@HuskyDynamics01 Yeah but he meant "run more parts" performance, the physics updates get messy at low frame rates but that isn't really what he's talking about.
@ColonelCanada What if someone finds this thread for example? Since you deleted all your comments, all they'll see is two people replying to comments that don't exist. Is that really the better option? And what if the comment was something important? Like the answer to a question someone else might have in the future? You really shouldn't delete any comments unless you have a very good reason to do so.
@ColonelCanada Why, there's absolutely no reason to delete your comments like that, all it does is make it look like people are talking to a deleted account when they mention you.
Btw you can use game bar to record videos, it doesn't leave a watermark and the recording is smoother. To open it just press Windows key + G, or Windows key + R to start recording.
I don't think anything will work considering the only thing you can change on floppy rotators is the range, why exactly does it need to be floppy? Wouldn't a rotator with a input counter to whatever the floppy one moves along to work well enough? I could test the plane to try to find a solution if you want, just tag me on the post.
Oh wait i just noticed you said floppy rotators, for those go into overload, inputcontroller and change min to 0 and max to 1 (or min to -1 and max to 0, depending on the direction.)
@ColonelCanada Atleast a 3% chance
@ColonelCanada That could in fact be the case.
All my builds just get drowned by forums on my profile lol maybe i do have too many
Careful not to drop the carbon fiber into a vat of green paint like you did with the gold
@jamesPLANESii Don't worry i got ya fam
So basically you're still in a break?
Yeah i wonder, maybe @JamesieMcPlanesieThe2st knows who he is.
@V Can you confirm if autopilot is there?
@jamesPLANESii Might be because of the afterburner and the moving parts, does the ww2 prop also have a high performance cost?
You mean the 60? I guess engines just have a lot of physics calculations.
Try this:
(Latitude > -79 & Longitude > -79 & Latitude < 621 & Longitude < 621)
It should output
Trueif all conditions are met andFalseif not.@HuskyDynamics01 Yeah but he meant "run more parts" performance, the physics updates get messy at low frame rates but that isn't really what he's talking about.
@ZeroWithSlashedO That's not how that works man.
This is one problem consoles have, you can't easily backup your saves to avoid this.
Oh how far we've come.
@ColonelCanada What if someone finds this thread for example? Since you deleted all your comments, all they'll see is two people replying to comments that don't exist. Is that really the better option? And what if the comment was something important? Like the answer to a question someone else might have in the future? You really shouldn't delete any comments unless you have a very good reason to do so.
@ColonelCanada For real tho, don't do that.
@ColonelCanada Why, there's absolutely no reason to delete your comments like that, all it does is make it look like people are talking to a deleted account when they mention you.
@Toscio56 Is the server down?
*Not recommended for ant crushing.
@WilliamHenryHarrison Sure is...
@WilliamHenryHarrison
Hmmm...
Some mods still work on mobile afaik, mostly the ones that don't use any scripts.
@WilliamHenryHarrison @WilliamHenryHarlington schizophrenia moment
@ColonelCanada What happened to your comments?
Btw you can use game bar to record videos, it doesn't leave a watermark and the recording is smoother. To open it just press Windows key + G, or Windows key + R to start recording.
nice
@Panzerwaifu69 What is it?
@Panzerwaifu69 Isn't that vader's tie advanced? Why is it red?
Is that the variable wing mod?
@X99STRIKER This website is strange, sometimes you get a comment in a forum within seconds of posting it and other times you get nothing for hours.
How did you do the wingtips? Seems pretty confusing.
Why would you need to apologize for this?
Hey man are you okay? You haven't posted anything in a while, i hope you're doing fine.
T
@CookieFlightSystems So the code worked fine before you changed it? Weird, did you change anything else other than the variable before the zeroes?
Might be the code inside the double quotes, labels don't like mixed ft and text much.
k
@SepticRedhead Not really beginning since i've been here for 5 months but thanks!
@jamesPLANESii Would be a lot easier with updated tutorials.
@Titaninfernal1 It was simple 7 years ago when the game first released, a bit late to change the name now.
@ReinMcDeer no, T
T
I don't think anything will work considering the only thing you can change on floppy rotators is the range, why exactly does it need to be floppy? Wouldn't a rotator with a input counter to whatever the floppy one moves along to work well enough? I could test the plane to try to find a solution if you want, just tag me on the post.
@ZeroWithSlashedO check my second comment
Oh wait i just noticed you said floppy rotators, for those go into overload, inputcontroller and change min to 0 and max to 1 (or min to -1 and max to 0, depending on the direction.)
clamp01(inputhere)orclamp(inputhere, -1, 0)depending on the side it rotates to.@NakAk
@AlmostADev NEVER!
@AlmostADev Hm?