@SnoWFLakE0s on the ground. Especially at closer ranges. It seems to work better in things further away, but what use is a tank that cant kill something that is kinda close......
@Zanedavid Yea the problem with gyros is that if the tank itself is on a 10° slope thr gun will only go 10° up from the tank instead of 20. Who has helped me in an unlisted post and I'll try the things out then
@destroyerP Oh sorry, I had te eat dinner. Basically you put gyros that are rotated to be on their sides, and they have stability and that basically holds it in place. If you can find the gyros on this one you'll know what I mean.
I edited just one of them, made it 30mm and high ROF just to see how it would act, pretty fun when you fly and fire, it looks like when the a10 does it.
I mean this one time Andrew said he cant promise anything so maybe sometime in the future. Most likely not in this update tho. So even though this is a joke, it might not be.
@BogdanX I got it to move forward a bit actually, I pressed all the ag's and fired the cannon and had throttle and pitch on max. I really don't understand how to get this thing to do anything except fire. and even that is hard because how the turret rotates.
@Randomdoggo that's cuz you're playing on mobile. Just put another gun somewhere on the plane and it should work. When you fire that gun the turret gun will fire too
@Sm10684 I think with the devs it's more of them being busy. I have seen multiple times where devs, including Andrew are the first upvote on some new players build, and they leave a nice comment too sometimes.
.
It really is just them being busy working would be my guess.
@Zanedavid I mean the lave would still be hot so it might squeeze itself in to any gaps there are, and like burn the outside.... but the middle might be fine depending in how big the wood is?
Because of how lava is, if you chucked a piece of wood on to leave it would most likely sink slowly in to it while also burning, and since the burnt wood has... well burnt it weighs even less so it'll just keep sinking until it burns up, before it has a chance to be submerged.
.
. This is literally just a guess, what said could be totally wrong
Because of how lava is, if you chucked a piece of wood on to leave it would most likely sink slowly in to it while also burning, and since the burnt wood has... well burnt it weighs even less so it'll just keep sinking until it burns up, before it has a chance to be submerged.
.
. This is literally just a guess, what said could be totally wrong
@SnoWFLakE0s on the ground. Especially at closer ranges. It seems to work better in things further away, but what use is a tank that cant kill something that is kinda close......
@SnoWFLakE0s sometimes, and other times not. But it feels like most of the time it just goes right through, even though the collision isnt disabled
Yes this is still hard cuz in Swedish some words are just different. And some of these J havent even learnt yet.
What?
I'm having problems with the shots passing through the things I shoot at.
@Zanedavid Yea the problem with gyros is that if the tank itself is on a 10° slope thr gun will only go 10° up from the tank instead of 20. Who has helped me in an unlisted post and I'll try the things out then
@Armyguy1534 in inputs for stuff that can have inputs.
@EternalDarkness oh haha, well it was a fun build to use nonetheless
@EternalDarkness ooh that's how you shot it, I just used the advanced targeting guide thing to snipe it from the default wright location.
40mm bofors autocannon? Its fully automatic and has 130rpm I think
@WNP78 I have tested and tried to edit it too, but it still doesn't seem to work. Looking at it, it should work. But in practice it does not.
@WNP78 U R D Smart
@WNP78 Since you added this in the game, do you have a clue how this could logically be done?
@BogdanX Do you know anything about how this could be done?
@CruzerBlade inputs.... I barely know how to use them at all.... but inputs
works as expected
I hit the beast 16km away :P Great build, I like it
@Oski indeed you can
@destroyerP Oh sorry, I had te eat dinner. Basically you put gyros that are rotated to be on their sides, and they have stability and that basically holds it in place. If you can find the gyros on this one you'll know what I mean.
@Noname918181 1you put name as an attribute and the name as a value
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2 test flight on ios and for android you can opt in to being a beta tester.
@destroyerP one more class, ill be home in like 1 hour maybe.
@destroyerP ooh nvm I get what you're asking. I'll answer later
@destroyerP the gyros turn off and its held in place by winches, dissect the build. Cant explain rn cuz I'm in school
That's pretty nice
@bjac0 sorry mate, cant test rn, gotta go to school soon
Nice video
Idk I managed to use a cannon with super high ROF and a diameter of 0.01
I edited just one of them, made it 30mm and high ROF just to see how it would act, pretty fun when you fly and fire, it looks like when the a10 does it.
I mean this one time Andrew said he cant promise anything so maybe sometime in the future. Most likely not in this update tho. So even though this is a joke, it might not be.
@HarrisCraft kk
@BMilan I'm pretty sure it does. As the 1st is what's shown 1st and that's misleading
Lookin' kinda fresh doe
@MintLynx thankies
Alrighty ill be disabling the links in my posts
@BogdanX wierd
@BogdanX I got it to move forward a bit actually, I pressed all the ag's and fired the cannon and had throttle and pitch on max. I really don't understand how to get this thing to do anything except fire. and even that is hard because how the turret rotates.
@Randomdoggo it should just be a normal gun attached to the plane
Like on the wing or something
@Randomdoggo that's cuz you're playing on mobile. Just put another gun somewhere on the plane and it should work. When you fire that gun the turret gun will fire too
@Randomdoggo hi
@Sm10684 I think with the devs it's more of them being busy. I have seen multiple times where devs, including Andrew are the first upvote on some new players build, and they leave a nice comment too sometimes.
.
It really is just them being busy working would be my guess.
@BlackZero ofcourse
@Zanedavid if your wheel is powered by an engine it the attribute is already in xml. Just use overload. The default value is 300
@sheepsblood let's hope they actually see it though, cuz it would be very useful if added
@sheepsblood very thanks
@Zanedavid on the car wheels you can change the maxAngularVelocity or whatever, just play around with it until its limited at 20
@Zanedavid I mean the lave would still be hot so it might squeeze itself in to any gaps there are, and like burn the outside.... but the middle might be fine depending in how big the wood is?
Because of how lava is, if you chucked a piece of wood on to leave it would most likely sink slowly in to it while also burning, and since the burnt wood has... well burnt it weighs even less so it'll just keep sinking until it burns up, before it has a chance to be submerged.
.
.
This is literally just a guess, what said could be totally wrong
Because of how lava is, if you chucked a piece of wood on to leave it would most likely sink slowly in to it while also burning, and since the burnt wood has... well burnt it weighs even less so it'll just keep sinking until it burns up, before it has a chance to be submerged.
.
.
This is literally just a guess, what said could be totally wrong
@Gestour as another new dev for 2020
@Mrbuble I don't understand what you're really asking for.