110k GuyFolk Comments

  • SU-57 'Felon' 3.7 years ago

    @Airw0lfAO1
    Easy, yaw at low speed.

  • F-22 'Raptor' 3.7 years ago

    @Meyerbb
    I can't.
    I've never tune SP prop before and I know little to none about it.

  • Lautern Skyly J-2 'Teacher' 3.7 years ago

    @Dracul0Anderson
    Yes, it take throttle into the calculation.

    +1
  • Lautern Skyly J-2 'Teacher' 3.7 years ago

    @Dracul0Anderson
    Blinking lights.

    +1
  • P-40F-10 Warhawk 3.8 years ago

    I just realized that they used this plane as a thumbnail for the 1.11 update.
    The cockpit detail is indeed amazing, it may not super detailed but the feel man... , it feel legit.

    +7
  • B-29 Superfortress Teaser 3.8 years ago

    Damage model looks amazing.
    That's something we don't see every day.

    +8
  • F-22 'Raptor' 3.8 years ago

    @Shootlegger
    Just take apart my older plane.
    This is just too complicate to be a starter.

  • F-22 'Raptor' 3.8 years ago

    @Rakoval500k
    Yes, I do.
    You tagged me while I'm gone so I didn't see it until now.

  • ADFX-02 Morgan -Pixy- 3.8 years ago

    @IceCraftGaming
    lol
    Good luck.

    +1
  • F-22 'Raptor' 3.8 years ago

    @Rakoval500k
    lol
    That comment was not rude by any mean, I can assure you, it is just a discussion of some data which I really appreciate.
    And this clarify a lot about the testing you've been doing lately which is nice.
    The last part about FT code is just fyi because it is what usually happen when using code for difference plane, it might work or might not depend on the plane's performance.

  • F-22 'Raptor' 3.8 years ago

    @Rakoval500k
    I don't think afterburner was allowed in supercruise but if you really means 1700km/h TAS at 14km then yes, it is reasonable speed but I think it is far from ideal since the air is so thin at 14km, it's max speed can be achieved at lower altitude where engines gain more power at the cost of little gain in drag. (of course not at sea level)
    And I hope you do modify the code because the code is made for that Wyvern so they will act weird if the code is in the plane that is too difference in performance.

  • F-22 'Raptor' 3.8 years ago

    @Rakoval500k
    I haven't.
    In fact it can supercruise at Mach 1.8 at altitude of 10km.
    Since a lot of Raptor's capability are classified so I just assume that 10km is where it can do Mach 1.8 supercruise.
    So how do you know that the Raptor optimum supercruise altitude is 13km, the Mach 1.8 certainty came from optimum altitude where the Raptor perform best in supercruising which I can't get my hand on since it is probably classified.
    Also, I can just put more inlet on my engine to combat the loss of power at high altitude and it's much easier than FT and the loss of power will be more natural as well. (unless you use a very complex FT code)

  • S.H.I.E.L.D Helicarrier v3 3.8 years ago

    @Charris969
    You need to tune gyros.
    As of now it doing the opposite of stability.

  • S.H.I.E.L.D Helicarrier v3 3.8 years ago

    Gyros is too powerful I think, I removed all of them and its not exploding anymore.

  • P-40F-10 Warhawk 3.8 years ago

    I really like the details of the cockpit especially the girl picture I assume named Samantha.
    A quick suggestion though, you should connect the yellow reticle to the g-simulated camera instead of the sight itself so it'll simulate how those sight work irl a lot better.

    +4
  • AoA rotator codes 3.8 years ago

    @Sergio666
    Np!
    By the way, don't overwhelm yourself with all the PSM stuff at once lol, just deal with one small subject at a time and artificial stability is a good start.

    +1
  • Lautern Skyly J-2 'Teacher' 3.8 years ago

    @FlyingFish1
    lol
    That's just purely my educated guess about the engine.

  • F-22 'Raptor' 3.8 years ago

    @Chancey21
    Yeah.. the paint it the hard part, it not super shiny but not completely matt and for me matt color in SP just look like plastic.
    Or maybe I've made it too shiny lol.

    AG1 doesn't full disable automatic AoA Correction

    Is it a bug in my code or it is just because the plane natural stability so it'll correct for AoA by itself.

  • AoA rotator codes 3.8 years ago

    I think THIS will do, it show how to use super basic FT code to keep unstable plane flying.
    You can find more tutorial like this in my videos.
    Also, PID is just one of many functions used to control stuff, more fancy and more capable if tuned right, I recommend to play around with FT parameters first before moving on to PID because PID you need to get every parameters right before handing all of that to PID to handle.

    +1
  • SimplePlanes - Player Content Feature #6 3.8 years ago

    I'm so happy seeing my Raptor fly in the video.
    Thanks Jundroo.

