952 JeffersonAirraid Comments

  • Fritz x guided bomb 3 days ago

    It's... awful

  • Nakajima G10N Fugaku - the Eternal Fortress. 13 days ago

    Upvote please, I'm spend so much time rebuilding him

  • Nakajima G10N Fugaku - the Eternal Fortress. 13 days ago

    Something is lagging, I'm trying to upload it for 3rd or 4th time. Hope that time it works.

  • Nakajima G10N Fugaku - the Eternal Fortress. 13 days ago

    True Masterpiece. Enjoy.

  • Nakajima G10N Fugaku - the Eternal Fortress. 13 days ago

    True Masterpiece. Enjoy.

  • Nakajima G10N Fugaku - the Eternal Fortress. 13 days ago

    The True Masterpiece. Have Fun you all.

  • The Trigonometry 14 days ago

    @Monarchii damn, idk what to say... Thank you I guess

  • The Turret 29 days ago

    @Monarchii that's very helped. Also, Main battery is almost ready, now only some changes and 460mm will be done. After that I'll make 155mm and then 24 different variants of 25mm AAs (yeah, that'll be a lot of work). Anyway - thank you again, Grand Old Lady, I won't forget your help.

    +1
  • Monato 29 days ago

    Trash, not even 4 Turrets

  • American Aircraft Carrier Challenge 29 days ago

    Why the hell there's Yamato while it should be any Carrier (as example)?

  • WINS Reaper (23) 29 days ago

    That looks...bad. it's not even rebuild, it's just stolen build without most of weapons.

  • The Turret one month ago

    @Monarchii thank you very much, Warspite. Your code WORKS

    +1
  • The Turret one month ago

    Please help me if you know something.

  • Cannon and it's modifications (Funky Trees) one month ago

    @SILVERPANZER hello, I have question. You look like a SP player who knows pretty much about guns. Do you know is that possible to, like, choose the order in which the cannons will fire. Cuz I want to start shooting from 1 certain gun, not from any random guns. Is that possible to set something in Funky Trees?

  • Rotators are idiotic one month ago

    @hpgbproductions what? I don't understand... Can you please write code for Funky Trees?

    IT WORKED, THANK YOU BRO!!!!

  • Rotators are idiotic one month ago

    https://mega.nz/file/hfF1FIyL#ag4Ue0deGG-_y5yMp-61Zog4vJUhcDMLKj1EswlSvbQ

    Video showing problem

  • Rotators are idiotic one month ago

    I'm gonna bind Mega link with video showing problem

  • Yamato Turret one month ago

    @Monarchii hm, okay, I'll try next time

  • Yamato Turret one month ago

    @Monarchii hmmm, can't say that I will use them, BUT, the shape and 1 part use is looking interesting and gave me idea (idea of using Filling function). Thank you for your post bro, have a nice day.

  • IJN Battleship Yamato 1945 one month ago

    What...a hell...is that.... 8 faking THOUSAND PART KARL, WTF?! I definitely WON'T try this on my phone

  • Cannon and it's modifications (Funky Trees) one month ago

    @SILVERPANZER if you will Disable Aircraft Collision for AA Cannon then it just won't damage any planes, not only your, but also enemy

    So I disabled it for Ground one, and it worked. Now 127mm Dual purpose is really cool

  • Cannon and it's modifications (Funky Trees) one month ago

    @SILVERPANZER hm, 2 different guns in 1 place. Hey, 1 question - if I place 2 Cannons at same coordinates, but make one of them with Disabled Aircraft Collision, will both guns fire without colliding with each other? Because then it will help me to make 127mm dual purpose turret, that will fire Flak shell at Aerial enemies and Normal shells at Ground and Sea targets (one Cannon will be only active when "Air to Air" active, other when "Air to Ground" active)

  • Fleet Nightmare one month ago

    Faster and Stronger

  • Missiles one month ago

    Save them in Sub Assembles, they are veeeeery good

  • Naval annihilator and Brown Pearl killer one month ago

    I decided to also make it drop the weapon pilons after launch cuz they ugly and slows plane.

  • Fighter Bomber one month ago

    Nice little plane

  • Fighter Bomber-2 one month ago

    Cool bro)

  • Example of multi-directional automatic aiming one month ago

    Thank you so much bro, you helped me a lot with these guns and Rotators - now I made my own AA guns using them (and gave you credit twice). Wish you best

  • 127mm 40 Type 89 - dual purpose naval guns for Yamato and Musashi (scale 1/2) one month ago

    Have fun, those guns will destroy everything + 1 gun on each side has Orbit camera, so you can watch how those boys annihilating everything)

  • Nakajima G10N Fugaku - the Undying Fortress. one month ago

    @Bird6369 cuz I made it fully by using Hollow Fuselages and with only 1 Fuel tank - also, I tried to make engines 2 and 3 times less powerful, but he still getting speed of 1000 km/h so it's okay. IT'S FUN AND STRONG, AND IT'S AMAZING, ISN'T IT)?

