@sheepsblood I can say that a gun engine will work well underwater, since they're my primary method of getting SLBM's out of the water for submerged launching. Also I get the sense that your detatcher method is an attempt to replicate 'blowing ballast'.
@MarshallLewisAerospace I could make a simple gun mount with rotation, elevation, and the basic components for a recoil gun. What Rate of fire are you looking for exactly?
@TrislandianAlliance Cool! And a couple ways to make your submarine more shallow friendly. For starters us X-planes for the rear control surfaces/fins (like those on my Gotland). Secondly I would suggest attempting to use smaller propeller blades in greater quantity (up to 7 if you wanna be realistic). Both these can make for a sub that'll handle shallow waters better.
Interesting functionality here, I notice that it has functional control surfaces allowing for full pitch alongside an engine setup for free diving. Has a bit too much positive buoyancy though which does make it hard to dive. A more optimized buoyancy would make this thing work pretty well since it does seem to have the other components of a good free diving sub!
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Also, you should ALWAYS have a full description detailing how your sub works and all its features, to let people know how it all works and display all your build has to offer!
@taisakun A Submarine building guide is in order. I might try to make one soon, I have an older one though it's a bit dated and I've improved since then so I'll make a new one.
@ThomasRoderick Well you can be sure there will be plenty of subs from me in the future! You should also keep an eye on NFIGMT here, he might end up building an awesome sub of his own from scratch at this rate :) He seems to have been working with my subs for some time now, only a matter of time till he makes his own!
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As for controls, that would certainly be nice though they are pretty simple and intuitive. Pitch for pitch, Roll for Rudder, VTOL to dive and surface, and throttle for throttle. This sub engine in particular also comes with a Reverse that can be accessed via pressing LandingGear!
@MontyPython This is armed as it likely would be around the time it was introduced in the late 1950's and 1960's. The 48 was introduced much later in the 70's, the ADCAP variant even later.
That's quite an interesting mechanism for converting car engine power into usable powered rotation. Been conceptualizing a 'Diesel Electric' power system that involves switchable rotator and engine power for a bit of time. I might experiment with this kind of mechanism, see of I can make it work for a marine propeller!
@MarshallLewisAerospace Oh of course! Fun fact it apparently took the introduction of the Alfa class for the United States to update their torpedo arsenal. Best of luck on your Battlecruiser! I'll be sure to check it out once it's finished.
Sorry if I made assumptions then! The teardrop hull isn't a hard one to come up with, someone (oblivious to the fact it was a replica) even accused me of making a 'generic submarine' XD. Looking at it it's not all that derivative given the different conning tower and mostly different control surfaces.
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I was wondering about the torpedoes, they didn't seem like anything I built. I'm quite impressed that you managed to put them together! A couple did manage to slip out, and from my tests on them they worked quite well! Give you didn't have xml modding to fine tune them, those torps are quite the kitbash! Btw if you're wondering why the anti-sub torps were slow it's because the real things were.
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I'll put together some engines for an upload, modify them to input to throttle then upload, those should be of use!
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I took a look at the battlecruiser, and its speed is a bit limited. I noticed you used my steering method in it, which is great for submarines and ships both! You'll wanna up the size of the wings though, that could help it turn better. I look forward to seeing how it comes together!
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One more thing, try putting periods between paragraphs, it's an effective way to space them out.
Not bad so far, though it does seem to be hampered in some ways by elements of the parts used. In particular how the engine you used from my delta is designed for limiting speeds below 30. I think I'll upload a few of the engines I use with the input set to throttle rather than the V<# input I've used. Something for everyone to use :)
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The buoyancy is mostly near neutral, and the pitch and rudder control work well, as does the ballast. I notice that you the fuselage blocks only had 100% buoyancy, so I'm glad you've managed with that! Although it does have some sinking when running at low speeds, so some adjustment could be good. At full speed though it works quite well!
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The torpedoes tend to get stuck on launch though, for another submarine I would suggest finding and saving a fuselage with collisions turned off for use in the bow to prevent this. You could take one of the fuselage pieces off the bow of my skipjack and save it as a subassembly. You could also save one of the main hull pieces for use, since it's scaled up and suitable for large builds.
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I sense that this isn't entirely made from scratch, which is cool by me. Although I would love to see you put a hull together entirely from scratch. That flying boat shows you do have some design sense, so I'd like to see what model you could put together with help the subassemblies my builds could offer! Lemme offer a list of useful subassemblies you should take and save if you haven't already.
