@TheAviator77 You can't make something humorous out of it because that's not for historical accuracy purposes, it's for a joke. Immelmann II would be within the rules (by my understanding) as long as you kept it as a serious replica of the actual real-world aircraft.
That's not for historical accuracy purposes (Hitler did not in fact have a plane with anything close to those markings), so it did indeed violate the site rules. "Historical accuracy purposes" does not just mean "it's a WWII German build so I can put swastikas all over it without consequences," it means more along the lines of "this German replica had a swastika on the tail as part of its markings, so it has been replicated for historical accuracy." As such, Nazi symbolism (and others) should only be used for serious replicas of real-world aircraft or vehicle markings; not for any joke posts, satire, etc.
Mods, feel free to correct me if I'm wrong, but that's my interpretation of the rule.
Jundroo made a free version of Juno: New Origins with optional paid DLC that works out to be more expensive than just buying the regular game; Andrew got censored, then banned, then unbanned for apparently leaking something about the team's future plans that nobody actually saw before it was taken down; and my upper back hurts because I slept funny :/
How's your 2024 going so far?
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't think iOS even ever supported modding in the first place.)
Yeah, it was a bit borderline on the "used for historical reasons" thing. It was really funny though (and pretty obvious that you meant it in good humor and weren't trying to offend people), so don't feel bad.
@Johnnyynf Honestly the building needed to be different in Juno; there are so many things that are possible (and a lot of genuine improvements, like the independent grab arrows when scaling a fuel tank) that wouldn't have worked with a more direct SP style copy. It's still got a lot of a learning curve but the basic principles are not all that different in terms of how things can and can't go together.
@LordGardevoirX No, basically they're going to be offering a new free version of the game with optional purchases for... some reason (people who don't want to just buy the game, I guess). The existing version has been rebranded to the "Complete Edition" on the app store and will continue to be supported and all that. For anyone who has already bought the game, nothing will change.
Juno now has ads and is going to be ftp, which is of course featuring bundles to remove ads and add gameplay features.
wait WHAT
edit: okay it's not that bad, there's gonna be a separate free, limited version with ads in mobile
Also seriously what the heck is going on with Andrew all of a sudden
Oddly enough, this is impossible (at least to my knowledge). There is no readable FT or XML parameter that outputs whether a craft is being locked or not.
This is my favorite kind of build. Nicely detailed, flies well and all functions work, and all with a reasonable part count. Nice work!
Is the ski version available as well? I'd love to play around with that too :D
What are you even trying to accomplish? This is the third post you've made generally regarding Pan in the last few days, and all three of them have said entirely different things.
@ThatKindaWeeb Short version:
Kelvin is an actual unit of temperature/energy that indicates the motion of particles;
Fahrenheit is a relative scale that indicates how people feel;
Celsius is a relative scale that indicates how water feels.
Here's a handy diagram I like to use.
Alright, I'mma be blunt. You're right that the feeling is caused by your brain, and that the brain does have the ability to destroy itself.
HOWEVER.
You are NOT going to allow a three-pound chunk of wet meat to decide you are going to die today.
Not on my watch. If you need someone to talk to there are plenty of people here; I myself will have a 2-hour break from classes in about four hours and we can talk then if you would like. Here, Discord (huskydynamics5428), heck I can just straight-up call you if you want.
Remember, you have overcome things like this before, so you can do it again (and believe me, it's so much more worthwhile). Now is not your time to give in. I am praying that you are still here to see how many people really do care about you, because we really do.
@TheFlightGuySP Thanks for the info! I took an intro to programming course in high school but haven't done much since aside from some FT (duh) and some XML-related things, so I'm vaguely familiar with the syntax (I know how code syntax works but don't recall particulars for C# off the top of my head) but that's about it. I also did an online course that was an intro to 2D game-making in Unity but haven't gone any further with that either.
I'll probably just keep using the AI menu for now haha
(p.s. how do you do regular paragraph breaks in comments without doing the line thing, I've never been able to figure that out)
The one you want to be on when AG1 is ON should have its input set to Activate1, and the one you want to be on when AG1 is OFF should have its input set to !Activate1.
(The ! character in Funky Trees represents "not", so putting it before the input makes the game read "when NOT Activate1=True"; i.e. "when Activate1=False".)
@PPLLAANNEE For slow spins in the Kicking Fish the procedure is pretty much the same actually (rudder/aileron in the direction of the spin, elevator down) except with the engine OFF.
