79.1k MOPCKOEDNISHE Comments

  • HUD 5.8 years ago

    @Tessemi good idea with flight vector, but not sure that i will create it

  • HUD 5.8 years ago

    @Tessemi

  • Tracks 2 5.8 years ago

    @Dinoairplanes change length of all track

  • Turret control 5.8 years ago

    @ThomBomb you forgot to delete old version of the mod. The example vehicle require v.1.1. but you have version 1.0

    +1
  • Turret control 5.8 years ago

    @ThomBomb I dont understand your question. Have you tried to download example vehicle?

  • Variable wing 5.8 years ago

    @AZAMGAMING yes

  • Turret control 5.8 years ago

    @ThomasRoderick update. Now you can create different groups of weapons,

    +1
  • Turret control 5.8 years ago

    @Stargazzer @ProjectTank @Klafzfox update

  • Turret control 5.8 years ago

    @Jim1the1Squid @ComplicatedX @Nerfaddict update

  • Turret control 5.8 years ago

    @SajabAerospace @USA1783 @ThomBomb update

    +1
  • Tracks 2 5.8 years ago

    @Flight054 invert the Roll input control on the other side of tracks

  • SimpleWings 5.8 years ago

    @RAAF try to download from MEGA

  • SimpleWings 5.8 years ago

    @Tessemi it is possible, but now im working on turret control

  • Turret control 5.8 years ago

    @Jim1the1Squid Have you tried to set little scale of rotators? If you want hide it, then try to set scale (0.001,0.001,0.001) to both rotators.

  • Turret control 5.8 years ago

    @Klafzfox no

  • Turret control 5.8 years ago

    @Nerfaddict work in progress

  • Turret control 5.8 years ago

    @ComplicatedX if you aiming in sky, then it is a bug. It is not possbile to aim in the sky.

  • Turret control 5.8 years ago

    @ThomBomb It is two ways to solve this problem:
    1. Sometimes your turret can stuck (this is a bug). Choose Activation Group that will repair it. It is 7 by default. If your turret is stuck, enable this Activation Group and disable this Activation Group. This action will repair the rotation of turret.
    2. Answer SajabAerospace: start with the horizontal rotator. Attach TWO blocks to the horizontal rotator. Attach the vertical rotator to the block furthest from the horizontal rotator. You can then attach a gun (or anything else for that matter) to the vertical rotator shaft.
    Optional Use Overload to disable collisions and Fine Tuner to reduce the size of the turret.

  • ASCOD Bastida 5.8 years ago

    @mikoyanster I remember that once you have asked me about skyboxes. I have watch the Jundroo video about this and have tryed to create custom skybox. This attempt was not successfully. The things in video don't work now. But it is possible to use custom skybox in custom camera. You can disable game camera via script by ServiceProvider.Instance.GameCamera.SetMainCameraEnabled(false). And after this you can enable your custom camera with custom skybox. Look the picture: LINK

    +1
  • Tracks 2 5.8 years ago

    @XxMegamonsterxX It will never be. Exist a few important mods - Overload, Fine Tuner and DesignerSuite. And devs don't add it in game. And after this somebody really think that devs add tracks in game?

  • New mod idea involving the AI fleets. 5.8 years ago

    I don't know how to change game AI.
    It is possible to create our game more interesting. For this it need to create only one main thing - OWN damage system. I don't know how to use game damage system. Of course, i can use game bomb or missiles in mods. I can create new 3d-model for it and new name, but in fact it will be weapon with game damage system.
    I can not create some new damageable ship or new damageable building, because i can not attach "HP" for it.
    Open damage system for any modmaker can create SimplePlanes very interesting.

  • SimpleWings 5.8 years ago

    @Tessemi I have updated mod to 1.4. Simplewing have new attribute - disable colliders. I think it can be useful for you craft which you have showed me

  • Turret control 5.8 years ago

    @SajabAerospace oh, thanks.I didn't know about this problem with 2 blocks between rotators.

  • Turret control 5.8 years ago

    @GreatHenry не знаю, я не тестировал его на версии 1.7.0.6

  • Turret control 5.8 years ago

    @USA1783 Now i have tested it on my phone- it is work. After double tap turrets aiming to red sphere. But once in example android multi turrets 4 of 5 turrets was stuck. After this i have activated ActivationGroup7 and turrets have unstacked. If this actions don't work in your phone, then i can't help you.

  • Turret control 5.8 years ago

    @USA1783 it is possible that your rotator is stuck. Try to activate ActivationGroup 7

  • Turret control 5.8 years ago

    @Klafzfox @Klafzfox You can not aim in the sky, because it is nothing in the sky. Turret laser pointer can aim only to something- some objects or ground/water

  • Turret control 5.8 years ago

    @DerekSP yes

  • Turret control 5.8 years ago

    @cedblox332 by default Turret laser pointer have a input Mouse0 and Mouse2 for first and third type of pointing. Also, Mouse0 and Mouse2 it is the input for camera turning too. Try to remove this inputs in Turret laser pointer

  • Turret control 5.8 years ago

    @ThomasRoderick i wil try to do it

    +1
  • Turret control 5.8 years ago

    @cedblox332 i don't understand the question. You are on Android?

  • Turret control 5.8 years ago

    @Schiefensnarglez Nice idea

  • Turret control 5.8 years ago

    @TheOwlAce Yes. It is work on a plane too. You can create AC-130!

  • Turret control 5.8 years ago

    @small1324 I haven't tried to create some maps for game. SP already have good mapmakers:)

    +1
  • Turret control 5.8 years ago

    @Klafzfox Yes. You can not aim in the sky, because it is nothing in the sky. Turret laser pointer can aim only to something- some objects or ground/water

  • Turret control 5.8 years ago

    @ThomasRoderick Nice idea, i have thinked about it

    +1
  • Turret control 5.8 years ago

    @Schiefensnarglez It is possible to create this. But i dont want to give an any promises

  • Turret control 5.8 years ago

    @small1324 Auto tracking system dont consider the speed of the bullets or distance to target.

    +1
  • Turret control 5.8 years ago

    @DeathStalker627 I have no tested it

  • Turret control 5.8 years ago

    @Saturnite @ThomBomb

  • Turret control 5.8 years ago

    @AstleyIndustries @DeathStalker627 @Type2volkswagen

  • Turret control 5.8 years ago

    @jamesPLANESii @SodiumChloride @vcharng

    +1
  • Turret control 5.8 years ago

    @Z3RO @Roswell @fantastekgamer

  • Turret control 5.8 years ago

    @Tessemi @Falcon2468 @Jim1the1Squid

  • Turret control 5.8 years ago

    @CrashFighter05 @USSR @TUNDERTEAM

  • Turret control 5.8 years ago

    @PositivePlanes @Thelegitpilot13 @Strikefighter04

  • Turret control 5.8 years ago

    @Notaleopard @Imashovel @Zoomzoom999

  • Turret control 5.8 years ago

    @ThePilotDude @JamesBoA @Minecraftpoweer

  • Turret control 5.8 years ago

    @Noname918181 @Armyguy1534 @Chancey21

  • Turret control 5.8 years ago

    @Treadmill103 @CoolPeach @aircraftarsenal123