@SnoWFLakE0s basically I have a boolean "velocity" variable that tells the position variable where to go. When the X/Y position hits a designated limit, the X/Y (Respectfully) variable switches from negative to positive or vice versa. All the code for this is in the inputs of the 4 rotators in the computer on the real post
@GuyFolk @SnoWFLakE0s Storing variables in location/rotation data is pretty dodgy sometimes since things like bumps in the craft can manipulate it but it's the only way I could think of to store variables and it was hard as hell to develop a machine thay could accurately read and write the data. Biggest downside is that it can only store 4 variables (X, Y, Roll, and Pitch), so it can't do a whole lot. Luckily it was barely enough to make pong haha. (Even though I think I could've done it with only 3 variables but it probably would've been unstable that way plus I don't feel like changing it haha)
@FlyingPatriot haha that'd be cool but it'd be next to impossible with the current limitations. I'm working on making the ancient game of 2 player pong right now though
While the whole "it would be hard to code" argument is valid, the controls probably wouldn't be much of an issue, KSP did it good enough so I think they could too. Besides, I usually plug in a keyboard and mouse to my ps4 for some games anyways. Sucks it might not ever happen but I think it would be really cool :) @SuckMint @Sovetzkyrossiya
@Minecraftpoweer so does that mean that there is no way to make an spawned AI shoot it's cannon cause I was working on an AI turret and it was really reliant on that
I don’t use XML modding or any of that, just default game tools, so I couldnt have done that. Plus, rotators have a LOT of torque which might have caused trouble in a low Gforce environment lol @iwannabeelected
Thanks, I couldn’t use the normal gas engines cause of the lack of air and my piston engines weren’t stable enough for wheels so gyros were my best bet haha @iwannabeelected
Yeah I don’t play SP much anymore but I was addicted to making mechanical things back then, sucks I didn’t know you cause I totally would have loved playing with all your gadgets haha @iwannabeelected
I don’t know which of my builds are on Mac but if any of them are they are probably either so massive my IPad couldn’t handle them or I didn’t have access to my iPad at the time so I did Mac. I personally hate computer controls in the builder compared to IOS lol @SnoWFLakE0s
Yeah just the problem is that sometimes when I leave the simpleplanes app to go to the calculator app, it crashes the simpleplanes app @AstleyIndustries
@scratch haha well it's available now right here
@SnoWFLakE0s basically I have a boolean "velocity" variable that tells the position variable where to go. When the X/Y position hits a designated limit, the X/Y (Respectfully) variable switches from negative to positive or vice versa. All the code for this is in the inputs of the 4 rotators in the computer on the real post
@GuyFolk @SnoWFLakE0s Storing variables in location/rotation data is pretty dodgy sometimes since things like bumps in the craft can manipulate it but it's the only way I could think of to store variables and it was hard as hell to develop a machine thay could accurately read and write the data. Biggest downside is that it can only store 4 variables (X, Y, Roll, and Pitch), so it can't do a whole lot. Luckily it was barely enough to make pong haha. (Even though I think I could've done it with only 3 variables but it probably would've been unstable that way plus I don't feel like changing it haha)
@CenturyAerospace @AWESOMENESS360 Thanks I really appreciate it I put a lot of work into it :)
@Yeeturmom @Ergi @t0mato72 Haha thanks guys
@EternalDarkness come on man theres no politics here its just a picture of him
@Hellosss38 T
whats the map in the background of the screenshots?
@DaliAxes Obma.
@FlyingPatriot haha that'd be cool but it'd be next to impossible with the current limitations. I'm working on making the ancient game of 2 player pong right now though
@ImAGoodFriend Of course man be my guest 👍
+1While the whole "it would be hard to code" argument is valid, the controls probably wouldn't be much of an issue, KSP did it good enough so I think they could too. Besides, I usually plug in a keyboard and mouse to my ps4 for some games anyways. Sucks it might not ever happen but I think it would be really cool :) @SuckMint @Sovetzkyrossiya
pretty cool!
Thanks for helping me yall, I've been wanting to get back into SP after my long break and I think im going to do it by making an X-15
@Minecraftpoweer not with what I've seen, it looks like it treats cannons like bombs, so they don't use them.
@Minecraftpoweer so does that mean that there is no way to make an spawned AI shoot it's cannon cause I was working on an AI turret and it was really reliant on that
@WarshipDude yeah there could be some practical uses haha
@Gluck what do you mean "activate"?
@Gluck dam cause i wanted to make a gun shoot when throttle was at 100
+1@PlanePlaneThe66373637 that doesn't fix it because the piston never actually breaks from the block. It just "stretches" from the block and returns.
@IssaIwan no i mean in game, not the editor
Mmm this craft is simply delicious @RYMA232Aeronautics
+2How do I learn how to do stuff like this with LEDs?
I feel like this is my favorite build of mine if you want to rate it lol
Thanks! @PlaneBoy3
Yeah I’ll give it a look @RailfanEthan
Also, if you add tags it will be seen by more people :)
+2Thanks man, I don’t play much anymore but when I did, mechanical builds were my passion so I spent a lot of time on perfecting my gears lol
+1Lol I like the addition good job 👍
+1Lol go for it I love your builds @RailfanEthan
Geez you sure put some time into this. I love the manual and blueprint. Good job!
Maybe you can put your strandbeest on here XD @iwannabeelected
Haha np, congrats 👍@iwannabeelected
+1Lol thanks and yeah I’m fine with it @iwannabeelected
I don’t use XML modding or any of that, just default game tools, so I couldnt have done that. Plus, rotators have a LOT of torque which might have caused trouble in a low Gforce environment lol @iwannabeelected
Thanks, I couldn’t use the normal gas engines cause of the lack of air and my piston engines weren’t stable enough for wheels so gyros were my best bet haha @iwannabeelected
Yeah I don’t play SP much anymore but I was addicted to making mechanical things back then, sucks I didn’t know you cause I totally would have loved playing with all your gadgets haha @iwannabeelected
I don’t know which of my builds are on Mac but if any of them are they are probably either so massive my IPad couldn’t handle them or I didn’t have access to my iPad at the time so I did Mac. I personally hate computer controls in the builder compared to IOS lol @SnoWFLakE0s
+1No problem, I’m surprised this has been up 2 years and I never saw it lol @iwannabeelected
I love it. Also great use of the universal joint.
Also, cool beans on the speedometer, I have my own design too and excited to see yours! @LimitedShelf568
Very cool! I never made my gears using this method, probably cause I’ve always been on IOS haha.
I Don’t really play the game anymore, but I will try and make them for you when summer break comes along @LimitedShelf568
Oh oof @Strikefighter04
+1But no homo
+1Not gonna lie that’s kinda gay
+1It’s beautiful
np, also make sure that the center of the circle is at the (0, 0) position@Spacedoge12345plane
Yeah just the problem is that sometimes when I leave the simpleplanes app to go to the calculator app, it crashes the simpleplanes app @AstleyIndustries
I’m on IOS and Android unfortunately lol @AstleyIndustries