I think you have the wrong game... You sound like you're looking for the "Simple Planes" mod for Minecraft. "SimplePlanes" (this game) is a different game entirely.
@asteroidbook345 I may have found something that might work, at least to an extent. It's a multi-view diagram (well, actually the full provisional speed certificate document) for the Indian WDG6G locomotive. It should be enough to get the dimensions and overall proportions at least, since both are cab-forward locomotives built on the Evolution-series frame, but it's not quite the same. The cab shaping is noticeably different, and the WDG6G has a second cab at the rear that isn't present on the HXN5.
The diagram is pretty high (or at least useable) resolution, and can be found on page 6 of this PDF. It has front, back, top, left side, and left cutaway views.
The Blasto J15, J50, J90, and VTOL engine were original, as were the RCS nozzles.
The only cockpit in the first version was the basic one.
Nothing in the Gizmos or Weapons sections were in the first version.
I've been wondering about a similar issue, but with Overload. When making a bunch of changes to things, or changing - testing - changing, Overload's loading time becomes much slower. With the B-25J, I ended up waiting over 30 seconds for the Overload menu to even open, and then another 30 seconds to get to the parameter I actually wanted to change. Restarting the game seemed to fix it temporarily though. Could be a memory leak somewhere for sure.
Well, one thing that can drastically change the look of a build is the paint. Not just the color, but also the smoothness and... metallic-ness?
For example, I recall that one person's style in particular was to use 100% Metallic and 0% smoothness on everything except the canopy, which gave the build a very clean, though matte, look. I personally am going with overall 100% metallic and 50% smoothness on my current build, since it gives it a nice reflective surface while not being mirrorlike. I'd definitely recommend messing around with those sliders if you haven't already.
Won't likely happen, because your device is not the only device they need to be able to support. Some people play on older hardware that is not even remotely capable of supporting higher graphics.
I've got five that I backed up from my old iPad, unmodified and 100% original:
ACS-51 Snowfox (ornithopter)
ACS-57 (twin-pusher PSM)
ACS-60 Wave (low-wing amphibian)
HCS-26 (electric Huey)
TRCS-12 (electric prerunner that may be one of the few still in existence, as I have not seen a reuploaded/"archived" version anywhere)
However, I will not be reuploading any of these, to respect the wishes of their original creator.
Okay so currently it looks like the reason pitch doesn't work is (maybe?) because there's two ControlBases involved (maybe one ControlBase can't move another or something?). If the Roll base is removed (and the yoke is fixed directly to the vertical part), pitch works fine. This should be a fun bug to work around, I'll let you know when I have something.
@CanadianAircraftBuilder Thanks for letting me know. I'll do some messing around and tag you on a second version in a bit if that's ok. Do the brakes work with the triggers?
@ColonelCanada Depends on the device. The iPad I used to play on started seriously lagging at about 350 parts.
Adjust the center of mass or center of lift. Try moving them closer together or farther apart and see what happens.
@DEADSHOT14 I'm not making a label picture of that.
No.
No.
Addition to #1: Most other people won't even notice if it's off by a bit
I think you have the wrong game... You sound like you're looking for the "Simple Planes" mod for Minecraft. "SimplePlanes" (this game) is a different game entirely.
T
Looks awesome!
@ReinMcDeer @XtarsAgency strawberry flavored mist
physics_remover.exe
Try re-uploading it. Could just be something got screwed up somewhere during the upload.
I suppose I could have used my Pioneer for this too lol
Beautiful pictures! (and those vapor trails though!)
@asteroidbook345 I may have found something that might work, at least to an extent. It's a multi-view diagram (well, actually the full provisional speed certificate document) for the Indian WDG6G locomotive. It should be enough to get the dimensions and overall proportions at least, since both are cab-forward locomotives built on the Evolution-series frame, but it's not quite the same. The cab shaping is noticeably different, and the WDG6G has a second cab at the rear that isn't present on the HXN5.
The diagram is pretty high (or at least useable) resolution, and can be found on page 6 of this PDF. It has front, back, top, left side, and left cutaway views.
