This is so true XD
.
Every time someone does this to me (I prefer doing aviation, but until I get a better laptop, I'm sticking with ground battles), I take a plane and bomb the bastard that did it. Then I kill the stupid fighter pilot XD
This is cool! However, you did not disable aircraft collisions on the missiles inside the fuselage, meaning if you attempt to maneuver anything more than by a few degrees a second, a missile destroys the whole ship
@Fox00One thanks! Lmao
.
My buddy, PapaKernels, is working on it sometime soon. The horizontal stabilizer was built completely wrong lol, and the wings are a tad short. But other than that, can you guess what it is?
As a more descriptive version of Sm10684's suggestion, what if (and maybe not in this update) there was something like at most a procedural engine. How powerful is the turbine/compressors? What layout is the engine (is it a flathead? What about a flathead 6, or maybe a V-12 for Spitfires)? What about adding superchargers/turbochargers? Maybe like an impeller for boats that function only in water, or a prop for boats
And maybe you could choose between a turboengine and a piston engine or something. Then there would have to be a propeller part to attach, or you can attach wheels
.
This is all an idea, but I'd hope it could be real! And especially if they all had realistic sounds. Thanks, devs
@TheGreatLordDerptah okay
.
Hmm. Yeah, sorry. I really don't know how to help here. I might be redoing two turrets on my upcoming build to be autoaim rather than manual aiming, just to remove the need to freeze the control surfaces, but the code I have rn would act unrealistically as it doesn't apply rotational boundaries on the weapon, or account for distance from the cockpit.
.
If you'd like, I can play around with your code and see if I can get it to work?
okay, that code was a LITTLE more complex than I expected.
Based on the trigonometry involved, I'd guess this code accounts for lead, as well as shooting on it's own? Huh. I'm not this advanced at FT yet, but maybe check capitalization. One of the codes might be spelt wrong, input wrong, or maybe the whole tag works weird
.
Also, are you putting a different code in for the roll and elevation? They should probably be slightly different from each other
If you're using the (TargetHeading) /90 one, the cockpit is what it bases where it's aiming from, so you should move the cockpit near the center of the aircraft, and add a camera to the cockpit
@Amgtkids he stated "One of the main goals is to make it easier to build cockpits" them stating one of immediately points to the fact they are adding more. And furthermore, I bet (but don't quote me on this) they're probably gonna add things like yokes, sticks, foot pedals, and maybe something like levers for throttle/mixture
@GeneralPatrick2 ooh, yesss. The French rockets. Those were pretty cool, and as Clutch said, I'm fairly certain you could use them considering they were used during WW1
This is super cool!!! Why did noone upvote this???
Amazing
OHHHHH. YOU were the one that made this? Cool!
This is AMAZING. Best build 2020 ;)
Motherfu-
Did you call this a B-36?
.
Disgracefully bastard.
unfriended
.
Lol. Kidding ofc
Screw it. Imma push you to plat. Imma make you black
@PapaKernels MUST.... PUSSHHHHHHHH
T
Also, you might want to get a moderator to make this a successor
Awesome, buddy!
.
This aircraft looks amazing. This is probably one of your best replicas thus far. Imma take her out for a spin
Flat plane as in cutting flat lol
Will slicing at angles work? Or is it only at a flat plane? I'm just curious
@idk201011323 you're good! lol
I was just letting you know
@idk201011323 wdym? SPVR doesn't have a construction area
praises
+1I love you guys
TEA
This is so true XD
.
Every time someone does this to me (I prefer doing aviation, but until I get a better laptop, I'm sticking with ground battles), I take a plane and bomb the bastard that did it. Then I kill the stupid fighter pilot XD
Mark V tank or something like an M3 or an M22
Downloads?
+1One of those lol
Nooo. There's two upvotes >:(
+1@KnightOfRen lmao
of course!
ahilsg87dy9s8ahoi;giyvo8fwe6rw7tguibt.ehvgyksuf6ea87rtgi;ohjklr
I was about to say "oh, really!?"
.
Then, I looked at the date... :(
WAIT
@Arsenia if you try rolling, the missiles collide and explode. Might be the pylons, I dunno lol
+1And personally, I think 2 is the coolest looking, as it shows almost all of the plane in action, however, number 1 looks more like a thumbnail
+1TTTTTT
@ark3192 but I agree with the "more than 8 activation groups!"
+5@ark3192 control surfaces already have activation groups
+1This is cool! However, you did not disable aircraft collisions on the missiles inside the fuselage, meaning if you attempt to maneuver anything more than by a few degrees a second, a missile destroys the whole ship
+1sure, why not?
@Fox00One thanks! Lmao
.
My buddy, PapaKernels, is working on it sometime soon. The horizontal stabilizer was built completely wrong lol, and the wings are a tad short. But other than that, can you guess what it is?
@Fox00One Grrr. That's stupid as hell
+1@Fox00One are you getting it back? Or are they just "kumbaya, deal with it?"
+1Mind explodes
.
This is insane!!
As a more descriptive version of Sm10684's suggestion, what if (and maybe not in this update) there was something like at most a procedural engine. How powerful is the turbine/compressors? What layout is the engine (is it a flathead? What about a flathead 6, or maybe a V-12 for Spitfires)? What about adding superchargers/turbochargers? Maybe like an impeller for boats that function only in water, or a prop for boats
+5And maybe you could choose between a turboengine and a piston engine or something. Then there would have to be a propeller part to attach, or you can attach wheels
.
This is all an idea, but I'd hope it could be real! And especially if they all had realistic sounds. Thanks, devs
@TheGreatLordDerptah okay
.
Hmm. Yeah, sorry. I really don't know how to help here. I might be redoing two turrets on my upcoming build to be autoaim rather than manual aiming, just to remove the need to freeze the control surfaces, but the code I have rn would act unrealistically as it doesn't apply rotational boundaries on the weapon, or account for distance from the cockpit.
.
If you'd like, I can play around with your code and see if I can get it to work?
okay, that code was a LITTLE more complex than I expected.
+1Based on the trigonometry involved, I'd guess this code accounts for lead, as well as shooting on it's own? Huh. I'm not this advanced at FT yet, but maybe check capitalization. One of the codes might be spelt wrong, input wrong, or maybe the whole tag works weird
.
Also, are you putting a different code in for the roll and elevation? They should probably be slightly different from each other
@TheGreatLordDerptah ...
If you're using the (TargetHeading) /90 one, the cockpit is what it bases where it's aiming from, so you should move the cockpit near the center of the aircraft, and add a camera to the cockpit
What formula are you using?
May the force be with you
Amazing! Steam engines are freaking awesome
+3This is absolutely astounding!!
.
I made a design kinda like this a while back, and holy crap I wish I could build as good as you
Is the orange propellers purpose for torque control?
Either way, this plane is dope!
.
VERY overweight and oversized though lol
This is super cool though! Like a multifunctional part
+1@Amgtkids he stated "One of the main goals is to make it easier to build cockpits" them stating one of immediately points to the fact they are adding more. And furthermore, I bet (but don't quote me on this) they're probably gonna add things like yokes, sticks, foot pedals, and maybe something like levers for throttle/mixture
+2@GeneralPatrick2 ooh, yesss. The French rockets. Those were pretty cool, and as Clutch said, I'm fairly certain you could use them considering they were used during WW1
+1@Clutch okay, so very realistic then
.
Hmm. Maybe add a bit more drag?
@Clutch how powerful is your engine!?