@Kangy
I think you're right about the 3rd wire after all.
They caught 2nd wire from the back a lot but caught 3rd wire from the back even more consistently.
So that's why it lead me to mix up the wire number not to mention my translation skill.
But don't worry, re-calibrating my glide path indicator is not as hard as making it in the first place.
@BaconEggs
No.
You get from what source?
I've clearly told you what I've got 3rd wire from. (not ape combat, ape combat never mention it anyway)
Just a quick google search give 3rd wire answer.
@BaconEggs
Hmm...
I think it's 3rd wire since I've seen many people call it as such (Pilot, documentary, DCS and what not) but some call it 2nd wire too.
Those wires are suspicious.
I've been developing glide slope for carrier landing that actually guide the plane to the 3rd wire so that's what took me so long.
Take almost 2 weeks but it was so satisfying when I land.
But this plane still missing some feature so it'll not be released soon :P
I think landing gear could be further apart, it'll be harder to land in crosswind. (and also while taxi)
Also, interesting cannon placement, it seems to be really small cannon and it remind me of German mk-108 cannon.
@Zaineman
@SkyJayTheFirst
Yeah, he didn't make the radar label.
It was copied many time by many people from my Su-57 and idk why the number 5 and 10 in the radar was claimed that it is in miles because it originally in km.
Some accuracy is lost due to quality of copying.
Same goes for the Russian 1 part HUD which I modified from the original 1 part HUD.
@MrShenanigansSP
Thanks.
Now I get your point, label will lag but only if I open it and edit it multiple time in designer.
It's like the label stack something in the memory every time I open it, it lag more and more until I restart the game, and same goes for any label that have some funky in it.
@MrShenanigansSP
Not so much.
It's roughly the same performance cost.
But wait...
You are the one who building 10k parts B-17G, aren't you.
And you concerning about this sub 1k part lagging?
Hmm... Who are you and what happen to the real MrShenanigansSP?
The pilot is so cute.
lol
One suggestion though, scale the y axis of lights in the exhaust to be proportionally higher so the "halo" effect will be more pointy and will look more like it flow out rather than just a circle.
And if it's not visible enough, stack more lights on top of it.
But there is a known problem, if the device stutter, it will mess with the code so the plane will tumble and regain control once the stutter stop.
If I remove code the plane will tumble with just a lightly tap on the control.
↑That's pretty much explained it all.
Sadly there is no way to solve it except a better device.
@WojakArgento
For pure FT and programming in general I consider Snow and Planarialab to be the best.
I just know a little too much about aircraft and code so this is the result.
@Berkutt
No, that's would be a terrible idea, my plane won't be controllable with those code removed.
The wing flutter is intended so it'll make the plane shake a little and control surfaces goes all over the place is normal, real plane do be like this too.
But there is a known problem, if the device stutter, it will mess with the code so the plane will tumble and regain control once the stutter stop.
If I remove code the plane will tumble with just a lightly tap on the control.
@WojakArgento
If people going to learn from a build, better learn from the best.
lol jk.
I don't have a server because I'm not so much active in DC but I'm in Snowflake's Funky tree lab DC server, there you can find many FT geniuses doing their magic.
Nice try submarine.... nice try.
Also, here's what I know about yawing the helicopter without gyros.
- 1 main rotor, use tail rotor, classic.
- Contra rotating rotor, increase one rotor collective and decrease another so lift is the same but there is more torque for one rotor which will yaw the heli, same goes for SP.
- Tandem rotor (submarine Chinook), two rotors pull to opposite side. (yaw left, front rotor pull left and back rotor pull right.)
I've never posted a heli but I technically built one.
@babineko
That problem with gear I have no idea how to fix it since the gear can bend under g load by the game design and I can't have 0 mass gear either because it will collapse.
HUD is clipping because of it's physical distance, I choose that distance because it'll not be too close to the face for vr pilot and any further will be obstruct by the dashboard.
And wing flutter is flutter was intended feature.
@DrLuckyman
Hmm... the last two I'm not aware of but the are people talking about it.
I'm currently jumping back and forth between irl fighter and AC plane so other source of fictional plane will rarely comes up.
@Kangy
I think you're right about the 3rd wire after all.
They caught 2nd wire from the back a lot but caught 3rd wire from the back even more consistently.
So that's why it lead me to mix up the wire number not to mention my translation skill.
But don't worry, re-calibrating my glide path indicator is not as hard as making it in the first place.
@Kangy
That's good enough I think lol.
@BaconAircraft
My apologies.
@rexzion
Absolutely.
@BaconEggs
What?
You clearly not doing any research.
No fact to spit anymore?
@BaconEggs
No.
You get from what source?
I've clearly told you what I've got 3rd wire from. (not ape combat, ape combat never mention it anyway)
Just a quick google search give 3rd wire answer.
@AWESOMENESS360
Wait till you can try it lol.
@Kangy
How come I've heard from pilot, documentaries, DCS, wiki, etc. that's it called the 3rd wire?
Please show me if I'm missing something.
@BaconEggs
Third wire.
They count from the front.
@BaconEggs
Hmm...
I think it's 3rd wire since I've seen many people call it as such (Pilot, documentary, DCS and what not) but some call it 2nd wire too.
Those wires are suspicious.
I've been developing glide slope for carrier landing that actually guide the plane to the 3rd wire so that's what took me so long.
Take almost 2 weeks but it was so satisfying when I land.
