@FOXHOUND26 Open Variable setter, And You Scroll Down Alot, You'll Find the variable named 'SpeedData'. You can Change The Speed Of Each Sector, Or just Simplely Division the Whole Code.
There's Many Things To Surprised In This Creation, But One Thing Specially Amazing is The Player's Location Goes Back To The Start Location At Every Activate1 On and Off. You're Very Smart
@DatMaluchGuy19 umm, i will try it, but it would be litte Difficult, because the Ai Uses the "Shifter System" same as i used on my Simple Hyper, for the purpose of Location Changer. I'll try it anyway XD
+
Cancel What I Said It Would Be Difficult, As i Tried to Solve it, It Wasn't Hard Much As i Expected.
@GabrielFangster70 but not i am the first one who made some Ai Controlled Machines like this.
There are more amazing ancestors of this game(?!) Who Already made Ai Controlled Truck, and Plane in this game.
As i known.. there's Ai Gift Delivery Truck(Actually this is the one i get inspired from) and Ai Controlled Full Auto-Landing Jet.
I'm just a noob of this game
@llDeadboyll i can hardly understand the code which i designed 2 months ago in my head, but i'm not sure if i can explain you this with my bad english skill..
But i can give you a Simpe Basic Hints of how to make a Ai to chase the target.
First, We have to Make The Ai to Heading To The Direction Where the Target is on.
To Doing this, 'sin(TargetHeading-Heading)' will be useful. (Also Have to Make sure this code Applied to the Wheels, or Wing's Input.)
Also We need to Make the Ai [Move] toward to the Target. Fortunately, Simpleplanes Have Built-in Function That Calculates the Distance Between [Me] and [Target]. And THAT is the 'TargetDistance'. But if we leave the ai to follow this simple code, Ai's Car or Plane will Crash To Target's Car or Plane. Then we have to put '-20'(or more) after the 'TargetDistance'.
[ TargetDistance-20 ](or more number as you want)
Then Ai will Stop At the Distance Depending to the Minus Number we put on there.
BUT!! It's still too simple code, and Ai May Still Act like an idot.
That's why we have to design the additional-complicated code for make the ai work more smarter.
I'm sorry, but if i have to explain it all, it would be too long.
But if you want to know something more advanced, may i can explain you more(when at least my English Skill don't reaching the limit.)
@Planemodder1911
612parts: when except every thing(engine, fuel tank, wheels, camera, interior parts, or etc) and count "Exterior Only"
710 => parts : Current(i said "Current", it's just begin to making interior!!) Count of Main Build with Includes Everything.
You'll be Scored:
[People's Upvote]+[0]
Because Your Entry's Part Count is Greater Than 80.
GLHF!
@standardCookie That Rumor Is True!!1!!
Has Good Suspension
+1@Juanfly154 i know It Was Joke XD. But Your All Builds Are Amazing As Much As Latest
@Juanfly154 Yes ;)
@ConvoyPerson
Why the Successor of Ca?
Cuz This is The Most Iconic R We Know
Pov:
+3You Summoned A Car, But You Changed the Model From Car To Battle Ship 🚢 ⚓️
@Graingy
No R
r
Wait, it is not T
😱
I thought it was t
Apologies.
@Atrocitum
+1What i Already Made A Hours Ago XDXD
@Planemodder1911 what about Mobile Version with total 684 parts?
Not Sure They Requested For Tag, But Those Who Seems Interested
@Planemodder1911
@MasterPlanes101
Tag Requested (Maybe?)
@ConvoyPerson
@ShinyGemsBro
Tag Requested
@ThatRandomCouchPotato
@Graingy
@alexJgameYTukraine000000
@ToeTips
@DatMaluchGuy19
@ZerkkZxe
Yay, Thanks For Joining Challenge!
+1🤓 ☝
@FOXHOUND26 Open Variable setter, And You Scroll Down Alot, You'll Find the variable named 'SpeedData'. You can Change The Speed Of Each Sector, Or just Simplely Division the Whole Code.
