ! I just think there are one or two things that can be easily improved. I don't like the steam effect, I think it's even better with nothing, the boat is boucing a bit too much, I think you just need to add buoyancy only on 2 or 3 parts, not more. I also noticed the engine toggles off regularly on big waves, I think you can fix it just by editing the propeller. Other than that it's one of the best ship on the site, congrats !
+1C'est qui le mec bourré qui a installé la banderole?
+1Prout !
+1Comment qu'il est bô !
+1Very nice build, the most beautiful plane ever made IRL (in my opinion). I flew it a bit and I assume the Roll rate should be better, I also had to move the camera down to aim correctly and I think you should add marks on some dials to be able to read it. I like the instability of the plane, it really feels like a delta, it's hard to handle first, but it becomes easier as soon as you get used to it. The part efficiency is good, congratulations dude !
+1Spit Engine
+1Ok, after a few test, finally the speed is good. I can send you a realistic engine I made for my spit soon, I used FT formulas with the propeller pitch to simulate the loss of energy during climb. You also can add lookBackTranslation = 0.15,0 in the CameraVantage tab of your camera, this will give you a better visibility when you look back.
+1Very nice build ! Good part efficiency. The flight model is good, I agree with ChiChiWerx except on two points : You should add at least damperMultiplier = 3000 on each rotators the camera is attached to to smooth a bit the camera movements, and the plane is way too fast ! I was flying 600km/h with no dive, at sea level, 60% Throttle, and full fuel load. Also with such a constant high speed, the Pitch rate is too high. Other than that it's a very good build, congrats !
+1I have the same bug than CRJ900Pilot, but the stock ships are flying only when I toggle off the ocean in the ocean menu, I also noticed that the weapons of ww2 destroyers are sometimes detached to the ship.
+1Nice, I'm proud to see my boat on the screen !
+1Amazing !
+1Oops ! Unfortunately, the successor's thing goes to @PioThePioneer, sorry...
+1Here
+1I already use the TrackIr in SP, it's possible to make it work with a virtual joystick. Now I can't play without it...
+1Nice ! Based on the Mig-15bis, lol !
+1Wow ! Are you animating planes for an air traffic mod ?
+1Beautiful video, as usual !
+1Nice but insane part count, you don't need a 10 cm logo with 60 parts or these very detailed hinges ! The shape is perfect but nobody will play with a 4000 parts Puma.
+1@Unknownguy1210 NO !
+1Now we need an Audi Quattro !
+1