When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (Export a 3D model of your design.), instead of having its own tooltip.
Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
Y'all are aware that the missile launchers are passive if you spawn in the Ice Base (even if you change locations two seconds after the level loads), right?
The font property does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.
Custom switches are pretty simple, actually. Just set the inputId of the switch to something (Engine1, for example), and then set the activation group for the engine's throttle input to the same thing. Alternatively, you could set the engine's throttle input to something like (Engine1*0.05)+(Throttle*0.95) to have the engine idle at 5% thrust when the switch is on and throttle is at 0.
Custom engine startup is quite a bit more complicated and requires custom variables, so even though I know of a way to do it, I'll let someone more qualified explain that.
@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
@Brayden1981 One of Bob's signature displays was a one-wheel landing, where he touched down on either the left or right main gear and kept the opposite wheel high in the air as he traveled the length of the runway. He did this in both the P-51 and the Shrike Commander (and probably others, as well).
I haven't found a good quality video of him one-wheeling the Mustang yet (though there are several low-quality ones and a few good ones for the Shrike Commander out there), but here's a good picture at least.
If you want it to not do that, try changing the maxHeadingAngleAdjustmentRate in Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).
...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
Cue P-63-vs-P-39 debate
+1He jump pretty good too.
Citation: I flew under him earlier
+1Pretty simple thing I just noticed:
When the mouse is held over the "Craft Instructions" button in the menu panel, the tooltip is the same as for the "3D Print / Export" button (
+1Export a 3D model of your design.
), instead of having its own tooltip.Nope, I've never had a space appear randomly before.
However, there are some characters (including quotation marks) that - although you can type them in as part of the craft name - aren't supported and will instead be replaced by spaces.
Good news: The airport is still there
Bad news: The airport is about a million degrees
+1I played with the music on for long enough that it's a source of nostalgia for me, but nowadays I generally just have Spotify running in the background.
+2Y'all are aware that the missile launchers are passive if you spawn in the Ice Base (even if you change locations two seconds after the level loads), right?
This is unbelievably smooth. Amazing!
+1@AndrewGarrison
+8The
font
property does not work correctly at the moment (I don't know why). Your best option would be to simply place a second label with just the "8" next to the original one.Sounds awesome, and definitely tag me on it whenever it's done!
Set the tail rotor mode to "Head Hold" instead of "Rate" or "Manual". Less realistic but easier and generally more intuitive to control.
Yep. That was quite a while ago now.
@ReinMcDeer o no :(
This was... not even remotely built by you. Nice try.
Custom switches are pretty simple, actually. Just set the
inputId
of the switch to something (Engine1
, for example), and then set the activation group for the engine's throttle input to the same thing. Alternatively, you could set the engine's throttle input to something like(Engine1*0.05)+(Throttle*0.95)
to have the engine idle at 5% thrust when the switch is on and throttle is at 0.Custom engine startup is quite a bit more complicated and requires custom variables, so even though I know of a way to do it, I'll let someone more qualified explain that.
+2@SilverStar Updated slightly to be a little more metallic. I chose not to go fully mirror-finish to keep the difference from the labels (in particular the race numbers) from being too large.
Since the labels don't (currently) support reflections or metallic finishes, the difference between the reflectivity of the labels and the fuselage color becomes rather annoyingly noticeable when the fuselage is closer to a full mirror-finish.
+2@Anthony747800 Already working on a few different versions of it, I'll post them when I get back in a few weeks.
+2This seemed appropriate for a gold special.
+1Okay, this is actually pretty clever
+1Updated with fixed landing gear bays (don't know how I missed that).
@xNotDumb Thank
+1@ThereIsNoahScape Not sure why, but manually disconnecting and reconnecting both ends of the rotator seems to fix it.
Sure, let's do that
The next logical step is to just model the entire thing and make a one-part airliner.
+8Check the part connections manually, rather than just hitting "Disconnect All" and "Auto Reconnect". (vertical stabilizer to rudder, vertical stabilizer to design, design to rudder, rudder to fuselage, etc.). Parts get connected in weird ways sometimes.
+1@Aviator01 tag requested even though it's already posted
+1SimpleYeets
@BeastHunter -. . ...- . .-. --. --- -. -. .- .-.. . - -.-- --- ..- -.. --- .-- -.
+2@Brayden1981 One of Bob's signature displays was a one-wheel landing, where he touched down on either the left or right main gear and kept the opposite wheel high in the air as he traveled the length of the runway. He did this in both the P-51 and the Shrike Commander (and probably others, as well).
I haven't found a good quality video of him one-wheeling the Mustang yet (though there are several low-quality ones and a few good ones for the Shrike Commander out there), but here's a good picture at least.
Congratulations!
+6T
+1You could try setting an engine to require an activation group, and then turn off that group to turn off the engine mid-flight.
ㅤ
+3This is terrifyingly smooth
+1If he tells you to leave, he's not deserting you. He's telling you to desert him.
+1You mean Gestour?
747
If you want it to not do that, try changing the
+2maxHeadingAngleAdjustmentRate
in Overload (or add it if it's not there by default). I believe that this controls how fast the missile can turn (so when it tries to come around again, it can't turn fast enough to do so).Ceremonial Flyby
+1Well, you've basically just described War Thunder or any of the Battlefield series games (I think. I haven't played any of them).
@OldBomber Yeah, you should be fine then.
It's like
the same
except it's all hecked up
+2I've had like nine of those in the last week.
It's probably fine
This is way funnier than it should be
+3Alternate title: Pigpen but the PSM is actually epic instead of just being kind of difficult.
Nice work!
+1Fabulous! I've flown on these several times out of Portland/Seattle and this is spot-on, inside and out.
+1...Probably, at least to some extent. Kind of like SimplePlanes itself, Blender will need more processing power and memory the more complicated and details-heavy the model gets.
You should be able to do at least some things with it, though.
+1Nah.
Try softening the suspension, either by decreasing the spring strength, increasing the damper, or both.