Mate, this is not Jundroo's fault
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A policy was made with Google Play and Apple, which resulted in them not being allowed to add third-party data into the game (unless you download a source code and embed it yourself, which is a loophole)
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You'd need to take it up with those guys, not Jundroo. But there is no chance of them changing it. We're better off getting Jundroo to just add the mods into the game like Overload and FineTuner
@Bellcat huh. That is very true, thank you mate
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It was probably an error on their part, as @ReinMcDeer stated, but they should have at least cited it, because no matter what it is obviously not a historic drawing or a real picture, so they should have checked. But oh, well
It's gonna be wayyy more realistic, especially now that I know how to make landing gear lol (my recent posts have been side projects. I have 2 almost done actual projects that will reflect that statement a lot better)
@OrderlyHippo aww, thanks, mate!!
I completely agree. I have a ton of designs I have been making lately
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With some help from another user, Falkenwut, I also have a realistic blueprint for this aircraft I intend on remaking once 1.12 is finalized, and its gonna be a TON better
Wait.. is the goal to make a craft that can fly with the lowest possible part count, or to make a craft look as good as possible with minimal parts?
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I did the former XD
I was going to make a custom screenshot for this, but for the literal 2 minutes of effort I put into this, I didn't feel like removing my blueprints from my current build to place it in. Sorry
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But this is my submission! I know it has no details, but I got a 5 part craft to fly! I almost made it 4 parts, but I decided against it because the control surfaces were acting up
In theory, I could make a 3 part craft...
@Mage2IsTriggered the update also added text rotation on the other plane (pun intended; basically, you can rotate it vertically OR horizontally now), the connections thing is changes so you don't go to the next part unless you tap, so it's not as annoying, lots of bug fixes, and I think I'm missing something...
You know you can edit the posts, right? There's a white arrow at the top right of the page. When you press it, a drop down menu will come down. You can then press edit and modify the post. I hope this helps!
She flies amazingly!! And I love that you made the pedestal act as a control surface as well. The aforementioned points I agree with, as the landing gear feel like they take a bad hit whenever you touch down, but all and all, this concept is sick!
This is an awesome idea!!
I personally suck at cars and am already busy on other projects, so I will not be able to participate, but I hope that my spotlight helps attract some attention to this :)
@VisionAviation awesome!! And of course!
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I honestly have no clue, but I presume it is because you need a variable to control the hinge, while using the weapon as the variable that opens it
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The first section (each section is defined by the ?) Is for what selecting the weapon does, which is set the rotator to 0 from it's original position, but you can change that
The second section states that once the weapon reaches 0 amount, it will lock at it's closed space and stop it from functioning
The third section, the one you are asking about, is the backup to open it, but it only works when the aforementioned value is greater than 0, and is not empty
Heh... You see, mate, the props are for 1 sticking into the wing, and for 2, yes, you need to use XML and go into the part settings. Next to the "partcollisions" you will see a "false." You're gonna want to change this bulleon to true on every single prop
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Also, either way, you made the props large enough to impact the ground. In real life, they would put the engines over the wings. Nice concept though! Just make sure to credit the person who made the original plane
This update has brought some astonishing details to the game! I believe you will be able to master the new ease that is brought with the fuselage slicing. You'll be great! I hope you come back, mate
@Jackrei no, it sits in a garage or in a forest for 50 years
This is really nice!
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But if I might ask, why is there roll control on the thrust vectoring system?
This looks so freaking good, mate!
+1I'm going to go take her for a spin
MMMMM
+1Also, you kinda have to hit the "reply" button for someone to see your response
Mate, this is not Jundroo's fault
.
A policy was made with Google Play and Apple, which resulted in them not being allowed to add third-party data into the game (unless you download a source code and embed it yourself, which is a loophole)
.
You'd need to take it up with those guys, not Jundroo. But there is no chance of them changing it. We're better off getting Jundroo to just add the mods into the game like Overload and FineTuner
@Bellcat huh. That is very true, thank you mate
.
It was probably an error on their part, as @ReinMcDeer stated, but they should have at least cited it, because no matter what it is obviously not a historic drawing or a real picture, so they should have checked. But oh, well
@FeatherWing yeahhh... I understand. It just sucks rather it's so easily taken from great builders
+1.
Thanks!
