28.2k HuskyDynamics01 Comments

  • 15,000 points pog 3.2 years ago

    Nice, here's a few more

  • Help 3.2 years ago

    run

    +3
  • I need help!!! 3.2 years ago

    @XgenAerodynamics It should go in the parachute's Input value.

  • Question about Air-to-air combat 3.2 years ago

    @FoxDynamicsWeapons Well, there's a way to do it if you're not airborne yet. For example, if you want to do an intercept mission where you fly from Bandit Airport to shoot down a jet taking off from Avalanche, you could spawn at Avalanche (or somewhere else on Snowstone), spawn in the enemy plane, and then change locations to Bandit, before taking off as normal.

    +1
  • I need help!!! 3.2 years ago

    @Axartar I don't believe there's a way to find the altitude of a specific part (such as a bomb). The only output variables for weapons are for the camera, if you happen to have one enabled.

  • Fps select 3.2 years ago

    @DeveloperKorzalerke Actually, it can affect performance, but for the creation rather than the device. I recall seeing something a while back that said that the physics runs relative to the framerate, which is also why some creations can suddenly behave unpredictably when switching to fast-forward (or occasionally slow-motion), since the rate at which the physics are calculated is suddenly different relative to the distance the creation has moved.

    +1
  • I need help!!! 3.2 years ago

    If the bombs are being salvoed via an activation group, you could do smooth(yourActivationGroup,1/delayTime), with the appropriate values. For example, if you wanted to launch the bomb with AG2 and have the parachute deploy after 4 seconds, you would do smooth(Activate2,0.25).

    I don't believe it's possible to have something set up this way for launching a bomb via the regular "Launch Weapons" control (since the bomb doesn't really have a way of knowing whether it's been launched or not), and it is not possible to do it when the bomb reaches a specific altitude, since the only Altitude variables are for the active cockpit.

  • help 3.2 years ago

    If you want it to be really spicy, try adjusting the gray until there's a little more blue in it (like the color of the post-1.11 Wasp)

  • GUARDIAN - FSE CAFE VR 3.2 years ago

    T

  • [Teaser] The Falcon soars! 3.2 years ago

    Looking great!

    +1
  • An old jet(teaser) 3.2 years ago

    T

  • Is there a way to simulate damage? 3.2 years ago

    Well, sort of. You can stick parts on detachers, have parts set to different activation groups (e.g. so you can disable one engine at a time, or something), or just have a gun somewhere that points at the part you want to break.

    +1
  • CedCo - LiAs R17 Venom II Revamp 3.2 years ago

    Epic!

    +1
  • Landing on Windsock 3.2 years ago

    They said it could not be done...

    They were wrong.

    +3
  • Orca III Landing Gear testing 3.2 years ago

    Ooh, it has landing gear now! Nice!

    +1
  • USS TEXAS EGG TEASER 3.2 years ago

    Teggsas

  • Question 3.2 years ago

    Generally the simplest way to do this is to shrink your control surfaces so they can exert less force on the aircraft.

    +2
  • Just teasin' ya m8 3.2 years ago

    You don't need the A key if you want to roll 45 degrees to the left. Just roll 315 degrees to the right! It's m a t h

    +4
  • Installing Mods on Linux 3.2 years ago

    If you have an AircraftDesigns folder inside /Jundroo/SimplePlanes, you should* be able to manually download and then copy/paste downloaded aircraft there.

    Theoretically you could do the same with mods but in the Mods folder instead of AircraftDesigns.


    Disclaimer: I do not use Linux and have never tried this before, so I really have no idea if this will work or not.

    +2
  • What's Wrong With My Text? 3.2 years ago

    Usually if it shows the entire code, you're missing a parenthesis or </> or bracket or something somewhere. The only thing I can see is either put parentheses around TargetDistance>0 (I've had a few issues where the line before the ? only worked if in parentheses), or add a space between the two quotation marks at the end.

  • NASHORN EXPRESS 3.2 years ago

    T

  • Rocket-Propelled Shovel 3.2 years ago

    @Dathcha This is also true for a regular RPG

    +2
  • The return of the King Air 3.2 years ago

    T

  • Floppy Rotators 3.2 years ago

    Hmm... I don't know if it's possible to limit the movement of a floppy rotator. The min and max are for the input, so if there's no input, they obviously won't do anything.

