Only one possible way: Witchcraft and dark magic, just like climbing a metal pole. Or using chopsticks. No mortal can do these things, only those who deal with the kraken. Jeb must have made it.
@LunarEclipseSP @Boeing727200F I've done enough drawing for the year, methinks.
... Ah shit it's December 24th...
Whatever. The fruits of my labour shall be visible upon the 25th!
Missed this.
No enchantments? Man, you're weird.
What edition? How old is the world? Do you play with any cheats on?
I've been playing the same Bedrock world on and off for over four years (mostly off). I do, however, play on Easy with Keep Inventory since I don't want that sort of stress. Granted, I could probably bump the difficulty, but Keep Inventory is staying on no matter what.
Not to self-promote too hard, but may I suggest the Autofighter direction? Mount a turret on top of the body to carry the artillery.
Also, hands and heavy armaments aren’t mutually exclusive. It doesn’t come up in the linked page, but the M40 autofighter design has a dominant hand: the left arm has an M2 .50 cal machine gun, while the right has a smaller M1919. The right hand is able to be somewhat stronger for this, fitting more motors and hydraulics in the forearm where the larger weapon and ammunition would’ve been.
Two hands, same shape, but different specializations for the arms.
Titanfall?
@Monarchii Goat mech.
@SimpleStudent Maybe I missed something (I did start to skim, to be honest), but Jaeger-scale mechs only really make sense if you need to handle (not fight, handle) something of similar size; redirecting movements, etc.
Otherwise you’re losing the advantage of mechs by being so large: being able to nimbly make use of cover such as buildings and alleyways.
@Boeing727200F SP2 cannons are deeper, but still not great. Unfortunately I doubt Jundroo has the budget for WT-level sound design.
@YishFish42 I know that, I just didn't know that each engine had its own sound for overspeeding.
@Boeing727200F On Earth some lifeforms develop bodily poisons to discourage predators from eating them.
In SimplePlanes 2, things work a tad differently.
@PlaneFlightX It's all Anonymous planes.
I do wonder why so many old craft are Anonymous. Did SP originally not require an account to post? Curious...
@AndrewGarrison Could you perchance bless us with insights as to the primordial days of this site?
@xXLouisPlayzXx an almost entirely redundant mod that got built-in like Overload. Its only useful remaining feature is to scale an entire craft, though keep in mind that drag is also scaled no matter what.
@GabrielFangster70 Really hope it doesn't,
The fact that Juno: New Origins is a terrible name aside (it's generic and seemingly meaningless), it made sense there since, firstly, J:NO was a completely different game than SimpleRockets. It was the second space sim by Jundroo, but past that? Totally different breed, hardly a true sequel.
SP2 is very much of the same sort as SP, just newer and improved. Hell, it literally has backwards compatibility with craft.
I also imagine that SR probably didn't have the largest community to begin with, whereas SP does (relatively speaking). There's more of a reason to have series continuity in SP's case, while J:NO better suited a reset after Jundroo became larger and more people played their games.
Jundroo messed up big time by adding text lmao.
+3Thanks to them, we have this beautiful contraption. Blessed.
OOOHHHHH so THIS is how you steal Russian aircraft!
+3Surrender lmao
+3If I had a square meter of radar-cross-section for every pixel in that first image, I'd be stealthier than the plane
+3well, at least it's not a jar...
+3In loud, frustrated british accent
+3SKULL EMOJI
Cool SCP
calls behind me
HEY CARL! WE GOT ANY HELLPITS LEFT IN STORAGE?
+3Literally just noticed that this thing, for all its parts, is TINY.
+3It’s a little baby Yamato omg!
Only one possible way: Witchcraft and dark magic, just like climbing a metal pole. Or using chopsticks. No mortal can do these things, only those who deal with the kraken. Jeb must have made it.
+3To run this would be... straight outa the door, 10 petaflops, at LEAST
+3Nothing more than a cheap Pigpen ripoff... lol
+3BEEP BEEP BEEP Missile inbound, deploying flairs, deploying flairs, aaahh
+3"Got the spider!"
+3BREAKING NEWS: Jebediah Kerman now longer allowed near golf carts after crashing one into the launchpad and somehow blowing it up.
+3when mom says she got McDonalds
+3how many Boom 50s are inside?
+3@AWESOMENESS360 I'm pretty sure I do.
+3@jamesPLANESii Oh... what changed in the game thats stops it from now?
