46.6k Minecraftpoweer Comments

  • The cannon is awesome! But..! 6.0 years ago

    @SnoWFLakE0s on the ground. Especially at closer ranges. It seems to work better in things further away, but what use is a tank that cant kill something that is kinda close......

  • The cannon is awesome! But..! 6.0 years ago

    @SnoWFLakE0s sometimes, and other times not. But it feels like most of the time it just goes right through, even though the collision isnt disabled

  • OUTDATED: Input System Explanation & Tutorial ("Funky Trees") [SP 1.9] 6.0 years ago

    Yes this is still hard cuz in Swedish some words are just different. And some of these J havent even learnt yet.

  • The cannon is awesome! But..! 6.0 years ago

    I'm having problems with the shots passing through the things I shoot at.

  • Ight so I need some help with the "Trees" 6.0 years ago

    @Zanedavid Yea the problem with gyros is that if the tank itself is on a 10° slope thr gun will only go 10° up from the tank instead of 20. Who has helped me in an unlisted post and I'll try the things out then

  • Ight so I need some help with the "Trees" 6.0 years ago

    @Armyguy1534 in inputs for stuff that can have inputs.

  • Good locations to snipe uss beast. 6.0 years ago

    @EternalDarkness oh haha, well it was a fun build to use nonetheless

  • Good locations to snipe uss beast. 6.0 years ago

    @EternalDarkness ooh that's how you shot it, I just used the advanced targeting guide thing to snipe it from the default wright location.

  • "-The Biggest Machine Gun-" 6.0 years ago

    40mm bofors autocannon? Its fully automatic and has 130rpm I think

  • Ight so I need some help with the "Trees" 6.0 years ago

    @WNP78 I have tested and tried to edit it too, but it still doesn't seem to work. Looking at it, it should work. But in practice it does not.

  • Ight so I need some help with the "Trees" 6.0 years ago

    @WNP78 U R D Smart

  • Ight so I need some help with the "Trees" 6.0 years ago

    @WNP78 Since you added this in the game, do you have a clue how this could logically be done?

  • Ight so I need some help with the "Trees" 6.0 years ago

    @BogdanX Do you know anything about how this could be done?

  • Can a dev please make a tutorial on how to use the functions? 6.0 years ago

    @CruzerBlade inputs.... I barely know how to use them at all.... but inputs

  • Flak Cannons 6.0 years ago

    works as expected

  • FunSeries 180mm Naval gun 6.0 years ago

    I hit the beast 16km away :P Great build, I like it

  • Villager Cannon 6.0 years ago

    @destroyerP Oh sorry, I had te eat dinner. Basically you put gyros that are rotated to be on their sides, and they have stability and that basically holds it in place. If you can find the gyros on this one you'll know what I mean.

  • 1.9 Beta FAQ - Redirect Your Questions Here Instead of the Beta Announcement Post 6.0 years ago

    @Noname918181 1you put name as an attribute and the name as a value
    .
    2 test flight on ios and for android you can opt in to being a beta tester.

  • Villager Cannon 6.0 years ago

    @destroyerP one more class, ill be home in like 1 hour maybe.

  • Villager Cannon 6.0 years ago

    @destroyerP ooh nvm I get what you're asking. I'll answer later

  • Villager Cannon 6.0 years ago

    @destroyerP the gyros turn off and its held in place by winches, dissect the build. Cant explain rn cuz I'm in school

  • Easy way to Carrier Landing 6.0 years ago

    That's pretty nice

  • Flak Cannons 6.0 years ago

    @bjac0 sorry mate, cant test rn, gotta go to school soon

  • 1.9 Beta Quick Preview! 6.0 years ago

    Nice video

  • Cannons explode when fired 6.0 years ago

    Idk I managed to use a cannon with super high ROF and a diameter of 0.01

  • I did a thing... 6.0 years ago

    I edited just one of them, made it 30mm and high ROF just to see how it would act, pretty fun when you fly and fire, it looks like when the a10 does it.

  • If there’s a tank cannon, will there be a tank track? 6.0 years ago

    I mean this one time Andrew said he cant promise anything so maybe sometime in the future. Most likely not in this update tho. So even though this is a joke, it might not be.

  • New tonk 60% done 6.0 years ago

    @HarrisCraft kk

  • NEW RULES 6.0 years ago

    @BMilan I'm pretty sure it does. As the 1st is what's shown 1st and that's misleading

  • New helicopter upcoming 6.0 years ago

    Lookin' kinda fresh doe

  • NEW RULES 6.0 years ago

    @MintLynx thankies

  • NEW RULES 6.0 years ago

    Alrighty ill be disabling the links in my posts

  • [CLS×DMRD]C-SPH-1''Orion'' 6.0 years ago

    @BogdanX wierd

  • [CLS×DMRD]C-SPH-1''Orion'' 6.0 years ago

    @BogdanX I got it to move forward a bit actually, I pressed all the ag's and fired the cannon and had throttle and pitch on max. I really don't understand how to get this thing to do anything except fire. and even that is hard because how the turret rotates.

  • Auto aiming turret V2 6.0 years ago

    @Randomdoggo it should just be a normal gun attached to the plane
    Like on the wing or something

  • Auto aiming turret V2 6.0 years ago

    @Randomdoggo that's cuz you're playing on mobile. Just put another gun somewhere on the plane and it should work. When you fire that gun the turret gun will fire too

  • boat 6.0 years ago

    @Randomdoggo hi

  • Let Me Be Honest: Upvotes And Points Are Worthless 6.0 years ago

    @Sm10684 I think with the devs it's more of them being busy. I have seen multiple times where devs, including Andrew are the first upvote on some new players build, and they leave a nice comment too sometimes.
    .
    It really is just them being busy working would be my guess.

  • Animation 6.0 years ago

    @BlackZero ofcourse

  • Lava 6.0 years ago

    @Zanedavid if your wheel is powered by an engine it the attribute is already in xml. Just use overload. The default value is 300

  • Solution to Underwater Weapons Disappearing? 6.0 years ago

    @sheepsblood let's hope they actually see it though, cuz it would be very useful if added

  • Solution to Underwater Weapons Disappearing? 6.0 years ago

    @sheepsblood very thanks

  • Lava 6.0 years ago

    @Zanedavid on the car wheels you can change the maxAngularVelocity or whatever, just play around with it until its limited at 20

  • Lava 6.0 years ago

    @Zanedavid I mean the lave would still be hot so it might squeeze itself in to any gaps there are, and like burn the outside.... but the middle might be fine depending in how big the wood is?

  • Lava 6.0 years ago

    Because of how lava is, if you chucked a piece of wood on to leave it would most likely sink slowly in to it while also burning, and since the burnt wood has... well burnt it weighs even less so it'll just keep sinking until it burns up, before it has a chance to be submerged.
    .
    .
    This is literally just a guess, what said could be totally wrong

  • Lava 6.0 years ago

    Because of how lava is, if you chucked a piece of wood on to leave it would most likely sink slowly in to it while also burning, and since the burnt wood has... well burnt it weighs even less so it'll just keep sinking until it burns up, before it has a chance to be submerged.
    .
    .
    This is literally just a guess, what said could be totally wrong

  • Why drifting is hard in SP 6.0 years ago

    @Gestour as another new dev for 2020

  • what do these parts do? 6.0 years ago

    @Mrbuble I don't understand what you're really asking for.