13.4k Grob0s0VBRa Comments

  • What are the basics to making a human-like walker? 2.3 years ago

    Hmm...
    1) For better traction i use sphere and hemisphere parts, they have friction and bounciness parameters to play with. Its a good idea to put them in the lower part of mech feet.

    2) Well, the easiest way is adding an offset to the walking cycle and/or gyro aligning the whole mech to the terrain and tethering the offset value to, lets say, Trim for manual control.
    It possibly will look pretty rough at times, but it will work with some tuning.

    The hard way, atleast the one that comes to mah lifetime buddy, a.k.a. brain, is making mech to detect rough terrain autonomously, using variable output of rotators (which would be placed on feet itself or ,perhaps, close enough to it) with specifically resized wheels on them. Its hard to tell, so i'll leave this link here
    Well its a bit outdated actually, but you can notice the white thin stripes in front of each feet (to access rotators open connections of the red-and-black-fuselage panel on the feet(not toes) ) which are the wheels... feel free to study.

    There is also a way when we to put a suspension part somewhere in the legs, but tuning it while giving the mech ability to just walk and run would be a painful process.

    3) Its all about the codes...

    4) Gyroscopes will do, probably there are other ways but i didnt tested much enough to recommend something.

    5) I build things in 2,2,2 scale then downscale it with fine tuner, and only after that i make the codes, tune the gyros and make adjustments to the structure if they needed.

    6) Roll? possible, like in 2nd question, the main difficulty is making mech align itself on pitch and roll axis at the same time, be it hull rotation or leg bending...

    Phew, well i think something of it may help you, experiment.

    +1
  • GR-NS 05 Lysis I 2.3 years ago

    @MAHADI Hahaha
    I was with Gaijin all the time (since 2011, War Thunder aircrafts got me in; actually since 2009 because there was a single-player variant of War Thunder called Birds of Steel).
    *vine boom.mp3*
    You cant fight Gantulyst if your PC does not approves your actions.
    *vine boom-bass-boosted.mp3*
    The Only Thing I Fear Is Rap-Tap-Tap (in Warframe)
    *vine boom intensifies.mp3*
    Those Venus and Earth *bosses* pack a punch, yeah, they can make you and your PC suffer for real.
    *holdup*
    2012 i ve got ze Birds of Steel and in 2013 i jumped into War Thunder. In 2011 I got Apache: Air Assault, a single-player helicopter sim from Gaijin

    +1
  • GR-NS 05 Lysis I 2.3 years ago

    @Sadboye12 To be honest, I played Warframeme only solo, all the time...
    Host migration thing gave me pain way too often.

    +1
  • GR-NS 05 Lysis I 2.3 years ago

    @Sadboye12 Digital Extremes just want you to grind the meat as exteremely as digitally possible.
    Gawd darn, how i ended with that in my head, lol

    +1
  • GR-NS 05 Lysis I 2.4 years ago

    @MAHADI Wort Wort Wort
    (Doubt.)
    Edit: psst. Planetside 2.

    +1
  • GR-MS 01 Pawn 2.4 years ago

    Seeing percentage go up cures depression with 100% efficiency and 0% side effects.
    Congrats on 20k downloads and happy holidays.
    Nice Revenant skin btw.
    hehe.

    +1
  • Deactivation through Activation? 2.4 years ago

    Simple example clamp01(Activate1!=1)
    Best used as a multiplier, placed after your code.

    +1
  • GR-MS 01 Pawn 2.5 years ago

    @MAHADI Meanwhile.
    In our universe.
    Volt: exists
    Volt passive ability: exists
    Radiation status: letmeintroducemyself

    +1
  • GR-MS 01 Pawn 2.5 years ago

    @MAHADI Hmm, Grendel?

    +1
  • MiG-9 Troika (I-303) 2.5 years ago

    @XAircraftManufacturer @Bryan5
    You asked for a tag on teasers

    +1
  • How to make weapons activate in range 2.5 years ago

    (abs(TargetElevation-PitchAngle) + abs(TargetHeading-Heading) ) less than 10
    Try this, insert it in activation group of cannon part.

