At first glance they do look quite similar, however I am unwilling to make a firm decision one way or another without the ability to personally inspect both designs for similarities in construction, flight surfaces, etc.
Well, there have been a few AI-controllable ground-based turrets (this one comes to mind), so theoretically one of those could be stuck to a plane and modified to work from the air. Don't think I've seen anyone do this before, though.
@MrCOPTY It is quite literally impossible, after Google changed things with how Android apps work, like, three years ago.
It is not possible with the existing way that Android / Google Play Store / iOS / App Store are set up, which is (obviously) not something that the SimplePlanes devs are even remotely capable of doing anything about.
Also, tagging a ton of people who have not requested tags is generally frowned upon.
@DeveloperKorzalerke Hmm... odd. I used Discord to upload it, maybe that doesn't work for some people for some reason? Out of curiosity, do you see the B-25 screenshot on my profile page? (That was using Discord too, so if that's the problem, both of them would be affected).
Just to confirm, there's no maximum part limit, right? (I'm at like 260 parts right now with just the bare fuselage and vertical stabilizer because woo livery)
@Dragoranos It's a bit hard to explain in words, but it uses fuselage cutting to get the rounded shape, so the fuselages for the blue parts of the roundels are oriented facing forward/backward instead of out to the sides.
The God and Country nose art was recreated by me based on several images of the aircraft last year, when I was making a livery of this aircraft for FlightGear. Please do not re-use this nose art without permission, as it took me a great deal of time to recreate.
Also, this plane is nowhere near detailed enough to require it but here's a WWII B-25 training film for anyone who's interested!
Not a bug. Check your part connections in and around the turret (hint: if something is connected to both a rotator and something that doesn't rotate, that something won't be able to rotate either).
If it's not the connections, it's most likely the rotator inputs that need to be corrected.
There's a few that aren't bad (I personally like thesetwo), but it would definitely be nice to have a new version that takes full advantage of cockpit parts, fuselage cutting, etc.
The reason this happens is because activation groups (and quite a few other possible inputs) don't output a value of 0. When on, they output 1, but when off they output -1. (This is intentional by the way)
Spring strength = how much force it takes to compress the spring
Damper = how quickly the spring moves (if you end up with a lot of bounciness, increase this)
At 200+ points you can embed images, and at 1000+ points you can update a craft's XML file, but as far as I'm aware those are the only things that change other than the funny colors.
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
If you are unable to start the engines, make sure you have followed the instructions correctly. When the instructions are followed properly, I guarantee that the engines will start.
If you are still unable to start the engines, there are now short videos you can download that demonstrate both the full startup and quick startup procedures, directly following the instructions that can be found both in-game and in the description above.
Also, one thing that I didn't mention in either set of instructions (that I thought would be obvious, but perhaps not) is that starting the engines only brings them to idle, not flight power, because that's how startup procedures generally work. You still need throttle input to actually get enough power from the engines to take off.
@ANTEX Did you inadvertently change the "Predictor" setting (Pause -> Settings -> Quality Settings -> Predictor)? The line and ring both show up only if the predictor is set to Medium or High.
The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.
At first glance they do look quite similar, however I am unwilling to make a firm decision one way or another without the ability to personally inspect both designs for similarities in construction, flight surfaces, etc.
@SpartanSR91 Oh yes, quite a few times
@SpartanSR91
The Garg has arisen!
+2Skill unlock:
Post-Stall HoveringWell, there have been a few AI-controllable ground-based turrets (this one comes to mind), so theoretically one of those could be stuck to a plane and modified to work from the air. Don't think I've seen anyone do this before, though.
+1@ColonelCanada Yeah, I remember seeing that too a while back. Don't remember which update it was for though (might have been around v1.10)
+2@MrCOPTY It is quite literally impossible, after Google changed things with how Android apps work, like, three years ago.
It is not possible with the existing way that Android / Google Play Store / iOS / App Store are set up, which is (obviously) not something that the SimplePlanes devs are even remotely capable of doing anything about.
Also, tagging a ton of people who have not requested tags is generally frowned upon.
+1@DeveloperKorzalerke Weird. I've got no idea then.
