Generally, the four things that affect propeller power the most are horsepower, RPM, blade size, and blade count. You can get higher horsepower via XML pretty easily, but the only thing it does is change the amount of force that goes into turning the blades. RPM adjustment requires the addition of the maxRPM variable and can be hit or miss, depending on what you're trying to do. One good trick is to increase the blade diameter and then change the scale of the engine, allowing you to have a larger diameter propeller in a smaller space. Changing blade count and blade chord/width will also make a pretty large difference.
If you really get desperate, you can always just cheat and hide a scaled-down jet engine somewhere, too.
@asteroidbook345 Good idea, though from what I've seen the doors on the B-25 actually did have a bit of a delay and moved independently of the gear, closer to (but not quite with) the larger doors. (Based on this video.)
I did end up shortening the main doors though, so they now have much more prototypical squared-off ends rather than the weird curve shown in the GIF.
UPDATE: There is now a fourth clock, made from only one gauge piece (and a label)! However, as it is one piece all three hands of this clock must be the same color.
When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (Export a 3D model of your design.), instead of having its own tooltip.
Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
The "new" Sea Plane is based on the Lake LA-4, but the "old" Sea Plane, from my research, appears to be an original design. (And a rather weird one at that. A low-wing radial-engine plane with pontoon floats?)
Probably because they have more powerful PCs. Performance is dependent on a combination of three main factors: Part count, game settings, and device power. If you have a lower-spec device like a laptop (or just are on a phone or something), you will have lower performance than if you were on, say, a desktop PC with a dedicated graphics card. The part count/performance cost of a specific craft also comes into consideration (bigger numbers = less frames, basically), as do the settings of the game itself (running everything on High will take more processing power than on Medium or Low).
If you want higher performance, I'd suggest either picking a craft with less parts, removing some nonessential parts (detailing, etc.) from the craft you want to use, or to turn down your settings. Buying a better device is technically also an option but you probably aren't going to want to do that.
@TheFlightGuySP I've only seen missiles and bombs work properly so far. Cannons don't (probably for the same reason as guns, since the projectiles aren't already existing "parts" when the plane is loaded, and therefore aren't shared over MP). I have yet to see a definitive verdict on rockets and rocket pods, though, since they could technically be categorized either way.
I think torpedos will show as being dropped, but I'm not sure if they'll actually run on the surface for everyone or not.
I'd go and test them but the server seems to be down again.
I can take a look
+1@AnHNWhiteCornet Here you go
+1I can make one if you'd like, though I'll need to know which specific USAF logo you need.
+1The default keybind to fire weapons is
+1Left Alt
.Yay!
+1Generally, the four things that affect propeller power the most are horsepower, RPM, blade size, and blade count. You can get higher horsepower via XML pretty easily, but the only thing it does is change the amount of force that goes into turning the blades. RPM adjustment requires the addition of the
maxRPM
variable and can be hit or miss, depending on what you're trying to do. One good trick is to increase the blade diameter and then change the scale of the engine, allowing you to have a larger diameter propeller in a smaller space. Changing blade count and blade chord/width will also make a pretty large difference.If you really get desperate, you can always just cheat and hide a scaled-down jet engine somewhere, too.
+1@asteroidbook345 Good idea, though from what I've seen the doors on the B-25 actually did have a bit of a delay and moved independently of the gear, closer to (but not quite with) the larger doors. (Based on this video.)
I did end up shortening the main doors though, so they now have much more prototypical squared-off ends rather than the weird curve shown in the GIF.
+1Good luck
+1T
+1UPDATE: There is now a fourth clock, made from only one gauge piece (and a label)! However, as it is one piece all three hands of this clock must be the same color.
+1@asteroidbook345 I made a giant flying tailhook once
+1@realSavageMan Spawning this as an AI increases your frame rate.
It's a feature I promise.
+1@AnHNWhiteCornet Congratulations!
+1@aurelienBTC3937
@LuckyTurbulence
Thanks for participating!
@CR929thenewSPplayer I'm unable to spotlight you, so you will receive two extra upvotes instead.
+1@sebb8WeaponsHot Have you tried sorting by "Hot" or "New" instead of by "Highest Rated"?
+1picture no worky
+1Do you need, like, help or something?
+1uTinni
+1nice shaders
But seriously though that's pretty cool!
+1T
+1The ability to download planes is in no way affected by whether your account is banned, or whether you have an account at all.
I played for six years without even making an account, and was able to download all the planes I wanted to.
+1@ReinMcDeer
+1@asteroidbook345 (I'm assuming saying "Bananas rotat e" counts as asking for a tag)
You need either a pay raise or a straitjacket.
I'm not sure which.
+1T i m e t r a v e l
+1Cue P-63-vs-P-39 debate
+1He jump pretty good too.
Citation: I flew under him earlier
+1Pretty simple thing I just noticed:
When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (
+1Export a 3D model of your design.
), instead of having its own tooltip.Good news: The airport is still there
Bad news: The airport is about a million degrees
+1This is unbelievably smooth. Amazing!
+1This seemed appropriate for a gold special.
+1Okay, this is actually pretty clever
+1@xNotDumb Thank
+1Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
+1@Aviator01 tag requested even though it's already posted
+1T
+1This is terrifyingly smooth
+1If he tells you to leave, he's not deserting you. He's telling you to desert him.
+1Ceremonial Flyby
+1Alternate title: Pigpen but the PSM is actually epic instead of just being kind of difficult.
Nice work!
+1Fabulous! I've flown on these several times out of Portland/Seattle and this is spot-on, inside and out.
+1...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
+1Scale down the wheel with XML and increase the wheel diameter. Might mess with suspension a bit but it should shrink the ball.
+1Why did you post this as public
Now everyone can do what you were doing yesterday
+1Maybe give this a look
+1yay!
+1The "new" Sea Plane is based on the Lake LA-4, but the "old" Sea Plane, from my research, appears to be an original design. (And a rather weird one at that. A low-wing radial-engine plane with pontoon floats?)
+1There's a "Clock" tag. It has a total of 11 things in it.
This is not one of them.
why
+1Probably because they have more powerful PCs. Performance is dependent on a combination of three main factors: Part count, game settings, and device power. If you have a lower-spec device like a laptop (or just are on a phone or something), you will have lower performance than if you were on, say, a desktop PC with a dedicated graphics card. The part count/performance cost of a specific craft also comes into consideration (bigger numbers = less frames, basically), as do the settings of the game itself (running everything on High will take more processing power than on Medium or Low).
If you want higher performance, I'd suggest either picking a craft with less parts, removing some nonessential parts (detailing, etc.) from the craft you want to use, or to turn down your settings. Buying a better device is technically also an option but you probably aren't going to want to do that.
+1@TheFlightGuySP I've only seen missiles and bombs work properly so far. Cannons don't (probably for the same reason as guns, since the projectiles aren't already existing "parts" when the plane is loaded, and therefore aren't shared over MP). I have yet to see a definitive verdict on rockets and rocket pods, though, since they could technically be categorized either way.
I think torpedos will show as being dropped, but I'm not sure if they'll actually run on the surface for everyone or not.
I'd go and test them but the server seems to be down again.
+1Alaska!
+1