Essentially, the site's download button gives you a 6-character file that the game then reads to "build" the craft. You can export the model from within the game, but the site's download links do not generate 3d files readable by other programs. I believe this was done to stop people who don't own the game from downloading other peoples' models and using them for their own purposes without giving the developers a cent.
@Russkiy98 Again, see the "no politics that could cause arguments" rule (if necessary, also consult the "only use controversial iconography/symbolism in historical contexts" section, considering the state of current global events).
Well, the SP physics themselves haven't changed in... uhh... a long time. As far as I'm aware, the physics have been largely unchanged since launch, except for the addition of new physics when parts like the resizable wheels were added.
@MrSilverWolf Apologies for the ping, but could you or one of the other mods please mark this build as a successor to realSavageMan's original build, which this is based on? It seems that the auto-credit did not happen.
Okay, if you want a silly idea...
What about a dinosaur that just doesn't have any articulation, but moves by rolling end over end? Like, say, GMod-style broken animation kind of thing.
@WaterFlavouredSpitfires That's not normal. Not sure what's going on though, but it's definitely not a problem with every copy of the game. Perhaps try verifying the file integrity (assuming you have it through Steam)?
@HoshimachiSuiseiMyBeloved Depends on how you define "retired" in the context of an aircraft. Removed from active use? Yes. Permanently taken off the list? Not as far as I'm aware.
You could try using a calculator like this one to find how long it would take the aircraft to make a turn based on its speed, stall speed, and bank angle (the result of which can be easily converted into a simple degrees per second value).
Alternatively you could just time how long it takes you to make a certain (e.g. 180 degree) turn and then convert that to degrees per second.
Same here, alternating between "failed to connect (unknown error)" and "failed to connect (No connection could be made because the target machine actively refused it.)"
You could still do that with a wing gun if you just set it to do really low damage, but there's no actual flamethrower-type thing (unless there's a mod for one I haven't seen).
I've already read through the comments on that post. There was literally no need for any of this "clowning on" to begin with, is the issue here. No revenge harassing, no baiting, whatever you want to call it. Report, block, done. That's it. I fail to see why you found it necessary to continue this nonsense even after the issue had been resolved, or why simply reporting and blocking was not sufficient.
However, it has become clear that there is no point in further continuing this conversation. Good day to both of you.
Yeah, actual part-made tracks are mean to CPUs since they require so many physics calculations. I'd recommend either using the Tracks 2 mod or doing something like this with rescaled wheels.
Challenge: Make a PSM plane (or conversion) without using any jet/VTOL engines (something that the game would allow into, say, the WW2 Dogfight challenge or something)
I BANISH THEE BACK TO THE DEPTHS OF COMPUTERIZED ADVERTISING FROM WHENCE YOU CAME!
BEGONE!
Essentially, the site's download button gives you a 6-character file that the game then reads to "build" the craft. You can export the model from within the game, but the site's download links do not generate 3d files readable by other programs. I believe this was done to stop people who don't own the game from downloading other peoples' models and using them for their own purposes without giving the developers a cent.
Gilbert
Depends.
@Russkiy98 Again, see the "no politics that could cause arguments" rule (if necessary, also consult the "only use controversial iconography/symbolism in historical contexts" section, considering the state of current global events).
Well, the SP physics themselves haven't changed in... uhh... a long time. As far as I'm aware, the physics have been largely unchanged since launch, except for the addition of new physics when parts like the resizable wheels were added.
@MrSilverWolf Apologies for the ping, but could you or one of the other mods please mark this build as a successor to realSavageMan's original build, which this is based on? It seems that the auto-credit did not happen.
T
Okay, if you want a silly idea...
What about a dinosaur that just doesn't have any articulation, but moves by rolling end over end? Like, say, GMod-style broken animation kind of thing.
@WaterFlavouredSpitfires That's not normal. Not sure what's going on though, but it's definitely not a problem with every copy of the game. Perhaps try verifying the file integrity (assuming you have it through Steam)?
It's not random. The aircraft lists are sorted alphabetically by whatever names you've saved the planes as, just like in Sandbox mode.
Prior to version 1.8, the USS Beast looked like this.
@HoshimachiSuiseiMyBeloved Depends on how you define "retired" in the context of an aircraft. Removed from active use? Yes. Permanently taken off the list? Not as far as I'm aware.
It's still there.
That being said, it was withdrawn from use and put into storage in 2021, so I'd presume there aren't a lot of recent images of it.
oh fiddle
You could try using a calculator like this one to find how long it would take the aircraft to make a turn based on its speed, stall speed, and bank angle (the result of which can be easily converted into a simple degrees per second value).
Alternatively you could just time how long it takes you to make a certain (e.g. 180 degree) turn and then convert that to degrees per second.
Nice
The nine-winged monster is here!
...what?
I am vaguely curious if such a bomb specifically kills furries, or merely kills anyone within the radius.
HOW
Same here, alternating between "failed to connect (unknown error)" and "failed to connect (No connection could be made because the target machine actively refused it.)"
You could still do that with a wing gun if you just set it to do really low damage, but there's no actual flamethrower-type thing (unless there's a mod for one I haven't seen).
Could you do a version with just the water ice?
It doesn't stop. Eventually it'll pass to the west of Bandit Airport and then just keep going out to sea. Same for the Tiny and Tiny 2.
This is, without a doubt, the single most amazing SimplePlanes video I have ever seen.
Wow.
@Dogedogebread13 Punctuation't II, the sequel
...Punctuation't?
@Sense2 ...Wait, now I'm confused.
In the original post you say that it silences the game, but now you say it doesn't mute the game sound?
Consult the formatting guide found in the Useful Links pinned at the top of the forums.
@Skyler101 Weren't you him for like three weeks though?
@hpgbproductions Thanks! That works great.
T
More than seven (probably)
litterlally
Supermarine Seafire F Mk XVII
DEFINITELY T
I've already read through the comments on that post. There was literally no need for any of this "clowning on" to begin with, is the issue here. No revenge harassing, no baiting, whatever you want to call it. Report, block, done. That's it. I fail to see why you found it necessary to continue this nonsense even after the issue had been resolved, or why simply reporting and blocking was not sufficient.
However, it has become clear that there is no point in further continuing this conversation. Good day to both of you.
@XxRxX Precisely my point
T
...What?
T
FunkySlash
This one?
Yeah, actual part-made tracks are mean to CPUs since they require so many physics calculations. I'd recommend either using the Tracks 2 mod or doing something like this with rescaled wheels.
.
@Zaineman I know, that's what makes it a challenge ;)
Challenge: Make a PSM plane (or conversion) without using any jet/VTOL engines (something that the game would allow into, say, the WW2 Dogfight challenge or something)
@4planes Nope
considering my time zone...
THROUGH THE GATES OF HELL