Oh man would it be cool for mobile, I have so many rally and Baja inspired vechicles, oh it would be fun, too bad I don't have a pc
@randomusername well thanks, I worked hard on it, saw a real one in a museum, decided I could make it in SP and then ended up creating this, and all on mobile! I'm so proud of it, and it feels like it flys more realistic than your typical simple plane in this game, it might just be because it looks great but I'm quite happy with it for now, thinking of building more realistic planes like this soon.
It looks like the land that's in the SP classic reflections
@tylerdeveneuxmusic I'm trying to make it look like this Red Bull truck.
@LiamW And to think that I've auctualy made this better than the version uploaded here though, the next version of this I have doesn't break so eaisaly, and this version all ready takes a lot to break, I'm very happy with it and I'll call your name when the updated version is out.
@wello And that's why you dont add useless blocks. And if you added weight the suspension would need to be re tuned, I'd suggest lessoning the angle the shocks are at before just throwing more suspension on to it.
@wello well sure but that would be the easy out, you see, the point of suspension is to keep the vechile stable and keep all wheeles in contact with the ground to give the vechile more traction, you made it more top heavy and thus it no longer performed as I had originally designed. I'd recommend redesigning it to have more weight lower down and see if you could re build the swaybars to be stiffer. Adding a gyro is basically like cheating, that's why I never EVER use them in cars and push myself to design vechiles that are stable all on thier own. Think about it, adding a gyro, that basically defys physics anyways, (it wouldn't be possible for something that small to do what it does) makes all the swaybars useless, and makes all the balancing I did useless. The fact that it wouldn't work IRL is the reason vechiles have suspension like they do and why I built it the way I did, so no don't add gyro to fix a stabality issue, tinker around and see what you can tune or adjust to fix the problem at hand with in the suspension.
Ya, autocredit, thinking I'm going to remake this soon as well, start from scratch and design some nuts swaybar independent and then go from there.
@VerldVarIII I have an upload if literally just the Chassis.
@VerldVarIII strange I thought the download lock due to too many parts was removed...
@VerldVarIII the V1 version has a lot less parts, but best thing you can do is remove the lights and like un nessery parts, the roll cage, scale details, or just remove the whole body.
@shipster thanks, I put a decent amount of time into re tuning and all around finalizing it's performance characteristics.
@CDRxavier the white bars are sway bars, they keep the axle level allowing the vechile to take a turn and not just compress one side of the suspension and roll but rather evenly distribute the load across the axle so instead of compressing one side they compress both, if you built them rock solid the axle liter cannot roll left or right and only goes up and down, I built them slightly flexible so that the axle can roll some and auctualy do its job and absorb bumps I kept it's abality to push there though so that it doesn't flip, also push means... Auctualy this takes a bit more explaining um, IRL race and sports cars have stiffer sway bars so that they dont roll too far left and right and instead slide along the ground when they go too far where most cars would flip, it's known as pushing instead of catching, most regular non sport vechiles don't have super stiff swaybars and absorb bumps better than race cars but can't take a turn nearly as fast or with as much control because they will catch and roll over, and I'm not talking a curve in a road at 60mph, I'm talking a hard right doing 100mph, riding the edge of a slide in and out of the turn. Street cars basically are a balance of push and catch, it's all a balance of do you want a Smoove ride or something that literally dosent flip taking a turn at 150mph, street cars drive well but not anything close to any sports or race car because regular streets are not perfect and have plenty of bumps and various lot holes, you get the point, race tracks do not, they are basically perfect, super Smoove and clean, there's no loose rocks and the ground is made to be gripped by racing tires at high speeds that don't have much tread. Rally cars are interesting they basically are the best of both worlds, they have plush suspension that's even better at absorbing bumps than street cars, but they also have the abality to Push and handle Amazing with stiff swaybars for on road and REDICIOLUS suspension for off road, this is greatly exzagerated in Rally Trucks which are top heavy, they are made for more endurance racing, like the Dakar endurance race, going over terrain nothing else can, they do however sacrafice a lot for this, they don't do on road very well and would never survive the corners an F1 car can take etc. Onlyt making it around bends by spinning thier tires and having less traction because if this. The big monster truck F1 you built is so simple and big it just dosent care, and also you made it so wide it's pr
@CDRxavier I just realized how long what I typed is ... Woops, sorry you don't have to read it, it basically explains 4 links suspension^_^
Btw decently stable, cimpaired to other True Solid axle vechiles like this, that have as much suspension travel as this one, good luck driving something this big, with out sway bars, that still uses true 4 link, at 140mph on road, not much else can handle it with out swaying back and forth.