You know I wanna 488, my friend
I would say I have an entry, but it's at 790 parts, and I haven't started on the cockpit yet... 😂😂😂
@Justaguy56 lmao. Gotcha
TVC systems?
under 200 parts!? Woah lol
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Anywho, I'm going to spotlight this so it gets more attention
@Simpleplanesgood99 simp, smh
+1Kidding lol
@Planeerf3 I just think it's cool lol. I like the design, and the open cockpit
It's gonna be wayyy more realistic, especially now that I know how to make landing gear lol (my recent posts have been side projects. I have 2 almost done actual projects that will reflect that statement a lot better)
@OrderlyHippo HERE is the design
+1@OrderlyHippo aww, thanks, mate!!
+1I completely agree. I have a ton of designs I have been making lately
.
With some help from another user, Falkenwut, I also have a realistic blueprint for this aircraft I intend on remaking once 1.12 is finalized, and its gonna be a TON better
@Planeerf3 you need to hit the "reply" button for them to see you're sending a message. This is dope though!
HA. Soviet B-29... pfft... totally doesn't exist...
+1.
Tupolev Model 4 intensifies
Wait.. is the goal to make a craft that can fly with the lowest possible part count, or to make a craft look as good as possible with minimal parts?
.
I did the former XD
I was going to make a custom screenshot for this, but for the literal 2 minutes of effort I put into this, I didn't feel like removing my blueprints from my current build to place it in. Sorry
.
But this is my submission! I know it has no details, but I got a 5 part craft to fly! I almost made it 4 parts, but I decided against it because the control surfaces were acting up
In theory, I could make a 3 part craft...
Nevermind... I didn't see the photo until now
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3 downloads!?
1: A
2: C
You probably put the flaps behind the center of lift, you want them in front of it
Every one of your posts have 1 extra download because of it
It is for the automatic download system that processes the performance cost. It's been around for the past few months
+1@X99STRIKER yeahhh. 'Tis a shame
+3.
this one is quite good too lmao
OH YEAH
+3Mobile can now interact with yoke and levers, new zoom feature for the cameras, and a lot more that I cannot remember
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CLICK FOR FULL INFO
@Mage2IsTriggered the update also added text rotation on the other plane (pun intended; basically, you can rotate it vertically OR horizontally now), the connections thing is changes so you don't go to the next part unless you tap, so it's not as annoying, lots of bug fixes, and I think I'm missing something...
And HERE is something I think you will find interesting
You know you can edit the posts, right? There's a white arrow at the top right of the page. When you press it, a drop down menu will come down. You can then press edit and modify the post. I hope this helps!
.45 ACP best wireless hole puncher. Prove me wrong
(Kidding... 20mm is where it is at)
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This is amazing!!
She flies amazingly!! And I love that you made the pedestal act as a control surface as well. The aforementioned points I agree with, as the landing gear feel like they take a bad hit whenever you touch down, but all and all, this concept is sick!
+3This is an awesome idea!!
I personally suck at cars and am already busy on other projects, so I will not be able to participate, but I hope that my spotlight helps attract some attention to this :)
@VisionAviation awesome!! And of course!
+2.
I honestly have no clue, but I presume it is because you need a variable to control the hinge, while using the weapon as the variable that opens it
.
The first section (each section is defined by the ?) Is for what selecting the weapon does, which is set the rotator to 0 from it's original position, but you can change that
The second section states that once the weapon reaches 0 amount, it will lock at it's closed space and stop it from functioning
The third section, the one you are asking about, is the backup to open it, but it only works when the aforementioned value is greater than 0, and is not empty
Put this on the rotator, I hope this helps!
+1((ammo("[Weapon Name]")=0) ? 0 : ((SelectedWeapon="[Weapon Name]") ? 1 : (Activate[NumberValue1-8])
+2Yes, I have a code for that. I'll share it with you, one sec
+2B-36, or the F-22
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However, the Cessna 337 is the easiest for me to obtain, and I love it's design
@Default4 yeah lmao. This has existed since this game was originally released
+4@NeinNein done, mate
+2hehe... funny number
+2xvcnbmn
Heh... You see, mate, the props are for 1 sticking into the wing, and for 2, yes, you need to use XML and go into the part settings. Next to the "partcollisions" you will see a "false." You're gonna want to change this bulleon to true on every single prop
.
Also, either way, you made the props large enough to impact the ground. In real life, they would put the engines over the wings. Nice concept though! Just make sure to credit the person who made the original plane
This update has brought some astonishing details to the game! I believe you will be able to master the new ease that is brought with the fuselage slicing. You'll be great! I hope you come back, mate
@Novaxomix ohhhh. okay, that makes more sense
:Mind_Blown:
This is awesome!! I bet your metro will look amazing with this insane detail!
.
T
...
Finetuner and Overload are allowed... but no XML?
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You do realize both of those are XML-modifying systems, right? XD
TTTT
+1.
This is gorgeous. Do you plan on doing a cockpit with it?