Also some other pictures of the model one that you might be able to use for detailing or something later on.
@asteroidbook345 Oh yeah I guess it is pretty small. Whoops! I'll let you know if I find anything else.
Oh, I'm going to have fun with this.
delivering greasy spoons to the car washWho does their dishes in a car wash?!
@ZeroRaven87 Yes, SimplePlanes and SPVR use the same map.
rip
@ChamDel78 Sure!
@SpartanSR91 I believe this falls into your area of expertise
@O5BIRD This one.
All tags were requested.
@AnOmalOcaris @Elorus
All tags were requested.
@combatwombat363 @ChamDel78 @Dragoranos
All tags were requested.
@Reworkable @KangBaksoSoeharto @Kissingthehomiesgoodnight
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@asteroidbook345 @X99STRIKER @Bryan5
@L3FTxR1GHT Oh yeah, those were. Whoops.
The Blasto J15, J50, J90, and VTOL engine were original, as were the RCS nozzles.
The only cockpit in the first version was the basic one.
Nothing in the Gizmos or Weapons sections were in the first version.
@WinsWings Yep, I used this map.
All tags were requested.
@Bo1233 @combatwombat363
@Maxikgrad Yep. In fact, the Cleaver is almost certainly the easiest to shoot down, since it is the largest and slowest missile available.
@Maxikgrad Point the plane (or the gun, if it's in a turret or something) at the missile, hold the trigger, and hope you hit it.
@Maxikgrad Either the wing gun or minigun should work, but hitting the missile can be pretty difficult.
I've been wondering about a similar issue, but with Overload. When making a bunch of changes to things, or changing - testing - changing, Overload's loading time becomes much slower. With the B-25J, I ended up waiting over 30 seconds for the Overload menu to even open, and then another 30 seconds to get to the parameter I actually wanted to change. Restarting the game seemed to fix it temporarily though. Could be a memory leak somewhere for sure.
All tags were requested.
@combatwombat363
All tags were requested.
@X99STRIKER
@Dragoranos
@IceCraftGaming
@CanadianAircraftBuilder Well, "blueprint" in this case referring to an orthographic side view. Also known as this.
@asteroidbook345 Oh, does logging in make them go away too? Didn't know that. Nice.
@IceCraftGaming That's probably why, then.
Out of curiosity, which mod ended up being the problem?
Uhh... tail rotor?
Nice!
Well, one thing that can drastically change the look of a build is the paint. Not just the color, but also the smoothness and... metallic-ness?
For example, I recall that one person's style in particular was to use 100% Metallic and 0% smoothness on everything except the canopy, which gave the build a very clean, though matte, look. I personally am going with overall 100% metallic and 50% smoothness on my current build, since it gives it a nice reflective surface while not being mirrorlike. I'd definitely recommend messing around with those sliders if you haven't already.
Won't likely happen, because your device is not the only device they need to be able to support. Some people play on older hardware that is not even remotely capable of supporting higher graphics.
@DatRoadTrainGuy19
Here you go
I've got five that I backed up from my old iPad, unmodified and 100% original:
ACS-51 Snowfox (ornithopter)
ACS-57 (twin-pusher PSM)
ACS-60 Wave (low-wing amphibian)
HCS-26 (electric Huey)
TRCS-12 (electric prerunner that may be one of the few still in existence, as I have not seen a reuploaded/"archived" version anywhere)
However, I will not be reuploading any of these, to respect the wishes of their original creator.
@asteroidbook345 big sad
Shared Steam screenshots also work but you have to modify the URL a bit. I use either that or Discord.
Okay so currently it looks like the reason pitch doesn't work is (maybe?) because there's two ControlBases involved (maybe one ControlBase can't move another or something?). If the Roll base is removed (and the yoke is fixed directly to the vertical part), pitch works fine. This should be a fun bug to work around, I'll let you know when I have something.
@CanadianAircraftBuilder Thanks for letting me know. I'll do some messing around and tag you on a second version in a bit if that's ok. Do the brakes work with the triggers?