50.0k Leehopard Comments

  • Simple Planes, SR2 and the Way Ahead 1.8 years ago

    I agree with you completely, especially the first way. Even if jundroo starts a new profit model that sells DLCs or huge updates like any other game, I'm ready to open my wallet. I played this game over thousands hours and it's still the most favorite and absorbing game. But I just spent only a few dollars for this game.... It's unfair to developers.

    +9
  • Textured fuselage mod coming soon... 3 months ago

    leave it for devs

    +8
  • Il-2 NS-37 one year ago

    @CoolPeach @CenturiVonKikie In fact, it's not exactly P-Factor. It's just engine torque effect. There are not enough inputs in SP, it's hard to assign rudder and roll trimming while cruising, so I didn't simulate P-Factor.

    +4
  • You’re overthinking how to make your plane fly realistically in SP. Like, heaps (maybe) 1.2 years ago

    completely agreed. wing position and loading is very important index to determine flight characteristics, but many builders underrates or ignores it. I've used that method for a long time, it always makes satisfying flight model.

    I reminisce about flight model of il-2 or LOMAC series when making mine(because that I'm not real pilot), the method makes it easier to create a feelings similar to these games.

    however, sometimes, too 'simulationic' model is very hard to fly with keyboard, unlike flight stick or mouse control. so it would be better consider keyboard players.

    +4
  • Ball turret: Is there a way to use the funky trees? 1.3 years ago

    maybe it's possible by using missiles

    +4
  • F/A-87 Filibuster 1.7 years ago

    @CRJ900Pilot I didn't want to make my plane fly like a UFO.
    Wing area and location is identical to the actual geometry, there are no hidden wings except the tiny ones for the Flap effect*. I thought it is not realistic if I use hidden wings to force the CoL to move back or decrease wing loading. It might be hard to fly it with keyboard or gamepad(or touchscreen), because those input devices aren't delicate as flight stick or mouse. I'm using stick and mouse, so I build and tested it with them.

    *SP physics will calculate each surface separately If custom surface is used, so it is not possible to create a lift for the entire wing when using Flap. So I put small wings inside nose for compensate nose down effect caused when Flaps are down.

    +4
  • About me and why I feel bad 2.1 years ago

    Do art.

    oh, you're already doing it in your builds.

    +4
  • New vs Old [TEASER] 3 months ago

    Cool, Peach

    +3
  • Ocean mod is available now. 4 months ago

    ooga booga

    +3
  • The SP map is BAD and NEEDS an UPDATE!!! 1.1 years ago

    I like wright. the bayside, great plain, ridges... but the trenches... are awful

    +3
  • I've fallen in love with the funky trees... 1.4 years ago

    clamp(PitchAngle * PitchAngle * PitchAngle / #, -1, 1)
    # for proper natural number to fit your plane
    much less flapping

    +3
  • Easy way to Carrier Landing 1.4 years ago

    @CruzerBlade @Yeetflightgamer
    Transparent sample, fixed wobbling on ground

    needs 2axis, aligned to cockpit, hinge or rotator input (## is range of your rotator)
    clamp(AngleOfAttack/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))
    clamp(AngleOfSlip/##, -clamp01(floor(GS/10)), clamp01(floor(GS/10))

    +3
  • Another common mistake done by SP builders one month ago

    There are many factors in determining the size of the wheel and arm.
    Typically, European and Russian aircraft have large wheels and thick arms for take-off and landing performance on rough runway(they assume that the runway is attacked immediately after an outbreak of war).
    It is also similar for Carrier-Based aircraft to stand the impact of landing. Air Force planes with a longer runway have relatively small wheels and arms.
    For nose gear, it becomes smaller as it away from the center of mass, like leverage. In this case, of course, the main wheel becomes bigger to support the mass of the plane.

    +2
  • Build Trailer Challenge (Cash Prize) 1.1 years ago

    I'll bet on @MisterT

    +2
  • Open Wheel Chassis 1.2 years ago

    @Pulkit yes
    @Mustangflyer okay

    +2
  • Kawanishi KX-5: Happy new Year 2020! 1.3 years ago

    how to takeoff?

    +2
  • I've fallen in love with the funky trees... 1.4 years ago

    Looks like we need a PID controller...
    or just use floor to ignore decimal Input value and give damper multiplier

    +2
  • Rally Chassis 1.5 years ago

    @DaKraken When I was in university, I participated in design at club for Formula-SAE competitions. That's when I studied.

    +2
  • Vought F8U-2NE (F-8E) Crusader 1.6 years ago

    @ChiChiWerx @JohnnyBoythePilot
    the main 'wing part' of my build is actually in the tilting wing structure. and that scaled small wing in the nose is just for trim and flap compensation. even without it, changing incidence angle is still effective.

    ineffective roll problem is caused by flaperon's high AoA when the flaps in down position, and the variable incidence wing makes it worse. The same issue happened to my build. I solved it using tailerons for aid roll control.

    +2
  • How do I make a turret stabilization? 1.6 years ago

    https://www.simpleplanes.com/a/7uGccK/

    +2
  • Drawing contest (SWAGDADDYS ART SHOW [Closed]) 1.8 years ago

    I'm very much looking forward to MisterT's entry

    +2
  • Air Defence Challenge RESULTS 1 1.9 years ago

    It is very honorable to me, and every other builds deserve it. It would have been really challenging to evaluate each of the more than 70 works. Thanks for your effort.

