In game map maker.
Press T to show/hide the main button.
This is a Map! Not a Plugin.
The mod is 428mb.
All of the map data is saved as textures into folders in the "IsladData" folder, which is in the SimplePlanes folder. They can be shared by simply giving the folder full of textures.
There are a lot of things going on here, play around with it, you will figure it out.
Idk why I put the rest of this in reversed order.. XD
The save/load menu has a few things that may need explained...
Type your map name into the Map Name slot, and save it. The name that is saved there is the map that will load on start.
It works the same for loading... Type in the name and hit load, once it is loaded, press save to save it as the loaded map.
You can import a splat texture to the paint layers that will be applied to the entire map, put the texture in the IsladData folder. There is a slider that sets how strong that texture is applied, you can actually set it negative, and subtract a texture...
You can also export the splat texture.
You can also import, and export heightmaps.
The Trees Menu has Pine Trees, and some gameobjects like runways, hangars, houses...
They are saved immediately upon placing.
Rotation is an issue, so each object is there 4 times, set to 0, 90, 180, and 270 degrees, in that order, I did not include different pictures for the different angles to keep the file size down.
Setting everything perfectly is not easy, I suggest opening the texture in an editing app like photoshop, and adjusting/removing things there.
The Holes menu has all the tools to cut holes in your map. There is a skirt cutoff slider, and buttons, it will make all the terrain below the slider level go away, so that your island blends into the water. It will take some experimenting to get the level correct.
Position Scale menu adjusts the maps position, and scale obviously. Set the power slider to some amount, and push the buttons.
The Painting Memu is straight forward, press the paint button to paint. There are a few options here, RGBA, HSV, B/W color modes. You can use the color picker, adjust the sliders, or enter the hex code. The Show Cube button will make a cube appear that displays the currently selected color.
The Texture menu.
There are 17 built in textures, you select which layer with the Splat Layer button. There is an overall adjust slider and button which will change the strength of everything on that layer. The rest should be self explanatory.
The Edit Terrain menu is where you adjust the terrain height, there are a few options, like Smooth, and level height, you will see how they work! You can save just the heighmap from this menu, but I recommend getting used to saving your map from the save/load menu.
This is still a Work In Progress, I need some feedback, so I am releasing it early.
Feel free to ask questions, I'm sure there is a lot that I forgot to mention.
The map does not load super fast, there is a lot of data to read, be patient.