Also for this to drive properly you MUST run it with PHYSICS SETTINGS: HIGH, otherwise the swaybars do not work and allow the vechile to roll extremely eaisaly and it just doesn't handle like anything.
Ok I see the problem and why you used shocks on your links, your suspension geometry is way off, I'll upload something explaining how suspension geometry has to be for suspension to work like it does IRL and all in all work properly, sadly simple planes disagrees most of the time and makes incredibly realistic suspension just explode but I'll explain later.
@CDRxavier I originally made this suspension to be really really scale looking, I wanted it to look real, and in the end I discovered a lot messing around with the swaybars but what I found is that if you basically give the rear tires no sideways traction it won't flip when you turn, and the problem is you can't turn so making it over steer was really the only way to make it drivable, I also made it easy to work in by making the chassis itself a sepreat part from the body, which btw is attached by one pole dead center in the chassis, I'd recommend taking it off and messing with it the chassis alone, anyways for the next version I'm changing the body to make it able to ride lower and I'm overhualling the shocks, they just like to expload right now and I got to fix that.
Here's some places to improve for when you give it weapons and challenge my Mig 29
Ok so the rotator controlled vertical stabalizer's and elevator are cool and scale bus siginificantly reduce the aircrafts stabality, IRL this does not occur but with in the SP flight model it causes the aircraft to basically loose vertical stabality than regain it, than loose it and then regain it in a cycle thats oblivious in flight once you understand it, the fix is just using controll surfaces and doing away with the whole stabalizer movie, OR hiding more vertical stabalizer's somewhere, also bringing them further from the main wing may help some but it's still in need of more vertical and some more horizontal stabalization. I also noticed that because it's so small it's just less stable, I'd scale it up a bit and see if that makes it better, you could also use the bigger engines then and give more to the scale factor because of how powerful this plane is IRL.
Takeoff is sketchy mainly because of stabality but because it's custom gear when it retracts, it carry's it's momentum and manages to somehow affect the plane in flight. Non custom gear does not but possibly make the gear retract slower and maybe make it lighter.
@Hyattorama that's what I'm thinking of doing for the bigger ships but keeping this version balanced with only one VTOL was hard, and it was way more fun being light, it carried less momentum and you could go fast but still be able to change direction reasonably quickly so having it to where about half the VTOL Slider was a hover and you could controll your altitude entirely independent from the heading of the craft made it easier to test, and made it more fun anyways literally my thoughts exactly with making it more of a gravity slider, no gravity when it's all the way up and regular gravity with it down and maybe having the trim slider be the altitude adjustment, activating upwards and downwards thrust makes lots of sense to me so I think I'll do that for the next thing I build.
@Hyattorama I plan to make a much bigger version that's armed and has infinite fuel which will make it fly as long as it holds up to fire and hopefully be able to basically carry any weight and be like some crazy Star Ship Enterprise style flying battle ship of sorts, and I'm thinking of enabling a gyro and be able to turn it on and off to make some of the flying easier.
@38460 ok, well I'll have to see if I can make some sick on road suspension for this, any preferences? (Assuming you're ok with me building a chassis/suspension for the body)
@LiamW, well of course, the whole point is for it to be a suspension performance build off
I think the most annoying part of this build was getting the parts to connect to the right things, I had a lot of issues where parts would suddenly become stiff because they decided that they were connected to the chassis or a different random part of the suspension by bypassing a rotator and connecting straight to the part that was supposed to be able to move fluidly because of the rotator and if you removed the rotator while the problemed part wasn't connected to anything else it would just float there, working to make this on mobile was hard, but I did it and I'm very satisfied with the result.
hahaha,you'll laugh at this thing, It's kinda like the spin tires 8x8, and the things just stupid! It wheelie's and has 4 sets of solid alxe suspension, and the things really tiny, it's probably the smallest most complex thing I've made, I still have to upload it though, I'll Link it in a minute here.
@Sadboye12 I suggest you check this out if you find this vechile impressive. This is my G1 Racer, it's my best handling car and it makes this silly on road Blazer look heavy and slow.
Because of this, your claim of your vechile handling way better, and it may but only slightly, I redesigned the truck and built an on road version with proper on road suspension, built to truely handle way better. It is stable at 240mph and is linked at the bottom here, it's nothing perfect, I've made much better for on road but I wanted to make the Blazer on road capable and I did, if you wish to try it out I strongly suggest it.
