@Jerba okay so, fast spinning rotators produce a lot of torque, and you need another rotator spinning in the opposite direction to cancel out this torque, this is what was done with the rotors of the helicopter, there are two instead of one.
However, since the rotors are angled slightly outwards to allow them to intermesh, some of their torque is translated into the pitch axis, and this makes the combined torque of both rotors affect the helicopter's pitch, due to them rotating to get back to their original position when the throttle is at 0%.
Y'know, there were plans to make a Chinook into an aerial artillery platform that would fly to a location, land, and use the big howitzers mounted on its sides to rain hell on the enemy.
Eventually ideas spurred up to make it use the cannons while in flight, unfortunately it never got off the drawing board.
This takes it a step further, and you gave this aircraft a lovely design, great work!
@ThomasRoderick OOHH!! I thought you were referring to my profile pic, not the aircraft design, yes it's inspired by those aircraft, and other real life ducted fan vtols like the Curtis Wright X-100 and the Bell X-22
@Gameboy21 drop-down menu button on the corner should show a lost of things like forum and airplanes and your profile, in that list of options there's Videos, click on that and there should be a list of options that include create.
You need to have a verified YouTube channel with a video related to simple planes posted so you can copy and paste the link.
@ThomasRoderick Ah, yeah I already use that method on all engine types, I thought that fuel consumption could be directly edited as a separate XML function.
@RamboJutter just a simple pair of canards is all it needs, swept, one third the span of the main wings, a slight negative angle, and tapered to a rounded wingtip to match the aircraft's current planform, their leading edge root being a couple of feet behind relative to the
radiator inlet lip. It'll end up looking much like an actual WWII experimental fighter design that was scrapped due to unrecoverable stall characteristics.
The infinite rotators give rotary motion to the fuselage pieces that act as gyroscopes, they help prevent the aircraft from continuously rotating about any axis the pilot gives input to.
Simply put, they help the ship slow her turns to a stop in order to reduce pilot workload.
My biggest wish when thinking about the UI is customizable and re-mappable on screen control buttons. I've been yearning for the ability to move the weapons and landing gear buttons, as well as the trim and VTOL tabs, to places where I could use both my index fingers to tap them without having my thumbs let go of the control sticks. This is something I envision for mobile a good while from now, or at least as an update to SP1.
@ILikePoppyPlaytime
It's overpowered to hell and back, are you sure you're just not running the game at low physics? I tested it and it's flying immaculately
Just wanted to come here and apologize for my clearly cunty responses lmao, those sentences make me absolutely cringe ugh. Thanks for taking the time to actually respond though.
Thank you!! Honestly it's originally an experiment to see if giving a tailless airplane wing reflex would make it as stable as a flying wing is IRL, but that didn't work so I just made it into this.
The "rudder" is actually where the ailerons would be for roll control, where the ailerons are on this build the real one would have elevators, and yaw control is achieved through brakes on each side of the ring.
Also the inertial control is kinda complicated, but it involves having the rotators spinning permanently and having inputs that speed up or slow down their rotation, each rotator having a partner spinning opposite to it with the same inputs
@edensk I really appreciate your help, thank you!
+1@Jerba okay so, fast spinning rotators produce a lot of torque, and you need another rotator spinning in the opposite direction to cancel out this torque, this is what was done with the rotors of the helicopter, there are two instead of one.
However, since the rotors are angled slightly outwards to allow them to intermesh, some of their torque is translated into the pitch axis, and this makes the combined torque of both rotors affect the helicopter's pitch, due to them rotating to get back to their original position when the throttle is at 0%.
+1Took me a while to realize this doesn't have landing gear despite being able to take off normally, you did a fantastic job.
+1This thing looks like a space born vessel, good job!
+1@Mustang51 thanks! I'm genuinely proud of it
+1@XjayIndustrys no problem bro!
+1Gorgeous work
+1Y'know, there were plans to make a Chinook into an aerial artillery platform that would fly to a location, land, and use the big howitzers mounted on its sides to rain hell on the enemy.
Eventually ideas spurred up to make it use the cannons while in flight, unfortunately it never got off the drawing board.
This takes it a step further, and you gave this aircraft a lovely design, great work!
+1Bro this looks fantastic!