    +1
  • F-22 'Raptor' 3.8 years ago

    @MrShenanigans

    +1
  • F-22 'Raptor' 3.8 years ago

    @UltraLight
    Yea, fun and complicate don't mix well together.

    +1
  • Aerial refueling 3.8 years ago

    @ShawnJohn20
    That'll be a mess, I'm sure.

  • Aerial refueling 3.8 years ago

    @BBCP117 @rexzion
    It's not too difficult with practice I think.
    I just recently discovered that lower the stick sensitivity helps a lot, like 70% easier, I tried that on stock tutorial plane and it works for me.
    But the biggest problem is judging the depth from a 2D screen lol.

    +4
  • Aerial refueling 3.8 years ago

    @Nerfaddict
    Come to think of it, I might actually can make auto refueling as well because it is just auto aiming plane (which I've made one) with a few extra steps. (Just shift the point of aim and you get an auto formation flying)

  • Aerial refueling 3.8 years ago

    @Nerfaddict
    Link?
    That's sound a bit exaggerated to be honest but I'm curious.

    +1
  • Aerial refueling 3.8 years ago

    @BBCP117
    I really mean Hornet irl.
    Also I just tried tone my stick sensitivity way down and it works far smoother than this video, even with un-assisted drogue.
    My biggest issue with refueling is I sometimes over-correct for drift.

  • (Funky trees) Self aiming plane 3.8 years ago

    This thing fly like there's no tomorrow lol.
    Edit : Pretty much a rolling airframe plane.

  • SU-57 'Felon' 3.8 years ago

    @RC1138Boss
    Nah.
    3 part is easy.
    I'm lazy.
    This poet make no sense.
    Mom's spaghetti.

  • SU-57 'Felon' 3.8 years ago

    @RC1138Boss
    Nah.
    You probably make it better than me.
    In the refueling vid, I just stuck slim fuselage pieces together to make a simple probe just to test the refueling and it looks terrible lol.

  • Aerial refueling 3.8 years ago

    @RC1138Boss
    It's just my Su-57 with a simple probe on it, go to my profile and it's right there.

  • Why 3.8 years ago

    This give me an idea about digital camo using only 1 text panel.

    +2
  • Aerial refueling 3.8 years ago

    @RC1138Boss
    450.
    Tanker

  • Aerial refueling 3.8 years ago

    @CC1010 Yeah

  • Aerial refueling 3.8 years ago

    @CC1010
    Magnet is just for the drogue to stick to the probe so you can stay connect to the tanker as long as you like.

  • Aerial refueling 3.8 years ago

    @BBCP117
    lol.
    Now I want to know how difficult it is in dcs.
    I saw a vid of a Hornet stay connected to the drogue for 8 mins, I wonder how he fly so smooth.

  • Aerial refueling 3.8 years ago

    @BBCP117
    lol
    I think warbirds may be too exaggerate, vintage jet fighter air refueling without fly by wires might be hard enough to feel like SP.

  • Aerial refueling 3.8 years ago

    @BBCP117
    I think DCS plane and it's flight control system is more sophisticated than SP.
    If you want to feel like SP in DCS, do aerial refueling using warbirds.

    +1
  • Aerial refueling 3.8 years ago

    @CC1010
    Better use magnet part lol.

  • Aerial refueling 3.8 years ago

    @lilmonix3
    It's stock but hidden like many of stock ai planes.

  • Aerial refueling 3.8 years ago

    @ReturnOfJeffChandler
    I think fixed probe will be dangerous because when you connected you'll have no room to move around without breaking it, even boom refueling system is not rigid, the boom can collapse and extend and also move with the aircraft.

  • Aerial refueling 3.8 years ago

    @AWESOMENESS360
    Now I want to see if the dev will add boom refueling to SP, I think it's way easier for the pilot, the pilot just need to fly formation to the tanker and boom operator will do the rest.

  • Simple Gas Pump 3.8 years ago

    It's aerial refueling without the 'aerial' part lol.

    +2
  • Aerial refueling 3.8 years ago

    @AWESOMENESS360
    True.
    I think my FT mitigate SP's jittery controls a bit though, if I fly without Ft it'd be more difficult.

  • Aerial refueling 3.8 years ago

    @OtakuNekoToT
    No need for the link, it was built in the beta.
    You just need to spawn it, there is a dedicated button to spawn the tanker in the ai spawn menu.

  • Aerial refueling 3.8 years ago

    @Pyrrha
    I lost count of it lol.
    I overshooting the probe so many times but no catastrophic crash or anything.

    +3
  • Aerial refueling 3.8 years ago

    Just testing something new in the 1.11 Beta.
    Aerial refueling to be exact.
    This is another level of difficulty, I was holding my breath the whole time.

  • For Guyfolk 3.8 years ago

    I'd draw the entire deck if I had to.

    +2
  • AAI Cyclone EF.2 (Block 20) - Arsean Air Force 3.8 years ago

    @Beefy
    lol.
    It'll be just fine.

    +1