Well, the USDA defines the "average" banana length as being between 7 and 8 inches.
The website Banana For Scale gives slightly over 7 inches as equivalent to one banana, which means that one banana is (on average) approximately 0.178 meters.
@Mrty209 Pretty much the same way most people do it on PC: Via Overload (the button in the bottom left corner of the designer that looks like </>. For making the code itself, I'd highly recommend using both the official FT guide (explains the Funky Trees coding language) and SimpleCheats II (lists and mostly explains all part-related XML values).
When something is detached from a detacher, the game interprets it as no longer being an active part of the vehicle, so guns and other weapons cannot be fired. Theoretically you could connect the missile to a really, really long winch and have it still "be connected" after separation, but I'm not sure if this is possible.
The tail numbering is the way it is because I think it's better to have the numbering actually visually stay attached to the rudder rather than being perfectly accurate in size and position.
When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (Export a 3D model of your design.), instead of having its own tooltip.
Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
The font property does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.
Custom switches are pretty simple, actually. Just set the inputId of the switch to something (Engine1, for example), and then set the activation group for the engine's throttle input to the same thing. Alternatively, you could set the engine's throttle input to something like (Engine1*0.05)+(Throttle*0.95) to have the engine idle at 5% thrust when the switch is on and throttle is at 0.
Custom engine startup is quite a bit more complicated and requires custom variables, so even though I know of a way to do it, I'll let someone more qualified explain that.
@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
C:\Users\ [yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes\SubAssemblies
Hmm... I would normally be biased towards the UP, but I'm really liking that demonstrator paint scheme.
+3Well, the USDA defines the "average" banana length as being between 7 and 8 inches.
The website Banana For Scale gives slightly over 7 inches as equivalent to one banana, which means that one banana is (on average) approximately 0.178 meters.
+3I fear no man.
But that thing...
It scares me.
Nice
@Mrty209 Pretty much the same way most people do it on PC: Via Overload (the button in the bottom left corner of the designer that looks like </>. For making the code itself, I'd highly recommend using both the official FT guide (explains the Funky Trees coding language) and SimpleCheats II (lists and mostly explains all part-related XML values).
Oh hey OG Twin Prop. Haven't seen that in a while.
There is one. On the right side of the black bar at the top (where it says "Notifications"), there's a "Mark All Read" button.
+2the
+3the snoot
he droop
When something is detached from a detacher, the game interprets it as no longer being an active part of the vehicle, so guns and other weapons cannot be fired. Theoretically you could connect the missile to a really, really long winch and have it still "be connected" after separation, but I'm not sure if this is possible.
@ReinMcDeer
+2@asteroidbook345 (I'm assuming saying "Bananas rotat e" counts as asking for a tag)
The tail numbering is the way it is because I think it's better to have the numbering actually visually stay attached to the rudder rather than being perfectly accurate in size and position.
do not
You need either a pay raise or a straitjacket.
I'm not sure which.
+1Very nice!
@ReinMcDeer i did the thing
@MrCOPTY And then there's me:
+23637 points away from 10K,
Only whips out calculator 243 more upvotes to go!
@Aviator01
Yes
T
I'd suggest taking a look through the funky guide
T
@Dragoranos Yep
Cue P-63-vs-P-39 debate
+1He jump pretty good too.
Citation: I flew under him earlier
+1Pretty simple thing I just noticed:
When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (
+1Export a 3D model of your design.), instead of having its own tooltip.Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
Good news: The airport is still there
Bad news: The airport is about a million degrees
+1I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
+2This is unbelievably smooth. Amazing!
+1@AndrewGarrison
+8The
fontproperty does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.Sounds awesome, and definitely tag me on it whenever it's done!
Set the tail rotor mode to "Head Hold" instead of "Rate" or "Manual". Less realistic but easier and generally more intuitive to control.
Yep. That was quite a while ago now.
@ReinMcDeer o no :(
This was... not even remotely built by you. Nice try.
Custom switches are pretty simple, actually. Just set the
inputIdof the switch to something (Engine1, for example), and then set the activation group for the engine's throttle input to the same thing. Alternatively, you could set the engine's throttle input to something like(Engine1*0.05)+(Throttle*0.95)to have the engine idle at 5% thrust when the switch is on and throttle is at 0.Custom engine startup is quite a bit more complicated and requires custom variables, so even though I know of a way to do it, I'll let someone more qualified explain that.
+3@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
+2@Anthony747800 Already working on a few different versions of it, I'll post them when I get back in a few weeks.
+2This seemed appropriate for a gold special.
+1Okay, this is actually pretty clever
+1Updated with fixed landing gear bays (don't know how I missed that).
@xNotDumb Thank
+1@ThereIsNoahScape Not sure why, but manually disconnecting and reconnecting both ends of the rotator seems to fix it.
Sure, let's do that
The next logical step is to just model the entire thing and make a one-part airliner.
+8Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
+1@Aviator01 tag requested even though it's already posted
+1SimpleYeets