+1@ThomasRoderick OOHH!! I thought you were referring to my profile pic, not the aircraft design, yes it's inspired by those aircraft, and other real life ducted fan vtols like the Curtis Wright X-100 and the Bell X-22
+1@Gameboy21 drop-down menu button on the corner should show a lost of things like forum and airplanes and your profile, in that list of options there's Videos, click on that and there should be a list of options that include create.
You need to have a verified YouTube channel with a video related to simple planes posted so you can copy and paste the link.
+1@Heihachi I actually have, is pretty sturdy!
+1Finally a working Talon that actually looks the part!
+1I'm FRIGGIN screaming so hard right now! that fenestron is incredibly well done! GREAT JOB!!
+1@AceOfSpade the earlier straight winged variant is called the Black Sheep.
+1I swear to god!
+1@ThomasRoderick Ah, yeah I already use that method on all engine types, I thought that fuel consumption could be directly edited as a separate XML function.
+1Does Brown Dog know about these replicas, he'd really love these.
+1@RamboJutter just a simple pair of canards is all it needs, swept, one third the span of the main wings, a slight negative angle, and tapered to a rounded wingtip to match the aircraft's current planform, their leading edge root being a couple of feet behind relative to the
+1radiator inlet lip. It'll end up looking much like an actual WWII experimental fighter design that was scrapped due to unrecoverable stall characteristics.
Very well done!!!
+1Looks like something from "GI JOE"
Nice work!
+1Not a blended-wing-body, not a flying wing, what category would this airframe fit into?
Regardless this is very well made and i love this, great work!
+1She's Gorgeous!! I love this so much.
+1That's one massive gun.
+1Star Fox, anyone?
+1With what @SHCow said, it seems that XML editing the piston engines to have more horsepower would yield more speed.
+1So in essence, this is a hyper advanced pickup truck.
Great friggin job with this build.
+1You're a friggin genius!
+1@ThomasRoderick
The infinite rotators give rotary motion to the fuselage pieces that act as gyroscopes, they help prevent the aircraft from continuously rotating about any axis the pilot gives input to.
Simply put, they help the ship slow her turns to a stop in order to reduce pilot workload.
+1AAAAA THEY DIRECTLY REFERENCED TAILESS AIRCRAFT I LOVE THAT!! I'M TIRED OF USING FUNKY TREE AIRBRAKES FOR YAW CONTROL!!!
My biggest wish when thinking about the UI is customizable and re-mappable on screen control buttons. I've been yearning for the ability to move the weapons and landing gear buttons, as well as the trim and VTOL tabs, to places where I could use both my index fingers to tap them without having my thumbs let go of the control sticks. This is something I envision for mobile a good while from now, or at least as an update to SP1.
@ChromeVR yes, it'll have mp
@Chip33 happens when it gets featured, it becomes its own standalone rather than a successor.
@SupremeDorian WHAAAAAAAAAAAAATTT
@ILikePoppyPlaytime
It's overpowered to hell and back, are you sure you're just not running the game at low physics? I tested it and it's flying immaculately
So glad SP2 allows for underwater
O WAO!!
Mmmm red velvet vanilla ice cream
@TWDDerSharkmarine
Just wanted to come here and apologize for my clearly cunty responses lmao, those sentences make me absolutely cringe ugh. Thanks for taking the time to actually respond though.
Not just a looker, also flies very nicely and realistically. Awesome job!
So this is basically flyout mobile
@IAmSuperCool ^.=.^
This is a very unique build, it reminds me of that Boeing concept seen in one of their recent vids.
What's it vigiltoring over, xenos?
@Monarchii
Thank you!! Honestly it's originally an experiment to see if giving a tailless airplane wing reflex would make it as stable as a flying wing is IRL, but that didn't work so I just made it into this.
Genuinely looks better than the actual mock-up
Had to come back to this because someone made themselves a literal pedestal wing just so their wingsuit could glide farther
https://www.tiktok.com/t/ZTFWuATfd/
WWII but instead of the axis powers it's aliens
@TTL
The "rudder" is actually where the ailerons would be for roll control, where the ailerons are on this build the real one would have elevators, and yaw control is achieved through brakes on each side of the ring.
@Mahoots
Also the inertial control is kinda complicated, but it involves having the rotators spinning permanently and having inputs that speed up or slow down their rotation, each rotator having a partner spinning opposite to it with the same inputs