@MarshallLewisAerospace I'd love to! :D My system is based on replicating the real functions of submarines those are...
.
1)Neutral buoyancy: making the sub's standard buoyancy as close to 'neither sinking nor floating' as possible. Where the buoyancy and gravity cancel eachother out. This is the heart of my submarine's function.
I generally use two fuselage pieces arranged to ensure level buoyancy and use Overload to adjust the value. I then spawn the submarine to see whether it sinks or floats, then I return to builder and adjust accordingly, spawn into level, and repeat until I get the desired result.
.
2)Hydroplanes: Control surfaces on the front and rear of the submarine which are used for pitch control when the sub's in forward motion. (just like the elevators on an airplane).
I generally use rotators pivoting specific fuselage pieces with wings inserted. On a large build like this one I set the wing to have a very high width then scale it down via overload. (wings retain most of their properties even when scaled down).
.
3)Rudder control: Instead of simply using the Yaw power from a Gyro, I use a naturally functioning rudder. In order to ensure the submarine's direction of travel is changed with steering I add a hidden second rudder (wing on rotator) in the front. This creates counteracting forces much like the hydroplanes and thus properly steers the sub.
.
4)Propulsion: I use an engine based on the one used on This submarine, though simplified into one floppy free spinning rotator, holding two infinite rotators, holding a set of rotators arranged in a circle and nudged into eachother which control the pitch of the attached wings (which act as propeller blades).
I've generally upped the length of those wings and scaled them down to size to make propellers that function in the water but not the air.
.
5)'Ballast' Control: I put that in quotes because I don't technically change the buoyancy. Before I used a set of VTOL nozzles mounted on a rotator and powered by a separate floating set of engines for pushing the sub up and down. Now I use a piston-and-wing engine which does that job without fuel or a floating eyesore. The idea is for the engine to act on the neutral buoyancy, adding a force to push the sub up or down.
.
A lot of xml modding goes into the submarine, especially for the more precise touches. Yet I have thought of theories in how those without mods could make submarines the way I do.
@EternalDarkness Ah I see, would you suggest I avoid adding these to future posts then? If so I can certainly do that, and will you want me to do the same for comment shortcuts as well?
@Gameboi14 I got quite the crazy one in mind next, think ballistic missiles, cruise missiles, deck guns, and torpedoes, that's the kind of thing that'll be coming next.
@Gameboi14 Ah yes I saw the post he made. And yes I do! The thing that makes mine unique is my emphasis on recreating the realistic functions of submarines, in particular the hydroplane, rudder, and ballast functions alongside weapons such as Torpedoes, Cruise Missiles, and Ballistic Missiles.
This has a rather interesting approach toward a submarine, with its propulsion functioning like the engines of the osprey (aircraft). Works quite well, and it's a nifty thing to take to the water!
@FlyingHueman Keep in mind that I only started building these things AFTER several hundred hours at least working with this game and XML modding in particular, that and discovering a couple awesome submarines that inspired my method. I've also had plenty of time to refine my method.
.
Point is if you keep at something you'll most likely get better, practice makes perfect and all :)
@Imashovel Nowhere near as nice as I was hoping, I'd suggest not surface running too much in this thing, it's not as graceful on the surface as my other boats. The torpedoes and Harpoons work well though! (at least I hope they will)
@ErichVonLudendorff Alright I've managed to make a simple addition to the hull length, wasn't hard to add :) Now it's at the length it should be.
.
I've also been experimenting with giving it a new ballast system that uses no fuel, allowing for me to omit the vtol engine set I normally have detatched. So far that's been coming along quite well!
@toxicgamer88 @Nuclearbomber36
@MarshallLewisAerospace I'd love to! :D My system is based on replicating the real functions of submarines those are...
.
1)Neutral buoyancy: making the sub's standard buoyancy as close to 'neither sinking nor floating' as possible. Where the buoyancy and gravity cancel eachother out. This is the heart of my submarine's function.
I generally use two fuselage pieces arranged to ensure level buoyancy and use Overload to adjust the value. I then spawn the submarine to see whether it sinks or floats, then I return to builder and adjust accordingly, spawn into level, and repeat until I get the desired result.
.
2)Hydroplanes: Control surfaces on the front and rear of the submarine which are used for pitch control when the sub's in forward motion. (just like the elevators on an airplane).
I generally use rotators pivoting specific fuselage pieces with wings inserted. On a large build like this one I set the wing to have a very high width then scale it down via overload. (wings retain most of their properties even when scaled down).
.
3)Rudder control: Instead of simply using the Yaw power from a Gyro, I use a naturally functioning rudder. In order to ensure the submarine's direction of travel is changed with steering I add a hidden second rudder (wing on rotator) in the front. This creates counteracting forces much like the hydroplanes and thus properly steers the sub.
.
4)Propulsion: I use an engine based on the one used on This submarine, though simplified into one floppy free spinning rotator, holding two infinite rotators, holding a set of rotators arranged in a circle and nudged into eachother which control the pitch of the attached wings (which act as propeller blades).
I've generally upped the length of those wings and scaled them down to size to make propellers that function in the water but not the air.
