@MSLITecnik there's too many words i have to use if i have to explain everything with text only.
i uploaded Example Police car with the codes minimized as possible for easier understand. you can even disassamble all the codes inside it.
and, i'm sorry if it makes you feeling like i let you do everything youself alone..
First, i have to explain the differance btween "Simpleplane's Basic Ai" and our custom Ai code made by our own, working for what we intended.
SP's Basic Ai is literally the built-in Ai exist on the game itself. it is somehow good enough at piloting airplanes, but it doesn't when it comes to ground vehicles, espacially if we have our specific desire to them to work on our intend!
and because of this, we (and our ancestors of this site..!!)decided to design our own algorithm to work as what we intneded. now, it's time to make it yours..
Step 1 - Let the funkytree codes to take the wheel (literally).
Pitch, Roll, Yaw, Throttle, Brake, Trim, VTOL.. These inputs are only for us (human users) and Sp basic built-in Ai.
to let our custom Ai to take the wheel, you have to change the inputs of each parts (like enigne or wheel's steer) into your own custom variable's name (you can make one at variable setter), so that the funkytree codes literally "take the wheel" of your vehicle. for example, for enigne's input, you have to change its input into Acc (i said this is just "example", you can name it your own!!!), Steer for inputs of wheels.
Step 2 - design the code
actually.. i spent a lot of time for research to find, also did founded new technique(s) on our Ai drive algorithm. but it would be too hard to explain everything with my incomplete english! so i'll just explain the most minimum, and the most definite way just make them to "follow" you.
as i explained in step 1, if you changed the vehicle's control inputs into your own custom variables, copy and paste this code into Acc (example name) variable : (TargetDistance-10)/10*
now our Ai is able to accelerate till its target's distance.
and now, copy and paste this code into Steer (example name) variable : sin(TargetHeading-Heading)
now our Ai is able to steer to change its direction as where the target is at.
that's it, but since it was are very basic things to do, you may want to learn something more advanced. you can ask me at then!
@WritersCrusadersAirCo2 not only yours, but every request i recive everyday. because i've been inactive to having a breaking from the site for a while.
(though i'll get back, not sure am i'll able to let my rally racer to drive any other car, due to how rough the rally terrarain is.)
@Lwillswith2sentryguns by the way, I once tried to let my rally racer to drive someone's car. But it was way too hard to lead till the finish, due to how rough the route is. recently I've been stressed a lot due to this, and I even decided not to be stressed from it though. My recent inactive was also because of this. I'm sorry.
@llDeadboyll if you were meaning about the moment when it summoned as opponent, actually, i didn't specially intended the algorithms to "circle around" the target. i just simply make it follow the target's Latitude (Z) and Longitude (X) location.
also, if you are having wish to find anything out from my codes, you can even disassamble it by yourself.
oh 😅 i almost forgot about this, some of these codes included in this helicopter was not actual 100% was made by me. there's a forum post Useful codes by bjac0, where it literally gathered a useful codes (espacially when you wanted to target following algorithms). check this out, it has some of interesting codes.
no need to ask me. because i'll speak about it first.
so, i recently was got a thought i have to say this in some days, while wasn't sure when in the moment can i have to speak about this, but it seems it is now to do so.
well, what recently i've done, upvoting some of your post weren't done with my own will. actually, it rather was you, @WritersCrusadersAirCo2, who upvoted some of my posts in the amount of a lot, and i'm just paying your upvotes back what you did on me. simply a courtesy reason.
so, what ever intend you got on your mind it was.. who, when, what, why, blah blah blah? look, this is not the community supposed to arguing on the kind of thing already, and even i'm not like the kind of thing. let just not do that, at least we here in this community.
you made my feel bad? i also definitely made your feel bad, in the what ever way it was.
just let us be cool, and let us give our best shot never let the same damn thing happen again.
well, since i'm not the "everyone of this site", you may have to deal with each independent people you've made your wrong with. but again, at least between us, we should forgive what we have done on each other. this is what we learned we born in this world.
@Ashdenpaw1 sadly, i'm struggling to understand how/when the simepleplans' basic Ai is firing its available wepon. which means i'm not be able to make something like this..
@KevincastleSP um.. it's kinda, too hard to drive either for me or for Ai. (said "Ai" but actually, it's not really the "Ai" what the people imagine..)
@KevincastleSP if it's Ai Racer, do you want them to drive at goldprix or on our new rally route? just mind that if you choose rally route, it might be take little more time to complete.
@LunarEclipseSP one of the major reason why i decide to abandon the mobile game side but move to the world of PC games. i have once "tried" the game back in the day when the only digital device i got is mobile phone. and with out even need to try the "Event" thing they continue, i deleted the game almost immediately, due to the same thought as you (requires damn alot amount of blueprints to unlock a single car, and have to pay real money for every single thing). and of course, actual gameplay itself also was not even "car racing" but "train racing" already, which is, all the things the player have to do is just change the lane and.. spent your real money when you're not in actual "gameplay".
oh and by the way, it seems that weekly event or something is exists both on Real racing 3 and NFS NL!
i think that "actual gameplay" of RR3 is just a few steps away from this NFS No Limits game, but yeah.. it definitely was EA mobile game anyways.
