@SkyJayTheFirst
It's necessary painful work if you ask me.
I was in this circumstance before, my nozzles made from wings part, it cause drag and unnecessary lag.
More stable than the previous version, good job.
Folding tail is good idea to get rid of yaw stability but the fact that you use wing piece as nozzle give the plane yaw stability, it might be your intention but I recommend removing nozzles or replace it with fuselage part and see for yourself it's true potential without yaw stability.
@LubenweiNiuB
Yeah.
I don't want to stack multiple of them in one place.
I want it to look somewhat realistic so I just have to go with the space it have.
@Zaineman
That's make sense.
I think it is the way to do it, fix the scale now (which take more time) is better than fix all other parts that come after which potentially more difficult to fix.
@BaconEggs
I'm sorry, you were right about the wire number, after watching some landing footage that I realized.
But man... if I'm wrong again please bare with me, I didn't do this on purpose, I really don't know stuff.
@Kangy
I think you're right about the 3rd wire after all.
They caught 2nd wire from the back a lot but caught 3rd wire from the back even more consistently.
So that's why it lead me to mix up the wire number not to mention my translation skill.
But don't worry, re-calibrating my glide path indicator is not as hard as making it in the first place.
@Kangy
I think I'll go watch some more landing footage.
Those info I've got was only from words not an actual footage so I think I might translate it wrong.
Funny how it still make sense when I shuffle the wire number around.
@AVERAGEAVIATIONENJOYER
Yeah.
Just make sure that control surfaces actually can keep the plane from stalling in the first place, no amount of FT can help if control surfaces aren't powerful enough.
...Pilots aim for the second wire for the three-wire configuration or third wire for the four-wire configuration to reduce the risk of landing short....
And they always catch the 3rd wire from the front so this conflicted with you.
I think wiki is no good here, it's conflicting within itself (it was a quick search anyway).
But you left why most people call it 3rd wire unexplained.
Your last 2 lines didn't help either.
@BaconEggs
No.
You get from what source?
I've clearly told you what I've got 3rd wire from. (not ape combat, ape combat never mention it anyway)
Just a quick google search give 3rd wire answer.
@BaconEggs
Hmm...
I think it's 3rd wire since I've seen many people call it as such (Pilot, documentary, DCS and what not) but some call it 2nd wire too.
Those wires are suspicious.
I've been developing glide slope for carrier landing that actually guide the plane to the 3rd wire so that's what took me so long.
Take almost 2 weeks but it was so satisfying when I land.
But this plane still missing some feature so it'll not be released soon :P
This plane actually quite nice.
I suggest move CoM forward, the plane is too unstable the canard can't limit aoa.
The plane try to flip over and fly backward while I'm doing Cobra, that's the sign of the plane is so unstable it's better fly backward.
I think landing gear could be further apart, it'll be harder to land in crosswind. (and also while taxi)
Also, interesting cannon placement, it seems to be really small cannon and it remind me of German mk-108 cannon.
@Zaineman
"remove the text and see that it worked." > That's half the "programming" anyway lol.
The other half is knowing what to google search.
* got change to star trek icon lol, I believe the dev put it there as Easter egg.
And thanks again for your kind words.
The cockpit I've built is based on real image can find but I have to remove a lot of details for simplicity, I always ask my self "can you use this layout even when you're sleepy or while you are drunk?".
I've been flying flight sims for quite sometimes but not as long as you lol. (My first sim was Novalogic F-16 and F/A-18 Korea gold)
So I kinda know what I want for my cockpit instruments.
@Zaineman
Hey thanks.
I appreciate your honestly.
I just want to clear things up a bit because my work functionality is kinda lost-in-translation. (I can't find a better word)
It's a mixed feeling tbh, I'm happy that I saw my work spread like a wild fire but sad because it is not at it's full functionality.
I think this plane flight model is good.
But yaw rate need more tuning, I saw you use YawRate*0.05 in code, nothing wrong but the value could be lower because the tvc oscillating due to too much control correction.
I suggest you use YawRate/xx instead, it produce same result but the number is more intuitive, YawRate/40 is really mean if the plane yaw at 40 deg/sec the entire (YawRate/40) will be equal 1 which will cancel out the Yaw input and the plane will be limited to roughly 40 deg/sec rate.
For comparison, YawRate*0.05 is YawRate/20 which is too sensitive and that's why it oscillate non-stop.
Same goes for all axis.
@Grroro
+1lol
Yeah.
Physic don't understand those people.
@LubenweiNiuB
+1idk can't remember.
It was default image on the Unity so this is all it has. (Take a look in the label code to know what I mean)
@SkyJayTheFirst
+1It's necessary painful work if you ask me.
I was in this circumstance before, my nozzles made from wings part, it cause drag and unnecessary lag.
@GorillaGuerrilla
lol
Stat card is just a rough idea more or less.
More stable than the previous version, good job.
+1Folding tail is good idea to get rid of yaw stability but the fact that you use wing piece as nozzle give the plane yaw stability, it might be your intention but I recommend removing nozzles or replace it with fuselage part and see for yourself it's true potential without yaw stability.
@GorillaGuerrilla
That's not counting other drag source.
Stat card is somewhat lying to you.
@LubenweiNiuB
+1Yeah.
I don't want to stack multiple of them in one place.
I want it to look somewhat realistic so I just have to go with the space it have.
@MAXRPM09764
idk.
I've never play in mobile.
@Kangy
+1Yeah.
The fly testing part is more tedious imo.
@Bernkastel
Nice.
@Astro12
Not much fps loss apparently.
It's just some trigonometry equation.
I've not notice anything difference from my first X-02S.
At least for me.
@Zaineman
That's make sense.