+3OK... removes upvote... It doesn't even takeoff! >:(
+3it's my first uploaded plane
+3@Boeing727200F @LunarEclipseSP RTX On
+2@SupremeDorian can you confirm or deny rumours (originating from me, right now) that Chad will gain the ability to wield a lead pipe in the full game?
+2@LunarEclipseSP @Boeing727200F I've done enough drawing for the year, methinks.
+2... Ah shit it's December 24th...
Whatever. The fruits of my labour shall be visible upon the 25th!
Missed this.
+2No enchantments? Man, you're weird.
What edition? How old is the world? Do you play with any cheats on?
I've been playing the same Bedrock world on and off for over four years (mostly off). I do, however, play on Easy with Keep Inventory since I don't want that sort of stress. Granted, I could probably bump the difficulty, but Keep Inventory is staying on no matter what.
Must be terribly inefficient.
+2@Boeing727200F I see… so they run on tires while using the rails as guides, not actually running on the rails…
+2Not to self-promote too hard, but may I suggest the Autofighter direction? Mount a turret on top of the body to carry the artillery.
+2Also, hands and heavy armaments aren’t mutually exclusive. It doesn’t come up in the linked page, but the M40 autofighter design has a dominant hand: the left arm has an M2 .50 cal machine gun, while the right has a smaller M1919. The right hand is able to be somewhat stronger for this, fitting more motors and hydraulics in the forearm where the larger weapon and ammunition would’ve been.
Two hands, same shape, but different specializations for the arms.
Titanfall?
+2@Monarchii Goat mech.
@SimpleStudent Maybe I missed something (I did start to skim, to be honest), but Jaeger-scale mechs only really make sense if you need to handle (not fight, handle) something of similar size; redirecting movements, etc.
Otherwise you’re losing the advantage of mechs by being so large: being able to nimbly make use of cover such as buildings and alleyways.
palne
+2Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes! Holes!
+2@Boeing727200F SP2 cannons are deeper, but still not great. Unfortunately I doubt Jundroo has the budget for WT-level sound design.
+2@YishFish42 I know that, I just didn't know that each engine had its own sound for overspeeding.
@Boeing727200F On Earth some lifeforms develop bodily poisons to discourage predators from eating them.
+2In SimplePlanes 2, things work a tad differently.
@TitanVector Oh thanks except
I'M STILL STUCK IN THE FUCKING JAR
+2@V 17k on engines, 30k as a whole. That's mostly engine. Narrowly, but still mostly engine.
+2Interesting take, though I find it incredibly hard to believe that Russia could pull this off.
+2@QuesoAirlines I didn't know it came with afterburner!
+2What can that actually be used for? I didn't see an option to insert reflective surfaces. Do I just need to look harder, or...?
+2@PlaneFlightX It's all Anonymous planes.
+2I do wonder why so many old craft are Anonymous. Did SP originally not require an account to post? Curious...
@AndrewGarrison Could you perchance bless us with insights as to the primordial days of this site?
8k parts.
For one engine.
+2Calm down.
Pac Man ghost
+2@xXLouisPlayzXx an almost entirely redundant mod that got built-in like Overload. Its only useful remaining feature is to scale an entire craft, though keep in mind that drag is also scaled no matter what.
+2@xXLouisPlayzXx Fine Tuner. Could strip parts.
+2Make it longer.
+2@TheLoadingGorilla no, Donut
+2@BYardley Which country is that?
I swear I have the perfect image of a crow to joke about the thumbnail but I don't have it right now :(
+2This is vastly higher quality, though. Probably because it was purpose made instead of a refitted newbie plane.
+2@Boeing727200F @LunarEclipseSP Just FYI, Sand Lake is a solo project of mine. Please do not add anything to it (including more of me).
+2Thanks.
@GabrielFangster70 Really hope it doesn't,
+2The fact that Juno: New Origins is a terrible name aside (it's generic and seemingly meaningless), it made sense there since, firstly, J:NO was a completely different game than SimpleRockets. It was the second space sim by Jundroo, but past that? Totally different breed, hardly a true sequel.
SP2 is very much of the same sort as SP, just newer and improved. Hell, it literally has backwards compatibility with craft.
I also imagine that SR probably didn't have the largest community to begin with, whereas SP does (relatively speaking). There's more of a reason to have series continuity in SP's case, while J:NO better suited a reset after Jundroo became larger and more people played their games.
Ah, inner peace.
+2Robot Lenin
+2