@Tessemi Aslo, fly-by-wire mod work now more correct. Control not transfer anymore to AI-controlled airplanes. Now AI-airplanes can use fly-by-wire blocks to, they can fly on unstable airplanes.
@Tessemi about hover mod: i little remake this mod. The hover plate with texture was removed. All interface pictures was removed. Fuel consumption was removed. It is all was removed because work worse in some situations.This mod become more simpfly, it is mean that hover mod more friendly for users.
@Tessemi The main new feature of wing-drag force. In v.1.0 lift force and drag force was ...in dependence with each other. But now this values are separated. I don't think that you need make a new wings, may be only to change some values, drag force for example. Also, exist a two drag force-angle of attack drag force and speed drag force.
You can create some…control terminals with switches in some place of map. Switches must have a colliders. These switches will change parameters of your clouds. This switches look like switches in Gestour instrumentation mod. Maybe @Gestour can give to you more information about work mouse cursor and screen rays.
I don't now is this code are work. I only show to you direction of work: name Switch1 and Switch2 must be in quotes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Terminal : MonoBehaviour
{
Camera Active_camera;
bool current_state_of_switch1 = false;
bool current_state_of_switch2 = false;
void Update()
{
//Active camera;
Camera Active_camera = Camera.current;
//if user press left mouse button
if(Input.GetMouseButtonDown(0))
{
RaycastHit hit;
//Ray go from camera
Ray ray = Active_camera.ScreenPointToRay(Input.mousePosition);
if(Physics.Raycast(ray,out hit))
{
//Ray have detected something object with collider
Transform some_object = hit.transform;
if(some_object.gameObject.name == Switch1)
{
//Change the state of switch1;
current_state_of_switch1 = !current_state_of_switch1;
}
if (some_object.gameObject.name == Switch2 )
{
//Change the state of switch2;
current_state_of_switch2 = !current_state_of_switch2;
}
}
}
if(current_state_of_switch1==true)
{
//The clouds are big, for example
}
else
{
//The clouds are small
}
if (current_state_of_switch2 == true)
{
//Clouds are high
}
else
{
//clouds are low
}
}
@vcharng V.1.1 is released
@Tessemi @Inferno543 @melojam Description is ready
@Inferno543 description in progress
Nice) 2 wheel in is the minimal value of wheels in tracks 2
@Tessemi Aslo, fly-by-wire mod work now more correct. Control not transfer anymore to AI-controlled airplanes. Now AI-airplanes can use fly-by-wire blocks to, they can fly on unstable airplanes.
+1@Tessemi about hover mod: i little remake this mod. The hover plate with texture was removed. All interface pictures was removed. Fuel consumption was removed. It is all was removed because work worse in some situations.This mod become more simpfly, it is mean that hover mod more friendly for users.
@Tessemi The main new feature of wing-drag force. In v.1.0 lift force and drag force was ...in dependence with each other. But now this values are separated. I don't think that you need make a new wings, may be only to change some values, drag force for example. Also, exist a two drag force-angle of attack drag force and speed drag force.
@Tessemi SimpleWings V.1.1 is ready. But description still not.
@HarryBen47 So, then i can't help you.
Some days ago i create a video-tutorial, how to create a jet engine. I have time to create tutorials only in video format.
You can create some…control terminals with switches in some place of map. Switches must have a colliders. These switches will change parameters of your clouds. This switches look like switches in Gestour instrumentation mod. Maybe @Gestour can give to you more information about work mouse cursor and screen rays.
I don't now is this code are work. I only show to you direction of work:
name Switch1 and Switch2 must be in quotes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Terminal : MonoBehaviour
{
}
+3Now it in 360р, but later i hope quality will be better. I save it in 1080р
@Tessemi
+2@Gauss Спасибо! С топливом да, проблема. К сожалению, оно не отображается корректно. Рад, что вам понравился мой мод:)
+1@vcharng unfortunately, no. Simple wings have same attributes like usual wing, but it is a new part.
@BlueCitrus Yes, if your airplane have big wings and low weight, then wings will be jittering
@vcharng You can attach this wings to your airplane, set them zero lift force and make them invisible.
@Tessemi
@Brields95 the attach points on jet engine by the mystery way was automatically fixed when i include jet engine mod in simplewings mod.
@JakeTheDogg tracks 2 are in beta now link
but i remember that i should update it
@Tessemi
@Tessemi Mod was little updated.
+1@Kimcotupan15 @MontyPython For some reason android version, when i trying to save this mod, was broken. Of course, i will try to fix it.
+4@Zoomzoom999 Tessemi have adviced this to me and show me, how i can it do. May be i will try to create this mod.
+7Link to mod page
+2@Metalsaurusnerf @scratch
@asdfg12345 @teodor99
@shipster @BlueCitrus @fantastekgamer
@INCREASEDVELOCITY @Schiefensnarglez @MakarnaliMussolini
@DeathStalker627 Not release, but Beta:)
@asteroidbook345 @DepressedTortoise @Othawne
@Hayhayjam664 @MWG4386 @Chancey21
+1@WahrscheinlichIch @nuclearvodka @Saturnite
@squideater56 @RamboJutter @metallicplanes
@Baby @DeezDucks @BoganBoganTheMan
+1@DaKraken @Nerfaddict @Griffinthedragon
@AdlerSteiner @Kimcotupan15 @Z3RO
@CruzerBlade @Kyle123344 @BaconRoll
@Roswell @Rub3n213 @GreatHenry
@jamesPLANESii @HellRaiser @AWESOMENESS360
@ThePilotDude @Minecraftpoweer @QuickNils
@randomusername @Tully2001@EternalDarkness
@ndfr623 You should learn Unity3D :)
So accurate!
+1@MisterT I have tag you on closed page, please answer me:)
@metallicplanes i am a modmaker, not a craft maker:)
Your crafts is awesome
+1@Adrienpurdy63 I have updated, now it work for 1.8
+1@HistoricBirds This is atrribute
Show CoL
, i wrote about it in description.@Freerider2142 Mods can work in multiplayer? Wow. I didn't know about this. Nice)