Disclaimer: It really doesn't drift btw it became more of a track car but if you really want to drift take it off road where it has no traction, drifting in this game is hard, it can be done, but this truck is not built for it, the name just stuck.
@Ventus thanks, I've kinda just had it sitting around so I decided I should probably upload it. All I had to do was finalize the AG's and set everything up properly, its a really good all around plane
The quick release missle pods are super fun, try attacking the enemy base, the lasers can't stop all the missle's!
Ok so I downloaded it and ya your swaybars don't work, notice how much your front suspension bounces, it's like there's no damping happening at all and ya the shocks don't even compress, your swaybars can't compress inward and thus hold the suspension as close to where it spawns as possible, your cantilever appears to work but the swaybar just keeps it locked in place. Genural rule of thumb is test the suspension first and see that it all moves the same when you add the sway's, and if you notice that your front wheels wheels camber in when the suspension appears to compress, it's a good sign that connections are flexing to absorb shock instead of the suspension flexing to absorb the shock. Basically it means something is connected where it shouldn't, or your sway bar has locked it all up.
On my G1 you'll see a similar effect but it's clear that the suspension is so stiff that the wheels bend some, the G1 also has a lot less bounce and you can see the cantilever's compress significantly so it's clear that my suspension system is fluid even with the swaybar.
Anyways I'll mess with your suspension some Monday and send it to you via private so you can see what I did.
Chances are you haven't driven anything, with 264 parts, using only car engines, has a 0 to 60 of .3 seconds.
So you took my body, ripped the chassis off, squished the body a bit and put some very strange suspension under it? You've defeated it's perpous, it's no longer a realistic vechile.
Yep thinking next thing is going to be a 4x4 bronco and then I'll build the 6x6, then I auctualy have one more idea for this vechile so I think I'll do the V3 4x4 blazer as well anyways thanks for the upvotes.
This honestly was not that hard to build but the final product is just stunning, I'm very happy with it.
@Night6gamer It's a mod called "upload with screenshots" available for Android and PC, it must be used in tandem with another mod called "freecam" to work and it's really hard to do properly, just tap the 3 lines in the upper right corner of your screen and go to the stuffs section, or literally look up the SP mods, thier pretty helpful for getting cool eye catching shots for the workshop. I only started using them recently and it makes one hell of a difference.
@TrislandianAlliance that's the goal, dogfighting is really lacking realism in SP, and this fighter makes both the AI and Player have to really think about how thier next manover will better or lessen thier chances. What's cool is the AI can't really do this and thus you can eaisaly out pilot it, which is rather rare in SP, so I'm pretty happy with it.
If you know anything about how to properly dogfight, you will enjoy this aircrafts capabilitys, and the way it capture's the ideals of U.S. Nato Style, energy state, conscience, dogfighting.
It is designed to do dogfighting right.
@Falcon17 ya, I've been all around the website but sadly no Android version so I can't use it.
I auctualy scaled this up and found out that basically you need some type of abality to keep the craft from drifting left or right and with the bigger version Being so heavy and using all the controlls for pitch roll and up and down it's not worth uploading, it's way too hard to fly.
@Rymanx03 I thought the draw on my phone would be bigger too, I think it boils down to the fact that only 155 of the parts are in he chassis the rest are fixed bits of the body so they don't need as much computing power? Anyways thanks, whole goal of this chassis is realisim.
@tylerdeveneuxmusic me too.
@LiamW thanks, I build and test completely on mobile, I have pixle2 so I've survived well and manage to run lost everything I build pretty well but the game don't like leaf spring.
For some context to what I'm going through making the body, currently The version with the body has 520 parts, and this has 350 and all ready lags terribly, the version with the body is in the range of 3-10 fps.
@Lowryder I made a super scale realistic 1969 K5 Blazer you should check out, the suspension on it is incredible
@Lowryder ya, I tested a shorter version and it does work but you don't get as much compression out of it and it handles worse.
Main improved thing is the front suspension, it now clears the wheels wells and no longer just combusts from impacts which cause it to compress fully, it's incredibly robust now, hopefully you'll like the improvements.
@LiamW it is complete, I have uploaded the chassis, named
Rock Bouncer Project
@LiamW ok, I'll have it up tommorow morning if not in the next 30 or so minutes.
@LiamW ok want me to do that and upload it?