@QuickNils Perhaps it is conflict my mod with other mods, like freecam. I see that you use freecam mod. Try to disable all mods, and enable only this mod. And check.
@s5ehfr9 That's right, I was pleased to read:)
So, the problem of "shooting in the sky" not only of much compress of spring. The problem is that simpleplanes game not see the mass of rigidbody. Not in all cases. If i will ride with this tracks in Unity scene, tracks will be move good. Also, they will much compress too in same situations, but my vehicle will not "shoot in the sky". But in this game my vehicle will jumping in sky.
What about sphere/mesh colliders in wheel. I try to use this colliders, but wheel worked worse, because wheel with this collider get stuck in obstacles. And i refuse from this implementation.
What about my own springs, this is not difficult, because a physics of a spring are very simple. But i dont know how to do right work of rigidbodies and springs.
I can use 2 rigidbodies: one rigidbody "Is kinematic-true", "Use gravity-false", other rigidbody "Is kinematic-false", "Use gravity-true". And i attach second rigidbody to first rigidbody, But they not work. The force of spding does not affect to rigidbody what are "Is kinematic-true". You know how to correctly use attach points and rigidbodies in this game?
@Minecraftpoweer Mod was little updated. Added new parametr "Jittering compensation". If you have a problem with jittering, try to set this parameter = 2.
Humanoid mechs(and other walker crafts) work very bad because friction of gaming parts very small. The legs of the mech can not push off from ground by the reason of small friction.
@DeathStalker627 I wrote about it. See item 28: To the revival tank with track to the bottom of the tank must be attached detacher with some blocks. Last block must be below that track like this: (see picture)
@EternalDarkness Yes, its a only way. 1. If your type control "Axis": set on your left track and on your right track Axis:Forward/Back=Pitch and Forward/back invert=No. Set Axis:Left/right = Roll This 3 parameters for both tracks. After that set on your right track Left/right invert=No, but on your left track set Left/Right invert= Yes. Trying to turn.
2. If your type control "Buttons": set on your left track and on your right track Buttons:Forward=W and Buttons:Back = S.This 2 parameters for both tracks. After that set on your right track This brake=D and Other brake=A, but on your left track set This brake=A and Other brake=D. Trying to turn.
And i forgot to say : the tank can not turn around without speed. First tank need to accelerate.
@QuickNils You download mod from the site or google drive link?
@QuickNils also check helicopter aiming block attributes. Check your rendering range, camera height.
@QuickNils Perhaps it is conflict my mod with other mods, like freecam. I see that you use freecam mod. Try to disable all mods, and enable only this mod. And check.
@QuickNils Can you show me screenshot with your problem?
@Hawkeye156 The algorithm of control in this mod are otherwise. But this mod based on tank aiming.
@Spectre2520 You upvoted my post "Helicopter aiming coming soon..."
@Pilotmario @Iron17 @indobastian
@vamsam @BritishNarwhal7 @Texasfam04
@ThePrototype @DemonSniper8 @goboygo1
@Roswell @Spectre2520 @Minecraftpoweer
@Wahoo12 @TheCreatorandDestroyer99 @aplayer
@MrDoolittle @RailfanEthan @ThePilotDude
@randomusername @grizzlitn @Hayhayjam664
+1@XjayIndustrys @destroyerP @jamesPLANESii
+1@s5ehfr9 If your suspension work in simpleplanes, im glad to see how you did it.
@s5ehfr9 That's right, I was pleased to read:)
So, the problem of "shooting in the sky" not only of much compress of spring. The problem is that simpleplanes game not see the mass of rigidbody. Not in all cases. If i will ride with this tracks in Unity scene, tracks will be move good. Also, they will much compress too in same situations, but my vehicle will not "shoot in the sky". But in this game my vehicle will jumping in sky.
What about sphere/mesh colliders in wheel. I try to use this colliders, but wheel worked worse, because wheel with this collider get stuck in obstacles. And i refuse from this implementation.
What about my own springs, this is not difficult, because a physics of a spring are very simple. But i dont know how to do right work of rigidbodies and springs.
I can use 2 rigidbodies: one rigidbody "Is kinematic-true", "Use gravity-false", other rigidbody "Is kinematic-false", "Use gravity-true". And i attach second rigidbody to first rigidbody, But they not work. The force of spding does not affect to rigidbody what are "Is kinematic-true". You know how to correctly use attach points and rigidbodies in this game?
@SorrowScarlet this mod work only PC with mouse. The mod can sense only mouse movement
@Meyerbb Yes, but tankaimingblock must have only one turret.
@Gerrit747 Ok, this will be added in the next mod update.
@flyingsteve88 This post was created one year ago, yes.
@Minecraftpoweer Mod was little updated. Added new parametr "Jittering compensation". If you have a problem with jittering, try to set this parameter = 2.
@Hawkeye156 https://www.simpleplanes.com/a/pbVs13/Rheinstahl-Forces-MBT-2-Puma-2-SOLVED
@Hawkeye156 i'm working on ypur problem
+1Nice
@DeathStalker627 I wrote about this. https://docs.unity3d.com/Manual/class-WheelCollider.html See "Wheel Friction Curves"
@s5ehfr9 https://habr.com/post/116088/
+2Humanoid mechs(and other walker crafts) work very bad because friction of gaming parts very small. The legs of the mech can not push off from ground by the reason of small friction.
+3@looppydow links in the description.
@Al3jandro6304 @NovianAlif198 use Overload or Finetuner for this.
Nice aim system!
@DeathStalker627 I wrote about it. See item 28: To the revival tank with track to the bottom of the tank must be attached detacher with some blocks. Last block must be below that track like this: (see picture)
+1@squideater56 The tracks not need engine or fuel. May be you set *Engine power * in tracks too small?
@EternalDarkness Yes, its a only way. 1. If your type control "Axis": set on your left track and on your right track Axis:Forward/Back=Pitch and Forward/back invert=No. Set Axis:Left/right = Roll This 3 parameters for both tracks. After that set on your right track Left/right invert=No, but on your left track set Left/Right invert= Yes. Trying to turn.
2. If your type control "Buttons": set on your left track and on your right track Buttons:Forward=W and Buttons:Back = S.This 2 parameters for both tracks. After that set on your right track This brake=D and Other brake=A, but on your left track set This brake=A and Other brake=D. Trying to turn.
And i forgot to say : the tank can not turn around without speed. First tank need to accelerate.
@Wahoo12 Done.
+1@Type2volkswagen @squideater56
@Gestour @SenSkysh
@getorge @Kerbango
@WNP78 @Serkonda
@destroyerP @NANOMAN
@Indecision @Caveman999
@BoganBoganTheMan @Dllama4
@Roswell @QingyuZhou
@Wahoo12 @MrVaultech
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