For fast spins, the flight controls of the Kicking Fish are all but useless, so your best bet is to drop the gear and apply a lot of throttle. This will increase the spin rate but also get the nose of the aircraft pointed above the horizon, which - combined with the Kicking Fish's rather ridiculous power-to-weight ratio - can let you slow your descent or even begin to climb vertically while still in the spin. There's really no recovering midair from a fast flat spin in the Kicking Fish, but you can slow your descent enough for a survivable landing with some practice.
Of course, the Kicking Fish is also a lot harder to spin to begin with (unless you open the canopy mid-flight, of course).
@TheAviator77 You can't make something humorous out of it because that's not for historical accuracy purposes, it's for a joke.
Immelmann II would be within the rules (by my understanding) as long as you kept it as a serious replica of the actual real-world aircraft.
That's not for historical accuracy purposes (Hitler did not in fact have a plane with anything close to those markings), so it did indeed violate the site rules. "Historical accuracy purposes" does not just mean "it's a WWII German build so I can put swastikas all over it without consequences," it means more along the lines of "this German replica had a swastika on the tail as part of its markings, so it has been replicated for historical accuracy." As such, Nazi symbolism (and others) should only be used for serious replicas of real-world aircraft or vehicle markings; not for any joke posts, satire, etc.
Mods, feel free to correct me if I'm wrong, but that's my interpretation of the rule.
Jundroo made a free version of Juno: New Origins with optional paid DLC that works out to be more expensive than just buying the regular game; Andrew got censored, then banned, then unbanned for apparently leaking something about the team's future plans that nobody actually saw before it was taken down; and my upper back hurts because I slept funny :/
+1How's your 2024 going so far?
hOW
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices. This has been the case for several years now, and is quite unlikely to change.
(Actually, I don't think iOS even ever supported modding in the first place.)
+3Yeah, it was a bit borderline on the "used for historical reasons" thing. It was really funny though (and pretty obvious that you meant it in good humor and weren't trying to offend people), so don't feel bad.
+4ooh I need to try that
https://www.simpleplanes.com/a/kIsKa4/Flying-Wing
+1the true german corsair ii
+2@Johnnyynf Honestly the building needed to be different in Juno; there are so many things that are possible (and a lot of genuine improvements, like the independent grab arrows when scaling a fuel tank) that wouldn't have worked with a more direct SP style copy. It's still got a lot of a learning curve but the basic principles are not all that different in terms of how things can and can't go together.
is this a jundroo fanfic
+3we have reached new levels
@LordGardevoirX No, basically they're going to be offering a new free version of the game with optional purchases for... some reason (people who don't want to just buy the game, I guess). The existing version has been rebranded to the "Complete Edition" on the app store and will continue to be supported and all that. For anyone who has already bought the game, nothing will change.
+4@Stephen22
Here's your link.
Here's another one in case the first one doesn't work.
Bold of you to assume that Andrew is containable
+5The funky trees guide in question
@Jundroo Oh no the Jundroo superintelligence has regained sentience
+6@AndrewREDACTED This has immediately become an ominous statement. What the heck is going on?
+7Juno now has ads and is going to be ftp, which is of course featuring bundles to remove ads and add gameplay features.
wait WHAT
+3edit: okay it's not that bad, there's gonna be a separate free, limited version with ads in mobile
Also seriously what the heck is going on with Andrew all of a sudden
This is like the first time I have ever seen someone say Maywar is too small.
+1.
Oddly enough, this is impossible (at least to my knowledge). There is no readable FT or XML parameter that outputs whether a craft is being locked or not.
+1Earth is pretty cool
+1Looks great!
+1Is the track the same gauge as Scratchoza's SPR map?
Ryanair joke
+1The StabYeet Mk.1
+1This is my favorite kind of build. Nicely detailed, flies well and all functions work, and all with a reasonable part count. Nice work!
Is the ski version available as well? I'd love to play around with that too :D
I just now realized that there's actually supposed to be an image in this post; my browser just doesn't show it.
@32 Most of the time yeah, but sometimes Windows decides to do a little trolling and forgets the programs that open .spmod files (or .splanes).
For mods downloaded from the site (here), you should put the .spmod file in
C:\Users\[yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes\Mods
Speed limit enforced by aircraft
+3What are you even trying to accomplish? This is the third post you've made generally regarding Pan in the last few days, and all three of them have said entirely different things.
@ThatKindaWeeb Short version:
Kelvin is an actual unit of temperature/energy that indicates the motion of particles;
Fahrenheit is a relative scale that indicates how people feel;
Celsius is a relative scale that indicates how water feels.