+1There's Many Things To Surprised In This Creation, But One Thing Specially Amazing is The Player's Location Goes Back To The Start Location At Every Activate1 On and Off. You're Very Smart
+1@DatMaluchGuy19 My Foolish Mistakes Lol 😆 i immediately Fixed It
+1@SomeSPGuyWhoLikesLore just open the variable setter, and you'll immediately see
+1CompatibleMode
placed on top.@DatMaluchGuy19
+1@SomeSPGuyWhoLikesLore sorry, but i'm not yet even finished GT-R Project.. but maybe? I can make later
+1@DatMaluchGuy19 umm, i will try it, but it would be litte Difficult, because the Ai Uses the "Shifter System" same as i used on my Simple Hyper, for the purpose of Location Changer. I'll try it anyway XD
+1+
Cancel What I Said It Would Be Difficult, As i Tried to Solve it, It Wasn't Hard Much As i Expected.
Simple, But Well Done Build!
OMG
Look at That Quality!!!!
This is Totally Good Like a Poly Art! Amazing!!
+1@WritersCrusadersAirCo Amazingly Well Done! Thanks for Joining the Challenge
@winterro Yes, Anything
@DatMaluchGuy i totally understand how painful you are.
New Car From You? Yay, Tag me!
+1@DatMaluchGuy19 i will do it, but wait.. Do you still can't see any images???
I made XD Car some while ago, and now i see your XD Jet plane, So
XD
😆
+1Good Good! Nice work
@MobileBuilder21 cool idea 10/10 !! I should do it
@GabrielFangster70 but not i am the first one who made some Ai Controlled Machines like this.
There are more amazing ancestors of this game(?!) Who Already made Ai Controlled Truck, and Plane in this game.
As i known.. there's Ai Gift Delivery Truck(Actually this is the one i get inspired from) and Ai Controlled Full Auto-Landing Jet.
I'm just a noob of this game
Helicopter
Very Cool, and Beautiful Design,and Surprising Features!!
@DatMaluchGuy19 Cool Vibration 📳 📳 📳
OMG I'M A SPONSOR COMPANY
Chassis
It's very
+332
@L3FT2R1GHT oh, ok.
@L3FT2R1GHT
When You Buyed and Changed to a 8K Monitor For The First First Time:
+1@llDeadboyll i can hardly understand the code which i designed 2 months ago in my head, but i'm not sure if i can explain you this with my bad english skill..
But i can give you a Simpe Basic Hints of how to make a Ai to chase the target.
First, We have to Make The Ai to Heading To The Direction Where the Target is on.
To Doing this, 'sin(TargetHeading-Heading)' will be useful. (Also Have to Make sure this code Applied to the Wheels, or Wing's Input.)
Also We need to Make the Ai [Move] toward to the Target. Fortunately, Simpleplanes Have Built-in Function That Calculates the Distance Between [Me] and [Target]. And THAT is the 'TargetDistance'. But if we leave the ai to follow this simple code, Ai's Car or Plane will Crash To Target's Car or Plane. Then we have to put '-20'(or more) after the 'TargetDistance'.
[ TargetDistance-20 ](or more number as you want)
Then Ai will Stop At the Distance Depending to the Minus Number we put on there.
BUT!! It's still too simple code, and Ai May Still Act like an idot.
That's why we have to design the additional-complicated code for make the ai work more smarter.
I'm sorry, but if i have to explain it all, it would be too long.
But if you want to know something more advanced, may i can explain you more(when at least my English Skill don't reaching the limit.)
@Planemodder1911
612parts: when except every thing(engine, fuel tank, wheels, camera, interior parts, or etc) and count "Exterior Only"
710 => parts : Current(i said "Current", it's just begin to making interior!!) Count of Main Build with Includes Everything.
@MasterPlanes101 Ai on video has Different handling with the main version which will upload.
But Again, It has Worst Interior i ever made, so i hope you don't disappointed.
+2Maybe This is The Final Teaser!
@L3FT2R1GHT in progress. And if i finish the work, who do you wish to be the uploader?(You or Me or Someone else You want)
@MAPA Appreciate!