@marcox43 with the magic of funkytree
now any kind of piston engine is possible, like inline 3 5 6, V6 8 10 12, and even w and radial and X you name it
outside of the damper setting(which if you don't want the bouncing it should be set higher if not already), the part the wheel attach to should not be too light
@Thatguyinacomfy I want to recreate the skittish and floaty feel of 60's F1 car cause by big power, no downforce, light and mid-engine on it's 60's tyre
there's only so much I can do without really understand how exactly the wheel in SP works
@JumpingJack that's not exactly the issue, the issue is we can't exactly select in which percentage we want the component to start with.
in a lot of builds, it wouldn't matter much but in something like suspension or piston engine I would like to control the angle(not the total angel, but from which percentage) of travel from those components.
@AABBA For example, I build the engine as a separate part at first, using fine-tune mod to relative scale, then create a subassembly, then finally drop it into the car
@jamesPLANESii maybe, but I have no experience of it but i can try if there ain't any already out there
@marcox43 you mean we have these car builders or you mean we already have a group with these car builders in there
wow looks nice
T
good luck
hope this community of ours brought you some motivation and happy memories past, now and in the future
simple cute boi
nicelly done
oh wow 299 parts
that wasn't planned
chubby happy car
@marcox43 with the magic of funkytree
now any kind of piston engine is possible, like inline 3 5 6, V6 8 10 12, and even w and radial and X you name it
@BeastHunter @BMilan
T?
it do be like that
this is seriously kinda cute and kinda cool
maybe a cuttable glass holo fuselage?
idk y but it feels french
this looks simple and pretty cool
angry happy boi
where/how did you get that testing track?
@SkyBoogie1the1oringle nice
big wang
outside of the damper setting(which if you don't want the bouncing it should be set higher if not already), the part the wheel attach to should not be too light
this airplane looks kinda sus
F R O G G
beautiful and cute!
the tubular chassis can get some work to look more beefy and realistic tho
waiting for someone to play simpleplanes on this screen
or tetris, that's more doable
this is cute
crusader but german
I'm very surprised that there will be someone out there building this quirky and not mainstream car in all it's glory
simpleplane:The Car builder musical
neet
the general feel is pretty cool
although it could get some round edges
absolutely lovely machine
he be very cute
insert wide putin meme
he happy
thx I don't think i will ever need this
but it's pretty nice
he smoll
@Khanskaya of course, the suspension tester is very simple and I don't think I'm the first person to make it.
love it
a big chrysler fan right here
oh wow
after seeing this, now i really want to roll out something outstanding like this
was thinking of quitting this game earlier, cause my computer is dying and don't have much time. Now maybe I will give it a second thought
@Juanfly154 same thing but in post form
fixed yet?
the physics on this looks almost realistic
@Thatguyinacomfy I want to recreate the skittish and floaty feel of 60's F1 car cause by big power, no downforce, light and mid-engine on it's 60's tyre
there's only so much I can do without really understand how exactly the wheel in SP works
that's a lot of pixels
do you have any measure or blueprint of Aperture panel?
kinda want to build one myself
nice youtube profile pic
beautiful!
@Juanfly154 of course you can
@JumpingJack never heard of Subline
that's that?
@JumpingJack that's not exactly the issue, the issue is we can't exactly select in which percentage we want the component to start with.
in a lot of builds, it wouldn't matter much but in something like suspension or piston engine I would like to control the angle(not the total angel, but from which percentage) of travel from those components.
@AABBA For example, I build the engine as a separate part at first, using fine-tune mod to relative scale, then create a subassembly, then finally drop it into the car