    Actually, I just thought of a potential solution (depending on how you're trying to do this). If the rotator needs to be able to go, say, 60deg backwards (and nothing at all forwards), you might be able to get away with turning the rotator 30deg backwards and letting it move 30deg in either direction. Don't know if this will work for what you're doing, though.

  • Bell P-39Q-5 Airacobra 3.2 years ago

    Ooh, I like those wings

    +1
  • Floppy Rotators 3.2 years ago

    You can also set the max or min to 0 (instead of 1/-1, respectively), and then invert the input if necessary.

  • FT question 3.2 years ago

    Basically it's trigonometry, and you can use it for things if you find both an angle and a distance, but want to know m o r e.

  • (TEASER) Americas Greatest Pastime, NASCAR Baby! 3.2 years ago

    Ooh, definitely T.

    Also, how about that last lap of the race last night? That was something.

  • [Not a Teaser] Screenshots data warning 3.2 years ago

    Awesome!

    Definitely T

    +1
  • Okay. Genuine question. 3.2 years ago

    I mean... I've basically played it since shortly after the original iOS release, so...

    +7
  • Ejection seat 3.2 years ago

    Try smooth(Activate7,1/x), where X is the number of seconds you want the delay to be.

    +1
  • F.T.R.C. 102 “Falcont II” Trainer 3.2 years ago

    Very stable and forgiving even with the gyro off, as any good trainer should be. Nice work!

  • I want your opinion 3.3 years ago

    Looks good, maybe try nudging the USAF emblems a bit further down so they're almost flush with the wings.

    +1
  • Landing on Spike Island 3.3 years ago

    @YYEE How about the tower of the USS Tiny?

  • How to put pictures into desciption? 3.3 years ago

    ![](link to your image)

    Some image-sharing platforms seem to not get along very well with the SP website, but I don't know for certain which ones.

    Note: You need at least 200 points before you can put images into descriptions or forum posts.

    +3
  • https://keto-top.org/keto-strong-reviews/ 3.3 years ago

    Bold of you to assume that I have a functioning metabolism.

  • How to enlarge Text! 3.3 years ago

    Nice

    +1
  • Can we use ft for changing part properties? 3.3 years ago

    I don't think that's possible, no.

  • What?? 3.3 years ago

    Try reducing the size of the wing.

    +1
  • how to stop a plane from pitching automatically without input? 3.3 years ago

    @PriyanshuGM Hmm... Is the aircraft pitching up, or down?

  • how to stop a plane from pitching automatically without input? 3.3 years ago

    There's probably some complicated way to fix this with FT, but a much simpler solution would be to just move the center of mass forward or backward a bit, depending on whether the aircraft is pitching up or down.

  • Multiple inputs on rotators 3.3 years ago

    There's a few ways to do this, but the simplest would be Brake|Activate5 (that's the vertical bar character, not a lowercase L). clamp01(Brake + Activate5) is another way to do this, but it behaves a little differently.

    +2
  • SimplePlanes OCD 3.3 years ago

    Actually I find #1 to be even worse when it's the entire plane that's slightly offset

    +4
  • Parachute 3.3 years ago

    I had to do this just last week, actually.
    smooth(yourActivationGroup,1/timeDelay)

    For example, smooth(Activate7,1/4) gives a four-second delay after AG 7 is turned on

    +2
  • [Deleted Planes] -Cessna Nextlon 900 3.3 years ago

    So, this is a "look what you could have enjoyed if you'd given me more internet points" post?


    It's quite possible that you didn't get the attention you wanted for this build because of a lack of teasers. If you don't post teasers prior to the release of a build, it's possible that it won't be noticed as much as you would prefer, meaning it eventually gets buried in "New" and you don't get those internet points.

    Since you clearly put a very large amount of work into this aircraft, I'm rather surprised at the lack of teasers to get peoples' attention, as well as the fact that you were so hasty to remove it since it wasn't immediately as popular as you would have liked.

    'Tis a shame. I would have liked to try it out, but not anymore I suppose.

  • SimplePlanes OCD 3.3 years ago

    Number 8: When you hear the sound of a loose part hitting the ground when you spawn, but have no idea which part it is.

    +3
  • Detection range 3.3 years ago

    No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.

    +4