I think it is the way to do it, fix the scale now (which take more time) is better than fix all other parts that come after which potentially more difficult to fix.
@Zaineman
oof.
That happened.
I think it isn't too bad since the game have scaling tool.
You can scale it all to size you need.
@Astro12
You might need this 🕶
@BaconEggs
I'm sorry, you were right about the wire number, after watching some landing footage that I realized.
But man... if I'm wrong again please bare with me, I didn't do this on purpose, I really don't know stuff.
@Zaineman
Almost speechless perhaps :P
@Kangy
I think you're right about the 3rd wire after all.
They caught 2nd wire from the back a lot but caught 3rd wire from the back even more consistently.
So that's why it lead me to mix up the wire number not to mention my translation skill.
But don't worry, re-calibrating my glide path indicator is not as hard as making it in the first place.
@Kangy
That's good enough I think lol.
@Kangy
+1Not English apparently.
No where near English.
lol.
@Kangy
+1I think I'll go watch some more landing footage.
Those info I've got was only from words not an actual footage so I think I might translate it wrong.
Funny how it still make sense when I shuffle the wire number around.
@BaconAircraft
My apologies.
@AVERAGEAVIATIONENJOYER
+1Yeah.
Just make sure that control surfaces actually can keep the plane from stalling in the first place, no amount of FT can help if control surfaces aren't powerful enough.
@rexzion
Absolutely.
@BaconEggs
Bro, just chill.
Wiki also have this.
And they always catch the 3rd wire from the front so this conflicted with you.
+1I think wiki is no good here, it's conflicting within itself (it was a quick search anyway).
But you left why most people call it 3rd wire unexplained.
Your last 2 lines didn't help either.
@BaconEggs
What?
You clearly not doing any research.
No fact to spit anymore?
@BaconEggs
No.
You get from what source?
I've clearly told you what I've got 3rd wire from. (not ape combat, ape combat never mention it anyway)
Just a quick google search give 3rd wire answer.
@AWESOMENESS360
Wait till you can try it lol.
@Kangy
How come I've heard from pilot, documentaries, DCS, wiki, etc. that's it called the 3rd wire?
Please show me if I'm missing something.
@BaconEggs
Third wire.
They count from the front.
@BaconEggs
Hmm...
I think it's 3rd wire since I've seen many people call it as such (Pilot, documentary, DCS and what not) but some call it 2nd wire too.
Those wires are suspicious.
I've been developing glide slope for carrier landing that actually guide the plane to the 3rd wire so that's what took me so long.
Take almost 2 weeks but it was so satisfying when I land.
But this plane still missing some feature so it'll not be released soon :P
This plane actually quite nice.
+1I suggest move CoM forward, the plane is too unstable the canard can't limit aoa.
The plane try to flip over and fly backward while I'm doing Cobra, that's the sign of the plane is so unstable it's better fly backward.
I think landing gear could be further apart, it'll be harder to land in crosswind. (and also while taxi)
Also, interesting cannon placement, it seems to be really small cannon and it remind me of German mk-108 cannon.
@BeastHunter
+2lol
Now my name will be a household name.
@BeastHunter
+2It's like free advertisement of shame if you ask me.
@BeastHunter
+2I can't.
I think Raid put more money in advertisement than into an actual game development.
@Zaineman
+3"remove the text and see that it worked." > That's half the "programming" anyway lol.
The other half is knowing what to google search.
* got change to star trek icon lol, I believe the dev put it there as Easter egg.
And thanks again for your kind words.
The cockpit I've built is based on real image can find but I have to remove a lot of details for simplicity, I always ask my self "can you use this layout even when you're sleepy or while you are drunk?".
I've been flying flight sims for quite sometimes but not as long as you lol. (My first sim was Novalogic F-16 and F/A-18 Korea gold)
So I kinda know what I want for my cockpit instruments.
@Aviator01
+3lol
I might sponsor this but it got beaten byyyyyyy
RAID SHADOW LEDEND!!!!!!!!!
free mobiles mmo rpg game with something somthing somthing
@Ihavesnowball
Thanks.
This is around the time I start learning Funky Tree.
And no, physic is not sold separately, physic is just more submissive lol.
@Ihavesnowball
+5The shape looks way better than mine if anything.
@Zaineman
+3Hey thanks.
I appreciate your honestly.
I just want to clear things up a bit because my work functionality is kinda lost-in-translation. (I can't find a better word)
It's a mixed feeling tbh, I'm happy that I saw my work spread like a wild fire but sad because it is not at it's full functionality.
@CallMeGen
+1It is a little wonky on low physic.
@ypaypa
+4You build this on Android?
That's already impressive.
@SkyJayTheFirst
+1Good luck.
@SkyJayTheFirst
+1lol that's also possible imo.
No fully digital camo?
+1I'm sad now.
Hope some midnight espresso will heal me.
@SkyJayTheFirst
+1Interesting.
And the Raptor?
It'll be T-Rex I'm sure.
@Questionmark
Yes, but please install it correctly otherwise it'll look terrible.
I think this plane flight model is good.
+2But yaw rate need more tuning, I saw you use YawRate*0.05 in code, nothing wrong but the value could be lower because the tvc oscillating due to too much control correction.
I suggest you use YawRate/xx instead, it produce same result but the number is more intuitive, YawRate/40 is really mean if the plane yaw at 40 deg/sec the entire (YawRate/40) will be equal 1 which will cancel out the Yaw input and the plane will be limited to roughly 40 deg/sec rate.
For comparison, YawRate*0.05 is YawRate/20 which is too sensitive and that's why it oscillate non-stop.
Same goes for all axis.
@SkyJayTheFirst
I appreciate it.
If you want to take someone's part, make sure you take from the original lol.