Here's a handy diagram I like to use.
I'll take PULSAR, I've got a couple of friends who might be interested. Thanks!
now we only need four tanks for the 1812 Overture
@starmango It's currently just shy of 3am in Indonesia, so we can only wait and see until morning. Xtars posted this at roughly 10pm local time.
+1Alright, I'mma be blunt. You're right that the feeling is caused by your brain, and that the brain does have the ability to destroy itself.
HOWEVER.
You are NOT going to allow a three-pound chunk of wet meat to decide you are going to die today.
Not on my watch. If you need someone to talk to there are plenty of people here; I myself will have a 2-hour break from classes in about four hours and we can talk then if you would like. Here, Discord (huskydynamics5428), heck I can just straight-up call you if you want.
Remember, you have overcome things like this before, so you can do it again (and believe me, it's so much more worthwhile). Now is not your time to give in. I am praying that you are still here to see how many people really do care about you, because we really do.
+9That's a good wisdom.
@32 Absolutely, yeah! That'd be very helpful.
...Why are you so obsessed with Pan? It's rather weird.
+2@Kwoshent Thanks! If I'm reading that correctly, that would basically make a 10-second timer of sorts? (Man I really have no idea what I'm doing lol)
@TheFlightGuySP
yoooooooooooo I've been wanting to do this for almost two years
@TheFlightGuySP Thanks for the info! I took an intro to programming course in high school but haven't done much since aside from some FT (duh) and some XML-related things, so I'm vaguely familiar with the syntax (I know how code syntax works but don't recall particulars for C# off the top of my head) but that's about it. I also did an online course that was an intro to 2D game-making in Unity but haven't gone any further with that either.
I'll probably just keep using the AI menu for now haha
(p.s. how do you do regular paragraph breaks in comments without doing the line thing, I've never been able to figure that out)
@Mousewithamachinegun123 Maybe try turning off the Auto Orient option for the horizontal one? That might fix it, but I'm not certain.
The one you want to be on when AG1 is ON should have its input set to
Activate1
, and the one you want to be on when AG1 is OFF should have its input set to!Activate1
.(The
+2!
character in Funky Trees represents "not", so putting it before the input makes the game read "when NOT Activate1=True"; i.e. "when Activate1=False".)Happy 16th birthday!
(though I must point out that the math is not mathing with regards to your join date and the site policy haha)
a mug has a handle
I think this technically is a tea tumbler
@ShinyGemsBro w̷̧̞̰̥͐̄̚ḥ̶̛̓̐̈́y̶̟̦̗̅̂̆̕ ̵͚̎͝d̷̩̤̼̑͜ỉ̶͎̦͆d̶̟͕͎͇͘͝ ̸̖̫͑́m̵̦̏͛ŷ̵͙͔͘͜ ̷̟̹̖͉͛c̴̨͚̍͆ò̷̱͘c̴͙͑̉̑k̷̺͉̘͍͗̇p̸̟͎͚͚̀͒̾͒i̴̝̕ṱ̸̊ ̴̯̔͆͗̚b̷̤͈̈́ư̴͈̫̙̆͘t̶̩̩̠̫͒̾̄t̶̬͍͉̳͋̿o̵̰̔́n̶̨̫̉s̷̢̅̀̀ ̷̬̳͖̈̈͗͝s̸͎͕͔̉t̷̢̢̡̢̃̂͝ǒ̸̳̠̀p̶̨͆̌ ̵̠͊̎̂̽w̸͔̓̈͘o̷͈̲͐ṟ̷̤͌k̶̠͓͙̭͛i̸̡̥̾n̸̹̈́̈g̷͉̪̽̌̈́͝
@PPLLAANNEE For slow spins in the Kicking Fish the procedure is pretty much the same actually (rudder/aileron in the direction of the spin, elevator down) except with the engine OFF.
For fast spins, the flight controls of the Kicking Fish are all but useless, so your best bet is to drop the gear and apply a lot of throttle. This will increase the spin rate but also get the nose of the aircraft pointed above the horizon, which - combined with the Kicking Fish's rather ridiculous power-to-weight ratio - can let you slow your descent or even begin to climb vertically while still in the spin. There's really no recovering midair from a fast flat spin in the Kicking Fish, but you can slow your descent enough for a survivable landing with some practice.
Of course, the Kicking Fish is also a lot harder to spin to begin with (unless you open the canopy mid-flight, of course).
@ComradeInCommune I think you would end up putting the Pigpen into the ground
Alternatively, the procedure above still works for intentional spins (guess how I tested it).