@DuckMint I will not add grass or trees to save fps, and for the satellite imagery, it's a patchwork of different sources. I edited it with photoshop to remove clouds, some shadows on mountains, and adjust colors. I found the heightmap on terrain.party. It's a lot of work to edit heightmap too.
@AWESOMENESS360 I'm looking for pictures of the japanese naval fleet formation during the attack but it's a bit tricky to find. Maybe you can see it in your game "Pearl Harbour Simulator"?
@HistoricBirds Yes, I found a free WW2 carrier .obj asset, changed the texture and a few details and now we have real Japanes carriers (not sinkable), but don't worrie, the japanese fleet is separated in two groups, the other group have standard carriers.
@mikoyanster I'm using a mod called "0Rendering" that looks like "advanced rendering", It adds Bloom, lens flare, and lightrays. I found it on a forum, I think it's made by mushr0om but unfortunately I can't find it anymore. And I use "Reshade" for the Vignette and color adjustments.
@WNP78 @MOPCKOEDNISHE Thanks for your answers, I'm making a big map based on geographical data. I imported heightmap, and there is only one big photo texture (8000*8000). I just wanted to make it less blurry when I move away from the ground. The problem is I am a beginner on unity.
@mikoyanster
@MOPCKOEDNISHE
@WNP78
@DuckMint
@ThePilotDude
@jamesPLANESii
@WarHawk95
@BogdanX
@Othawne
@ThePilotDude The WW1 map is full of clumsiness, I'm not sure I'll upload it, and I made the Dr 1, I will post it soon.
@WarHawk95
@BogdanX
@Othawne
@DuckMint
@ThePilotDude
@jamesPLANESii
@Chancey21 Post have been updated, it now has link.
+1@mikoyanster
@MOPCKOEDNISHE
@WNP78
@HistoricBirds
@QuickNils
This mod is AWSOME !
+3Nice, I can't wait to try it !
+1@DuckMint Satellite imagery sources :
+2zoom.earth
satelliteworldmap
usgs.earthexplorer
@DuckMint I will not add grass or trees to save fps, and for the satellite imagery, it's a patchwork of different sources. I edited it with photoshop to remove clouds, some shadows on mountains, and adjust colors. I found the heightmap on terrain.party. It's a lot of work to edit heightmap too.
+1@HistoricBirds Of course you can.
@AWESOMENESS360 Just a picture showing how japanese ships are arranged one to another
@jamesPLANESii Yep, I tried but it's hard to find satellite data from 1941...
@AWESOMENESS360 I'm looking for pictures of the japanese naval fleet formation during the attack but it's a bit tricky to find. Maybe you can see it in your game "Pearl Harbour Simulator"?
@HistoricBirds Yes, I found a free WW2 carrier .obj asset, changed the texture and a few details and now we have real Japanes carriers (not sinkable), but don't worrie, the japanese fleet is separated in two groups, the other group have standard carriers.
@WarHawk95
@GeneralDuckGaming1
@jamesPLANESi
@CarnationRED
@Starbound
@WNP78
@DuckMint
@Tully2001
@Squirrel
@Gestour
@mikoyanster
@MOPCKOEDNISHE
@Chancey21 Ok, sorry, I didn't know that.
+1@CursedFlames Not so good when very close to the ground, except on the airfield, harbour and carrier.
@jamesPLANESii The map is 70km2, I think it's impossible, I just add buildings in the harbour and airfield.
+1And it's like 5 days of work on evenings.
@Gestour
@mikoyanster
@MOPCKOEDNISHE
@DuckMint
@Tully2001
@Squirrel
@CarnationRED
@Starbound
@WNP78
@ProcessedPlAnEs
@WarHawk95
@GeneralDuckGaming1
@jamesPLANESii
@mikoyanster I'm using a mod called "0Rendering" that looks like "advanced rendering", It adds Bloom, lens flare, and lightrays. I found it on a forum, I think it's made by mushr0om but unfortunately I can't find it anymore. And I use "Reshade" for the Vignette and color adjustments.
@mikoyanster @WNP78 @Squirrel Thanks, problem solved !
+1@HistoricBirds I don't have much time today, tomorrow?
@HistoricBirds Coming soon...
@Squirrel Thanks dude !
@Gestour
@mikoyanster
@MOPCKOEDNISHE
@DuckMint
@Tully2001
@Squirrel
@CarnationRED
@Starbound
@WNP78
@ProcessedPlAnEs
@Itisyourboi link
@Gravity That's why I want to do it on mod missions with fixed ai vehicles
I'd like to try a helicopter co-op mission
@Gravity We can bomb each other in multi, so why not ai
@Gravity Yes
@mikoyanster Idk, it would be great !
Problem solved ! Just open the console in game, and type :
Now it looks beautiful !
@Gestour
+1@mikoyanster
@MOPCKOEDNISHE
@DuckMint
@Tully2001
@Gestour
@mikoyanster
@MOPCKOEDNISHE
@DuckMint
@Tully2001
@WNP78 I tried to add (), no errors in the console, but still doesn't want to save the mod.
@WNP78 @MOPCKOEDNISHE Thanks for your answers, I'm making a big map based on geographical data. I imported heightmap, and there is only one big photo texture (8000*8000). I just wanted to make it less blurry when I move away from the ground. The problem is I am a beginner on unity.
@Gestour
@mikoyanster
@MOPCKOEDNISHE
@DuckMint
@Tully2001
@jamesPLANESii Only 16 ! Impressive ! Keep going that way, and you'll become a great artist !
Very nice James ! Can I ask you how old you are?
@DeskPilotsSquadron Ok, I'll give it a try another time.
+1@DeskPilotsSquadron
@DeskPilotsSquadron
@DeskPilotsSquadron I m in
One of the best plane of the site, all this stuff with only 846 parts ! Very well done !
+2