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- 1 Normal hull: Has a lotta health, normal weight, and is scaled up enough to be suitable for large builds. Take one of these off the center portions of a hull from my sub. They also have no drag if I recall correctly, which makes the sub faster and less taxing on a device.
- 2 No collision hull: Found on the bow of many of my submarines, used to allow torpedo launch without issues from collisions. Otherwise has the same properties as my normal hull
- 3 Hydroplane: The wings put within the fuselage pieces modeled into stern and bow planes, these are useful for pitch and rudder control. They're in truth very long wings scaled down to a manageable size, giving them a lotta authority.
- 4 Pitch and Rudder Rotators: These are normal except for a high damperMultiplier, which helps prevent wobbling on larger builds.
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I'll upload the engines for you and anyone else to use. So far you've done a good job, if you can make the neutral buoyancy work without mod or even modded parts that's a very good sign :)
@Axartar Rockets can! That's why I use them as the base for many of my Sub based weaponry. I've found that rockets are unaffected by the water, they don't disappear or even slow down. That said, I'm now curious how much damage a hyper magnet could do on its own.
A nice looking low part build whose size is appropriate for the type of vessel, although the lack of steering is unfortunate.
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Here's a method of steering you could try, take two sets of rotators, aim them down, put one on each end of the ship, set them to turn opposite directions, and add a wing to each of them. This method can offer natural and effective rudder control, alongside a more true to life method than using a Gyro.
I have my own solutions to this issue, and they generally involve making custom weapons. Using Rockets as a base for torpedoes and missiles, putting bombs on modded pistons that can be lowered while at shallow depths. Making it to where bombs and torpedoes don't disappear underwater would be great nonetheless! I'm sure it's possible, given Rockets are already unaffected by the water,
@MarshallLewisAerospace I normally boost speed by taking drag out of some of the hull parts, increasing the size of the propeller blades (scaling them down so they aren't ungodly huge), and carefully upping the speed of the rotators. All of which use xml though, meaning that's a bit of a tough conundrum for you. One thing you could do is try to increase the range of motion on the rotators which connect to the propeller blades, that might help you get better speed.
@MarshallLewisAerospace I'm perfectly cool with borrowing parts! The engine I use is directly based on the engine from this build after all. I do use gyro's sometimes though mainly to counteract any negative effects on the ballast function that adding custom torpedoes might cause. I also use the gyro on the ballast engine to counteract listing in turns as well.
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Most of the stability of my submarines on the pitch side comes from the neutral buoyancy blocks. Two of them, with one near each end, adjusted to ensure they keep the sub level. I'm pleased to hear you're making progress!
@BurkeEnterprise I'll do that one at some point, when I don't got a backlog of requests x) I'll probably put focus on doing requests after I've finished the 50's list before going onto the 60's list.
@MarshallLewisAerospace I would love to see what you build with these parts! I myself use an engine based on one used from another sub, so being one who has learned from other builds myself I am more than happy to see someone attempt to do so from mine!
@lastv801 No but I have been doing some work on an AI version of My Foxtrot for use as an ASW target. Having the bowplanes switched from pitch so it doesn't pull up to the surface and having an engine above which keeps it from surfacing (and can be used to set the depth of the sub when spawned).
@TheMitsuboshiBoi After the Belgorod and Halibut
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@sheepsblood I can say that a gun engine will work well underwater, since they're my primary method of getting SLBM's out of the water for submerged launching. Also I get the sense that your detatcher method is an attempt to replicate 'blowing ballast'.
@MarshallLewisAerospace I could make a simple gun mount with rotation, elevation, and the basic components for a recoil gun. What Rate of fire are you looking for exactly?
@MarshallLewisAerospace Perhaps I could, whatcha got in mind?
@TrislandianAlliance Cool! And a couple ways to make your submarine more shallow friendly. For starters us X-planes for the rear control surfaces/fins (like those on my Gotland). Secondly I would suggest attempting to use smaller propeller blades in greater quantity (up to 7 if you wanna be realistic). Both these can make for a sub that'll handle shallow waters better.
@BurkeEnterprise That would be handy! Always great to try and present what you know to the community!
Interesting functionality here, I notice that it has functional control surfaces allowing for full pitch alongside an engine setup for free diving. Has a bit too much positive buoyancy though which does make it hard to dive. A more optimized buoyancy would make this thing work pretty well since it does seem to have the other components of a good free diving sub!
