And here we go again. Yes, that's me again. Week didn't passed and I got another question. Now it's about Funky Trees and Activation codes.
Here the plot twist: I want to save current code, that activates Rotator when target is in range, but at same time I want also activate it by using Activation Group. Like, it will be always active, but start aiming only when both Target in range and Activation group is activated.
Current code is:
TargetSelected & ( abs(TargetHeading-Heading)>=210 | abs(TargetHeading-Heading)<=150 ) & TargetDistance < 25000
And I want it also be "activatable" by Activation Group 1.
Another question is about Cannons. Do you know is that possible to, like, choose the order in which the cannons will fire. Cuz I want to start shooting from one certain gun, not from any random guns. Is that possible to set something in Funky Trees?
Help please.
@JeffersonAirraid yeah! do tag when it's done if you don't mind lol, definitely worth spotlighting
@Monarchii that's very helped. Also, Main battery is almost ready, now only some changes and 460mm will be done. After that I'll make 155mm and then 24 different variants of 25mm AAs (yeah, that'll be a lot of work). Anyway - thank you again, Grand Old Lady, I won't forget your help.
@JeffersonAirraid glad it helped lol
@Monarchii thank you very much, Warspite. Your code WORKS
well, a relatively small pain though.
in short, it's possible, it's just a pain to do.
also.. yeah no, you can't choose directly which cannon will shoot first... you can however, mirror new cannons and until you find the cannon that fires where you want it to.. and don't disconnect it, just move it.
I think it'll work if my memory serves me right, you just need to add the bold part into the code
TargetSelected & Activate1 & ( abs(TargetHeading-Heading)>=210 | abs(TargetHeading-Heading)<=150 ) & TargetDistance < 25000
As for the cannon,you can try to experiment by firing the cannons in game and see wich one fire first to change the order
The rotator already got a activation group in it's setting,so you dont need funky tree for the activation group thing,so if your code already work,all you have to do is put it in the "input" section and choose an activation group in the rotator's setting.
Please help me if you know something.