I've been trying to get into the Juno/SR2 since it came out.
But the building and the gameplay part is too different from SP it is very hard for me and I believe most of the SP player base to get into.
I get it that dev has other things to do, but just straight up ditch the SP player base and unable to funnel them into the new game I my eyes is just a great miss opportunity.
@SimpleStudent yeah, it's been a while since I properly built a thing, and cannot resist.
So I built this thing, and probably wouldn't build a new thing for a while
I have had something that looks exactly the same
Ur doing good work
ask me anything if u have any problem building piston engine
Or join us in SVT(although it's a car server, but engine building is still on topic)
I've always dreamt of a game where everything you use you must design and create it.
SP comes close, but there's always a feeling of a lack of goal in SP.
This in the other hand looks like what I've dreamt of
This makes the grip so so much better, I'm addicted to driving in SP again.
I know ur not a magician, but could you maybe take a look at this problem too?
I'd believe it's due to the fact that when the grip doesn't scale properlly with the positive force (aspecially when the wheel get light). That setting probally do exsist because down force works with cars.
If not multiply the grip by the how much build-in suspension is compressed would probablly work too.
And also if you can, some how give wheels brake FT input option.
When a part is very small (like 0.0625 or smaller) the connection arrow would be so cluttered that it's almost not possible to select the side of connection
Related to the topic:
Is it possible to have mouse control for the mobile version for the device that support a mouse?
For me to be able to use a mouse in the builder is a massive productivity boost.
take a look on my piston engine and corresponding planes such as this
And try with limitlessspin because there's spin limit in this game that prevents things to spin fast
For new features:
Gears: just imagine what this community can make of it.
Better Aero: or at least a better drag calculation method. Common, this is a plane game.
Scenario builder: people can build and share scenario, so players have more to do with their build.
Bug fix:
Remove the spin limit like in SR2 or LimitlessSpin integration.
The wheel grip model is just strange just like i elaborated here and here
Brake on wheel don't have input method.
Part wobble: fix it somehow IDK
I was actually thinking about this for real long time, always want to do it, but lack the skill and time to actually get into it.
I think with the ability to build engine pieces by piece like in SP but with ATG engine sim's accuracy, gears like gear blocks, actually good aerodynamics like this (which no sandbox or builder game have), and good tire flex model or general softbody physics like this.
M O N K E
+1helicopter before 1.8 be like
This build is somebody saying to a plane : you are a car now
+1I've been trying to get into the Juno/SR2 since it came out.
+13But the building and the gameplay part is too different from SP it is very hard for me and I believe most of the SP player base to get into.
I get it that dev has other things to do, but just straight up ditch the SP player base and unable to funnel them into the new game I my eyes is just a great miss opportunity.
Since the last time the website died it has been less activities.
+3Probably a lot of people saw it died and never came back
the look is kinda cool
+1looks like great fun
@JUSTANOTHERBUILDER remove the spinning part of engine and drive shaft and that should do it
@DatMaluchGuy19 speaking of drifting, i highly recommend trying out the Elliptical-grip-model mod, it's just far better than the stock grip model.
indeed i have the car acceleration a bit too fast
+1funny airfoil
@SimpleStudent yeah, it's been a while since I properly built a thing, and cannot resist.
+1So I built this thing, and probably wouldn't build a new thing for a while
another poor soul getting trapped in SP
+13this bring me 2015 SP vibes
+1@Belloaka no just a discord server you can find it here
I have had something that looks exactly the same
+1Ur doing good work
ask me anything if u have any problem building piston engine
Or join us in SVT(although it's a car server, but engine building is still on topic)
I've always dreamt of a game where everything you use you must design and create it.
SP comes close, but there's always a feeling of a lack of goal in SP.
This in the other hand looks like what I've dreamt of
@MobileBuilder21 have been buildin these thing for years, kinda have to be good
this just shows that this game need either a good gear mod or a build-in gears
+1I always kinda dreamt of the suspension having FT control on the spring and damper tab.
well... this is it.
@MobileBuilder21 check out my piston engine
This makes the grip so so much better, I'm addicted to driving in SP again.
I know ur not a magician, but could you maybe take a look at this problem too?
I'd believe it's due to the fact that when the grip doesn't scale properlly with the positive force (aspecially when the wheel get light). That setting probally do exsist because down force works with cars.
If not multiply the grip by the how much build-in suspension is compressed would probablly work too.
And also if you can, some how give wheels brake FT input option.
Ur doing great work my man
+1Is spin limit on rotator count as a bug
+1@ChipityChap no it's the realm of simpleheaven
bug
When a part is very small (like 0.0625 or smaller) the connection arrow would be so cluttered that it's almost not possible to select the side of connection
bug
No input option for wheels brakes.
cool car,but is it just me or it is the car that eternaly oversteer
+1yoo NF miata
+1the part efficiency is pretty mad
+1When Bocher become famous
+1T
+1@RepublicOfCursedPlanes
For me it's just in mobile the keyboard in builder is fully supported, but mouse isn't. Which is just strange
Related to the topic:
Is it possible to have mouse control for the mobile version for the device that support a mouse?
For me to be able to use a mouse in the builder is a massive productivity boost.
amazing driving!!!
You know the rule of asking for updates and so do I
take a look on my piston engine and corresponding planes such as this
+1And try with limitlessspin because there's spin limit in this game that prevents things to spin fast
god i love this car
For new features:
Gears: just imagine what this community can make of it.
Better Aero: or at least a better drag calculation method. Common, this is a plane game.
Scenario builder: people can build and share scenario, so players have more to do with their build.
Bug fix:
Remove the spin limit like in SR2 or LimitlessSpin integration.
The wheel grip model is just strange just like i elaborated here and here
Brake on wheel don't have input method.
Part wobble: fix it somehow IDK
I was actually thinking about this for real long time, always want to do it, but lack the skill and time to actually get into it.
I think with the ability to build engine pieces by piece like in SP but with ATG engine sim's accuracy, gears like gear blocks, actually good aerodynamics like this (which no sandbox or builder game have), and good tire flex model or general softbody physics like this.
I think it could go somewhere
+1t
+1ㄒ
I un upvoted just to keep it the funny number
+5god i wish i could build a car this good
+1you people really build this like it's a mod from minecraft
should add "Parts" tag
+1simpleplanes 2??? LET ME INNNNNN
+1the track is wonderful the part optimization is amazing
gonna spotlight this before you surpass my points with this post
this should be the default normal kicking fish
+1cutie