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Also, you should ALWAYS have a full description detailing how your sub works and all its features, to let people know how it all works and display all your build has to offer!
@Nerfenthusiast Interesting experiment it must have been nonetheless.
+1@taisakun A Submarine building guide is in order. I might try to make one soon, I have an older one though it's a bit dated and I've improved since then so I'll make a new one.
Already did.
@BurkeEnterprise Awesome!
@ThomasRoderick Well you can be sure there will be plenty of subs from me in the future! You should also keep an eye on NFIGMT here, he might end up building an awesome sub of his own from scratch at this rate :) He seems to have been working with my subs for some time now, only a matter of time till he makes his own!
+1.
As for controls, that would certainly be nice though they are pretty simple and intuitive. Pitch for pitch, Roll for Rudder, VTOL to dive and surface, and throttle for throttle. This sub engine in particular also comes with a Reverse that can be accessed via pressing LandingGear!
@BurkeEnterprise I think they're around X4, with their size set to 5 on each side so I think These could work for you!
Oooooh I love this! :D That propeller looks awesome! And interesting engine there!
+2@MontyPython This is armed as it likely would be around the time it was introduced in the late 1950's and 1960's. The 48 was introduced much later in the 70's, the ADCAP variant even later.
What the fluff is that?
+1.
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@TheMitsuboshiBoi No thanks, it's literally just the Yangtze model but shorter.
That's quite an interesting mechanism for converting car engine power into usable powered rotation. Been conceptualizing a 'Diesel Electric' power system that involves switchable rotator and engine power for a bit of time. I might experiment with this kind of mechanism, see of I can make it work for a marine propeller!
@Mustang51 No problem!
@lastv801 Double upload planned, Barbel class and November class, after that will come the Oscar and Belgorod.
@MarshallLewisAerospace Oh of course! Fun fact it apparently took the introduction of the Alfa class for the United States to update their torpedo arsenal. Best of luck on your Battlecruiser! I'll be sure to check it out once it's finished.
@MarshallLewisAerospace
Sorry if I made assumptions then! The teardrop hull isn't a hard one to come up with, someone (oblivious to the fact it was a replica) even accused me of making a 'generic submarine' XD. Looking at it it's not all that derivative given the different conning tower and mostly different control surfaces.
.
I was wondering about the torpedoes, they didn't seem like anything I built. I'm quite impressed that you managed to put them together! A couple did manage to slip out, and from my tests on them they worked quite well! Give you didn't have xml modding to fine tune them, those torps are quite the kitbash! Btw if you're wondering why the anti-sub torps were slow it's because the real things were.
.
I'll put together some engines for an upload, modify them to input to throttle then upload, those should be of use!
.
I took a look at the battlecruiser, and its speed is a bit limited. I noticed you used my steering method in it, which is great for submarines and ships both! You'll wanna up the size of the wings though, that could help it turn better. I look forward to seeing how it comes together!
.
One more thing, try putting periods between paragraphs, it's an effective way to space them out.
@sheepsblood Check on my profile! Down at the bottom are links to a few different weapons that could be of use for you.
Not bad so far, though it does seem to be hampered in some ways by elements of the parts used. In particular how the engine you used from my delta is designed for limiting speeds below 30. I think I'll upload a few of the engines I use with the input set to throttle rather than the V<# input I've used. Something for everyone to use :)
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The buoyancy is mostly near neutral, and the pitch and rudder control work well, as does the ballast. I notice that you the fuselage blocks only had 100% buoyancy, so I'm glad you've managed with that! Although it does have some sinking when running at low speeds, so some adjustment could be good. At full speed though it works quite well!
.
The torpedoes tend to get stuck on launch though, for another submarine I would suggest finding and saving a fuselage with collisions turned off for use in the bow to prevent this. You could take one of the fuselage pieces off the bow of my skipjack and save it as a subassembly. You could also save one of the main hull pieces for use, since it's scaled up and suitable for large builds.
.
I sense that this isn't entirely made from scratch, which is cool by me. Although I would love to see you put a hull together entirely from scratch. That flying boat shows you do have some design sense, so I'd like to see what model you could put together with help the subassemblies my builds could offer! Lemme offer a list of useful subassemblies you should take and save if you haven't already.
.