    +1
  • Walker Tutorial or somthin idk 2.6 years ago

    @Sergio666 apologies for disturbance but i'm also interested in mechanical builds and probably may help too.

    +1
  • Does anyone know if this is possible, anybody at all. 2.6 years ago

    Hmm, you can place tail wheel on another, second rotator and set it's input to -rate(Angle).
    Where :
    Angle - a variable output name that you can set on the first rotator (yes, the output is called current angle).
    That will lock the wheel in it's current position, also use activation group for that.


    If you need wheel to be locked in neutral position then use -(Angle).


    Don't forget to set equal range on the rotators, and probably speed parameter on the second one should be high enough.
    That's all i guess.

    +1
  • Walker Tutorial or somthin idk 2.6 years ago

    Oh i love the smell of Math in the morning.
    And welcome back i guess

    +1
  • HELP ME FIND A GOOD NAME 2.7 years ago

    @mahardika Staple=paper clip if i remember it right.
    Just changed characters position.
    ...
    Voila
    Stapel

    +1
  • HELP ME FIND A GOOD NAME 2.7 years ago

    Stapel A-2

    +1
  • Eye Lads 2.7 years ago

    @SheriffHackdogMCPE You can't be sentenced if there is no mental institution.
    Perhaps...

    +1
  • Random quote 2.7 years ago

    Engineer?
    Yeah, i'm engi-nearing my phokin limit!

    - TF2 Engineer

    +1
  • "Der Kammerjäger" 2.7 years ago

    Imagine.
    Big Floppa pic as a reticle.
    Just imagine.

    +1
  • A Colossal Project, Wish Me Luck For This 2.7 years ago

    Hm...
    Dead men tell no tales, right?

    +1
  • All-Terrain Mobility 2.7 years ago

    All-Dimensional When?

    +1
  • how to create & import own image in SP [RESOLVED] 2.8 years ago

    @LeaveUsAlone Nothing.
    Its available only on PC and there is no other way.
    Unfortunately, thats all.

    +1
  • should I? 2.8 years ago

    School bus perhaps?

    +1
  • Joystick Base Activation Group? (Solved) 2.8 years ago

    something like *clamp01(AG) somewhere in the input function may help.

    +1
  • Simpleplanes MOD TOOLS 2.8 years ago

    Got same problem.
    Pretty please don't delete this forum post so i may check it later when/if the problem gets solved
    Upd. switch to 2020 version helped

    +1
  • T-35-3 Rampager 2.8 years ago

    @MAHADI Always Has Been.
    Thonks

    +1
  • T-35-3 Rampager 2.8 years ago

    @ThomasRoderick Hmm, maybe i'm wrong but the Demolisher upon installation on Leman Russ gets its turret fixed or , like, just 5 degrees for horizontal aim same thing happens with vertical aim.
    Anyway, that's not gonna explode itself like some orkish zappa. Perhaps not on the very first shot.

    +1
  • Help 2.8 years ago

    Wobbles? Like turns from side to side away from the target?
    Perhaps you used the code that works well when cockpit attached to the hull, not turret or the opposite...
    If, you add an targetselected to the code, and after that the problem occur, then double-check how you insert it (like using a ternary selection or something else)

    +1
  • T-35-3 Rampager 2.8 years ago

    @ThomasRoderick Almost an Baneblade, almost an soviet baneblade analogue.
    Gosh. No. I must build one for real.
    Thanks for up by the way

    +1
  • T-35-3 Rampager 2.8 years ago

    @X99STRIKER @PapaKernels @Dragoranos
    Thanks for stopping by and your upvotes, peeps

    +1
  • ArtiElf Type I 2.8 years ago

    One day we'll see the playable gigachad.
    Or, perhaps, senator Armstrong and Raiden from MGR: Revengeance...
    Or Floppa as khajiit...
    Or something else...
    Who knows...