@HB200Studio download the most recent version includes huge fixes and changes. added AiAltitude variable to adjust the height of flight when the funkytree codes are automatically operating whole helicopter.
@Graingy they even developed personal timemachines. so when i bored, i used to time travel to play with people of this website, from almost 400 years ago. just like right now.
i was need a code working like "direction where my self going to", so i just "remixed" the "target velocity heading" code to do the thing what i need. atan2(rate(Longitude),rate(Latitude))
@HB200Studio may be we can put invisible jet enigines inside the Motorsports helicopter. becuase the normal helicopters aren't that qucick enough, also not that maneuverable. plus, i once was really did wanted to make some quick Ai helicopter.
On a jet engine, set ThrottleRespone to higher number, and the Jet engine will response as quicker as the number gets higher. (in this way, you can even make it immediately response on your input.)
about speed limit, idk how to limit the speed only with one jet engine (because i haven't heared yet) but, you can simply just use the airbrake to restrict the whole car's speed. and it would be good if you set its input like in this way: GS*3.6 -200 (this "200" can be changed as any much as you wish.) this is the much better code. because, the more speed limit you've set the car gets over, airbrake gets more stronger to restrict the speed of your car.
Amazing 🗣️🔥🔥
what train in the world remind me an chicken🐔..??
+1@MSLITecnik "facepalm on the variable setters"
+1true. i did.
yeah.. i was about to say exactly same thing jamesPLANESii said.
@MSLITecnik there's too many words i have to use if i have to explain everything with text only.
i uploaded Example Police car with the codes minimized as possible for easier understand. you can even disassamble all the codes inside it.
and, i'm sorry if it makes you feeling like i let you do everything youself alone..
@MSLITecnik yes, the * was my mistake..
+1@LunarEclipseSP Appreciate!! i'm glad if you like 😁🙏
+1First, i have to explain the differance btween "Simpleplane's Basic Ai" and our custom Ai code made by our own, working for what we intended.
SP's Basic Ai is literally the built-in Ai exist on the game itself. it is somehow good enough at piloting airplanes, but it doesn't when it comes to ground vehicles, espacially if we have our specific desire to them to work on our intend!
and because of this, we (and our ancestors of this site..!!)decided to design our own algorithm to work as what we intneded. now, it's time to make it yours..
Step 1 - Let the funkytree codes to take the wheel (literally).
Pitch, Roll, Yaw, Throttle, Brake, Trim, VTOL.. These inputs are only for us (human users) and Sp basic built-in Ai.
to let our custom Ai to take the wheel, you have to change the inputs of each parts (like enigne or wheel's steer) into your own custom variable's name (you can make one at variable setter), so that the funkytree codes literally "take the wheel" of your vehicle. for example, for enigne's input, you have to change its input into
Acc
(i said this is just "example", you can name it your own!!!),Steer
for inputs of wheels.Step 2 - design the code
actually.. i spent a lot of time for research to find, also did founded new technique(s) on our Ai drive algorithm. but it would be too hard to explain everything with my incomplete english! so i'll just explain the most minimum, and the most definite way just make them to "follow" you.
as i explained in step 1, if you changed the vehicle's control inputs into your own custom variables, copy and paste this code into
Acc
(example name) variable :(TargetDistance-10)/10*
now our Ai is able to accelerate till its target's distance.
and now, copy and paste this code into
Steer
(example name) variable :sin(TargetHeading-Heading)
now our Ai is able to steer to change its direction as where the target is at.
that's it, but since it was are very basic things to do, you may want to learn something more advanced. you can ask me at then!
@WritersCrusadersAirCo2 not only yours, but every request i recive everyday. because i've been inactive to having a breaking from the site for a while.
+1(though i'll get back, not sure am i'll able to let my rally racer to drive any other car, due to how rough the rally terrarain is.)
@Lwillswith2sentryguns by the way, I once tried to let my rally racer to drive someone's car. But it was way too hard to lead till the finish, due to how rough the route is. recently I've been stressed a lot due to this, and I even decided not to be stressed from it though. My recent inactive was also because of this. I'm sorry.
@llDeadboyll if you were meaning about the moment when it summoned as opponent, actually, i didn't specially intended the algorithms to "circle around" the target. i just simply make it follow the target's Latitude (Z) and Longitude (X) location.
+1also, if you are having wish to find anything out from my codes, you can even disassamble it by yourself.
oh 😅 i almost forgot about this, some of these codes included in this helicopter was not actual 100% was made by me. there's a forum post Useful codes by bjac0, where it literally gathered a useful codes (espacially when you wanted to target following algorithms). check this out, it has some of interesting codes.