- 1 Normal hull: Has a lotta health, normal weight, and is scaled up enough to be suitable for large builds. Take one of these off the center portions of a hull from my sub. They also have no drag if I recall correctly, which makes the sub faster and less taxing on a device.
- 2 No collision hull: Found on the bow of many of my submarines, used to allow torpedo launch without issues from collisions. Otherwise has the same properties as my normal hull
- 3 Hydroplane: The wings put within the fuselage pieces modeled into stern and bow planes, these are useful for pitch and rudder control. They're in truth very long wings scaled down to a manageable size, giving them a lotta authority.
- 4 Pitch and Rudder Rotators: These are normal except for a high damperMultiplier, which helps prevent wobbling on larger builds.
.
I'll upload the engines for you and anyone else to use. So far you've done a good job, if you can make the neutral buoyancy work without mod or even modded parts that's a very good sign :)
@Axartar I'll give that a try then!
@Axartar Rockets can! That's why I use them as the base for many of my Sub based weaponry. I've found that rockets are unaffected by the water, they don't disappear or even slow down. That said, I'm now curious how much damage a hyper magnet could do on its own.
A nice looking low part build whose size is appropriate for the type of vessel, although the lack of steering is unfortunate.
+1.
Here's a method of steering you could try, take two sets of rotators, aim them down, put one on each end of the ship, set them to turn opposite directions, and add a wing to each of them. This method can offer natural and effective rudder control, alongside a more true to life method than using a Gyro.
I have my own solutions to this issue, and they generally involve making custom weapons. Using Rockets as a base for torpedoes and missiles, putting bombs on modded pistons that can be lowered while at shallow depths. Making it to where bombs and torpedoes don't disappear underwater would be great nonetheless! I'm sure it's possible, given Rockets are already unaffected by the water,
@MarshallLewisAerospace I normally boost speed by taking drag out of some of the hull parts, increasing the size of the propeller blades (scaling them down so they aren't ungodly huge), and carefully upping the speed of the rotators. All of which use xml though, meaning that's a bit of a tough conundrum for you. One thing you could do is try to increase the range of motion on the rotators which connect to the propeller blades, that might help you get better speed.
@MarshallLewisAerospace I'm perfectly cool with borrowing parts! The engine I use is directly based on the engine from this build after all. I do use gyro's sometimes though mainly to counteract any negative effects on the ballast function that adding custom torpedoes might cause. I also use the gyro on the ballast engine to counteract listing in turns as well.
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Most of the stability of my submarines on the pitch side comes from the neutral buoyancy blocks. Two of them, with one near each end, adjusted to ensure they keep the sub level. I'm pleased to hear you're making progress!
@BurkeEnterprise I'll do that one at some point, when I don't got a backlog of requests x) I'll probably put focus on doing requests after I've finished the 50's list before going onto the 60's list.
+1@Jerba At some point I might.
started to watch, then suddenly "This Video is Unavailable"
+1Me: NOOOOOOOO!!!!
OOooooo those crashes from FishMiner, I suspect he didn't have a joystick, and thus couldn't handle the bike as gracefully as you.
Surprise @lastv801! I uploaded it today! :D
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@lastv801 If things go well should be this week, given how well the Delta did on a Wednesday night I might get it done in time to upload then. :)
@Nuclearbomber36 Seems you're catching onto my thinking :)
@Nuclearbomber36 Thinking I might go for it in the interest of making it with a Poseidon torpedo.
@Nuclearbomber36 I'll consider adding that to the list, see if I can find some good blueprints/ref pics
@MarshallLewisAerospace I would love to see what you build with these parts! I myself use an engine based on one used from another sub, so being one who has learned from other builds myself I am more than happy to see someone attempt to do so from mine!
+1@metallicplanes It's at the bottom of the specifications section.
@lastv801 Most likely soon, whenever I feel it's ready to release. I've already tested it as a target for an ASW helicoptor armed with depth charges.
@lastv801 No but I have been doing some work on an AI version of My Foxtrot for use as an ASW target. Having the bowplanes switched from pitch so it doesn't pull up to the surface and having an engine above which keeps it from surfacing (and can be used to set the depth of the sub when spawned).
@FoxtrotBeta Now that could be an intereresting idea, I'll consider adding it to the requests.
@Nuclearbomber36 Unmodded version is posted and linked in the description here.
@Nuclearbomber36 I could make the 'Freedom Torpedo' Export variant then.