@Heneepr agree
the change in weight on the tires do play a role on how much tires have grips
so it thinks same as you that just a few adjustments away from workable grip model
@Suubk27 I actually believe SP don't even have static friction, but the friction value changes when there's any slip, and maybe that's why cars feel like it's driving on sope at low speed.
it's especially noticeable when you are doing a tight 3 point turn in a RWD car, the front wheel is slipping some before it does the turn, same on accelerating and decelerating even I just have very little speed and acceleration.
And why FWD can do it better is because it has forward traction to have more force to the turning
Maybe this could be tuned by the player by adjusting slipForward/Side Extremum/Asymptote but I don't really have the know-how
up doots is sure addicting
really glad the main website is structured as such that it's genuine fun to contribute to the community
unlike other sandbox crafting/designing game, where all you got is steam workshop, which is just not as fun as SP website`
just hope that one day the car building aspect could reach Dream Car Builder's level then for my purpose this game will be next level
@TopDiplomatOfMonary
what will normally happen in SP for RWD car (if you make the front wheel have less travel) is as you turn and lift the inside wheel it makes the frond suddenly lose traction and bounce back so I think the problem still stand
and I upload another gif of a FWD doing similar thing
thanks for this build to inspire me to write this post where I discuss the weird tire model of SP and explain why this car drives kinda nervous when it shouldn't.
I wrote another post called this is not how tire grip works discuss the questionable tire model in SP
and we believe it's a few tweaks away from workable tyre model
and the stationary tire grip problem can be easily replicated by driving a normal-sized car with normal-scaled grip and trying to do a tight 3 point turn and the car will roll for some distance before doing the turn
Still waiting for the news of brakes having FT input option
make sure the rear axel can swivel
and if you have car building question, always welcome to come to SVT(basically simpleplanes car builder discord server) and ask. you sure can get some useful advice there about building cars
can in-game rotator spin limit count as a bug
If it is, pls remove it like it do in LimitlessSpin mod and this in my opinion shouldn't be done by a mod
Kinda a bug that I've experienced for a while is when loading into the game if I have any input with my input the game will load with black screen with hud being normal
not exactly a bug but somewhat an annoyance is the arrow from the connection editor will not scale with the part. So when dealing with scaled-down(or just small fuselage) it becomes a ball of arrow and it's pretty difficult to select the side to connect to
@jamesPLANESii I thought it was just me with weird PC problem
I could have lag spikes with sub 500 parts build in game and in designer and I don't think my PC can't handle that
Although I do have couple of mod enabled but it's some thing minor like control indicator and free cam
The main thing to fix/add for me is FT input for brakes in wheels, which should be added since the FT update of 1.9, and it's probably the only few functions that isn't accessible by FT input and can only be accessible via "Brake".
Another thing to fix is the weird interaction between the ground and the tire when at relatively low or no speed. A lot of times on level ground while holding brake on GP island, it can still kinda float around without any input.
Still another is to fix the problem for the spoke from rim "Performance" cannot be properly painted
Finally fix the weird action of when enabling suspension on wheels, wheel grip decrease.
good, our pizza delivery here
@donkski yes, those are stock rims
+2new feture from beta
@Heneepr agree
+1the change in weight on the tires do play a role on how much tires have grips
so it thinks same as you that just a few adjustments away from workable grip model
@donkski looks cool
+1i think that's all
@Suubk27 I actually believe SP don't even have static friction, but the friction value changes when there's any slip, and maybe that's why cars feel like it's driving on sope at low speed.
+3it's especially noticeable when you are doing a tight 3 point turn in a RWD car, the front wheel is slipping some before it does the turn, same on accelerating and decelerating even I just have very little speed and acceleration.
And why FWD can do it better is because it has forward traction to have more force to the turning
Maybe this could be tuned by the player by adjusting slipForward/Side Extremum/Asymptote but I don't really have the know-how
up doots is sure addicting
really glad the main website is structured as such that it's genuine fun to contribute to the community
unlike other sandbox crafting/designing game, where all you got is steam workshop, which is just not as fun as SP website`
just hope that one day the car building aspect could reach Dream Car Builder's level then for my purpose this game will be next level
+5@TopDiplomatOfMonary
what will normally happen in SP for RWD car (if you make the front wheel have less travel) is as you turn and lift the inside wheel it makes the frond suddenly lose traction and bounce back so I think the problem still stand
and I upload another gif of a FWD doing similar thing
+1thanks for this build to inspire me to write this post where I discuss the weird tire model of SP and explain why this car drives kinda nervous when it shouldn't.
+2I wrote another post called this is not how tire grip works discuss the questionable tire model in SP
and we believe it's a few tweaks away from workable tyre model
and the stationary tire grip problem can be easily replicated by driving a normal-sized car with normal-scaled grip and trying to do a tight 3 point turn and the car will roll for some distance before doing the turn
Still waiting for the news of brakes having FT input option
+1imagine using this in SPVR and somebody make a game that require you to use motion control
mad lad
+1very beautiful build
although there's some bug to work out
very simple yet good looking
love it
poggers build
+1car with big smile
T for both
@Bummer the official server list or here
seriously impressive
make sure the rear axel can swivel
+1and if you have car building question, always welcome to come to SVT(basically simpleplanes car builder discord server) and ask. you sure can get some useful advice there about building cars
oh noo
+1a can approve that this is in fact very doable
I just haven't looked at it enough
I think the more difficult part is to make the force internal
impressive!
VR compatible?
3 years of engine development and i gain 5 km top speed
that's a win in my book
@Nanta02
+1VR?
@Nanta02 I guess engine swap some existed mechanical car is an option
+1@marcox43 you had missed out a lot my friend
maybe join our car builder chat to not miss out on car event
@PapaKernels how to unreliable tho
nice
T
can in-game rotator spin limit count as a bug
+1If it is, pls remove it like it do in LimitlessSpin mod and this in my opinion shouldn't be done by a mod
plane with wheels
Kinda a bug that I've experienced for a while is when loading into the game if I have any input with my input the game will load with black screen with hud being normal
not exactly a bug but somewhat an annoyance is the arrow from the connection editor will not scale with the part. So when dealing with scaled-down(or just small fuselage) it becomes a ball of arrow and it's pretty difficult to select the side to connect to
+2@jamesPLANESii I thought it was just me with weird PC problem
I could have lag spikes with sub 500 parts build in game and in designer and I don't think my PC can't handle that
Although I do have couple of mod enabled but it's some thing minor like control indicator and free cam
this happened a lot to me when I just or did not even touched the slider it suddenly is adjusted to the max value
The main thing to fix/add for me is FT input for brakes in wheels, which should be added since the FT update of 1.9, and it's probably the only few functions that isn't accessible by FT input and can only be accessible via "Brake".
Another thing to fix is the weird interaction between the ground and the tire when at relatively low or no speed. A lot of times on level ground while holding brake on GP island, it can still kinda float around without any input.
Still another is to fix the problem for the spoke from rim "Performance" cannot be properly painted
Finally fix the weird action of when enabling suspension on wheels, wheel grip decrease.
And I wrote a forum post Nice update, but this has to be fixed with pictures to show the problem and some of my future whishes
+1t
@Mage2IsTriggered i haven't spot any new things aside from new wheels rims
+1comfy speedy tub
an egg
+3madlad
he boxy
+1mad lad
+1With this level of detail and yet only use 100 parts
very simple!
known issue:
AG3 is fog light but also is the engine limiter (Engine FT is from the challenge)
pretty cool
good one!
+1mad lad
+1Sad that this build don't have the internal
But still pretty sick tho
@LaylaSP1 thanks