  • Nakajima G10N Fugaku - the Undying Fortress. one month ago

    @Aero72 idk, if you want you can add my plane in that challenge, but it's 1000+ parts so idk

  • Nakajima G10N Fugaku - the Undying Fortress. one month ago

    @XM803ENJOYER46 yes, and it's not lagging on my Poco X6 Pro. Next plane will be Monster - it will be the Ju 390 from Aces of the Luftwaffe: Squadron (this giant Black and Red mega bomber)

    +1
  • Nakajima G10N Fugaku - the Undying Fortress. one month ago

    Now everything will be obliterated.

  • Nakajima G10N5 Fugaku one month ago

    @Aero72 Thank you, wait some days to see his ULTIMATE form

  • Nakajima G10N5 Fugaku one month ago

    @BOSSentinel okay let me check

    +1
  • Nakajima G10N5 Fugaku one month ago

    If there's someone who understand game codes (input codes for Rotators) please help me - I want to build Automatic AA system, but I need make Right, Left and Rear AA systems (but codes are too hard and I can't make it work properly). Help me if you can

  • Nakajima G10N Fugaku one month ago

    It's... not bad, but bombs are don't want to drop normally, always staying inside and explodes inside

  • Nakajima G10N5 Fugaku one month ago

    Idk what's wrong with quality (up, right and frontal)

  • Mule-100 Transport v2.0(passengers aircraft) one month ago

    Ahhhh, too much buttons, my eyes hurts

    +1
  • GHOST OF KYIV one month ago

    It looks disgusting to see all idiots on comments, who protects hohols... You DON'T know the truth about them, you know NOTHING about them. Only thing you know is propaganda and other shit, which is 0 percent truth. Soon war will end, and the truth will show herself on surface. Only then you all maybe will realise, who you helped and protected.

    Слава Российской Федерации 🇷🇺🇷🇺

    +1
  • need help 2 months ago

    Hey, can you post this how you made this Gun reticle? And also, how did you make it following you camera? I'm trying to make similar one for my Plane (for Defensive turrets), but my reticles are Don't working. Can you post something (maybe this AC-130) with these retycles?

  • Nakajima G10N Fugaku 2 months ago

    That looks amazing, but not perfect and centre is on 0.000002 on X axis. Don't you mind if I will fully rebuild your work and make it perfect?

  • Example of multi-directional automatic aiming 3 months ago

    Hello

    I have small request

    Can you also make the same turrets, but upside down (and one tail gunner system)? I'm building Large bomber amd I want to give him auto aiming defence system.

    If no - then it's ok, I'll understand

  • Nakajima G10N5 Fugaku 3 months ago

    @C47skytrain it's sad, but I hope that in one day somebody will help

    I'm added tags

    +1
  • Nakajima G10N5 Fugaku 3 months ago

    Detailed description of the situation:

    1 - Why I use someone else's work? I found this incredible Bomber by accident when I was browsing through the works on the site. After downloading it, I realized that it was wonderful, but not perfect. It is not symmetrical, some parts are crooked, and the bombs fall through the fuselage. I decided to fix it, make it perfect, turn the "Ugly Duckling" into a "Beautiful Swan". So I started working, initially deciding to make an automatic defense system that would automatically target the enemy.

    2 - What is the problem? It is as follows: when installing the front turrets, everything went smoothly - everything is aimed perfectly, the accuracy is good, the result is satisfactory. But as soon as you turn the turret on 180° - and problems begin. The turret, regardless of its position, always tends to turn toward the nose. Homing literally disappears, and the turret just tries to shoot through the fuselage. I struggled for a long time, but I didn't succeed - I never installed the turrets.

    This is why I ask everyone who knows how and understands codes - please help me. If you have some extra time - try to make a homing turret that will actually aim at the target on its own. You have complete freedom of action - you can disassemble the plane and turrets for parts for study (the original rotation mechanisms were taken from BB-03 by Dishwasher2005), but please, try to make working turrets (if you want, you can remake the existing turrets (for example, change the rotation degree from 220 to 360 degrees, or better yet, set Free Rotation)). Please help me if you can, I would be incredibly grateful.

    +1
  • Happy BirthDay to ME! 3 months ago

    @DISHWASHER2005 thank you. So sad that you forgot how to use codes. I'm only want to change the turning angle from 220 to 360. Maybe I should make a Post with my (actually not my, I'm just upgrading it) work and ask for help? Cuz I'm already made 2 front turrets, but I totally can't make 2 back turrets and tail gunner (every time guns are want to turn in front or anywhere else). Should I ask for help? Or maybe join something, like discord or idk

    +1
  • Happy BirthDay to ME! 3 months ago

    Happy birthday to you, I wish you everything good. Also, I see you are amazing constructor and you know very much about game and it codes. Can you help me? I'm using your Ciws system from your BB-03, but it has only about 200° turn, and I want it to be 360°. I'm upgrading one plane and I want to give it automatic defense system (by using your Rotators you used to making Turrets and Ciws). Can you send me a code (or something) to make this Rotators turn 360°? If not, then I'm understand.

    +1