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Gold Prix "Record Car" 2

240 PiggyTnT  5.4 years ago
Auto Credit Based on PiggyTnT's Yantse Toure (Gold Prix "Record Car")

The previous race car model had some balancing issues which this model has fixed. Now, decelerating to sub-200 speeds won't spin the car out. However, all the same features from the previous model are retained: it still accelearates 0-401mph in less then two seconds and handles curves at +200mph like a pro. Currently, I have finished the Gold Prix in 29 seconds with this car. I hope you can best my time :)

(Update 01/25/2020): I managed to get my lap time down to 28 with an alternative control scheme (trim= engine outputs, throttle-control = breaks). I uploaded the car with this alt-scheme recently and have titled it "Gold Prix Record? Car 3." There, I go into some depth as to how I approached the Gold Prix course. I Believe that it is possible to reduce the lap time to 27 seconds with the alt-scheme. However, it seems almost impossible to optimize it to 26 seconds or lower.

General Characteristics

Performance

  • Wing Loading 439,839.3lbs/ft2 (2,147,483.6kg/m2)
  • Wing Area 0.0ft2 (0.0m2)
  • Drag Points 2373

Parts

  • Number of Parts 33
  • Control Surfaces 0
  • Performance Cost 303
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    240 PiggyTnT

    @Maximum777 I understand many of the people on simple planes are engineers/mechanical designers, so they are heavily into complexity and realism (it's kind off their job). Nonetheless, I am not an engineer/designer: I merley intended to set the fastest vanilla time possible for a single game course. As emphasized, the car is specificly made for only the Gold Prix course and would break down if it even came near a bump. I understand that a brick would not do it for a chassis in real life, but in an imperfect game simulation, boy does that brick fly.

    Anyways, I put out another version of this car with an alternate control scheme tittled "Gold Prix Record? Car 3." In the description, I described how I approached the course, summerizing to "tap the brakes for 0.1 seconds by the Proving Grounds turn, then apply the brakes as heavily needed to clear the last few turns." I got down my personal best to 28 seconds, but believe that 27 is possible.

    +1 4.3 years ago
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    5,954 Maximum777

    Oh also I went as far as adaptive downforce that opens at high speeds to let the car have less drag, which also, if you hit the breaks, comes back and gives you more traction as well as more drag to stop quicker.

    +1 4.3 years ago
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    5,954 Maximum777

    @PiggyTnT Ya the only thing that annoys me is the fact that vechiles can be as simple as your vechile and still work incredibly well. My goal with my vechile, the G1 Racer, was to put complex stuff that's super realistic. Cantilever suspension and swaybars, on a 4 wheel, 4 engine chassis is realistic apart from the 4 engine~engine per wheel thing, but that's just SP for you. In racing IRL a brick with a bunch of wheels can't work, the track's too bumpy and the plus side to using auctual suspension is you can use the abality to soften the vechiles swaybars to get different handling characteristics and tune a vechile for a specific track etc, if the track in SP wasn't perfectly flat it would be a much more interesting and competitive thing to race on because, while here ok the track currently, all you need is a brick with very little drag, or some nuts thing like the super looper, but if eventually, more tracks or other car orientated slands are added, my vechile can get it's chance to shine as it is an extremely capable chassis, the suspension is impressive to say the least, but where suspension isn't needed as the game is RN, the suspension just becomes dead weight and drag that's just not needed for a fast time. All in all I'm happy with my realisim, but I have a question and that is how does your vechile handle off if the track, over bumps etc? My build, the G1 Racer, is incredible it just eats bumps and so far I've seen very few vechiles capable of doing what it can do, I think it's likely best described as versatile. Anyways I think I may just make a new on road chassis and see what I can do.

    +1 4.3 years ago
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    240 PiggyTnT

    @Maximum777 I didn't use mods, but I did merge engines into the chassis using the vanilla positioning-tool (I don't know the tool's official name). Moreover, the reason for ten wheels was that it allowed for the necessary grip to turn at high ground speeds without some other propulsion pushing the chassis down. Coupled with the stabilizing properties of a 6 wheel front-4 wheel back split-turning, and the viechle could maintain a 401+mph speed on twisty track without mods or further complexity. All of the testing and building was done on mobile and my "creation" is just a fun, amature build I did after finals week.

    4.3 years ago
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    165 MikeCC055

    @Maximum777 check out my car, the best I’ve managed is 30 seconds in a 4wheeled 3 engine car. (Uses mods though)

    4.3 years ago
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    Maybe add some weight. It flying everywhere!

    4.3 years ago
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    5,954 Maximum777

    I feel like this must have the record for an 8x8 class or something, but don't think it should hold the record for 4 wheeles 4 engines, nothing else but the chassis and suspension wonder what the record is for something like that, I got 39 seconds on my vechile, no mods just a great chassis all in all, also you didn't mention, does this have mods at all?

    4.7 years ago