    +1
  • Does anyone know how to make a Turret Horizontal Stabilizer? 2.8 years ago

    Way №1:
    You put cockpit on a turret and use gyroscope. Modify its third (yaw) input to
    -rate(Heading) + your_normal_input
    Kinda simillar with how to vertical stab by Walvis.
    Way №2:
    put flight controller (not main cockpit) on a turret and use its variable output (heading; name it somehow, then insert it into turret rotator part, plus debug whole FT for a proper rotation speed, as the variable will slow it down...)

    +1
  • Soooo, Let's talk ADF-11F Raven UAV's and how one might design them in SP 2.8 years ago

    I saw atleast one attempt on some kind of drones:
    This one
    It may help getting drones to fly in formation with main craft.

    +1
  • WSV-01 ''Skillet'' 2.8 years ago

    @Gx As far as you are familiar with it's installation...
    All you need is check the effect packages while installing it.
    Talking about MeshEdges specifically... darn i don't remember from which it goes.

    +1
  • WSV-01 ''Skillet'' 2.8 years ago

    @Gx Pssst.
    It's one of te Reshade shaders, MeshEdges to be precise.

    +1
  • Remaster Challenge [CLOSED] 2.8 years ago

    @Walvis Thanks, for response and situation explanation.
    Have a good rest in these long-waited holidays then.

    +1
  • Remaster Challenge [CLOSED] 2.8 years ago

    @Walvis aight, I waited long enough to not be the first to say.
    *Clears throat*
    Don't Even Dare To Forget To Announce The Stream On Yotoob.
    because moar peeps = better, no?
    And, most important:
    Results, when?!


    Oh, also you, my dear full-time-aquatic-mammal, should not forget 'bout War Thunder partnership programme that you're trying to get all this time.


    Well, yes, anotha day- anotha krinji
    ye, perhaps that's much enough for the person to enter the angy state, buuut...
    The Pain Train Has No Brakes
    *lol's not included*


    To put it short:
    Waiting sucks

    +1
  • tracks 2.8 years ago

    You should invert the second input controller on one of the tracks (the one with Roll as input).
    ...
    Profit

    +1
  • Kugelpanzer 2.9 years ago

    They see me rollin'
    They hatin'

    *proceeds singing*

    +1
  • Coca-Cola espuma 2.9 years ago

    @Tsuchiisan
    *Inhales*

    Trivago

    +1
  • How to double input? 2.9 years ago

    Just put
    Pitch + Roll
    As input.

    +1
  • Just listening to music already gives me ideas... 2.9 years ago

    @TRD6932
    *Ahem*
    Just to clarify.Po-2 has a whopping top speed of 152 km/h, according to documents from open sources...
    jk lol

    +1
  • Trench Run - an oldie! 2.9 years ago

    @V
    It's In the House - In a Heartbeat
    By John Murphy.

    +1
  • Br-21-J1-H "Predator" 2.9 years ago

    @AvalonIndustries
    Just trying to git gud... again...
    Still have Scathis in plans...
    Gotta try to build something naval based...
    Megalith, Brick, Loyalist - alikes...
    As usual, so much plans - so few time but hey, i'll make it all sooner or later.
    Anyways, those things are perfect to form ze skill.
    p.s. i guess i found an idea for my next upload: what de penguin doing

    +1
  • Br-21-J1-H "Predator" 2.9 years ago

    @AvalonIndustries
    Eh, long time no see, boye
    welcome back.

    +1
  • **FREEDOM DELIVERY** 2.9 years ago

    FREEDOM

    +1
  • Br-21-J1-H "Predator" 2.9 years ago

    @BeastHunter
    And
    @Aviator01
    You asked for tags

    +1
  • F-16 C Aerobat 2.9 years ago

    @MAHADI
    Bruv
    armed variant has several links...

    +1
  • Canon Activation 3.0 years ago

    @Birdman9301 Hmm, fully disabling the engine would not work as gears system...
    And i'm not so good at them...
    So, actually MintLynx may help you with that
    Or
    Take codes from, emm, this one perhaps?

    +1