.
5)'Ballast' Control: I put that in quotes because I don't technically change the buoyancy. Before I used a set of VTOL nozzles mounted on a rotator and powered by a separate floating set of engines for pushing the sub up and down. Now I use a piston-and-wing engine which does that job without fuel or a floating eyesore. The idea is for the engine to act on the neutral buoyancy, adding a force to push the sub up or down.
.
A lot of xml modding goes into the submarine, especially for the more precise touches. Yet I have thought of theories in how those without mods could make submarines the way I do.
@EternalDarkness Got it, I'll exclude the upvote link from my descriptions from here on then, thanks for letting me know!
@EternalDarkness Ah I see, would you suggest I avoid adding these to future posts then? If so I can certainly do that, and will you want me to do the same for comment shortcuts as well?
@lastv801 That's the plan!
@EternalDarkness You mean the upvote shortcut in the description? Has it been getting abused?
@Gameboi14 I'll tag you then.
@Gameboi14 I got quite the crazy one in mind next, think ballistic missiles, cruise missiles, deck guns, and torpedoes, that's the kind of thing that'll be coming next.
@Gameboi14 Ah yes I saw the post he made. And yes I do! The thing that makes mine unique is my emphasis on recreating the realistic functions of submarines, in particular the hydroplane, rudder, and ballast functions alongside weapons such as Torpedoes, Cruise Missiles, and Ballistic Missiles.
+1.
@toxicgamer88 T'is what I've been doing! I'll probably make the conventionally armed 'Freedom Torpedo' Variant as well for mobile peeps.
@JediWolf I think my Mark 48 can in theory do that, given it's manually guided.
@Nuclearbomber36 I've thought of making one, sure. Funny enough I think that's the first time I've gotten a standalone weapon request.
@Nuclearbomber36 One of the craziest methods devised for killing submarines, something only the Cold War could bring.
@Nuclearbomber36 Whatcha want an ASTOR or something?
@FlyingHueman Thanks for the info! And for the compliments.
@TheMitsuboshiBoi This post is a week old, I'll add the link to the skipjack in the next update post.
Now this is brilliant! I'm quite overjoyed to see my method of active sonar developed and refined like this!
+1Finally got one of my boats on a vid of yours! Those ballast engines are an eyesore though, glad I've improved on my ballast systems since then!
+1@Nuclearbomber36 Oh? They got it built? Learned about it when I read up on the Riachuelo, cool to hear!
200-300 mph and not even on 10% throttle???
This has a rather interesting approach toward a submarine, with its propulsion functioning like the engines of the osprey (aircraft). Works quite well, and it's a nifty thing to take to the water!
+1@Plane66373637 Did you not even look at the tags? It's a replica, one of the very first submarines to be made with that hull shape.
+4.
@TheMitsuboshiBoi Maybe, though I would suggest hitting the brakes on your requests. I wanna let other people come along and pitch their ideas.
@lastv801 Also, little tip to make links clickable ------> [Put any text you want here](put your link here).
@lastv801 Lucky you that's part of my main list! In lieu of your request I might do it sooner than scheduled ;).
@TheMitsuboshiBoi Maybe at some point in the future.
@BurkeEnterprise I could add that to my requests sure, and thank you!
@Nuclearbomber36 That's what I'm going to do ^^ I am going to make the missiles, as a special feature for the build.
@Nuclearbomber36 Got some plans to make an RPK-2 Anti Submarine Missile to equip it with! I always love an excuse to build a new weapon.
@FlyingHueman Keep in mind that I only started building these things AFTER several hundred hours at least working with this game and XML modding in particular, that and discovering a couple awesome submarines that inspired my method. I've also had plenty of time to refine my method.
.
Point is if you keep at something you'll most likely get better, practice makes perfect and all :)
@Nuclearbomber36 I could do that sure. I'll make and release it after I do my Skipjack.
@ErichVonLudendorff Splendid! Glad you did.
@ErichVonLudendorff
.
Somebody just watch Mustard?
+1@TheMitsuboshiBoi I don't really feel up for doing another submarine of that body style, so perhaps another time.
Oh sweet it's out! Fantastic showcase for my Long bin, thanks for featuring it!
This mod is quite awesome to use with the Nuke Mod.
+4Freerider! Great to see you back man.
+1@Nuclearbomber36 Here's that nuke torp sub!
@MarinoYeet No problem!
@MarinoYeet
@Imashovel Nowhere near as nice as I was hoping, I'd suggest not surface running too much in this thing, it's not as graceful on the surface as my other boats. The torpedoes and Harpoons work well though! (at least I hope they will)
.
@Nuclearbomber36 I could.
@ErichVonLudendorff Alright I've managed to make a simple addition to the hull length, wasn't hard to add :) Now it's at the length it should be.
+1.
I've also been experimenting with giving it a new ballast system that uses no fuel, allowing for me to omit the vtol engine set I normally have detatched. So far that's been coming along quite well!
@ErichVonLudendorff NVM I found it, 246 Feet
@ErichVonLudendorff Longer, by how much?