But this plane still missing some feature so it'll not be released soon :P
I think landing gear could be further apart, it'll be harder to land in crosswind. (and also while taxi)
Also, interesting cannon placement, it seems to be really small cannon and it remind me of German mk-108 cannon.
@Ihavesnowball
Thanks.
This is around the time I start learning Funky Tree.
And no, physic is not sold separately, physic is just more submissive lol.
@Questionmark
Yes, but please install it correctly otherwise it'll look terrible.
@SkyJayTheFirst
I appreciate it.
If you want to take someone's part, make sure you take from the original lol.
@Zaineman
@SkyJayTheFirst
Yeah, he didn't make the radar label.
It was copied many time by many people from my Su-57 and idk why the number 5 and 10 in the radar was claimed that it is in miles because it originally in km.
Some accuracy is lost due to quality of copying.
Same goes for the Russian 1 part HUD which I modified from the original 1 part HUD.
@TRD6932
No, wings folding is auto.
And wings flutter is intended.
Read description.
@IzzyIA
I see.
Now every SP plane will have fancy decorations.
@LYBHYDRA
That's SP missiles not water proof.
Not me.
@Frostbite99
Sound like low fps issue.
It not wobble for me.
Or it's just wing flutter which is an intended feature.
So this is how you make Andrew curvy face.
Amazing indeed.
@MrShenanigansSP
Thanks.
Now I get your point, label will lag but only if I open it and edit it multiple time in designer.
It's like the label stack something in the memory every time I open it, it lag more and more until I restart the game, and same goes for any label that have some funky in it.
@FeatherWing
Hmm...
If you get the source code instead it'll be a mess.
I barely get it to work lol.
@MrShenanigansSP
Not so much.
It's roughly the same performance cost.
But wait...
You are the one who building 10k parts B-17G, aren't you.
And you concerning about this sub 1k part lagging?
Hmm... Who are you and what happen to the real MrShenanigansSP?
@JDR30494
Sure.
@AWESOMENESS360
Yes.
Mister Blue got himself a new plane.
@Tookan
idk lol.
@Kangy
lol
And PC miss out the whole portability stuff.
@FeatherWing
Thanks
If I remember correctly, hpgbproductions also posted .exe version so I think it is easy to use.
@Redheadracer48
Nah.
I'm busy.
The pilot is so cute.
lol
One suggestion though, scale the y axis of lights in the exhaust to be proportionally higher so the "halo" effect will be more pointy and will look more like it flow out rather than just a circle.
And if it's not visible enough, stack more lights on top of it.
@Berkutt
↑That's pretty much explained it all.
Sadly there is no way to solve it except a better device.
@WojakArgento
For pure FT and programming in general I consider Snow and Planarialab to be the best.
I just know a little too much about aircraft and code so this is the result.
@Berkutt
No, that's would be a terrible idea, my plane won't be controllable with those code removed.
The wing flutter is intended so it'll make the plane shake a little and control surfaces goes all over the place is normal, real plane do be like this too.
But there is a known problem, if the device stutter, it will mess with the code so the plane will tumble and regain control once the stutter stop.
If I remove code the plane will tumble with just a lightly tap on the control.
@WojakArgento
If people going to learn from a build, better learn from the best.
lol jk.
I don't have a server because I'm not so much active in DC but I'm in Snowflake's Funky tree lab DC server, there you can find many FT geniuses doing their magic.
Nice try submarine.... nice try.
Also, here's what I know about yawing the helicopter without gyros.
- 1 main rotor, use tail rotor, classic.
- Contra rotating rotor, increase one rotor collective and decrease another so lift is the same but there is more torque for one rotor which will yaw the heli, same goes for SP.
- Tandem rotor (submarine Chinook), two rotors pull to opposite side. (yaw left, front rotor pull left and back rotor pull right.)
I've never posted a heli but I technically built one.
@babineko
That problem with gear I have no idea how to fix it since the gear can bend under g load by the game design and I can't have 0 mass gear either because it will collapse.
HUD is clipping because of it's physical distance, I choose that distance because it'll not be too close to the face for vr pilot and any further will be obstruct by the dashboard.
And wing flutter is flutter was intended feature.
@Khanhlam
SelectedWeapon
@SkyJayTheFirst
You don't have to tag me in multiple post.
The reason that there is no answer is because I just went afk for the time being.
@DrLuckyman
That'd be a nice gimmick.
@LubenweiNiuB
I'm sorry I don't know Chinese.
@babineko
What are those bugs?
@Dpdfuzz
It's WIZARD2017's smoke generator, I know only little about it.
My FT is just use to turn it on or off.
@SimpleplanesTerTech
No, I said S B double Dee on purpose to sound like Snoop D-O-double-G.
@MajorFubuki
That'll be a long wait lol.
I build slow.
@JuanShot2Go
lol
That's why it take as much time if not more time to code than to build the plane itself.
@Viper_Z3R0
Don't worry too much, that x shaped tail of XFA-27 have more control issue than that of conventional tail anyway.
@Gro
Nice, you've already learned the basic as shown in your Flanker, more advance code is not that far away.
@DrLuckyman
Hmm... the last two I'm not aware of but the are people talking about it.
I'm currently jumping back and forth between irl fighter and AC plane so other source of fictional plane will rarely comes up.
@SimpleplanesTerTech
S B double Dee.
That sound like some gangster rap.