(The picture in this post is just my profile page, if you hadn't guessed)
+1@DeveloperKorzalerke Hmm... odd. I used Discord to upload it, maybe that doesn't work for some people for some reason? Out of curiosity, do you see the B-25 screenshot on my profile page? (That was using Discord too, so if that's the problem, both of them would be affected).
@asteroidbook345 Oh fantastic
I doubt I'll end up anywhere close to that (I certainly hope not), but thanks for confirming!
Just to confirm, there's no maximum part limit, right? (I'm at like 260 parts right now with just the bare fuselage and vertical stabilizer because woo livery)
@Dragoranos It's a bit hard to explain in words, but it uses fuselage cutting to get the rounded shape, so the fuselages for the blue parts of the roundels are oriented facing forward/backward instead of out to the sides.
+1@ThePIanePerson Did you miss the "Credits" section of the description?
+1The God and Country nose art was recreated by me based on several images of the aircraft last year, when I was making a livery of this aircraft for FlightGear. Please do not re-use this nose art without permission, as it took me a great deal of time to recreate.
Also, this plane is nowhere near detailed enough to require it but here's a WWII B-25 training film for anyone who's interested!
All tags were requested.
+1@Bryan5
All tags were requested.
+1@X99STRIKER
@NARGII
@LeaveUsAlone
Launcher'nt
You people need to stop lol
+3Ayy I remember that nose cone (yes I was around when it was still "officially" in-game, and it is legitimately a nice nose cone).
Also, I think you forgot the test dummy (
+1Passenger-1) that was removed around the same time as the props.frantically dialing my local SkyWolf representative
+2Not a bug. Check your part connections in and around the turret (hint: if something is connected to both a rotator and something that doesn't rotate, that something won't be able to rotate either).
If it's not the connections, it's most likely the rotator inputs that need to be corrected.
There's a few that aren't bad (I personally like these two), but it would definitely be nice to have a new version that takes full advantage of cockpit parts, fuselage cutting, etc.
+1The reason this happens is because activation groups (and quite a few other possible inputs) don't output a value of
+30. When on, they output1, but when off they output-1. (This is intentional by the way)In a neat coincidence, I officially passed my Eagle Scout board of review while working on the nose of God and Country last week!
(Not, like, at the exact same time, but same day)
+2Quick reference:
Spring strength = how much force it takes to compress the spring
Damper = how quickly the spring moves (if you end up with a lot of bounciness, increase this)
At 200+ points you can embed images, and at 1000+ points you can update a craft's XML file, but as far as I'm aware those are the only things that change other than the funny colors.
+1One other thing worth noting is that the part count, performance cost, etc. are not updated, and will continue to show the original numbers.
+1Beautiful!
Looks great!
Glad to hear you're still with us!
+2Well, this is a good place to start.
Aware of what? What should I be aware of?
+1I'll be praying for you.
+1T
+1Okay definitely tag me on that. That's awesome!
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
+4Should be at C:\Program Files (x86)\Steam\userdata\
[your steam id number]\760\remote\397340\screenshotsFortunately there is always copy paste
Bro I can't get much thinner and still be three-dimensional how much are you expecting here
T
This would definitely be appreciated.
+7Looks amazing! Definitely T
@BeastHunter Ah, yep! Found it! Thanks!
+1Seriously, this is incredible
+1If you are unable to start the engines, make sure you have followed the instructions correctly. When the instructions are followed properly, I guarantee that the engines will start.
If you are still unable to start the engines, there are now short videos you can download that demonstrate both the full startup and quick startup procedures, directly following the instructions that can be found both in-game and in the description above.
Also, one thing that I didn't mention in either set of instructions (that I thought would be obvious, but perhaps not) is that starting the engines only brings them to idle, not flight power, because that's how startup procedures generally work. You still need throttle input to actually get enough power from the engines to take off.
I can take a look
+1Here's another one that might
@ANTEX Did you inadvertently change the "Predictor" setting (Pause -> Settings -> Quality Settings -> Predictor)? The line and ring both show up only if the predictor is set to Medium or High.
The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.