@Mrty209 Pretty much the same way most people do it on PC: Via Overload (the button in the bottom left corner of the designer that looks like </>. For making the code itself, I'd highly recommend using both the official FT guide (explains the Funky Trees coding language) and SimpleCheats II (lists and mostly explains all part-related XML values).
When something is detached from a detacher, the game interprets it as no longer being an active part of the vehicle, so guns and other weapons cannot be fired. Theoretically you could connect the missile to a really, really long winch and have it still "be connected" after separation, but I'm not sure if this is possible.
The tail numbering is the way it is because I think it's better to have the numbering actually visually stay attached to the rudder rather than being perfectly accurate in size and position.
Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
Y'all are aware that the missile launchers are passive if you spawn in the Ice Base (even if you change locations two seconds after the level loads), right?
The font property does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.
@Brayden1981 One of Bob's signature displays was a one-wheel landing, where he touched down on either the left or right main gear and kept the opposite wheel high in the air as he traveled the length of the runway. He did this in both the P-51 and the Shrike Commander (and probably others, as well).
I haven't found a good quality video of him one-wheeling the Mustang yet (though there are several low-quality ones and a few good ones for the Shrike Commander out there), but here's a good picture at least.
@X99STRIKER ._.
That's some crispy graphics right there
@X99STRIKER Fun fact: Both Battlefront and Battlefront II are available on Steam (the original ones too, not the remakes)
Results have been posted! Thanks to everyone who entered!
https://www.simpleplanes.com/Forums/View/1638848
F-35.
For the stock landing gear parts... no.
@AnHNWhiteCornet Sure, no problem!
If you want a gyroscope to not affect the yaw whatsoever, set the Yaw Power to 0%.
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@AnHNWhiteCornet
@Jaspy190
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@NARGII
@xNotDumb
@V
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@ColonelCanada
@X99STRIKER
@ShikanoinHeizou
@xNotDumb An attribute which mine does not have :\
Can you download planes? Were you able to download the game?
Because they also require saving files on your computer.
C:\Users\ [yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes\SubAssemblies
I fear no man.
But that thing...
It scares me.
Nice
@Mrty209 Pretty much the same way most people do it on PC: Via Overload (the button in the bottom left corner of the designer that looks like </>. For making the code itself, I'd highly recommend using both the official FT guide (explains the Funky Trees coding language) and SimpleCheats II (lists and mostly explains all part-related XML values).
Oh hey OG Twin Prop. Haven't seen that in a while.
When something is detached from a detacher, the game interprets it as no longer being an active part of the vehicle, so guns and other weapons cannot be fired. Theoretically you could connect the missile to a really, really long winch and have it still "be connected" after separation, but I'm not sure if this is possible.
The tail numbering is the way it is because I think it's better to have the numbering actually visually stay attached to the rudder rather than being perfectly accurate in size and position.
do not
Very nice!
@ReinMcDeer i did the thing
@Aviator01
Yes
T
I'd suggest taking a look through the funky guide
T
@Dragoranos Yep
Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
Y'all are aware that the missile launchers are passive if you spawn in the Ice Base (even if you change locations two seconds after the level loads), right?
The
font
property does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.Sounds awesome, and definitely tag me on it whenever it's done!
Set the tail rotor mode to "Head Hold" instead of "Rate" or "Manual". Less realistic but easier and generally more intuitive to control.
Yep. That was quite a while ago now.
@ReinMcDeer o no :(
This was... not even remotely built by you. Nice try.
Updated with fixed landing gear bays (don't know how I missed that).
@ThereIsNoahScape Not sure why, but manually disconnecting and reconnecting both ends of the rotator seems to fix it.
Sure, let's do that
SimpleYeets
@Brayden1981 One of Bob's signature displays was a one-wheel landing, where he touched down on either the left or right main gear and kept the opposite wheel high in the air as he traveled the length of the runway. He did this in both the P-51 and the Shrike Commander (and probably others, as well).
I haven't found a good quality video of him one-wheeling the Mustang yet (though there are several low-quality ones and a few good ones for the Shrike Commander out there), but here's a good picture at least.
You could try setting an engine to require an activation group, and then turn off that group to turn off the engine mid-flight.
You mean Gestour?
747
Well, you've basically just described War Thunder or any of the Battlefield series games (I think. I haven't played any of them).
@OldBomber Yeah, you should be fine then.
I've had like nine of those in the last week.
It's probably fine
Nah.
Try softening the suspension, either by decreasing the spring strength, increasing the damper, or both.