    +2
  • F-413B Orca 2.0 years ago

    @Hyattorama now I use my rotor when I just play, because I'm more familiar with it. New rotor parts have many possibilities, so my next builds will be made using new rotors.

    +2
  • @Mattangi is a LIAR 3.0 years ago

    proof 2 : eng wikipedia about ROK Army Equipment just 600 helicopters.
    proof 3 : article about Korean army service 21 month for Army (I can say that 23 month for Navy and 24 for Airforce)
    proof 4 : korean source dead pilots are 최필영 대위(capt. philyeong, choi) aged 29, Airforce Academy 59th class(graduated 2011), 890 flight hours, 박기훈 중위(1st lt. kihoon, park) aged 27, ROTC 41st class(graduated 2014), 280 flight hours. mattangi said he enlisted just few month ago.

    +2
  • Realistic cannon 3.3 years ago

    @goboygo1
    Connect block and bomb to detacher separatly, parallel connections, NOT series connection. it probably need xml editing. when fires the weapon, everything that connected to detacher will detached. (it's hard to explain, cause I'm not an english speaker) here's xml lines for 1 shell.

    <Connection partA="DETACHER" partB="BODY" attachPointsA="1" attachPointsB="2" />
    <Connection partA="BOMB" partB="DETACHER" attachPointsA="0" attachPointsB="0" />
    <Connection partA="BLOCK" partB="DETACHER" attachPointsA="0" attachPointsB="0" />

    +2
  • Name as many planes as you can one month ago

    F-clamp(ceil(x),1,117)

    +1
  • Fire Control 4 months ago

    @Panzerfaust2121
    Clouds, Ocean, Zoom

    +1
  • Fire Control 4 months ago

    @MetallicFox
    Wave size 15+-2
    Ocean speed 0.8
    Number of grids 4
    Other settings are default value

    +1
  • Placinorth FLA-39B Labmer 6 months ago

    quite rough but overall proportion and design is very nice. I thought that this is a real model, not created...

    +1
  • Flightmodel Flutter 1.9 one year ago

    @Hardstylelover please check the connections, you should attach it manually.
    in order of aircraft - red hinge - yellow hinge - weight.
    or if your aircraft is too heavy, increase mass of the weight.

    +1
  • F-413B Orca one year ago

    @adeleteduser KAI T-50

    +1
  • McDonnell Douglas F/A-18A Mobius One 1.2 years ago

    neat and brilliant work, I like this plane!!!
    you can add name for assign different roles to each missile
    Example image

    +1
  • Gerat 720 - Corp.Dietrich 1.3 years ago

    I've never knew that the cannon can be used for Anti-Air

    +1
  • Funky Trees! 1.4 years ago

    delta(x)

    +1
  • Easy way to Carrier Landing 1.4 years ago

    @CruzerBlade yes

    +1
  • Rally Chassis 1.5 years ago

    @DaKraken I've learned from books and websites in Korean... You don't have to be a professional or expertise level to making SP car. Everything you need will be available on youtube or wikipedia.

    +1
  • Leonardo AT-1B Mozzie 1.5 years ago

    this deserves 100+

    +1
  • McDonnell Douglas F-4E Phantom II 1.5 years ago

    finally

    +1
  • FA-57 "Blaze" 1.6 years ago

    its performance is quite unrealistic but the design is cool and having good proportion.

    +1
  • Su-35 C 1.7 years ago

    @BogdanX I tried this plane more than 10mins, before upvote and spot. it was very impressive and even better than my old featured build. He is just 2k user but his build quality is comparable to the most of platinum user's.

    +1
  • SS-F.1 Peregrine 1.8 years ago

    I love the design

    +1
  • Replicas or Fictionnals ? 1.9 years ago

    @jamesPLANESii It takes me longer to make a fictional build. Because I have to concern about almost every single tiny part. ofc I refer many forms of real things, however It takes a hell of a long time to thinking. What does that part function in real plane? Does it have proper shape in my build? Is the position appropriate? Nevertheless, thinking like that is the most amusing part when playing SP. When I building replica I just pasting things and it's not fun to me.

    +1
  • Replicas or Fictionnals ? 1.9 years ago

    Fictional. To me, making replica is boring. Just fitting the blueprint, specs, and there's no fun factors of create something. Just playing with other user's replica build is enough.

    +1
  • 2S38 Derivatsiya PVO 1.9 years ago

    @KRAYTEK999 sure

    +1
  • 2S38 Derivatsiya PVO 1.9 years ago

    @ThomasRoderick Exactly that's right. I've just come up with an idea that would have been better to hide one more gun for set the bullet's average velocity.... the real PKMT's muzzle velocity is around 850m/s, but I set it in game to 1000m/s, same with the shell's speed, for lead calculate.

    +1
  • A wing geometry tutorial. 2.0 years ago

    @randomusername
    Example plane CoL/CoM/wing loading pic
    Flat bottom high AoA gif
    Symmetric high AoA gif
    All settings are the same except airfoil, full pitch up at 900+ km/h

    +1
  • F-413B Orca 2.0 years ago

    @Stonewarrior272 just use, no patent

    +1
  • New Map coming soon... 2.0 years ago

    can't wait

    +1
  • Terzo 2.1 years ago

    quite over-scaled and difficult to control, but it has devoted modeling and unique sound..

    +1
  • Is it drawing time? 2.1 years ago

    @TitanIncorporated @Chancey21 @AWESOMENESS360 thanks :) I've learned just a little..

    +1