🗣️🗣️📢📢🔥🔥💯💯
+1no need to ask me. because i'll speak about it first.
+3so, i recently was got a thought i have to say this in some days, while wasn't sure when in the moment can i have to speak about this, but it seems it is now to do so.
well, what recently i've done, upvoting some of your post weren't done with my own will. actually, it rather was you, @WritersCrusadersAirCo2, who upvoted some of my posts in the amount of a lot, and i'm just paying your upvotes back what you did on me. simply a courtesy reason.
so, what ever intend you got on your mind it was.. who, when, what, why, blah blah blah? look, this is not the community supposed to arguing on the kind of thing already, and even i'm not like the kind of thing. let just not do that, at least we here in this community.
you made my feel bad? i also definitely made your feel bad, in the what ever way it was.
just let us be cool, and let us give our best shot never let the same damn thing happen again.
well, since i'm not the "everyone of this site", you may have to deal with each independent people you've made your wrong with. but again, at least between us, we should forgive what we have done on each other. this is what we learned we born in this world.
A/T 2 @SPTNR @Zhixunlin23 @Calliope
+1A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
@Ashdenpaw1 yeah, it does very unpredictable. i thought the same
+1@Ashdenpaw1 sadly, i'm struggling to understand how/when the simepleplans' basic Ai is firing its available wepon. which means i'm not be able to make something like this..
@KevincastleSP um.. it's kinda, too hard to drive either for me or for Ai. (said "Ai" but actually, it's not really the "Ai" what the people imagine..)
A/T 2 @SPTNR @Zhixunlin23 @Calliope
+1A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
A/T 2 @SPTNR @Zhixunlin23 @Calliope
+2A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
+1@KevincastleSP if it's Ai Racer, do you want them to drive at goldprix or on our new rally route? just mind that if you choose rally route, it might be take little more time to complete.
@dabestsock @Alviswong332 Goldprix?
@ThatRandomCouchPotato any specific Ai category do you wish?
+1@LunarEclipseSP one of the major reason why i decide to abandon the mobile game side but move to the world of PC games. i have once "tried" the game back in the day when the only digital device i got is mobile phone. and with out even need to try the "Event" thing they continue, i deleted the game almost immediately, due to the same thought as you (requires damn alot amount of blueprints to unlock a single car, and have to pay real money for every single thing). and of course, actual gameplay itself also was not even "car racing" but "train racing" already, which is, all the things the player have to do is just change the lane and.. spent your real money when you're not in actual "gameplay".
+1oh and by the way, it seems that weekly event or something is exists both on Real racing 3 and NFS NL!
i think that "actual gameplay" of RR3 is just a few steps away from this NFS No Limits game, but yeah.. it definitely was EA mobile game anyways.
Original modelings by @HB200Studio, FT codes for both vehicles were made by me with his requset.
+1@LunarEclipseSP i wouldn't change your mind. because it absoluetly does.
+1A/T 2 @SPTNR @Zhixunlin23 @Calliope
+1A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
@rexzion
exactly
@HB200Studio same link.
@HB200Studio download the most recent version includes huge fixes and changes. added
AiAltitude
variable to adjust the height of flight when the funkytree codes are automatically operating whole helicopter.@BARREND i exactly do XD
@Graingy they even developed personal timemachines. so when i bored, i used to time travel to play with people of this website, from almost 400 years ago. just like right now.
+5Secure your account RIGHT NOW
+1Initial of My real name, year of i born with no "0"s. very '10s ish online naming method.
+1I saw the blury shape of Drake on thumbnail and i immediately clicked
there's two more Ai racer post i just uploaded rn, but i wouldn't spamming by mentioning on each post..
A/T 2 @SPTNR @Zhixunlin23 @Calliope
A/T 1 @YarisSedan @Lwillswith2sentryguns @TheMouse
i was need a code working like "direction where my self going to", so i just "remixed" the "target velocity heading" code to do the thing what i need.
atan2(rate(Longitude),rate(Latitude))
@HB200Studio may be we can put invisible jet enigines inside the Motorsports helicopter. becuase the normal helicopters aren't that qucick enough, also not that maneuverable. plus, i once was really did wanted to make some quick Ai helicopter.
Unity games fr
+1@Boeing727200F
Yeah :)
@HB200Studio neither i'm that good at modelling, but it would be cool.
On a jet engine, set
+2ThrottleRespone
to higher number, and the Jet engine will response as quicker as the number gets higher. (in this way, you can even make it immediately response on your input.)about speed limit, idk how to limit the speed only with one jet engine (because i haven't heared yet) but, you can simply just use the airbrake to restrict the whole car's speed. and it would be good if you set its input like in this way:
GS*3.6 -200
(this "200" can be changed as any much as you wish.) this is the much better code. because, the more speed limit you've set the car gets over, airbrake gets more stronger to restrict the speed of your car.Hon..What?!?!!?🫵😱💀🗣️
+1